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Posts
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There are 3 options possible as I see it for claws:
For all of these choices, Followup appears to have no adjustments at all, I assume because it is the set's buff power. Its stats are .8 DAM - 12 REC - 7.8 END
1: Remove the Cast Time Based DPS Tweak
Swipe: .84 DAM - 2.4 REC - 3.494 END
Strike: 1.32 DAM - 4.8 REC - 5.491 END
Slash: 1.64 DAM - 6.4 REC - 6.822 END
Focus: 1.96 DAM - 8 REC- 8.154 END
Spin: 1.436 DAM - 14 REC - 13.146 END
Evisc: 2.034 DAM - 12 REC - 11.482 END
Shock: 1.281 DAM - 14.4 REC - 13.478 END
Choice 2: As they will be on live after the correction goes through.
Swipe: .835 DAM - 2.4 REC - 3.494 END
Strike: 1.243 DAM - 4.8 REC - 5.491 END
Slash: 1.477 DAM - 6.4 REC - 6.822 END
Focus: 1.514 DAM - 8 REC- 8.154 END
Spin: 1.895 DAM - 14 REC - 13.146 END
Evisc: 2.177 DAM - 12 REC - 11.482 END (Unknown why this dam is different than on test)
Shock: 1.132 DAM - 14.4 REC - 13.478 END
Choice 3: This is what happens if recharge and end are re-tweaked based on the tweaked damage.
Swipe: .835 DAM - 2.375 REC - 3.474 END
Strike: 1.243 DAM - 4.414 REC - 5.17 END
Slash: 1.477 DAM - 5.584 REC - 6.144 END
Focus: 1.514 DAM - 5.772 REC- 6.3 END
Spin: 1.895 DAM - 19.045 REC - 17.343 END
Evisc: 2.177 DAM - 12.970 REC - 12.289 END
Shock: 1.132 DAM - 12.515 REC - 11.910 END
Stupid_Fanboy, what are you showing for the correct value of eviscerate? -
Quote:But perhaps it should be addressed. What's the end outcome if the claws cast time based damage tweak were removed?
this doesn't even address what is now the issue of whether or not Claws should even have the DPS formula applied
Focus gets a huge buff. Shockwave a minor buff.
Spin gets a huge nerf. The remaining attacks get a minor nerf.
But that's for scrappers.
For brutes, all single target attacks get buffed, + shockwave. Spin still gets a huge nerf while eviscerate gets a minor nerf.
Overall single target damage would go up while AoE damage would go down.
And that's not to mention the the whole 20% discount on end and recharge corrections that are currently not 20% at all.
The real questions for claws users is this: What's more important to us? ST or AoE damage? -
As stated over there, I think Eviscerate is wrong, but I'll check my equations again.
The numbers on test are what they should be "by the book." -
Quote:Eviscerate looks wrong, but I'll recheck my numbers. Should be 2.177 by my calcs.
- Claws - Swipe: Decreased this power’s damage scale from .89 to .83
- Claws - Strike: Decreased this power’s damage scale from 1.35 to 1.24
- Claws - Slash: Decreased this power’s damage scale from 1.64 to 1.48
- Claws - Focus: Decreased this power’s damage scale from 1.66 to 1.51
- Claws - Eviscerate: Decreased this power’s damage scale from 2.4 to 2.181
- Claws - Shockwave: Decreased this power’s damage scale from 1.25 to 1.13
Before anyone flies off the handle at this "nerf," please understand that this is actually a "correction."
One that I don't agree with anymore. -
Low cast times. You can build fury very quickly with claws.
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Quote:I'll join the "get off your butts and kills some stuff" group.Go hunt. Kill skulz.
What can you defeat in this game and NOT get common salvage, or tickets, or merits or something to sell and buy common salvage?
It's common salvage. It's still common salvage. Go shoot something.
My VG and SG currently have TWO... yea, TWO active players. I've got salvage bins full on both sides of common, uncommon and rare salvage.
Only change I need to see when it comes to salvage are the storage limits per bin. -
It takes like 4 hours to solo a brute to 22. What's the problem?
Yes, I hated my claws/ea brute until 22. Now I just dislike her. -
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Luminara,
My problem with that theory is that while my drop rates are low, they aren't 1/8th of what they should be.
If there were 7 virtual teammates, I would expect to be getting 1/8th expected drops. -
Or use the dual builds feature. One capped out with level 50 Sets for running at 50, another build entirely designed around exemplaring.
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Yes there is a problem with drops.
http://boards.cityofheroes.com/showt...18#post2260718
Read everything after Synapse's post. -
Quote:I'm trying to reconcile mixed messages as well.I was basing my comment on a PM conversation I had going with Synapse. Based on his posting, however, it appears that he's concluded that we're imagining the problem.
Given the fact that the only way I could possibly offer him to replicate the problem would be, "Log into my main villain and run this map," I understand where he's coming from. I believe that the problem is a combination of character and map, and could be based off anything from number of consecutive consonants in your global name to the height slider. But if we can't give him a way to make the problem happen, there's nothing for him to fix. -
And I'm done testing. After four missions at +4/x8 I decided that there was nothing left to prove:
All missions run on Pinnacle at difficulty +4/x8/yes/yes
All mission run in Peregrine Island using scanner and 100% cleared.
Average number of recipes per mission: 4
Average pieces of salvage per mission: 20.5
Mission 1: Council
5 basic - 2 uncommon - 1 rare recipes
22 common - 3 uncommon - 2 rare salvage
Mission 2: CoT
1 basic recipe
11 common - 3 uncommon - 1 rare salvage
Mission 3: Council
4 basic recipes
14 common - 7 uncommon - 2 rare salvage
Mission 4: Council
2 basic - 1 uncommon recipe
15 common - 2 uncommon salvage
Average recipes per mission on Pinnacle running scanner missions in PI regardless of my difficulty comes out to 4 recipes a mission after 14 missions.
This is how bad my drops have been since Issue 16 hit test.
Late edit:
Going off the numbers posted earlier:
Minion 2.666667%
Lieutenant/Sniper 5.333333%
Boss/Elite Boss 7.999999%
Ignoring council as they tend to spawn very few boses, (and this is purely going off memory, I wasn't watching very carefully) it seems that at x8 diff, the standard spawn is 2 bosses, 4 LTs, 8 minions. 14 entities. Does that sound right? So.. 16 + 21.33 + 21.33 = 58.64 rounding up. 58.64 / 14 = 4.19
Unless I'm way off base, at diff x8 I should have, on average, a 4.19% chance of a recipe drop for every kill.
Again, correct me if I'm wrong, but that means I should be getting one recipe, on average, for every 24 kills.
And I'm getting, on average, 4 recipes per mission. Which means, on average, each mission that I ran tonight only had 100 entities within it.
100/14 = 7 spawns per map. I don't think that's quite right for standard scanner missions. -
All missions run on Pinnacle at difficulty +0/x8/yes/yes
All mission run in Peregrine Island using scanner and all missions 100% cleared.
Average number of recipes per mission: 4
Average pieces of salvage per mission: 14.5
Data per mission below. Now changing diff to +4/x8/yes/yes. Decided 10 missions per diff was enough.
Mission 1: CoT
7 basic recipes
10 common - 2 uncommon salvage
Mission 2: CoT
3 basic - 2 uncommon recipes
7 common - 3 uncommon
Mission 3: Council
3 basic - 1 uncommon recipes
15 common - 3 uncommon - 1 rare salvage
Mission 4: CoT
3 basic - 1 uncommon - 1 rare recipes
10 common - 1 uncommon - 2 rare salvage
Mission 5: Council
4 basic - 1 uncommon recipes
8 common - 1 uncommon salvage
Mission 6: Carnies
2 basic - 1 uncommon - 1 purple recipes
16 common - 5 uncommon salvage
Mission 7: Carnies
0 recipes
7 common - 1 uncommon salvage
Mission 8: Arachnos
1 basic - 1 uncommon recipe
12 common - 4 uncommon - 2 rare
Mission 9: Council
3 basic - 2 uncommon recipes
14 common - 2uncommon - 1 rare salvage
Mission 10: Council
2 basic - 1 uncommon recipes
13 common - 5 uncommon salvage -
Quote:This has not been true for me since I-16 hit beta. I solo almost all the time. My drop rates have been abysmal compared to I-15.
For a single player, no matter what the virtual team size, the drop rate is correct. Where the issue is is not with the single player, but rather the real team drop rate. -
As per my prior post, I'm now testing at +0/x8.
Mission 1:
7 basic recipes
10 common 2 uncommon salvage
I'm going to run 20 of these. And then I'm going to push back up to +4/x8 and run another 20. When done, I'll post results. -
Synapse, please retest on live using paper/scanner missions. Also please test at +4/x8. I'll go retest at +0/x8.
I'm specifically using CoT and Council at +4/x8 because arachnos and carnies kick my butt at that diff. -
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Quote:They did enforce it. Caused a good buddy of mine to cancel his accounts. Doesn't look like he'll ever be back.
If they can't enforce their intent it's meaningless. -
Quote:I know that this problem has been recognized as real. Now it's just a waiting game until they figure out what the heck has happened.Let's all be hopeful that the problem CAN be tracked down quickly.
or even conclude a problem is present. -
Quote:Ahh, I understand you now Bill.
You are a "Follow the popular crowd" kinda guy. The kind who wears those new blue jeans everyone else is wearing, buys a new pair of shoes every 6 months so you can have the coolest shoes, etc. The rep meter lets you know how popular someone is amongst the forumites, there by how friendly you should be with them.
So it tells YOU their "value as a poster"
I.E. It's a popularity contest.
At least that's the only explanation I can find for it. Sure it agrees with trends, because as I said, you get neg-repped for disagreeing with the popular opinion, or otherwise going against the flow.
Green for being a sheep.
Red for not.
>.>
YAY SHEEP!
Your delusions are strong. My jeans are faded due to age. I didn't buy them that way. I have 1 pair of tennis shoes. One pair of combat boots. One pair of sandles. When they wear out, I buy new ones.
But hey, don't let me stop you from proving which side of the worth/worthless argument you're on.
Popularity is a funny thing. Some things become popular because they have worth. Others are popular because they have good marketing, but they tend to be flashes in the pan and are forgotten about it short order.
Your posts tell me what "value" you have as a poster. I have little doubt that were I to go through your posting history, there would be little to nothing of worth found there if this last one is any indication. -
Quote:Your interpretation of events is skewed.I don't see it working as intended. You gave negative rep to someone you mistakingly thought was someone else. I gave you negative rep for your misuse of said system and yet it does absolutely nothing in the long run.
i.e. it isn't working.
I gave negative rep for starting a thread about an existing topic. Confusing Ultimo with Ulitmus was irrelevent. And apologized for. He would have gotten the negative rep anyway.
Your inability to change my rep in more than a minor way is due to your rep being as low as it is.
Working as intended. -
Actually I meant because it's Monday and the forums exploded this weekend about the drop rates and I've little doubt that some dev mailboxes received more than one PM on the topic.
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Rep changes due to my posts in this thread:
Leo dropped me from 1027 to 1024
2 users bumped me from 1024 to 1067
1 user attempted to neg me but apparently lacks the ability to do so (grey dot) with a sarcastic comment about me being a saint. Satan knows that isn't true.
Working as intended it seems.