Blondeshell

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  1. Quote:
    Originally Posted by Thirty-Seven View Post
    The Hollows IS a Hazard Zone...

    A) There used to be a minimum level for entrance, IIRC (though it was quite low)
    B) And it is behind those cute lil Hazard gates.

    Croatoa, is not... because it is accessible via train, and is basically a city zone.
    Quote:
    Originally Posted by DumpleBerry View Post
    Going by the original (and long since defunct) methodology that separated the zones, a Trial Zone had a Trial, a Hazard Zone had a monster--the Hollows would be a Trial Zone, and Croatoa a Hazard Zone.
    I go by the names associated with each zone from the demo files:

    Croatoa = City_03_03
    The Hollows = Hazard_01_02
  2. Quote:
    Originally Posted by DireAngelus View Post
    Thank you? I think? Honestly that last sentence worries me some.
    I think the OP meant for it to be two separate sentences, not as a threat to you:

    "Want ripped off? Respec your crafted junk!"
  3. Quote:
    Originally Posted by Sailboat View Post
    Ah, it's mostly the "print out" maps I use, since I can scan with my eyes far faster then my machine can load the little interactive labels. Thanks, good to know those are eventually going to be current. I'm not complaining about the time either; you guys do good work for what I pay you. :P
    And just to give you an update on this, the print-out maps have all been redone and are available now. I'd recommend using the link to the PDF versions as they'll give you a better quality result for all the changes that were made.
  4. Yes, they're subject to the same diminishing returns as regular enhancements, but set bonuses can help you offset that by giving global boosts to your damage, recharge, accuracy, etc.
  5. If you updated to the most recent version of Glycerine, that's probably not because of the badge not being listed yet.

    Edit: That's actually exactly what the problem was. Looks like it's been fixed there now.
  6. Quote:
    Originally Posted by Sailboat View Post
    The new badges don't seem to be appearing on the vidiotmaps online site (i.e., if one doesn't download them). I assume they will be posted eventually, for those of us not downloading the map pack?

    Thanks for all the work you guys do.
    The interactive maps were updated just before I17 went live, but the print-out maps are still in the progress of being updated and overhauled. If you're talking about the in-game maps showing on the site, those haven't been updated. I should still be able to get them up, but I'm pretty sure they won't be carrying over with the BadgeHunter site redesign that's in the works.
  7. Quote:
    Originally Posted by graystar_blaster View Post
    teh lulz
    and

    Quote:
    Originally Posted by graystar_blaster View Post
    moar lulz
    *sigh* Can't believe I never did this earlier.

    /ignore
  8. Obvious troll is obvious.

    *(makes me sad to admit I play on the same server as the OP)
  9. Quote:
    Originally Posted by Snow Globe View Post
    I wouldn't mind in the least.
    ^^This!
  10. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    I agree that this is a good idea. (I'm not the sort of badger who's all, "RAR, I HAZ BADGEZ AND I DON'T WANT YOU TO HAZ THEM!" I think the more crazy badgers we have, the better. )

    But I think 500K is a little much, given that a holiday respec costs what, 500 candy canes? I'd make each Anniversary badge 1000 candy canes, tops. A little expensive for the casual player, sure, but readily available to the people who really want them.

    I'd also follow through on Positron's push to get the Anniversary badges marked as global badges instead of per-character ones, as he said he'd try to do after the AE badge nerf last Spring...

    (And thanks for the gratz, Nericus. )



    I had recently posted a suggestion about this in another thread before it was deleted. This isn't as restrictive as my original suggestion was, but I'd go for a solution that would have broader requirements:
    • 250,000,000 inf
    • 1,000 merits
    • 500 candy canes
    • only purchaseable from the Candy Keeper during winter events
    By requiring inf and merits, it lets players work toward it all throughout the year. However, these requirements are only if the badges are kept per-character (like Payoff is). If the Anniversary badges were made to be global, I'd suggest that these requirements should be double. And, yeah, that would be per badge. Basically they become "epic" badges because you'd be getting something that you wouldn't normally be able to have.


    Edit: On further thought, the badge requirements could be scaleable based on how far back you're going. The requirements listed here might be for anything older than, say, two anniversaries ago (or years 1-3 at this time). The badge that was for the previous anniversary (year 4 as of now) would be:
    • 100,000,000 inf
    • 500 merits
    • 250 candy canes
    And the while the one for the current year's badge (year 5 as of now) would be:
    • 50,000,000 inf
    • 250 merits
    • 100 candy canes.
  11. I found that same problem with my updater. Fortunately, I caught it before I went to work this morning and everything had finished by the time I got home.
  12. Blondeshell

    CoH2 registered?

    Quote:
    Originally Posted by Golden Girl View Post
    Personally, I blame PvP / PvE / RPers / RMTs / farmers / GR / the devs / catgirls / marketing / ED / exploiters / griefers / carebears / Jack / NCSoft / fangurls / fanbois / the war walls / lag / nerfs /
    Boomtown / doomsayers / the MA / build Nazis / PLers / GDN / separate markets / trial accounts / buffs / the mods / marketeers / jerk hackers / Positron taking his helmet off / Heroes / Villains /
    the Incarnate system / rare dupers / EATs at 20 / going / hunting / killing Skuls / Atlas broadcast / the Americans / speed runners / no teams/ AE babies / Nemesis / Jay's posting style.
    Whew! Looks like the badge hunters are safe!
  13. Blondeshell

    extra lvls

    Quote:
    Originally Posted by Grouchybeast View Post
    I hope it includes badger hunters. I mean, I don't have anything against them. Heck, I am one. But the phrases 'a slap in the face to badgers' or 'hordes of angry badgers' never fail to make me smile.
    *Whew!* I'm glad I've never hunted badgers in this game, then. Now badges, on the other hand, are a different story.
  14. Once last week, when I checked to see if I could get on test yet, I got a pop-up window at the login screen that said I could make use of the Ultra Mode features with my video card. It gave me an option to set performance, high quality, or not make any changes at that time. I've got an 8800GT, but I've not been able to see how it actually fares because I've still not been invited into closed beta.
  15. Quote:
    Originally Posted by Roderick View Post
    FBZ is a hazard zone, so it always has large spawns, often with bosses. PI is a city zone, so the spawns are based on the number of people nearby.

    Because of this, you should hit FBZ if you're trying to hunt them in a small team. If you have a large team, either works, but PI allows people under 40 to join the hunt.
    Characters under 40 can hunt in FBZ, too, now that the limits have been removed for SSK.
  16. You'll probably get a faster and better response if you post this in the Technical Issues & Bugs forum.
  17. Quote:
    Originally Posted by Silver_Streak_NA View Post
    Can anyone confirm - did the 69 month Vet badges drop? I havn't thought about this for awhile, but it just occurred to me, I got the 66 month last October, and no 69 month yet. I've been here since launch-time, with no interruptions. Any other old-time vets get their 69 month badge, in January, I guess?
    According to this page, there are lots of characters with that badge right now. You might want to file a petition about your situation.
  18. Quote:
    Originally Posted by Gamete_NA View Post
    Or is it strictly between the servers inside US and EU?
    ^^ This.
  19. Blondeshell

    Test Server Down

    Quote:
    Originally Posted by Wuigly Squigly View Post
    1 Thing i've noticed so far, the UI for the login screen, specifically the borders around the text, has changed. A little bit more squareular (Ill make that a word) but still Roundish.
    The hero login screen music has been remixed, too. The percussion have more reverb, the background strings are more prominent during the crescendo of the main theme, and the overall loop is much shorter, making the theme heard more frequently. Nice little tweaks, I'd say.
  20. Quote:
    Originally Posted by Phantom Patriot View Post
    From some of the complaints/bemoans I've read over the last couple of months, there doesn't seem to be any actual End Game content!
    Not yet, anyway.

    http://boards.cityofheroes.com/showthread.php?t=206508

    Quote:
    Always willing to jump in and get his hands dirty, Matt “Positron” Miller has handed over day-to-day management of the Design Team to Melissa “War Witch” Bianco so that he can focus on the critically important End Game system in addition to a few other “top secret” initiatives.
    But to the overall point of the OP, you're not required to use any IOs. You can play all the content in the game just fine with SOs slotted. However, IOs will give you better performance than SOs around the level 30-35 mark, and they never expire.

    As for using set enhancements, that depends on what overall holes you have in your build (like needing more defense or better recharge). Some people will Frankenslot, where they mix-and-match sets to target the most overall enhancement bonus instead of set bonuses. The level of IOs that you use will depend on if you plan to exemp a lot, as most of the bonuses will disappear if you go too far below the enhancement level. Some people will start looking at them in their 40s, but there are some IOs that specifically can't be slotted unless you're level 50.

    Check out these links for a lot more information.

    http://wiki.cohtitan.com/wiki/Invent...n_Enhancements
    http://wiki.cohtitan.com/wiki/Invent...hancement_Sets

    And welcome back to the game.
  21. Blondeshell

    400 pvp rep

    Quote:
    Originally Posted by Slax View Post
    The best part is you can go 0-400 and still have a low chance of a recipe drop.
    True dat. I did this for my villain not too long ago and got ONE PvP IO.

    OP: Gratz on sticking with it for the two days.
  22. Blondeshell

    Generic Rant

    Lame attempt to enter and leave a discussion in the same post. >.>