Bill Z Bubba

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  1. To everyone that is sick, has been sick, and is going to shortly be sick, good thoughts coming your way. Heal fast.
  2. Quote:
    No. The Nova and Dwarf forms are more self-contained states that are fairly well-balanced as far as I'm concerned. They have specific attributes and limited powers, and are pretty easy to balance because of that. They have attributes such as high damage or high resistance + mez protection that makes them well-rounded. I don't feel that the Nova or Dwarf forms particularly need a buff, but I also wouldn't say no to it either. I'm more concerned with human forms.
    But you seem to want human form balanced against VEATs while leaving the forms out of the balance equation. You can't do that.

    The HEAT AT is balanced around use of the forms. No, I don't consider PBs balanced against WSs, but that's a different topic.

    When comparing HEATs to VEATs, you MUST take the entirety of the AT, not just one aspect of it, into your balance.

    To put it another way, you can choose to go human-only, I do on my WS, but you can NOT expect it to stack up to other ATs when you are choosing to ignore your high damage form and your high mitigation form.
  3. Bill Z Bubba

    Ice/Ice Brutes?

    Quote:
    Originally Posted by wasabivirus View Post
    "NRG Aura" doesnt hold a candle to ice armor. hoarfrost and hibernate makes ice last so much longer than energy drain.. and that Overload makes you run for cover when or before it drops.
    Unless you pop a respite during the crash, your toggles stay up, you hit CP then ED and keep on trucking without issue.
  4. Off the top of my head:

    You can get more HP and regen if you 3 slot Tough Hide with Serendipity def/end, def/rec, def.

    More HP if you 3lost stamina with perf shifters.

    Get 3% more def to all by sticking the steadfast unique into RPD.

    That's about it for keeping the build as is and just replacing a few IOs.
  5. Quote:
    Originally Posted by Protonic_Flux View Post
    Good Lord! Well, I just respec'd and took my tri form Warshade against a group of +1 Warriors.

    And she was @#!$ing devistating!! I know I wouldnt have made it thru the missions with a human only Warshade.

    So, I'm a believer. Thanks everyone who posted on here and pointed me in the general direction. It's good to know that after 5+ years I dont know nearly everything about this game.
    Glad to hear this, PF. I know you were struggling with it.

    I might build tri-form on to the secondary build later, but right now, I'm enjoying my human only WS more and more as I slip IOs into the build.

    There's something very gratifying about running through a mission with 2 fluffies buffed by tactics while I'm holding aggro with InkyAspect/Orbiting Death and sitting at the dam-res cap of 85% and seeing my health/end back to full after (and often during) every fight.
  6. Bill Z Bubba

    Orbiting Death.

    Having just put OD back into my WS build, I can verify the following:

    OD turns off when you get stunned.

    OD does damage to foes disoriented by IA.

    IA is Not turning off when stunned.

    I need to check tonight to find out of IA is being suppressed as other toggles, or if it's just fully bugged and continues to work while stunned.
  7. Dispari, did you just completely ignore the nova and dwarf forms for that analysis?

    Looks like you ignored WS fluffies and eclipse as well. And stygian circle as well.
  8. Quote:
    'only need to enhance at 47' playing Khelds...
    Next time you hear someone state this, tell them I hate them.
  9. Happened to me with ATs. Soon as brutes were added to the game, scrappers haven't been the same for me.

    I'd still rather pull Bill out for any big happenings or ITFs, but no other scrapper I've played grabs me like the same sets on a brute.

    Apparently I'm addicted to fury.
  10. Aye, something wrong with that link, FW.
  11. What difficulty were you on? Do you use dwarf form and nova form? What is your build? Did you use insps?

    I ask these questions because as Fleeting Whisper stated, if you can't handle a single boss at level 30 with a PB, you're doing it wrong.

    And I say this as someone who has deleted his PB twice. Once at 50 and again at 30something.
  12. While I can agree that using super strength was a bad idea up there, you kind of missed the point about weapon vs non-weapon sets and the impact that power pool attacks have on them now versus before the redraw times were ripped out of the attacks.
  13. Bill Z Bubba

    Orbiting Death.

    8.04 dam every 2 seconds to up to 10 targets.

    Backed by capped mire and 3 dam enhs it becomes 8.04*(1+.95+1.125) = 24.723 every 2 seconds against up to 10 targets.

    Potentially pushing out 247.23 worth of total damage every 2 seconds: 123.615 DPS to a spawn?

    Yea, I'll be taking it when I spec back into human only.
  14. My favorite in the current list:

    What if? 09-11-2009 11:04 AM .
    Yes... the comment is a period.
  15. Bill Z Bubba

    scrapper numbers

    Their doom will be shortly forthcoming.
  16. Bill Z Bubba

    scrapper numbers

    To whomever gets the killing stroke, I salute you!
  17. Bill Z Bubba

    scrapper numbers

    The conclusion is as inevitable as it is obvious. Scrappers don't quit until everything else is dead.
  18. Quote:
    Originally Posted by Iggy_Kamakaze View Post
    Have you actually tested that chain in comparison to fu-slash-focus-swipe?
    Been awhile but if I remember correctly, the one with strike had a lower number when I did a pylon test.


    Or was it just the oooggglynesss of the chain that draws me away from it...
    Anyways I'll run a test on it again later on tonight and see. I think I still have a respec hanging around somewhere.
    FU, Slash, Focus, Strike: 184% recharge in FU and does 216.268 DPS
    FU, Slash, Focus, Swipe: 203% recharge in FU and does 213.087 DPS

    But that's with my current heavy duty IO slotting. Enough to matter? Not if you have the recharge for it, but getting that 203% sounds rough. If I could do it, I probably would due to strike's ugliness. We'll see.
  19. I see no reason for reduced values on power pools to allow us to skip the pre-reqs. It would add unnecessary complexity.

    In a nutshell, my desire for this change only really came up when the devs decided to allow 60 month vets to not only ignore the pre-reqs on movement powers, but to take their movement power without a pre-req 8 levels before anyone else.

    Removing the pre-reqs wouldn't change the level requirements. You'd still have to wait until 14 to take tough which, in my mind, is enough.

    The other reason for this request is the basic unfairness of power pool attacks toward weapon users. Super Strength Brutes can skip jab and replace it with boxing and get an INCREASE in DPS. A claws brute replacing swipe with boxing loses considerable DPS due to the redraw on claws.

    Why is this relevant? If the concept of powerpool balance is based on pre-reqs being forced to counter the benefit of tier 2 and 3 powers in a pool, then the effect that balance has on a build SHOULD be equal for all sets within an AT. That's not the case for weapon sets.

    If a pool pre-req places a higher detriment on one set within an AT more than another, then balance is already broken.
  20. The problem comes from needing 184% recharge in followup for a clean attack chain of fu, slash, focus, strike. This chain needs FU recharging in 4.224 seconds.

    Pretty sure my current slotting only has 89.93 so that's 94.07 needed from IOs and quickness. 74.07 recharge is certainly doable from set bonuses, especially with purples which I do have, but some sacrifices have to be made.

    Good thing we get another freespec with I-16.
  21. I don't buy it, and never will. We'd still be stuck with 4 power pools and 1 app. We'd still be stuck with the same number of slots.

    I do not believe, at the high end, that the performance difference between what we do now and what we could do were the pre-reqs removed would be any more noticeable than the performance differences between scrapper secondaries IOed to the gills now.

    In other words, the difference would be negligible.

    EDIT: But I'm curious enough to find out. I'll install a second instance of Mids and yank all the power requirements from the pools I use and see what I could build.

    Mids rocks. That actually took no time at all to remove the pre-reqs from the powers I want.

    Wanna guess what I ran into? Slot starvation on the first go. Just as I expected. The one big plus is that I get to have all three claws aoes and physical perfection. But I don't have nearly the slots needed to go around.
  22. Quote:
    Originally Posted by Umbral View Post
    And you're completely ignoring the difference in what I'm saying and what you're saying. The cost is the fact that you're having to select a power you otherwise wouldn't pick. It doesn't matter what it is. The cost is the fact that you have to select a power you likely wouldn't otherwise take in order to access a power that you most definitely would take.
    I'm not ignoring what you're stating. I'm stating that what you're stating was only meaningful when the game was created and has since completely lost that meaning.
  23. Quote:
    The balance point was never that you were going to use Boxing and lower your damage to make up for the increase in survivability. If it were like that, Boxing would have a reliable survivability contribution like DA, Parry, Cobra Stike, etc. As it stands, it's a pool attack and thereby weaker than a primary attack.
    Thanks for proving my point. Weaker attack to get to mitigation buff. Precisely as I said. And just as precisely silly in the age of IOs.

    Quote:
    The entire balance point is that Tough is a power that requires 2 power choices. It's worse than a native resistance toggle (because it's more expensive for each point of +res) but it's also more expensive to take because it requires another power (that you may or may not use, most likely not because it's a pool power and generally weaker) to be taken first. The devs have said just as much to players that continually request this (mainly because they don't want to have to devote 2 of their pre-20 power choices to Fitness). If you didn't have to take 2 other powers before getting to the final power in a power pool, Castle has said that it would be weakened to make up for it.
    Castle and the rest of the devs has said a great many things that they later backed down on. But to be honest, I would rather take slightly reduced tough without having to waste the power pick for boxing/kick.

    Quote:
    As to the people that keep saying they would take Swift or Hurdle even if they didn't have to take them to get Stamina, I'mma smack you upside the back of your heads if you honestly think that those powers would have any place in an optimized build. There are much better powers that could be taken, if only to be another set mule.
    Yes, yes, some people LIKE being turtles on the battlefield. I'm not one of them.

    To put it another way, we're going to HAVE to take powers that don't get slotted. I'd rather take a power that I find useful (swift) and not slot it than take a power I find 100% useless (boxing.)
  24. Never happen. That's 20% recharge, +run, +fly, slow resists ... I gots to have my quickyquick!

    Sucks not having fly. I am toying around with the build though. I've been missing fly badly lately. Bill's just not right with super jump. And he's also just not right without combat jumping.

    After 60 months, I'll be able to take fly without hover/airsup... but I'll still have to drop a pool to get it and the most likely loss will be hasten. I'm pretty sure that I can maintain fu/slash/focus/strike or swift without hasten... just gotta cram the setio recharge bonuses in there to do so.