Enhancements While Leveling
From some of the complaints/bemoans I've read over the last couple of months, there doesn't seem to be any actual End Game content!
From some of the complaints/bemoans I've read over the last couple of months, there doesn't seem to be any actual End Game content!
|
http://boards.cityofheroes.com/showthread.php?t=206508
Always willing to jump in and get his hands dirty, Matt “Positron” Miller has handed over day-to-day management of the Design Team to Melissa “War Witch” Bianco so that he can focus on the critically important End Game system in addition to a few other “top secret” initiatives. |
As for using set enhancements, that depends on what overall holes you have in your build (like needing more defense or better recharge). Some people will Frankenslot, where they mix-and-match sets to target the most overall enhancement bonus instead of set bonuses. The level of IOs that you use will depend on if you plan to exemp a lot, as most of the bonuses will disappear if you go too far below the enhancement level. Some people will start looking at them in their 40s, but there are some IOs that specifically can't be slotted unless you're level 50.
Check out these links for a lot more information.
http://wiki.cohtitan.com/wiki/Invent...n_Enhancements
http://wiki.cohtitan.com/wiki/Invent...hancement_Sets
And welcome back to the game.
Blondeshell (1381 badges) - My other badge hunters
VidiotMaps Master Cartographer
MArc #87989 - Enter, The Conglomerate
Invention Salvage Distribution Charts
Common IOs can make a difference pretty much from level 15 onward, and after LV35 common IOs give the same benefits as regular SOs (or better)
I have a few characters set up with common 35 IOs and used them all the way to 50.
Sets have several uses, and from LV25 onward can really start to make a difference ... especially in slot-hungry builds. Frankenslotting can be used to get the bonuses from several SOs in fewer slots.
Crafting for set bonuses is definitely the more expensive route to go, but can make a huge difference especially with purple recipes.
I found the guide written by Capn_Canadian to be very useful.
There are several other useful guides in the player guides section.
Level 25 common/generic IOs are equivalent to a -1 (yellow) SO. So if that's ok with you performancewise, you can keep them and not have to replace them ever which is a significant savings during the rest of your character's career. I'd suggest making the effort to at least memorize the level 25s and 30s set of common IOs. (See info here.) Once you have them memorized, you can make more for your future slotting needs without having to have a recipe in hand, which in turn is another significant savings. Plus you can make extras to sell to cover your expenses while you were memorizing and just to make an extra buck.
As for using Sets, depending on how you slot them, you can gain an extra attribute boost without having to have an extra slot. If you don't care to build for Set Bonuses, you can mix and match different pieces from different Sets to maximize attribute boosts (commonly called "frankenslotting" here). If you do go for Set Bonuses, you can gain extra character-wide attribute boosts that aren't usually available to your character. For example: +Def/+Resist for characters with no armors and Stoners like the +Run and +Movement. Stacking up Set Bonuses +Acc and +Recharge is also a popular avenue to pursue.
When to build for Set Bonuses depends on whether you exemplar a lot. Most Set Bonuses follow the usual exemplaring rules based on the level of the Set IO. If you're frankenslotting and don't care about Set Bonuses, then you can just use the best Set IO piece you can lay your hands on.
Teams are the number one killer of soloists.
I normally place bids early and pick up cheap level 15 IOs such that they are there for me when I get to 12.
Then do the same idea in the run up to 22, with level 25 common IOs.
Often those at least some of those stay with me through to 50.
Being a chronic altaholic, allows you to place lower bids and walk away from the market with a character, and this approach would likely work well for you.
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
This single biggest problem facing older SO ladden characters with switching to IOs is lack of Influence. So the answer to your questions depend largely on how much Influence you currently have.
If your character(s) are poor, it's best to stick with SOs for now until you've built up either some merits from TFs, or get a lucky drop or two that you can sell for a significant sum. If you happen to find a recipe that you can use, especially if it's cheap on the market, simply replace one of your SO's. I'd do this all the way to 50, selling any expensive drops you get(this may be debatable of course).
The first old character I resurrected was a level 28 Peacebringer with nothing but SOs....and almost zero Influence. When I reached level 50, she had a mishmash of frankenslotted set IOs, generic IOs and SOs.....and nearly 500 Merits. I then random rolled for rare recipes, and started building from there. Many of the random rolls were useless and vendored. Several others were instantly slotted. The rest were put up for sale at WW's.
It didn't take very long running level 50 team events and TFs to accumulate quite a bit of Influence from there.
Edit: Hmm, I suppose I should have stated that my advice is for your mid to high level characters who already have SOs. I agree with the advice given by the other posters for your low level or new characters. My apologies if that wasn't clear.
So, my question is ... Should I be trying to slot crafted (normal) IO's or just stick with stacking SO's up to 50? Is it worth it to craft/purchase the IO's every 5 levels or will SO's generally do just about as well and save me the time? |
Also: higher-level IOs outperform SOs, particularly IOs that enhance more than one aspect. (Example: Acc/Recharge vs plain Recharge)
A full set of L40ish IOs in a six-slotted attack can grant 66% Acc/Recharge/EndRed and 98% Damage bonus. Can't get there using SOs.
While I'm asking ... What about set enhancements? At what point does it really become beneficial to begin looking into some sets? Should that wait until level 50 or begin in the 40's or ??? Thanks a ton for any insight you guys may have. Hopefully, with the double XP weekend coming up I can maybe power out my first level 50 toon! |
Well, it depend on what you have for powersets.
If you have a Defence-based character, such as Super Reflexes, look at your Combat Attributes screen (accessible via your powers tray, just click on the word Powers to pop up a menu, the click on Combat Attributes.)
Check out exactly how much Defence you have with all your toggles running. Maybe consider adding Defence set bonuses until you get around 45% in each.
If you have a Regeneration based character, consider going for +HP and +Regen to try to cap it out.
Recharge is a popular thing to aim for.
Damage bonuses are not very commonly found in set bonuses, so I wouldn't worry much about them.
There isn't a lot of sets that offer much in the way of Resistance bonuses, but if you have a Resistance-based character, you might want to look at adding a few to stack with your existing values.
Money is a problem?
Don't worry about it. While the very tip-top enhancements are very expensive, the second-best offer nearly as good of return for far less expenditure. As you level in a post-Market CoH, you will rack up the Inf by selling your unwanted recipe/salvage drops at the market. By doing so, I've seen that direct Inf dropped by foes is less than 1/7th of my total income.
Be aware that some stuff is high demand/low supply (the good stuff), some is high supply/low demand (Snipes, Slows, Immobs) and much is in between.
In the long run, IOs will be cheaper for you, since you don't have to replace them. What I generally do, though, is to slot just off drops up to lvl 12 or so when you can get DO's. I'll do the invention tutorial at that time, and make something and generally slot it if I can. Then I'll buy DO's, usually focusing on End Reductions and Accuracies, and slot drops as I can. I'll save up for lvl 22, when SO's are available.
From there until around lvl 32 I'll slot SO's unless I can get a decent IO around lvl 30 or so to use. At 32 I'll try to start converting to IOs, since they're better than SO's at that point, and will not expire, so you don't ever have to buy them again. Sets I'll generally wait on, unless I get some fortunate drops.
And there is no "endgame" at 50. The game continues: there are still foes to be defeated and things that can be accomplished. There's no real way to "win" in comic-dom. That said, as mentioned, Posi's working on more content for the 50's, which is quite nice.
Oh, and welcome back to the game!!
My Deviant Art page link-link
CoH/V Fan Videos
focus on one toon to get up to 50 and experience CoX endgame before moving on to something else
Thanks a ton for any insight you guys may have. Hopefully, with the double XP weekend coming up I can maybe power out my first level 50 toon! |
From some of the complaints/bemoans I've read over the last couple of months, there doesn't seem to be any actual End Game content!
|
Regarding "End Game" -
In addition to what Posi is working on, the End Game in City is really the mass of content that is 45-50, including the Imperius TF, Statesman TF, Lady Grey TF, Lord Recluse SF, Kahn TF and Barracuda SF. as well as the 45-50 contact story arcs like Maria Jenkins & Unai Keman.
It's not the "traditional" big raids & stuff, but it is what we currently have as End Game in this game.
Welcome Back!
Altoholic - but a Blaster at Heart!
Originally Posted by SpyralPegacyon
"You gave us a world where we could fly. I can't thank you enough for that."
Returning player that last played prior to crafted IO's. I've got a number of toons ranging from 1 up to about level 40. As with most folks I'm a chronic altaholic so tend to bounce around but I'd really like to focus on one toon to get up to 50 and experience CoX endgame before moving on to something else
|
A character that was created before I-9 and is midway on levels is likely much poorer financially than a character that was started afterwards and has only leveled in recent times. Since you are slotted in SOs and will have to replace them constantly as you level, you may run into a financial bind.
You now have the option to toggle on/off XP gain (you will notice that leveling is much faster than before). Toggling XP off means simply that, and you will recieve the same rate of Influence/Drops. So it is an option, should you be facing being unable to afford replacing your SOs as they rot.
With a little bit of attention to detail, your new characters will not experience this problem on thier way to L50. Not sure what your "Toons" will do, though, but likely they will be well-stocked on anvils, banana cream pies, Acme products and whatever else they require.
Just a note to all the reply's ... thank a ton guys. Very good information and a lot to chew on.
Returning player that last played prior to crafted IO's. I've got a number of toons ranging from 1 up to about level 40. As with most folks I'm a chronic altaholic so tend to bounce around but I'd really like to focus on one toon to get up to 50 and experience CoX endgame before moving on to something else
So, my question is ... Should I be trying to slot crafted (normal) IO's or just stick with stacking SO's up to 50? Is it worth it to craft/purchase the IO's every 5 levels or will SO's generally do just about as well and save me the time?
While I'm asking ... What about set enhancements? At what point does it really become beneficial to begin looking into some sets? Should that wait until level 50 or begin in the 40's or ???
Thanks a ton for any insight you guys may have. Hopefully, with the double XP weekend coming up I can maybe power out my first level 50 toon!