Reviving my D4 - need some advice


Blondeshell

 

Posted

I've taken a renewed interest in my Dark/Dark/Dark Defender, who hasn't seen any respec love since I12. (read: no inherent fitness or Accurate IOs) After taking a look at some of the builds people have posted recently, I think I have a decent non-purple build, but I want to make sure I'm not overlooking anything. I've unlocked my Alpha slot but not filled it, so most of my gameplay will probably focus on running trials for now. Cardiac, Musculature, and Spiritual all seem to have benefits, but I haven't been able to decide which one to pursue. Any suggestions?

Hero Plan by Mids' Hero Designer 1.951
http://www.cohplanner.com/
Click this DataLink to open the build!
Ra Ra Sisboomba: Level 50 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Dark Mastery
Hero Profile:

Level 1: Twilight Grasp

  • (A) Touch of the Nictus - Healing
  • (3) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (3) Touch of the Nictus - Accuracy/Healing
  • (31) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (40) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (42) Theft of Essence - Accuracy/Endurance/Recharge
Level 1: Dark Blast
  • (A) Thunderstrike - Damage/Endurance
  • (7) Thunderstrike - Accuracy/Damage/Recharge
  • (11) Thunderstrike - Accuracy/Damage/Endurance
  • (29) Thunderstrike - Damage/Endurance/Recharge
  • (37) Ruin - Accuracy/Damage/Recharge
Level 2: Gloom
  • (A) Thunderstrike - Damage/Endurance
  • (7) Thunderstrike - Accuracy/Damage/Recharge
  • (11) Thunderstrike - Accuracy/Damage/Endurance
  • (29) Thunderstrike - Damage/Endurance/Recharge
  • (37) Ruin - Accuracy/Damage/Recharge
Level 4: Tar Patch
  • (A) Recharge Reduction IO
  • (5) Pacing of the Turtle - Endurance/Recharge/Slow
  • (5) Tempered Readiness - Endurance/Recharge/Slow
Level 6: Darkest Night
  • (A) Dark Watcher's Despair - To Hit Debuff
  • (9) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (13) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (43) Dark Watcher's Despair - Chance for Recharge Slow
  • (50) Endurance Reduction IO
Level 8: Shadow Fall
  • (A) Karma - Knockback Protection
  • (9) Luck of the Gambler - Recharge Speed
  • (13) Luck of the Gambler - Defense/Endurance
  • (31) HamiO:Enzyme Exposure
  • (31) Titanium Coating - Resistance/Endurance
Level 10: Teleport
  • (A) Jaunt - Endurance/Range
Level 12: Howling Twilight
  • (A) Stupefy - Accuracy/Recharge
  • (23) Stupefy - Accuracy/Stun/Recharge
  • (27) Stupefy - Endurance/Stun
  • (27) Stupefy - Accuracy/Endurance
  • (36) Stupefy - Stun/Range
  • (37) Recharge Reduction IO
Level 14: Fearsome Stare
  • (A) Glimpse of the Abyss - Accuracy/Recharge
  • (15) Glimpse of the Abyss - Endurance/Fear
  • (15) Glimpse of the Abyss - Accuracy/Endurance
  • (40) Glimpse of the Abyss - Fear/Range
  • (43) Glimpse of the Abyss - Accuracy/Fear/Recharge
Level 16: Tenebrous Tentacles
  • (A) Positron's Blast - Accuracy/Damage
  • (17) Positron's Blast - Damage/Endurance
  • (17) Positron's Blast - Damage/Recharge
  • (43) Positron's Blast - Accuracy/Damage/Endurance
  • (50) Positron's Blast - Chance of Damage(Energy)
Level 18: Petrifying Gaze
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (19) Basilisk's Gaze - Accuracy/Recharge
  • (19) Basilisk's Gaze - Recharge/Hold
  • (34) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 20: Night Fall
  • (A) Positron's Blast - Accuracy/Damage
  • (21) Positron's Blast - Damage/Endurance
  • (21) Positron's Blast - Damage/Recharge
  • (34) Positron's Blast - Accuracy/Damage/Endurance
  • (50) Positron's Blast - Chance of Damage(Energy)
Level 22: Hasten
  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
Level 24: Dark Pit
  • (A) Rope A Dope - Accuracy/Recharge
  • (25) Rope A Dope - Endurance/Stun
  • (25) Rope A Dope - Accuracy/Endurance
  • (34) Rope A Dope - Stun/Range
  • (46) Rope A Dope - Accuracy/Stun/Recharge
Level 26: Hover
  • (A) Luck of the Gambler - Recharge Speed
  • (48) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 28: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
Level 30: Recall Friend
  • (A) Jaunt - Endurance/Range
Level 32: Dark Servant
  • (A) Cloud Senses - ToHit Debuff
  • (33) Cloud Senses - Accuracy/ToHitDebuff
  • (33) Cloud Senses - ToHit Debuff/Endurance/Recharge
  • (33) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
Level 35: Dark Consumption
  • (A) Efficacy Adaptor - EndMod/Recharge
  • (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (36) Efficacy Adaptor - Accuracy/Recharge
  • (40) Efficacy Adaptor - EndMod/Accuracy
Level 38: Oppressive Gloom
  • (A) Stupefy - Accuracy/Recharge
  • (39) Stupefy - Endurance/Stun
  • (39) Stupefy - Accuracy/Endurance
  • (39) Stupefy - Stun/Range
  • (48) Stupefy - Accuracy/Stun/Recharge
Level 41: Dark Embrace
  • (A) Titanium Coating - Resistance/Endurance
  • (42) Aegis - Resistance/Endurance
  • (42) HamiO:Ribosome Exposure
Level 44: Soul Drain
  • (A) Obliteration - Accuracy/Recharge
  • (45) Obliteration - Damage/Recharge
  • (45) Obliteration - Accuracy/Damage/Recharge
  • (45) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (48) Obliteration - Chance for Smashing Damage
Level 47: Soul Transfer
  • (A) Recharge Reduction IO
Level 49: Tactics
  • (A) Endurance Reduction IO
------------

Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 1: Vigilance

Level 2: Rest
  • (A) Empty
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Healing IO
  • (46) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (46) Performance Shifter - Chance for +End
Level 4: Ninja Run
------------

Set Bonus Totals:
  • 3% DamageBuff(Smashing)
  • 3% DamageBuff(Lethal)
  • 3% DamageBuff(Fire)
  • 3% DamageBuff(Cold)
  • 3% DamageBuff(Energy)
  • 3% DamageBuff(Negative)
  • 3% DamageBuff(Toxic)
  • 3% DamageBuff(Psionic)
  • 7.5% Defense(Energy)
  • 7.5% Defense(Negative)
  • 3.75% Defense(Ranged)
  • 4.5% Max End
  • 5% Enhancement(Heal)
  • 59% Enhancement(Accuracy)
  • 71.25% Enhancement(RechargeTime)
  • 2.75% Enhancement(Terrorized)
  • 8% Enhancement(Stun)
  • 5% FlySpeed
  • 103 HP (10.13%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 4.15%
  • MezResist(Immobilize) 2.5%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 4.7%
  • MezResist(Terrorized) 2.5%
  • 20% (0.33 End/sec) Recovery
  • 26% (1.1 HP/sec) Regeneration
  • 4.1% Resistance(Fire)
  • 4.1% Resistance(Cold)
  • 5% RunSpeed
Code:
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Blondeshell (1381 badges) - My other badge hunters
VidiotMaps Master Cartographer
MArc #87989 - Enter, The Conglomerate
Invention Salvage Distribution Charts

 

Posted

I took another look at this build and tweaked it to get more ranged defense. Still not using purples, but with a T4 Spiritual it has nearly perma Hasten and Soul Drain. I'd appreciate any feedback on this.

Hero Plan by Mids' Hero Designer 1.951
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(15), Nictus-Acc/Heal(17), Nictus-Acc/EndRdx/Heal/HP/Regen(17), Nictus-Acc/EndRdx/Rchg(19)
Level 1: Dark Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 2: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(11)
Level 4: Tar Patch -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(19), P'ngTtl-Acc/EndRdx(21), P'ngTtl-Rng/Slow(21), P'ngTtl-EndRdx/Rchg/Slow(23), P'ngTtl--Rchg%(25)
Level 6: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(13), DarkWD-Rchg/EndRdx(13), DarkWD-ToHitDeb/EndRdx(15)
Level 8: Shadow Fall -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(34), LkGmblr-Rchg+(36), LkGmblr-Def/EndRdx(37)
Level 10: Teleport -- Jnt-EndRdx/Rng(A)
Level 12: Fearsome Stare -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(25), Abys-Acc/EndRdx(27), Abys-Fear/Rng(27), Abys-Acc/Fear/Rchg(29)
Level 14: Howling Twilight -- Stpfy-Stun/Rng(A), Stpfy-EndRdx/Stun(43)
Level 16: Tenebrous Tentacles -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(40), Posi-Acc/Dmg/EndRdx(43), Posi-Dam%(43)
Level 18: Petrifying Gaze -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(33), BasGaze-Rchg/Hold(33), BasGaze-EndRdx/Rchg/Hold(33)
Level 20: Night Fall -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(31), Posi-Acc/Dmg/EndRdx(31), Posi-Dam%(31)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Dark Pit -- Stpfy-Acc/Stun/Rchg(A), Rope-Acc/Stun/Rchg(50)
Level 26: Hover -- LkGmblr-Rchg+(A)
Level 28: Maneuvers -- LkGmblr-Rchg+(A), EndRdx-I(42)
Level 30: Recall Friend -- Range-I(A)
Level 32: Dark Servant -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(34), ToHitDeb-I(34)
Level 35: Dark Consumption -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-EndMod/Acc(37)
Level 38: Oppressive Gloom -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(39), Stpfy-Acc/EndRdx(39), Stpfy-Stun/Rng(39), Stpfy-Acc/Stun/Rchg(40), Stpfy-KB%(40)
Level 41: Dark Embrace -- RctvArm-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx(42), Aegis-ResDam/EndRdx(42)
Level 44: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 47: Soul Drain -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(48), AdjTgt-ToHit/EndRdx/Rchg(48), AdjTgt-EndRdx/Rchg(48), AdjTgt-Rchg(50)
Level 49: Soul Transfer -- Dsrnt-I(A)
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A), Mrcl-Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(46)
------------
Set Bonus Totals:

  • 4.5% DamageBuff(Smashing)
  • 4.5% DamageBuff(Lethal)
  • 4.5% DamageBuff(Fire)
  • 4.5% DamageBuff(Cold)
  • 4.5% DamageBuff(Energy)
  • 4.5% DamageBuff(Negative)
  • 4.5% DamageBuff(Toxic)
  • 4.5% DamageBuff(Psionic)
  • 5.5% Defense(Melee)
  • 4.25% Defense(Smashing)
  • 4.25% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 17.38% Defense(Energy)
  • 17.38% Defense(Negative)
  • 3% Defense(Psionic)
  • 20.5% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 2.25% Max End
  • 2.5% Enhancement(JumpHeight)
  • 5% Enhancement(Heal)
  • 65% Enhancement(RechargeTime)
  • 2.5% Enhancement(JumpSpeed)
  • 3% Enhancement(Stun)
  • 2.5% Enhancement(RunSpeed)
  • 2.75% Enhancement(Terrorized)
  • 2.5% Enhancement(FlySpeed)
  • 59% Enhancement(Accuracy)
  • 22% FlySpeed
  • 103 HP (10.13%) HitPoints
  • 22% JumpHeight
  • 22% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 2.75%
  • MezResist(Sleep) 2.75%
  • 21.5% (0.36 End/sec) Recovery
  • 20% (0.85 HP/sec) Regeneration
  • 3.15% Resistance(Fire)
  • 3.15% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 22% RunSpeed



Code:
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Blondeshell (1381 badges) - My other badge hunters
VidiotMaps Master Cartographer
MArc #87989 - Enter, The Conglomerate
Invention Salvage Distribution Charts

 

Posted

A couple small performance upgrades and a few % points more ranged defense.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(3), Nictus-Acc/Heal(3), Nictus-Acc/EndRdx/Heal/HP/Regen(5), Nictus-Acc/EndRdx/Rchg(5)
Level 1: Dark Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(9), Thundr-Dmg/EndRdx/Rchg(11)
Level 2: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(15)
Level 4: Tar Patch -- P'ngTtl-EndRdx/Rchg/Slow(A), TmpRdns-EndRdx/Rchg/Slow(19), CtlSpd-EndRdx/Rchg/Slow(19)
Level 6: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(21), DarkWD-Rchg/EndRdx(21), DarkWD-ToHitDeb/EndRdx(23)
Level 8: Shadow Fall -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(23), LkGmblr-Rchg+(25), HO:Cyto(25)
Level 10: Teleport -- Jnt-EndRdx/Rng(A)
Level 12: Fearsome Stare -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(27), Abys-Acc/EndRdx(27), Abys-Fear/Rng(29), Abys-Acc/Fear/Rchg(29)
Level 14: Howling Twilight -- Stpfy-Stun/Rng(A), Stpfy-EndRdx/Stun(31)
Level 16: Tenebrous Tentacles -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(31), Posi-Acc/Dmg/EndRdx(33), Posi-Dam%(33)
Level 18: Petrifying Gaze -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(33), BasGaze-Rchg/Hold(34), BasGaze-EndRdx/Rchg/Hold(34)
Level 20: Night Fall -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(34), Posi-Dmg/Rchg(36), Posi-Acc/Dmg/EndRdx(36), Posi-Dam%(36)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 24: Dark Pit -- Stpfy-Acc/Stun/Rchg(A), Rope-Acc/Stun/Rchg(37)
Level 26: Hover -- LkGmblr-Rchg+(A)
Level 28: Maneuvers -- LkGmblr-Rchg+(A), HO:Cyto(37)
Level 30: Recall Friend -- Zephyr-ResKB(A)
Level 32: Dark Servant -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(39), Cloud-Acc/Rchg(39), Cloud-ToHitDeb/EndRdx/Rchg(46), Cloud-Acc/EndRdx/Rchg(50), Cloud-%Dam(50)
Level 35: Dark Consumption -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(40), Efficacy-EndMod/Rchg(40)
Level 38: Oppressive Gloom -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(40), Stpfy-Acc/EndRdx(42), Stpfy-Stun/Rng(42), Stpfy-Acc/Stun/Rchg(42), Stpfy-KB%(43)
Level 41: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(43), RctvArm-ResDam/EndRdx/Rchg(43)
Level 44: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 47: Soul Drain -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(48), AdjTgt-ToHit/EndRdx/Rchg(48), AdjTgt-EndRdx/Rchg(48), AdjTgt-Rchg(50)
Level 49: Soul Transfer -- Dsrnt-I(A)
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(17)



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson