Blondeshell

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  1. http://wiki.cohtitan.com/wiki/First_Ward

    The individual story arcs are in various states of completeness for the contacts, but that's at least a list of them.
  2. Quote:
    Originally Posted by Aneko View Post
    I would never have followed that conversation for that long, though.
    Since it was the only thing going on at 4:30am, it wasn't hard to do.
  3. Earlier this morning, someone on a global channel was asking about certain enhancements and whether they would be effective. This eventually devolved into a 45-minute argument about the role of a Tanker and the benefits of having taunt, which he was against. Coming to this forum to share the story, I was amused to find this thread already discussing the role of a Tanker. I suppose parts of this could be applicable for the Rude Tells thread, but it'll probably be better appreciated here.

    (Note: I suppose we all should have been tipped off at the very beginning that this was not going to go well, when he thought that Gaussians was specifically for "fire" powers...)

    Cast of Characters
    Tanker? - Main antagonist
    CP X - Channel People 1-5
    Me

    Tanker?: can i use this for energy mastery....focused accuracy [Power:Crafted Gaussians Synchronized FireControl E.Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance Reduction.50]
    CP 1: no
    CP 1: wait yes sry tired
    Tanker?: no bs right...you are telling me straight
    CP 1: u can use it
    CP 1: u can use it
    Tanker?: im a tanker...with no fire powers..is it still good
    CP 1: yes, it is a huge end drain but it will bring the acc of ur attacks
    Tanker?: s--- ...endurance is something i need...maybe i shouldnt
    CP 1: i would use phyical perfection
    CP 1: and converse power
    Tanker?: what other to hit buff would you suggest......
    CP 1: what attack set r u
    Tanker?: batle ax
    CP 1: put the guassin's in build up
    Tanker?: dont have build up or taunt
    CP 1: and u r a tank?
    Tanker?: they drain endurance
    Tanker?: yup
    CP 1: every tank should have taunt
    Tanker?: why...i just go in and smash them anyway
    CP 1: cause a tank inst always the dmg dealer on a team
    CP 1: tanks r made to take dmg and hold aggro
    CP 2: CP 1 is right. EVERY tank should have taunt. It's your job. Make sure everything is beating on you, and nobody else. Not damage dealing.
    Tanker?: but without taunt sloted i have room for another hit power
    CP 1: after u r fully slotted u will not need another accuarcy power to boost ur to hit
    CP 2: If you want to be a damage dealer, go brute or scrapper.
    CP 1: agreed
    CP 3: Dark Armor tanks though what about them
    CP 1: they r s---
    CP 3: actually they're pretty fun and decent
    Tanker?: with the agro i have ...everyone does attack me
    CP 1: unless u r fighting psionic
    CP 3: or s/l or energy
    CP 1: but taunt is made to make sure that u have the aggro even with ppl who r dealing more dmg than u
    CP 3: [Gauntlet]
    CP 1: which helps
    CP 1: but i acan pull aggro from a tank than doesnt have taunt with a corr or a blaster
    Tanker?: im willpower battle ax....im pretty powerful...and i take care of the poeple i team with....for the most part... the focus does stay on me
    CP 1: wanna prove it?
    Tanker?: now im not fully enhanced yet big guy but we can go into a farm and i can show ya
    CP 1: let me switching
    Me: Playing a tank without taunt should only be done if you're trying to accomplish some specific concept.
    Tanker?: besides im on justice
    CP 3: my concept is griefing
    CP 1: i can come there
    Me: It'd be like a pet-less Mastermind or a "pure" Empathy healz0r.
    CP 1: back on justice
    Tanker?: look...i have a tank on triumph..who has taunt...i dont like the power...i feel it's a waste of space....what i have sloted works well for me and the teams i play on....there is no rule saying a tank needs taunt...it's a waste of a slot..in my own opinion
    CP 3: there is a rule though it's just understood
    CP 2: Going for a damage dealing tank is just doing no roles well. Crap damage, and no aggro focus.
    Tanker?: a slot that can be used for a nother hit power...or a defence power
    Me: Yes, it's going against what the AT is designed to do, which is gain and maintain aggro
    Me: But, you're welcome to play your character however you wish
    Tanker?: so what you are saying is a tank is a punching bag....f-that noise...i wanna bang stuff up
    CP 2: It's like trying to play a dominator as a blaster.
    CP 3: then play a brute
    CP 2: Or a scrapper.
    CP 2: Tanks are punching bags.
    Tanker?: i like tanks
    CP 3: they're tanks, really
    CP 1: but i can guarantee i can pull aggro from u with a different at not design to hold aggro and keep it from u
    Tanker?: who cares about agro...is there a badge for it...can you sell it...can you convert it...no...
    Me: It just helps keep your teammates alive...
    CP 2: ...It keeps your team alive, and successful...
    Tanker?: my teamates do stay alive
    CP 3: I can sell aggro
    CP 1: no but one day it will get u and ur teammates killed
    Tanker?: bulloks
    CP 4: There is a "Damage Taken" badge group so technically YES
    Tanker?: i have that one
    CP 2: Without taunt, that Cimeroran boss runs over to your empath which is keeping you alive, and 2 shots her, then you die. Aggro did that.
    Me: all seven of them?
    Tanker?: it's not for aggro..so no
    CP 4: then why did you ask such a silly question if you already knew the answer?
    Tanker?: lol
    CP 1: taunt is there for one reason and 1 reason only, to hold, maintain, and manipulate aggro, without u r nothing more than a scrapper thats a like harder to kill
    CP 1: little*
    CP 2: Well, I guess it's fine if you think that taunt is worthless...You're just on my list of tanks I won't run any TFs with.
    Tanker?: im not just gonna stand arround and call a mob to me and just do alittle damage......when they do gather i knock um on thier a----...if some slip away thats fine..but the majority of them stay on me
    Me: obviously, you won't like be taunting things if you solo all the time, but it's virtually indispensable in high level groups
    Me: *likely be
    CP 1: and the ones that slipp away could kill part of ur team cause u cant get their aggro
    Tanker?: i said only a few slip by...i always go for the strongest guys first
    CP 1: and u just dont stand there and call the mob to u, u go to the group and taunt and let the team kill most of the mob
    Tanker?: look...you got a toon on justice
    CP 3: I think it would be best if we made a big deal about it
    CP 1: it doesnt always take the strongest mo to kill someone
    CP 4: rather have you go for the most dangerous -- not always the same

    (Two minutes later)

    CP 3: are we done?
    Tanker?: look man f-taunt...it's a waste...ask anyone ive ever teamed with......i dont need it, dont want it, and dont care for the power....if im the only tank, i take care of my team
    CP 3: guess we're not done
    CP 1: its ur choice, i will just never team and believe a tank without taunt has a retarded player behind the wheel
    CP 1: i am tired of talking about this and so GN [Channel]
    CP 5: later
    Me: cya
    CP 4: and Tanks like you are the reason why I play my Corr, put Twilight Grasp on auto and stand next to Fluffy
    CP 2: Goodnight CP 1 aka "voice of reason"
    Tanker?: you guys think just because i dont have taunt, im not a good player....f--- taunt and f--- you CP 1..im not retarded i have ceribal palsey...lol.....
    CP 3: This is gold
    Me: you mean "cerebral palsy"?
    Tanker?: knowone sayed i was gude spellar
    CP 3: is it ataxic?
    CP 5: well Tanker? that is a form of retardness
    Tanker?: bottom line is i take care of the team im on when i team...taunt is not needed by me
    CP 3: is your team ataxic?
    CP 5: and damn go smoke a fter
    CP 5: fatty
    Tanker?: besides without it ...it keeps my team on thier toes
    CP 4: "not needed by you" and "beneficial to the team" are two different things
    CP 3: or on their faces
    CP 4: The hospitals do have cute nurses now at least
    CP 5: if u dont want to tank play a brute
    Tanker?: belive what you want...ive never had a team fail a mission because we all died
    CP 3: never?
    Tanker?: never
    CP 3: ever run a UGT or TPN
    CP 5: lol
    CP 5: never say never
    Me: or STF or ITF
    Tanker?: teamates fall..as in every team..no i haven't yet like i said just started enhanceing this toon
    CP 3: how do you tank av's
    Tanker?: i go in and kick his a--...
    Me: lol
    CP 3: I bet ya do
    CP 2: Do you...Just run sewers...Like, all the time?
    CP 5: avs in ae dont count u know
    CP 4: poor indicator about tanking an AV -- I Tanked Romy in the last mission with a Stalker (the other 7 characters were all Corrs)
    Tanker?: no buddy...sewers are for wussies...i built this toon from the ground up
    Me: meaning you levelled him starting from one?
    Tanker?: play all the missions im given, kick all the a-- that is requiered of me
    Me: that's how I've done all of mine, too...
    CP 3: so you skipped sewers then
    Me: and AE?
    CP 3: from the ground up?
    Tanker?: did the sewr mission twice for the badges only...not to lev. and no...i take all my toons through the tutorial
    CP 3: I need the tutorial that many times too
    Me: yep, I start all of my characters from level one and go from there. it's the only way to go!!1
    CP 3: so do you ever run any itrials where you tank
    Me: the tutorial only gets you to level 2...
    CP 3: or do you just not tank during itrials
    CP 4: you know that you get a free level if you press alt+f4?
    Tanker?: im not some free to play player...some noob...just one so far with this toon...and only twice on the other
    Tanker?: yeah ok...har, har, har, de har, har!
    CP 3:: so 3 itrials total
    Tanker?: yeup...nothing wrong woth that is there oh CoH god that you are
    Me: just as a point of reference, how long have you been playing, Tanker??
    CP 3: at least a week
    Tanker?: since 2008 then i recently got an account myself
    CP 3: ever tank for the STF?
    Tanker?: yeah just started yesturday
    Tanker?: dont know what that is
    CP 3: good, good
    Me: then, no
    Me: you should try it sometime, the Statesman Task Force in Independence Port
    Tanker?: what is it..maybe i have
    CP 3: you can probably tank lord recluse with just your axe and your willpower, I'd go for it
    Tanker?: oh yeah ive done that with this toon...pieace of cake
    Me: fruit cake?
    Tanker?: funny..i gues tuant would make a HUGE difference there
    [Tell] CP 3: it's such a silly argument
    [Tell] CP 3: why would you not take taunt
    [Tell] CP 3: "It's okay I'm battle axe guys"
  4. Blondeshell

    New to the game

    Quote:
    Originally Posted by coolaz View Post
    the first day i play the game i hit lvl 30 by doing sewers, second week samething, and then 3rd week free farms lol
    I wonder if MentalMaden can update these links. AE in 2009 = Sewers in 2011.

    http://www.xtranormal.com/watch/4387...bies-episode-1

    http://www.xtranormal.com/watch/2415...isode-2?page=1
  5. Quote:
    Originally Posted by Snow Globe View Post
    It isn't so much that the badge is bugged, as much as the Swiss Draw tournaments themselves are bugged. It will randomly declare the wrong people as the victor in a match.

    The best advice I can give is to make sure everyone stays on the maps until a victor is shown.
    When we were running Swiss Draw on Triumph a few months back, I started taking notes on the seemingly random results. What I found was that the overall winner was not determined by who won each round, but by what position they held on the team list.

    In both of the matches we completed, the players who advanced to the second round were always in slots 2, 3, 4, and 5 on the team window, regardless of who actually won the round. The players who advanced to the third and final round were always in slots 2 and 3 on the team window, again, regardless of who actually won. The winner of that round would get the badge as expected.

    Unfortunately, we crashed the PvP terminals before we could do a third match, so I only have those two sets of data. The OP might want to try again using this info and see if it is still true.
  6. Quote:
    Originally Posted by DarkSideLeague View Post
    Theres an outdoor contact in Imperial City ("Going Rouge" explore badge) that I *think* counts for it if you log out right next to her.
    Nope, you don't get day job credit for logging out next to her.
  7. Quote:
    Originally Posted by Hyperstrike View Post
    Okay. That's just wrong on SO many levels...
    But worth it for how long it took to grab the screenshot at the exact moment the emote and NPC action were synchronized.
  8. Quote:
    Originally Posted by The Grim Heaper View Post
    I believe you can also get the badge from the single contaminated that spawns every-so-often in recluse's victory... the original middle finger to all the characters that went through the trial before badges were implemented.
    And if you're nice, they'll give you a free sample!

  9. Quote:
    Originally Posted by PSLAnimal View Post
    Right now, if you fly due east out of Portal Corp in Peregrine Island, you end up north of the War Wall in Talos Island. Naught but water below you, but if you fly around by the Skyway Gate - on the outside - you find grassy knolls (yes, I know) and buildings. Empty. With no streets. No NPCs. Just shells.

    It's a little creepy.
    Yep, something like this:











  10. If you wanted to plan ahead, and had the points for it, you could have purchased the Kinetic Combat sets while they were discounted for the Black Friday sale. I debated it, but instead spent mine on several LotG +Def/+Global Rech IOs.
  11. Blondeshell

    Perma Human PB

    How about this build, then?

    I've swapped Eye for Bolt, reslotted R and I Strike, switched the slotting for E Boost and Reform, added Scatter and Detonation, and added -Res procs to two more attacks. I had to slightly sacrifice some S/L def and bump up the Alpha slot to keep everything perma, but it all still appears to work out.

    Hero Plan by Mids' Hero Designer 1.951
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Natural Peacebringer
    Primary Power Set: Luminous Blast
    Secondary Power Set: Luminous Aura
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Hero Profile:
    Level 1: Gleaming Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(7), Decim-Acc/Dmg/Rchg(39), Achilles-ResDeb%(46)
    Level 1: Incandescence -- S'fstPrt-ResDam/Def+(A)
    Level 2: Gleaming Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(21), Decim-Dmg/Rchg(34), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(36), Achilles-ResDeb%(36)
    Level 4: Essence Boost -- Heal-I(A), Dct'dW-Heal/Rchg(23)
    Level 6: Radiant Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(46), Achilles-ResDeb%(50)
    Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(48)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(23)
    Level 12: Inner Light -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(15)
    Level 14: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(21)
    Level 16: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(19)
    Level 18: Incandescent Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45)
    Level 20: White Dwarf -- S'fstPrt-ResKB(A)
    Level 22: Reform Essence -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal(27), Dct'dW-Rchg(50)
    Level 24: Conserve Energy -- RechRdx-I(A)
    Level 26: Solar Flare -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
    Level 28: Proton Scatter -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(37), Posi-Dmg/Rng(37), Posi-Acc/Dmg/EndRdx(37)
    Level 30: Tough -- EndRdx-I(A)
    Level 32: Luminous Detonation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(46)
    Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def(50)
    Level 38: Light Form -- ResDam-I(A), TtmC'tng-ResDam/Rchg(39), Aegis-ResDam/Rchg(39)
    Level 41: Dawn Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(45)
    Level 44: Restore Essence -- RechRdx-I(A)
    Level 47: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(48)
    Level 49: Vengeance -- LkGmblr-Rchg+(A)
    Level 50: Spiritual Total Core Revamp
    ------------
    Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11)
    Level 1: Cosmic Balance
    Level 1: Energy Flight -- Zephyr-ResKB(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 10: Combat Flight -- LkGmblr-Rchg+(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(27)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(29)
    ------------
    Level 20: White Dwarf Antagonize -- Mocking-Taunt(A), Mocking-Taunt/Rchg(29), Mocking-Taunt/Rchg/Rng(31), Mocking-Acc/Rchg(31), Mocking-Taunt/Rng(31), Mocking-Rchg(33)
    Level 20: White Dwarf Flare -- Empty(A)
    Level 20: White Dwarf Smite -- Empty(A)
    Level 20: White Dwarf Step -- Winter-ResSlow(A)
    Level 20: White Dwarf Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
    Level 20: White Dwarf Sublimation -- Empty(A)
    ------------


    Set Bonus Totals:
    • 6% DamageBuff(Smashing)
    • 6% DamageBuff(Lethal)
    • 6% DamageBuff(Fire)
    • 6% DamageBuff(Cold)
    • 6% DamageBuff(Energy)
    • 6% DamageBuff(Negative)
    • 6% DamageBuff(Toxic)
    • 6% DamageBuff(Psionic)
    • 23% Defense(Melee)
    • 31.75% Defense(Smashing)
    • 31.75% Defense(Lethal)
    • 6.13% Defense(Fire)
    • 6.13% Defense(Cold)
    • 3% Defense(Energy)
    • 3% Defense(Negative)
    • 3% Defense(Psionic)
    • 3% Defense(Ranged)
    • 4.56% Defense(AoE)
    • 6.3% Max End
    • 4% Enhancement(Heal)
    • 85% Enhancement(RechargeTime)
    • 36% Enhancement(Accuracy)
    • 5% FlySpeed
    • 116.5 HP (10.87%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 13.75%
    • MezResist(Stun) 4.4%
    • MezResist(Terrorized) 2.2%
    • 5% (0.08 End/sec) Recovery
    • 30% (1.34 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 4.41% Resistance(Fire)
    • 4.41% Resistance(Cold)
    • 5% RunSpeed
    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1656;712;1424;HEX;|
    |78DA6D53594F136114BDD3F986D2B2B57465A7652B748151DF8D4A342A4B95C4575|
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  12. Quote:
    Originally Posted by Starcloud View Post
    I can see how someone with no sense of time or history, or a plain inability to look at dates of the posts, or an inability to read posts as they are written, could come to that conclusion.

    However, I did not in my original post say "don't use the fighting pool." I laid out very clearly in my original post what "human only" meant to me.

    The fact that I won't use these builds does not invalidate them, however. I challenged the claim that it was possible to build an S/L defense capped, permanent light form, human only build, and several people pointed out a blind spot in my thinking.
    Okay, since I apparently don't know how to comprehend what you or anyone else is saying, here's your non-Dwarf, non-Nova, non-Fighting Pool, perma-Light Form, perma-Inner Light, softcapped S/L, capped Res build.

    If you still think that pool powers are unwanted or unnecessary in achieving your goals, you're in a very lonely club.

    Hero Plan by Mids' Hero Designer 1.951
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Natural Peacebringer
    Primary Power Set: Luminous Blast
    Secondary Power Set: Luminous Aura
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Presence
    Power Pool: Leadership
    Hero Profile:
    Level 1: Gleaming Bolt -- Achilles-ResDeb%(A)
    Level 1: Incandescence -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(37)
    Level 2: Gleaming Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(5), Apoc-Acc/Dmg/Rchg(9), Apoc-Acc/Rchg(36), Apoc-Dmg/EndRdx(36)
    Level 4: Essence Boost -- Dct'dW-Heal/Rchg(A)
    Level 6: Radiant Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9)
    Level 8: Proton Scatter -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(34), Ragnrk-Acc/Dmg/Rchg(40), Ragnrk-Acc/Rchg(40), Ragnrk-Dmg/EndRdx(42)
    Level 10: Jump Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13)
    Level 12: Inner Light -- GSFC-ToHit(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(15), GSFC-Rchg/EndRdx(15), GSFC-ToHit/EndRdx(17), GSFC-Build%(17)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(23)
    Level 16: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(21)
    Level 18: Incandescent Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21)
    Level 20: Spring Attack -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
    Level 22: Reform Essence -- Heal-I(A)
    Level 24: Pulsar -- Amaze-Stun(A), Amaze-Stun/Rchg(42), Amaze-Acc/Stun/Rchg(42), Amaze-Acc/Rchg(43), Amaze-EndRdx/Stun(43)
    Level 26: Challenge -- Mocking-Taunt(A), Mocking-Taunt/Rchg(27), Mocking-Taunt/Rchg/Rng(27), Mocking-Acc/Rchg(29), Mocking-Taunt/Rng(29), Mocking-Rchg(33)
    Level 28: Quantum Acceleration -- LkGmblr-Rchg+(A)
    Level 30: Solar Flare -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33)
    Level 32: Photon Seekers -- SvgnRt-Acc/Dmg(A), SvgnRt-PetResDam(36), SvgnRt-Acc(37), SvgnRt-Dmg/EndRdx(46), SvgnRt-Acc/EndRdx(50), SvgnRt-Acc/Dmg/EndRdx(50)
    Level 35: Dawn Strike -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(43), Armgdn-Acc/Dmg/Rchg(45), Armgdn-Acc/Rchg(46), Armgdn-Dmg/EndRdx(46)
    Level 38: Light Form -- ResDam-I(A), ResDam-I(39), TtmC'tng-ResDam/Rchg(39), Aegis-ResDam/Rchg(39), ResDam-I(40)
    Level 41: Restore Essence -- RechRdx-I(A)
    Level 44: Flurry -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(48)
    Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(48), DefBuff-I(48)
    Level 49: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(50)
    Level 50: Spiritual Total Core Revamp
    ------------
    Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
    Level 1: Cosmic Balance
    Level 1: Energy Flight -- Zephyr-ResKB(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 10: Combat Flight -- LkGmblr-Rchg+(A), LkGmblr-Def(37)
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A)
    ------------
    ------------







    Set Bonus Totals:
    • 12.5% DamageBuff(Smashing)
    • 12.5% DamageBuff(Lethal)
    • 12.5% DamageBuff(Fire)
    • 12.5% DamageBuff(Cold)
    • 12.5% DamageBuff(Energy)
    • 12.5% DamageBuff(Negative)
    • 12.5% DamageBuff(Toxic)
    • 12.5% DamageBuff(Psionic)
    • 30.69% Defense(Melee)
    • 35.69% Defense(Smashing)
    • 35.69% Defense(Lethal)
    • 10.38% Defense(Fire)
    • 10.38% Defense(Cold)
    • 7.25% Defense(Energy)
    • 7.25% Defense(Negative)
    • 6% Defense(Psionic)
    • 8.5% Defense(Ranged)
    • 10.06% Defense(AoE)
    • 1.8% Max End
    • 87.5% Enhancement(RechargeTime)
    • 63% Enhancement(Accuracy)
    • 5% FlySpeed
    • 132.5 HP (12.37%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 2.75%
    • MezResist(Held) 5.5%
    • MezResist(Immobilize) 13.75%
    • MezResist(Sleep) 2.75%
    • MezResist(Stun) 7.15%
    • 14.5% (0.24 End/sec) Recovery
    • 46% (2.05 HP/sec) Regeneration
    • 10% Resistance(Smashing)
    • 10% Resistance(Lethal)
    • 17.56% Resistance(Fire)
    • 17.56% Resistance(Cold)
    • 10% Resistance(Energy)
    • 10% Resistance(Negative)
    • 10% Resistance(Toxic)
    • 10% Resistance(Psionic)
    • 5% RunSpeed
    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build | 
     
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|
  13. Post redacted because I've been told I apparently don't know how to read a discussion forum.
  14. Blondeshell

    Perma Human PB

    Okay, new version of a non-purple, non-PVP build. With the first Spiritual boost, hasten is just shy of perma by 3.3 seconds, and Light Form has a recharge of 83.09 seconds. That should still just be perma even with the downtime of hasten, as long as I'm paying attention, and would obviously be even better with higher Alpha slots.

    Dwarf Form is used purely for set mules, as I have no intention of using it while playing.

    S/L defense is at 46.6%, though my resistances aren't 100% maxed out.

    Hero Plan by Mids' Hero Designer 1.951
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Natural Peacebringer
    Primary Power Set: Luminous Blast
    Secondary Power Set: Luminous Aura
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Hero Profile:




    Level 1: Glinting Eye
    • (A) Achilles' Heel - Chance for Res Debuff
    Level 1: Incandescence
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 2: Gleaming Blast
    • (A) Decimation - Accuracy/Damage
    • (34) Decimation - Damage/Endurance
    • (34) Decimation - Damage/Recharge
    • (36) Decimation - Accuracy/Endurance/Recharge
    • (36) Decimation - Accuracy/Damage/Recharge
    Level 4: Essence Boost
    • (A) Doctored Wounds - Heal/Endurance
    • (23) Doctored Wounds - Heal/Recharge
    • (25) Doctored Wounds - Heal/Endurance/Recharge
    • (25) Doctored Wounds - Heal
    • (27) Doctored Wounds - Recharge
    Level 6: Radiant Strike
    • (A) Kinetic Combat - Accuracy/Damage
    • (11) Kinetic Combat - Damage/Endurance
    • (13) Kinetic Combat - Damage/Recharge
    • (13) Kinetic Combat - Damage/Endurance/Recharge
    Level 8: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (48) Luck of the Gambler - Defense
    Level 10: Hasten
    • (A) Recharge Reduction IO
    • (15) Recharge Reduction IO
    • (23) Recharge Reduction IO
    Level 12: Inner Light
    • (A) Rectified Reticle - To Hit Buff
    • (15) Rectified Reticle - To Hit Buff/Recharge
    • (19) Adjusted Targeting - To Hit Buff/Recharge
    • (21) Adjusted Targeting - Recharge
    Level 14: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (21) Luck of the Gambler - Defense/Endurance
    • (50) Luck of the Gambler - Defense
    Level 16: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (17) Kinetic Combat - Damage/Endurance
    • (17) Kinetic Combat - Damage/Recharge
    • (19) Kinetic Combat - Damage/Endurance/Recharge
    Level 18: Incandescent Strike
    • (A) Basilisk's Gaze - Accuracy/Recharge
    • (45) Basilisk's Gaze - Recharge/Hold
    • (45) Basilisk's Gaze - Endurance/Recharge/Hold
    • (46) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (46) Damage Increase IO
    • (46) Damage Increase IO
    Level 20: White Dwarf
    • (A) Steadfast Protection - Knockback Protection
    Level 22: Reform Essence
    • (A) Doctored Wounds - Heal/Endurance
    • (50) Healing IO
    Level 24: Conserve Energy
    • (A) Recharge Reduction IO
    Level 26: Solar Flare
    • (A) Obliteration - Damage
    • (40) Obliteration - Accuracy/Recharge
    • (40) Obliteration - Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Recharge
    • (42) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (42) Obliteration - Chance for Smashing Damage
    Level 28: Pulsar
    • (A) Stupefy - Accuracy/Recharge
    • (36) Stupefy - Endurance/Stun
    • (37) Stupefy - Accuracy/Endurance
    • (37) Stupefy - Stun/Range
    • (37) Stupefy - Accuracy/Stun/Recharge
    Level 30: Tough
    • (A) Endurance Reduction IO
    Level 32: Photon Seekers
    • (A) Call to Arms - Accuracy/Recharge
    • (33) Call to Arms - Accuracy/Damage
    • (33) Call to Arms - Damage/Endurance
    • (34) Call to Arms - Accuracy/Damage/Recharge
    Level 35: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (48) Luck of the Gambler - Defense/Endurance
    • (50) Luck of the Gambler - Defense
    Level 38: Light Form
    • (A) Reactive Armor - Resistance/Recharge
    • (39) Impervium Armor - Resistance/Recharge
    • (39) Titanium Coating - Resistance/Recharge
    • (39) Aegis - Resistance/Recharge
    Level 41: Dawn Strike
    • (A) Obliteration - Damage
    • (42) Obliteration - Accuracy/Recharge
    • (43) Obliteration - Damage/Recharge
    • (43) Obliteration - Accuracy/Damage/Recharge
    • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (45) Obliteration - Chance for Smashing Damage
    Level 44: Restore Essence
    • (A) Recharge Reduction IO
    Level 47: Tactics
    • (A) Rectified Reticle - To Hit Buff
    • (48) Rectified Reticle - To Hit Buff/Recharge
    Level 49: Vengeance
    • (A) Luck of the Gambler - Recharge Speed
    Level 50: Spiritual Boost
    ------------




    Level 1: Brawl
    • (A) Kinetic Combat - Accuracy/Damage
    • (9) Kinetic Combat - Damage/Endurance
    • (9) Kinetic Combat - Damage/Recharge
    • (11) Kinetic Combat - Damage/Endurance/Recharge
    Level 1: Cosmic Balance




    Level 1: Energy Flight
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run




    Level 10: Combat Flight
    • (A) Luck of the Gambler - Recharge Speed
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Miracle - +Recovery
    • (27) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (29) Performance Shifter - Chance for +End
    ------------




    Level 20: White Dwarf Antagonize
    • (A) Mocking Beratement - Taunt
    • (29) Mocking Beratement - Taunt/Recharge
    • (31) Mocking Beratement - Taunt/Recharge/Range
    • (31) Mocking Beratement - Accuracy/Recharge
    • (31) Mocking Beratement - Taunt/Range
    • (33) Mocking Beratement - Recharge
    Level 20: White Dwarf Flare
    • (A) Empty
    Level 20: White Dwarf Smite
    • (A) Kinetic Combat - Accuracy/Damage
    • (5) Kinetic Combat - Damage/Endurance
    • (7) Kinetic Combat - Damage/Recharge
    • (7) Kinetic Combat - Damage/Endurance/Recharge
    Level 20: White Dwarf Step
    • (A) Winter's Gift - Slow Resistance (20%)
    Level 20: White Dwarf Strike
    • (A) Kinetic Combat - Accuracy/Damage
    • (3) Kinetic Combat - Damage/Endurance
    • (3) Kinetic Combat - Damage/Recharge
    • (5) Kinetic Combat - Damage/Endurance/Recharge
    Level 20: White Dwarf Sublimation
    • (A) Empty
    ------------




    Set Bonus Totals:
    • 8% DamageBuff(Smashing)
    • 8% DamageBuff(Lethal)
    • 8% DamageBuff(Fire)
    • 8% DamageBuff(Cold)
    • 8% DamageBuff(Energy)
    • 8% DamageBuff(Negative)
    • 8% DamageBuff(Toxic)
    • 8% DamageBuff(Psionic)
    • 23% Defense(Melee)
    • 31.75% Defense(Smashing)
    • 31.75% Defense(Lethal)
    • 6.13% Defense(Fire)
    • 6.13% Defense(Cold)
    • 5.5% Defense(Energy)
    • 5.5% Defense(Negative)
    • 3% Defense(Psionic)
    • 4.25% Defense(Ranged)
    • 4.56% Defense(AoE)
    • 4.05% Max End
    • 3% Enhancement(Stun)
    • 4% Enhancement(Heal)
    • 18% Enhancement(Accuracy)
    • 86.25% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 136.5 HP (12.75%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 13.75%
    • MezResist(Stun) 4.4%
    • MezResist(Terrorized) 2.2%
    • 7% (0.12 End/sec) Recovery
    • 30% (1.34 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 1.26% Resistance(Fire)
    • 1.26% Resistance(Cold)
    • 5% RunSpeed
    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|
  15. Blondeshell

    Farm FoTM

    Farmer farms farmers farm farmed farming farmers.
  16. I took another look at this build and tweaked it to get more ranged defense. Still not using purples, but with a T4 Spiritual it has nearly perma Hasten and Soul Drain. I'd appreciate any feedback on this.

    Hero Plan by Mids' Hero Designer 1.951
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Defender
    Primary Power Set: Dark Miasma
    Secondary Power Set: Dark Blast
    Power Pool: Teleportation
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Leadership
    Ancillary Pool: Dark Mastery

    Hero Profile:
    Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(15), Nictus-Acc/Heal(17), Nictus-Acc/EndRdx/Heal/HP/Regen(17), Nictus-Acc/EndRdx/Rchg(19)
    Level 1: Dark Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
    Level 2: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(11)
    Level 4: Tar Patch -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(19), P'ngTtl-Acc/EndRdx(21), P'ngTtl-Rng/Slow(21), P'ngTtl-EndRdx/Rchg/Slow(23), P'ngTtl--Rchg%(25)
    Level 6: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(13), DarkWD-Rchg/EndRdx(13), DarkWD-ToHitDeb/EndRdx(15)
    Level 8: Shadow Fall -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(34), LkGmblr-Rchg+(36), LkGmblr-Def/EndRdx(37)
    Level 10: Teleport -- Jnt-EndRdx/Rng(A)
    Level 12: Fearsome Stare -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(25), Abys-Acc/EndRdx(27), Abys-Fear/Rng(27), Abys-Acc/Fear/Rchg(29)
    Level 14: Howling Twilight -- Stpfy-Stun/Rng(A), Stpfy-EndRdx/Stun(43)
    Level 16: Tenebrous Tentacles -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(40), Posi-Acc/Dmg/EndRdx(43), Posi-Dam%(43)
    Level 18: Petrifying Gaze -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(33), BasGaze-Rchg/Hold(33), BasGaze-EndRdx/Rchg/Hold(33)
    Level 20: Night Fall -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(31), Posi-Acc/Dmg/EndRdx(31), Posi-Dam%(31)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
    Level 24: Dark Pit -- Stpfy-Acc/Stun/Rchg(A), Rope-Acc/Stun/Rchg(50)
    Level 26: Hover -- LkGmblr-Rchg+(A)
    Level 28: Maneuvers -- LkGmblr-Rchg+(A), EndRdx-I(42)
    Level 30: Recall Friend -- Range-I(A)
    Level 32: Dark Servant -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(34), ToHitDeb-I(34)
    Level 35: Dark Consumption -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-EndMod/Acc(37)
    Level 38: Oppressive Gloom -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(39), Stpfy-Acc/EndRdx(39), Stpfy-Stun/Rng(39), Stpfy-Acc/Stun/Rchg(40), Stpfy-KB%(40)
    Level 41: Dark Embrace -- RctvArm-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx(42), Aegis-ResDam/EndRdx(42)
    Level 44: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
    Level 47: Soul Drain -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(48), AdjTgt-ToHit/EndRdx/Rchg(48), AdjTgt-EndRdx/Rchg(48), AdjTgt-Rchg(50)
    Level 49: Soul Transfer -- Dsrnt-I(A)
    Level 50: Spiritual Core Paragon
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 1: Vigilance
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Heal-I(A), Mrcl-Rcvry+(50)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(46)
    ------------
    Set Bonus Totals:
    • 4.5% DamageBuff(Smashing)
    • 4.5% DamageBuff(Lethal)
    • 4.5% DamageBuff(Fire)
    • 4.5% DamageBuff(Cold)
    • 4.5% DamageBuff(Energy)
    • 4.5% DamageBuff(Negative)
    • 4.5% DamageBuff(Toxic)
    • 4.5% DamageBuff(Psionic)
    • 5.5% Defense(Melee)
    • 4.25% Defense(Smashing)
    • 4.25% Defense(Lethal)
    • 4.25% Defense(Fire)
    • 4.25% Defense(Cold)
    • 17.38% Defense(Energy)
    • 17.38% Defense(Negative)
    • 3% Defense(Psionic)
    • 20.5% Defense(Ranged)
    • 5.5% Defense(AoE)
    • 2.25% Max End
    • 2.5% Enhancement(JumpHeight)
    • 5% Enhancement(Heal)
    • 65% Enhancement(RechargeTime)
    • 2.5% Enhancement(JumpSpeed)
    • 3% Enhancement(Stun)
    • 2.5% Enhancement(RunSpeed)
    • 2.75% Enhancement(Terrorized)
    • 2.5% Enhancement(FlySpeed)
    • 59% Enhancement(Accuracy)
    • 22% FlySpeed
    • 103 HP (10.13%) HitPoints
    • 22% JumpHeight
    • 22% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 2.75%
    • MezResist(Sleep) 2.75%
    • 21.5% (0.36 End/sec) Recovery
    • 20% (0.85 HP/sec) Regeneration
    • 3.15% Resistance(Fire)
    • 3.15% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 1.26% Resistance(Negative)
    • 22% RunSpeed



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|
  17. Blondeshell

    Perma Human PB

    Okay, here are two more versions. The first one is a much more expensive build with purples and some PVP IOs. It comes close to softcapping S/L defense, but uses Dwarf form which I wasn't planning to actually use during gameplay.

    Code:
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    This second one is a "budget" build that doesn't have quite as much recharge (though it's still perma Light Form, Inner Light and Essence Boost), but does have considerably better defenses than the original build I posted here.

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    Regardless of how easy it might seem, I really don't think my playstyle will allow me to do any farming for the first build (on the market or otherwise). So I'd primarily like feedback on the second build, if it can be tweaked or corrected from something that's glaringly out of place.
  18. Blondeshell

    Perma Human PB

    Thanks for the feedback. Some of my odd choices are because I haven't played my PB much in the last three years, so I'm still a bit fresh as to what options I have. I'll take another look at this and see what I can come up with.
  19. Blondeshell

    Perma Human PB

    My human-only Peacebringer has been stuck at level 35 for quite a while (read: about three years) because I never was sure what direction to go with its build. After reading a few threads here, it became clear to me that getting perma-Light Form was a much-desired goal.

    This build is about three seconds away from perma-Hasten (without adding an Alpha slot), but still achieves perma-Essence Boost, Inner Light, and Light Form. Adding a T3 Spiritual boost makes Hasten perma, too, and without the use of purple or PVP IOs. Other nice things are double-stacked Photon Seekers and some decent mez resistance.

    I'd appreciate any feedback regarding the viability of this build, as well as proper level picks for powers. (I was modifying an old build rather than starting from scratch, so some powers are likely picked a bit out-of-order.)

    Hero Plan by Mids' Hero Designer 1.951
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Natural Peacebringer
    Primary Power Set: Luminous Blast
    Secondary Power Set: Luminous Aura
    Power Pool: Concealment
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Hero Profile:

    Level 1: Gleaming Bolt
    • (A) Decimation - Accuracy/Damage
    • (3) Decimation - Damage/Endurance
    • (9) Decimation - Damage/Recharge
    • (15) Decimation - Accuracy/Endurance/Recharge
    • (17) Decimation - Accuracy/Damage/Recharge
    Level 1: Incandescence
    • (A) Resist Damage IO
    • (5) Resist Damage IO
    • (15) Impervious Skin - Status Resistance
    • (43) Steadfast Protection - Knockback Protection
    Level 2: Glinting Eye
    • (A) Decimation - Accuracy/Damage
    • (3) Decimation - Damage/Endurance
    • (11) Decimation - Damage/Recharge
    • (13) Decimation - Accuracy/Endurance/Recharge
    • (31) Decimation - Accuracy/Damage/Recharge
    Level 4: Shining Shield
    • (A) Titanium Coating - Resistance/Endurance
    • (5) Reactive Armor - Resistance/Endurance
    • (21) Aegis - Resistance/Endurance
    • (23) Impervious Skin - Status Resistance
    Level 6: Gleaming Blast
    • (A) Kinetic Crash - Damage/Knockback
    • (7) Kinetic Crash - Accuracy/Knockback
    • (7) Kinetic Crash - Recharge/Knockback
    • (13) Kinetic Crash - Recharge/Endurance
    • (31) Kinetic Crash - Damage/Endurance/Knockback
    • (39) Kinetic Crash - Accuracy/Damage/Knockback
    Level 8: Radiant Strike
    • (A) Crushing Impact - Accuracy/Damage
    • (9) Crushing Impact - Damage/Endurance
    • (11) Crushing Impact - Accuracy/Damage/Recharge
    • (17) Crushing Impact - Accuracy/Damage/Endurance
    • (33) Crushing Impact - Damage/Endurance/Recharge
    Level 10: Essence Boost
    • (A) Miracle - Heal/Recharge
    • (23) Miracle - Heal
    • (34) Recharge Reduction IO
    Level 12: Inner Light
    • (A) Recharge Reduction IO
    • (21) Recharge Reduction IO
    Level 14: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    Level 16: Thermal Shield
    • (A) HamiO:Ribosome Exposure
    • (29) HamiO:Ribosome Exposure
    • (39) Impervious Skin - Status Resistance
    Level 18: Incandescent Strike
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (19) Basilisk's Gaze - Accuracy/Recharge
    • (19) Basilisk's Gaze - Endurance/Recharge/Hold
    • (27) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (36) Damage Increase IO
    • (43) Damage Increase IO
    Level 20: Hasten
    • (A) Recharge Reduction IO
    • (36) Recharge Reduction IO
    • (42) Recharge Reduction IO
    Level 22: Quantum Shield
    • (A) HamiO:Ribosome Exposure
    • (31) HamiO:Ribosome Exposure
    • (34) Impervious Skin - Status Resistance
    Level 24: Reform Essence
    • (A) Doctored Wounds - Heal/Endurance
    • (25) Doctored Wounds - Heal/Recharge
    • (25) Doctored Wounds - Heal/Endurance/Recharge
    • (40) Doctored Wounds - Heal
    • (43) Doctored Wounds - Recharge
    Level 26: Pulsar
    • (A) Stupefy - Accuracy/Recharge
    • (27) Stupefy - Endurance/Stun
    • (34) Stupefy - Accuracy/Endurance
    • (42) Stupefy - Stun/Range
    • (46) Stupefy - Accuracy/Stun/Recharge
    Level 28: Luminous Detonation
    • (A) Positron's Blast - Accuracy/Damage
    • (29) Positron's Blast - Damage/Endurance
    • (36) Positron's Blast - Damage/Recharge
    • (48) Positron's Blast - Damage/Range
    • (50) Positron's Blast - Accuracy/Damage/Endurance
    Level 30: Solar Flare
    • (A) Obliteration - Damage
    • (33) Obliteration - Accuracy/Recharge
    • (37) Obliteration - Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 32: Dawn Strike
    • (A) Obliteration - Damage
    • (33) Obliteration - Accuracy/Recharge
    • (37) Obliteration - Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 35: Photon Seekers
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (45) Expedient Reinforcement - Accuracy/Damage
    • (45) Expedient Reinforcement - Damage/Endurance
    • (45) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (48) Expedient Reinforcement - Endurance/Damage/Recharge
    Level 38: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 41: Light Form
    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 44: Restore Essence
    • (A) Recharge Reduction IO
    Level 47: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    Level 49: Quantum Flight
    • (A) Endurance Reduction IO
    Level 50: Spiritual Partial Core Revamp
    ------------

    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Unbounded Leap - +Stealth
    Level 2: Rest
    • (A) Empty
    Level 1: Cosmic Balance

    Level 1: Energy Flight
    • (A) Endurance Reduction IO
    Level 10: Combat Flight
    • (A) Luck of the Gambler - Recharge Speed
    Level 4: Ninja Run

    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Miracle - +Recovery
    • (46) Numina's Convalescence - +Regeneration/+Recovery
    • (48) Healing IO
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (42) Endurance Modification IO
    • (46) Performance Shifter - Chance for +End
    ------------
    ------------

    Set Bonus Totals:
    • 9% DamageBuff(Smashing)
    • 9% DamageBuff(Lethal)
    • 9% DamageBuff(Fire)
    • 9% DamageBuff(Cold)
    • 9% DamageBuff(Energy)
    • 9% DamageBuff(Negative)
    • 9% DamageBuff(Toxic)
    • 9% DamageBuff(Psionic)
    • 2.5% Defense(Energy)
    • 2.5% Defense(Negative)
    • 1.25% Defense(Ranged)
    • 4.5% Max End
    • 4% Enhancement(Heal)
    • 34% Enhancement(Accuracy)
    • 96.25% Enhancement(RechargeTime)
    • 3% Enhancement(Stun)
    • 5% FlySpeed
    • 56.22 HP (5.25%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -7)
    • Knockup (Mag -7)
    • MezResist(Confused) 32.5%
    • MezResist(Held) 32.5%
    • MezResist(Immobilize) 40.2%
    • MezResist(Sleep) 32.5%
    • MezResist(Stun) 36.9%
    • MezResist(Terrorized) 34.7%
    • 9.5% (0.16 End/sec) Recovery
    • 16% (0.71 HP/sec) Regeneration
    • 2.5% Resistance(Smashing)
    • 2.84% Resistance(Fire)
    • 2.84% Resistance(Cold)
    • 8% RunSpeed
    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|
  20. For kicks, GuyPerfect came up with a hypothetical APP for Kheldians that'd only be available if you didn't select either Nova or Dwarf forms.

    Essence Mastery
  21. I've taken a renewed interest in my Dark/Dark/Dark Defender, who hasn't seen any respec love since I12. (read: no inherent fitness or Accurate IOs) After taking a look at some of the builds people have posted recently, I think I have a decent non-purple build, but I want to make sure I'm not overlooking anything. I've unlocked my Alpha slot but not filled it, so most of my gameplay will probably focus on running trials for now. Cardiac, Musculature, and Spiritual all seem to have benefits, but I haven't been able to decide which one to pursue. Any suggestions?

    Hero Plan by Mids' Hero Designer 1.951
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Ra Ra Sisboomba: Level 50 Magic Defender
    Primary Power Set: Dark Miasma
    Secondary Power Set: Dark Blast
    Power Pool: Teleportation
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Leadership
    Ancillary Pool: Dark Mastery
    Hero Profile:

    Level 1: Twilight Grasp
    • (A) Touch of the Nictus - Healing
    • (3) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
    • (3) Touch of the Nictus - Accuracy/Healing
    • (31) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
    • (40) Touch of the Nictus - Accuracy/Endurance/Recharge
    • (42) Theft of Essence - Accuracy/Endurance/Recharge
    Level 1: Dark Blast
    • (A) Thunderstrike - Damage/Endurance
    • (7) Thunderstrike - Accuracy/Damage/Recharge
    • (11) Thunderstrike - Accuracy/Damage/Endurance
    • (29) Thunderstrike - Damage/Endurance/Recharge
    • (37) Ruin - Accuracy/Damage/Recharge
    Level 2: Gloom
    • (A) Thunderstrike - Damage/Endurance
    • (7) Thunderstrike - Accuracy/Damage/Recharge
    • (11) Thunderstrike - Accuracy/Damage/Endurance
    • (29) Thunderstrike - Damage/Endurance/Recharge
    • (37) Ruin - Accuracy/Damage/Recharge
    Level 4: Tar Patch
    • (A) Recharge Reduction IO
    • (5) Pacing of the Turtle - Endurance/Recharge/Slow
    • (5) Tempered Readiness - Endurance/Recharge/Slow
    Level 6: Darkest Night
    • (A) Dark Watcher's Despair - To Hit Debuff
    • (9) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (13) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (43) Dark Watcher's Despair - Chance for Recharge Slow
    • (50) Endurance Reduction IO
    Level 8: Shadow Fall
    • (A) Karma - Knockback Protection
    • (9) Luck of the Gambler - Recharge Speed
    • (13) Luck of the Gambler - Defense/Endurance
    • (31) HamiO:Enzyme Exposure
    • (31) Titanium Coating - Resistance/Endurance
    Level 10: Teleport
    • (A) Jaunt - Endurance/Range
    Level 12: Howling Twilight
    • (A) Stupefy - Accuracy/Recharge
    • (23) Stupefy - Accuracy/Stun/Recharge
    • (27) Stupefy - Endurance/Stun
    • (27) Stupefy - Accuracy/Endurance
    • (36) Stupefy - Stun/Range
    • (37) Recharge Reduction IO
    Level 14: Fearsome Stare
    • (A) Glimpse of the Abyss - Accuracy/Recharge
    • (15) Glimpse of the Abyss - Endurance/Fear
    • (15) Glimpse of the Abyss - Accuracy/Endurance
    • (40) Glimpse of the Abyss - Fear/Range
    • (43) Glimpse of the Abyss - Accuracy/Fear/Recharge
    Level 16: Tenebrous Tentacles
    • (A) Positron's Blast - Accuracy/Damage
    • (17) Positron's Blast - Damage/Endurance
    • (17) Positron's Blast - Damage/Recharge
    • (43) Positron's Blast - Accuracy/Damage/Endurance
    • (50) Positron's Blast - Chance of Damage(Energy)
    Level 18: Petrifying Gaze
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (19) Basilisk's Gaze - Accuracy/Recharge
    • (19) Basilisk's Gaze - Recharge/Hold
    • (34) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    Level 20: Night Fall
    • (A) Positron's Blast - Accuracy/Damage
    • (21) Positron's Blast - Damage/Endurance
    • (21) Positron's Blast - Damage/Recharge
    • (34) Positron's Blast - Accuracy/Damage/Endurance
    • (50) Positron's Blast - Chance of Damage(Energy)
    Level 22: Hasten
    • (A) Recharge Reduction IO
    • (23) Recharge Reduction IO
    Level 24: Dark Pit
    • (A) Rope A Dope - Accuracy/Recharge
    • (25) Rope A Dope - Endurance/Stun
    • (25) Rope A Dope - Accuracy/Endurance
    • (34) Rope A Dope - Stun/Range
    • (46) Rope A Dope - Accuracy/Stun/Recharge
    Level 26: Hover
    • (A) Luck of the Gambler - Recharge Speed
    • (48) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 28: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    Level 30: Recall Friend
    • (A) Jaunt - Endurance/Range
    Level 32: Dark Servant
    • (A) Cloud Senses - ToHit Debuff
    • (33) Cloud Senses - Accuracy/ToHitDebuff
    • (33) Cloud Senses - ToHit Debuff/Endurance/Recharge
    • (33) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
    Level 35: Dark Consumption
    • (A) Efficacy Adaptor - EndMod/Recharge
    • (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (36) Efficacy Adaptor - Accuracy/Recharge
    • (40) Efficacy Adaptor - EndMod/Accuracy
    Level 38: Oppressive Gloom
    • (A) Stupefy - Accuracy/Recharge
    • (39) Stupefy - Endurance/Stun
    • (39) Stupefy - Accuracy/Endurance
    • (39) Stupefy - Stun/Range
    • (48) Stupefy - Accuracy/Stun/Recharge
    Level 41: Dark Embrace
    • (A) Titanium Coating - Resistance/Endurance
    • (42) Aegis - Resistance/Endurance
    • (42) HamiO:Ribosome Exposure
    Level 44: Soul Drain
    • (A) Obliteration - Accuracy/Recharge
    • (45) Obliteration - Damage/Recharge
    • (45) Obliteration - Accuracy/Damage/Recharge
    • (45) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (48) Obliteration - Chance for Smashing Damage
    Level 47: Soul Transfer
    • (A) Recharge Reduction IO
    Level 49: Tactics
    • (A) Endurance Reduction IO
    ------------

    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 1: Vigilance

    Level 2: Rest
    • (A) Empty
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Healing IO
    • (46) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (46) Performance Shifter - Chance for +End
    Level 4: Ninja Run
    ------------

    Set Bonus Totals:
    • 3% DamageBuff(Smashing)
    • 3% DamageBuff(Lethal)
    • 3% DamageBuff(Fire)
    • 3% DamageBuff(Cold)
    • 3% DamageBuff(Energy)
    • 3% DamageBuff(Negative)
    • 3% DamageBuff(Toxic)
    • 3% DamageBuff(Psionic)
    • 7.5% Defense(Energy)
    • 7.5% Defense(Negative)
    • 3.75% Defense(Ranged)
    • 4.5% Max End
    • 5% Enhancement(Heal)
    • 59% Enhancement(Accuracy)
    • 71.25% Enhancement(RechargeTime)
    • 2.75% Enhancement(Terrorized)
    • 8% Enhancement(Stun)
    • 5% FlySpeed
    • 103 HP (10.13%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Confused) 2.5%
    • MezResist(Held) 4.15%
    • MezResist(Immobilize) 2.5%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 4.7%
    • MezResist(Terrorized) 2.5%
    • 20% (0.33 End/sec) Recovery
    • 26% (1.1 HP/sec) Regeneration
    • 4.1% Resistance(Fire)
    • 4.1% Resistance(Cold)
    • 5% RunSpeed
    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1501;706;1412;HEX;|
    |78DA8D94CB4F137110C77FDB6E85D24229A52DE55D686969ED2B9A78D30451A3014|
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    |300D1|
    |-------------------------------------------------------------------|
  22. Vanessa DeVore is the last contact in the First Ward story arc. Will more contacts be added in the future? No idea. However, you can also get missions from some of the alignment-based contacts that are in the zone. Once you're done with / tired of them, you'll need to more on to Primal Earth contacts.
  23. It could also depend on exactly which CD you're using to do the loading, as I believe it's changed a couple of times. Try checking one of the "Title Screen" links at the bottom of that wiki page: Hero, Villain, or Praetorian.
  24. Quote:
    Originally Posted by quickfire View Post
    13) Con colors are bit different here.

    http://cityofheroes.wikia.com/wiki/Con_System
    Great list, but a little clarification on this point. It's best to stay away from the Wikia wiki for City of Heroes. It's at least two years out-of-date, filled with ads, and, on occasion, malware. The real online reference for City of Heroes is

    Paragonwiki.com (a.k.a. wiki.cohtitan.com)

    -- It's officially preferred by the devs, too.
  25. Quote:
    Originally Posted by Lothic View Post
    I think the only thing you have to factor in is the fact that some of these Mo badges have been around for a lot longer than others so there may be more of those listed here just because there's been more time for people to get them.
    This got me thinking a little bit, so I quickly crunched some numbers. Using CIT numbers as of today, and factoring in the time that each badge has been available, here are the rankings for each Master badge.

    48.67 - Master of the B.A.F. - (1168 characters / 24 weeks)
    44.79 - Master of Apex's Task Force - (1881 characters / 42 weeks)
    43.00 - Master of the Underground - (43 characters / 1 week)
    15.33 - Master of Lambda Sector - (368 characters / 24 weeks)
    14.40 - Master of Tin Mage's Task Force - (605 characters / 42 weeks)
    8.45 - Master of the Imperious Task Force - (887 characters / 105 weeks)
    6.58 - Master of the 5th Column Task Force - (691 characters / 105 weeks)
    6.42 - Master of Lady Grey's Task Force - (469 characters / 73 weeks)
    6.33 - Master of Keyes Island Reactor - (76 characters / 12 weeks)
    3.74 - Master of the 5th Column Strike Force - (393 characters / 105 weeks)
    3.39 - Master of Statesman's Task Force - (675 characters / 199 weeks)
    2.34 - Master of Lord Recluse's Strike Force - (465 characters / 199 weeks)

    Surely these numbers have and will change over time, but it's interesting to me how this list shows the disparity between Master badges with similar quantites (like Lord Recluse and Lady Grey) that have significantly different ratios based on the amount of time they've been available. Nearly 175% more people have earned MoLG than MoLR in 37% of the time.

    Also, BAF and Apex are apparently just crazy-easy, or just massively over-run. Or both.