Black Zot

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  1. For characters? I'd be willing to start over.

    For account-based stuff - unlocks, reward tokens, et al - screw it. At that point, I might as well find an entirely different game to play. It's not like there's any shortage of options. If you're going to tell me that I have to shell out hundreds of dollars AGAIN to get my account back up to an operational status, I'm going to tell you to go pound sand.
  2. Quote:
    Originally Posted by Zwillinger View Post
    Help us all go out on a happy note
    There's no such thing as "going out on a happy note".

    "Going out" and "happy" are mutually exclusive.
  3. Quote:
    Originally Posted by Memphis_Bill View Post
    I still don't see the reason to complain about Synapse. Still gets zipped through and it's - well, just not all that hard.
    "Hard" is not the problem. The problem is, it's an extremely tedious string of kill-all missions against an annoying faction (seriously, end drain and/or mez effects baked into every single enemy attack is NEVER enjoyable). If the constant aggravation of fighting clockwork doesn't render you catatonic, the sheer length and lack of variety of the TF will knock you right out.

    I'm dead serious. I can count on one hand the number of times I've come close to falling asleep while playing any console or computer game. My last Synapse run was one of those times.
  4. Quote:
    Originally Posted by Goliath Bird Eater View Post
    I, for one, don't use Facebook because I have no real need for it. But I don't seem to have the same ... vitriol for it as you for some reason do. That's what I don't understand: the venom dripping from some people's teeth when the subject of social media is brought up.
    I hate social media because it's Big Brother's younger sibling, and people are waving it around as a good thing.

    I hate social media because I'm sick of everybody and his dog tying their login systems and miscellaneous functions into sites that have been proven over and over to have all the security of a rice-paper hut.

    I hate social media because I can't go ANYWHERE without someone trying to shove it in my face. (Also one of the reasons I hate religion, but that's an entirely different topic.)

    I hate social media because I find it morally repugnant to cash in on the details of someone's personal life. Like reality TV wasn't bad enough in that regard?

    I hate social media because it does a lot of things that anywhere but the internet would land you in prison for voyeurism/stalking/harassment/etc.

    I hate social media because it hands a microphone to a lot of people who really should have their tongues cut out instead of giving them an audience.
  5. Quote:
    Originally Posted by Goliath Bird Eater View Post
    2) Some people actively avoid social media, despite the fact that it's fairly well-ingrained into the current fabric of the internet. In fact, some people actively despise social media; I cannot wrap my head around that one.
    Maybe because we don't feel like handing over the details of our personal lives to some company that's just gonna sell all that data to advertisers so they can spam us more?

    Maybe because they promote sharing information that has no business ending up on the internet at all?

    Maybe because every time you turn around, there's another story in the news about some social media site (usually Putzbook) mishandling personal data?

    Is it becoming any clearer?
  6. Black Zot

    store swamped?

    Well, since it'll all be water under the bridge shortly, I think I'll just wash my hands of all this.
  7. Quote:
    Originally Posted by Ultimus View Post
    I feel its a bit of a shady win (Ignoring the really hard way badge). Technically we really didnt defeat Tyrant at his full strength we exploited a hole in his armor sort to speak. It reminds me of how Statesman dies. Wade is very weak versus him but takes advantage of a ritual to bring him down.

    It would be like the equal of beating Superman with an armor of Kryptonite and guns that shoot it versus going toe to toe and beating him at full strength.

    I feel we did this to Tyrant, we didnt best him because we were stronger, we simply disconnected his Well connection rendering him powerless and that to me that feels like an empty win.

    Had we not done that, how would of Tyrant faired against the Battalion I wonder?
    If your forces ever end up in pitched battle against an opponent's full strength, you have utterly failed as their commander.

    No-one who wants to win fights fair. If you're not seeking to notch the "W" column by any means necessary, you're not trying hard enough.
  8. I don't think tying in with a show whose punchlines and plotlines revolve around the Hollywood stereotype that smart people exist to be laughed at is a shining example of good marketing.
  9. Quote:
    Originally Posted by Arcanaville View Post
    It gets a bad name everywhere but here, where Controllers mature into juggernauts and no one belittles crowd control, especially when combined with buff/debuff in the controller archetype, or pure offense in the dominator archetype.
    It gets a bad name because:

    1. Very few games besides CoX have effective controls that aren't single-target/situational/a pain in the patoot to operate.

    2. Most people really, really, REALLY suck at anything more complicated than "point and shoot".
  10. Quote:
    Originally Posted by Nihilii View Post
    Healing as a proeminent role is actually an anomaly in many MMOs. It's mostly the popular ones (esp. in the western world) who have these. I find it strange you name Diablo 3, the original one didn't have healers and while my memory is more iffy on the second one since it was designed to be soloable for every class I'd wager even if there was such a character it wasn't that important.
    Let's put it this way: out of the 7 classes in D2, only one (the Paladin) had the ability to actively heal its teammates, and that was by way of a horribly inefficient aura ability, and a highly situational single-target spell. Neither power kept up with incoming damage or player HP pools as you leveled up.
  11. Quote:
    Originally Posted by dugfromthearth View Post
    Everyone presumably trains powers and adds enhancements
    surprisingly many people never bother with inspirations
    what else do you use?

    1. crafted powers - envenomed dagger is big vs AV's, stun grenades give everyone an AoE mezz, lots of other powers as well

    2. Safeguard temporary powers just for doing them - sure there is flight, but there is also END increase and Health increase

    3. Safeguard temporary powers for side missions

    4. Day Job buffs - recharge buff, regen buff, etc

    5. Temp power from patrolling PvP zones - stealth or phasing

    6. Temp powers from regular missions - wedding ring, holy shotgun

    7. DfB and DiB temporary buffs - through level 20 or 30

    8. Kal SF has a buff up to 50, +Max HP, +Regen, +Dmg

    9. Buying better inspirations and emailing to self

    10. Special buffs SG's can get from their base

    11. Accolades with buffs/powers

    I pretty much don't use any of the list. When I get one I always think I should remember to get more, then I don't.
    1. I hate consumables of all kinds. Right after you empty your supply, you slam into yet another situation where you need them. Only now you're all out - sucks to be you. Game designers that expect players to be packing stacks of consumables for every fight should find themselves a new line of work.

    2. If it gives me something worthwhile, like a travel temp or the self-rez, I may make use of it. But I'm not going out of my way for them.

    3. Safeguards are annoying as-is; zigzagging all over the map to track down optional objectives for minimal reward is a poor use of my time.

    4. I'll use them if I have them. But these buffs are so marginal you don't notice not having them.

    5. Don't touch PvP with a 500-foot pole. Not happening.

    6. Fun to screw around with, but I'm rarely in a situation my character's native powers couldn't do a better job of handling.

    7. Get these in the process of leveling up anyway - free power. Use 'em till they go away.

    8. If I have a sub-50 character that has access to redside (rare, since all the action is blue), and there's a group running it (rarer still, same reason), I'll take it. After cursing out whoever designed the Positron fight.

    9. See #1. I'm not dumping thousands of inf for a boost that gets me through less than one tough fight.

    10. Had it up to my eyeballs with SG drama. Not joining another one.

    11. Accolade powers are, for the most part, hours of work for a marginal stat boost or a buff on a crazy-long cooldown. Waste. Of. Time.
  12. Quote:
    Originally Posted by MisterMagpie View Post
    Scorchy scorchy scorch that earth?
    More like "flood it and toss in some banana boats because that makes more sense than what's there right now".
  13. Hollows was boring from the first time I zoned in. Street hunts (which should be removed from game unless you're going to set them all in locations that spawn nothing but what you're hunting), kill-alls (which have been waved around as a major no-no in mission design since before AE went live), poorly-written story that made no sense (these gangs are tearing each other apart and there's no civilians left to get caught in the crossfire - WHY exactly am I clearing out one gang and making life easier for the remainder again?), missions and contacts scattered across a sprawling zone with plenty of enemies that con purple even when the entry level stuff is green or grey ... this place did everything wrong.

    I stopped having anything to do with the Hollows when I ran into Frostfire. Seriously Paragon? An AV with double control powersets in a level range where only a fraction of characters have any sort of mez protection and NOBODY is geared to stand up to the power of an AV yet?

    Deleting the entire zone, retconning it out of continuity, and putting something entirely different there is the best solution.
  14. If you're researching advertising, it'd be better to choose a franchise that does significant amounts of it. MMOs, generally speaking, don't. The only real exception to the rule is the gorilla, which has a big enough budget to afford TV spots and multiple web banner ads.
  15. Quote:
    Originally Posted by Solairis View Post
    Email Utilization- A more traditional email system incorporating the ability to cc other players and/or group categories to send out mass emails to SG mates and potential recruits. This would be a luxury considering many players frequent City of Heroes much more than their respective SG websites. The cc feature would also allow streamline communication between officers of spinoff and coalition groups. The option to send ingame emails to a character rather than their global handle would be handy as well.
    So wait, you want to give SGs more options for spamming people? As if getting peppered with random tells and blind invites wasn't bad enough?
  16. Quote:
    Originally Posted by Leo_G View Post
    Some people think the game should be a comic book simulate, or an action hero simulator or just a mix of action and stats. I mean, there are people who still expect the game to feel more 'comic booky' or 'anime-ish' or [insert genre with action in it]. Last time I experienced any of those things, the characters involved *moved*.
    Problem with this viewpoint is, it's mechanically impossible to achieve with the current game engine, for reasons Samuel's been explaining for several pages. What the game "should be" is irrelevant to what the game IS. If power rooting were done away with, the "safety dance" style of gameplay might become viable. Until then, this line of thinking has no merit.
  17. Unless you're trying to line up a specific power to get the most out of it (and sometimes even then), running around mid-battle does more harm than good. When you're running, you're not using powers, and when you're not using powers, you're not winning the fight.

    Run-and-gun play might make sense in a FPS where mobility equals survival. But in a game where every ability that contributes significantly to victory requires you to drop anchor, there's no reason, nor even an excuse, to move other than to keep a target in your effective range.
  18. Unless you have money coming out of every orifice, desktops are the only real option for gaming. Laptops cost far more for the same level of performance, and they cap out at a lower level. And then there's the upgrade thing - you're pretty much stuck with the performance capability you initially buy on a laptop.

    And of course, if you ever need to get it repaired, desktops are better about that too. Laptops generally need to be dismantled and rebuilt to fix any given part, whereas a desktop simply pops open and you can reach most of the interior. More money spent or saved in that department.

    EDIT: Oh, and a lot of laptop GPUs simply don't work and play well with games in general.
  19. Quote:
    Originally Posted by InfamousBrad View Post
    What choices you make in that dialog, and whether it works or not, determines whether you see neither of them, one of them, or both of them off and on the rest of the arc.

    The Dark Astoria arcs follow a standard late-silver-age comic book trope:

    Person 1: "OMG, we're all doomed! I give up!"
    You: "That can't be right."
    Person 2: "We're all doomed, I'm just going to lie down and die!"
    You: "That can't be right."
    Person 3: "We're all doomed, I'm going to try to protect my family as long as possible before we all die!"
    You: "That can't be right."
    Person 4: "We're all doomed - join me and we'll die with honor!"
    You: "That can't be right."
    ...
    Person n+1: "We're all doomed, we're out of things to try! Oh, wait, except for this one thing that can't possibly work, so nobody's tried it. And if you try it and fail, we're even more doomed, because we won't have you."
    You: "Well, since we're doomed anyway, I'll try it. Hey, it works. Hey, everybody! The unstoppable doom has this tiny obscure but easily exploited crippling weakness!"
    People 1 through n+1: "Oh, heck yeah! We're following you!"
    You: "Let's get 'em!"
    Everybody Else: charges into battle behind you, and you all save the day

    I defy you not to grin like a maniac, at the end, when you find out how MANY people were counting on you, and how MANY people trust you, how MANY people are eager to follow you, personally, into battle, because you're the only one who didn't give up and you were right.
    That is the most childish, fantastical, Mary Sueish tripe I've seen yet in this game. None of those three distinctions say anything good about the story or the writer.
  20. Quote:
    Originally Posted by Golden Girl View Post
    An interesting job
    Takes a little getting used to, but totally worth it.

    As a bonus, I don't often have to wait in line at McDonalds.
  21. Quote:
    Originally Posted by Golden Girl View Post
    This is why sticking to classic costumes is best - they're just variations on normal clothes, not spiked armor
    I wear spiked armor as part of my dayjob, so no big deal for me.
  22. Quote:
    Originally Posted by SilverAgeFan View Post
    Dyslexia FTW. Read and re-read that twice as the "Toronto Sympathy Orchestra."
    You'd be right either way.
  23. Quote:
    Originally Posted by Nalrok_AthZim View Post


    -_-
    That's a lampshade-hanging if I ever saw one.
  24. Quote:
    Originally Posted by Darth_Khasei View Post
    Forums are ALWAYS full of a large percentage of min/maxers. The key with this game is the devs for the most part do hear those folks asking for optional "challenges" which lead to the current expanded difficulty options.

    As long as they continue to provide flexibility anything they do to satisfy the min/maxers mentality should not hurt those not interested in dealing with it. Anything other than that would be pretty stupid and these devs are not stupid like that no way.
    Sorry, I'm too jaded to buy that just on someone's say-so. There's nothing "optional" about putting a PC-crushing EB at the end of a low-level solo story arc (I'm looking at you, Frostfire). If you can start a mission chain solo, you should be able to finish it solo, regardless of AT or character level. You're lying through your teeth if you suggest that's what we have now.
  25. Quote:
    Originally Posted by newchemicals View Post
    I suppose if people want "challenge" then its time to pull out mobs who swing the "mighty" cheat codes.

    Mobs who have mag 100 mez attacks (Remember the old Longbow Nullifier?)

    Mobs who have auto hit unresistable damage

    Mobs who are immune to mez

    Mobs who can drain 100% of your endurance with auto hit attack.

    None of which sounds really "fun" IMHO but that is where I think "challenge" is going to go.
    Don't. Even. Suggest. That. LUNACY.

    There's already way too many factions in the game with the ability to basically "switch off" a player character, be it via mez spam sufficient to overwhelm a tanker's protection, end drain, mass debuff, or caltop spam making a MM's pets utterly worthless.

    I seem to be in the minority based on the general content of this thread, but I log into the game to PLAY THE GAME, not have my character arbitrarily crippled and curbstomped because some guy who manages to be better/more powerful than I could ever hope to be whined the game was "too easy".

    There's nothing remotely enjoyable about sitting helplessly at my keyboard watching my toon get dismantled while unable to fight back. Nor is there any "fun" in getting to the end of a solo story arc only to run into a pumped-up EB+ that I can't even DENT without a team.

    You top-tier players want extra challenge to stroke your epeens with, fine - but make it OPTIONAL. Frankly, there needs to be an option to force EBs down to "boss" level so us mere mortals can stand a chance.