Bill Z Bubba

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  1. There are 3 options possible as I see it for claws:

    For all of these choices, Followup appears to have no adjustments at all, I assume because it is the set's buff power. Its stats are .8 DAM - 12 REC - 7.8 END

    1: Remove the Cast Time Based DPS Tweak
    Swipe: .84 DAM - 2.4 REC - 3.494 END
    Strike: 1.32 DAM - 4.8 REC - 5.491 END
    Slash: 1.64 DAM - 6.4 REC - 6.822 END
    Focus: 1.96 DAM - 8 REC- 8.154 END
    Spin: 1.436 DAM - 14 REC - 13.146 END
    Evisc: 2.034 DAM - 12 REC - 11.482 END
    Shock: 1.281 DAM - 14.4 REC - 13.478 END


    Choice 2: As they will be on live after the correction goes through.
    Swipe: .835 DAM - 2.4 REC - 3.494 END
    Strike: 1.243 DAM - 4.8 REC - 5.491 END
    Slash: 1.477 DAM - 6.4 REC - 6.822 END
    Focus: 1.514 DAM - 8 REC- 8.154 END
    Spin: 1.895 DAM - 14 REC - 13.146 END
    Evisc: 2.177 DAM - 12 REC - 11.482 END (Unknown why this dam is different than on test)
    Shock: 1.132 DAM - 14.4 REC - 13.478 END


    Choice 3: This is what happens if recharge and end are re-tweaked based on the tweaked damage.
    Swipe: .835 DAM - 2.375 REC - 3.474 END
    Strike: 1.243 DAM - 4.414 REC - 5.17 END
    Slash: 1.477 DAM - 5.584 REC - 6.144 END
    Focus: 1.514 DAM - 5.772 REC- 6.3 END
    Spin: 1.895 DAM - 19.045 REC - 17.343 END
    Evisc: 2.177 DAM - 12.970 REC - 12.289 END
    Shock: 1.132 DAM - 12.515 REC - 11.910 END


    Stupid_Fanboy, what are you showing for the correct value of eviscerate?
  2. Quote:
    this doesn't even address what is now the issue of whether or not Claws should even have the DPS formula applied
    But perhaps it should be addressed. What's the end outcome if the claws cast time based damage tweak were removed?

    Focus gets a huge buff. Shockwave a minor buff.
    Spin gets a huge nerf. The remaining attacks get a minor nerf.
    But that's for scrappers.

    For brutes, all single target attacks get buffed, + shockwave. Spin still gets a huge nerf while eviscerate gets a minor nerf.

    Overall single target damage would go up while AoE damage would go down.

    And that's not to mention the the whole 20% discount on end and recharge corrections that are currently not 20% at all.

    The real questions for claws users is this: What's more important to us? ST or AoE damage?
  3. As stated over there, I think Eviscerate is wrong, but I'll check my equations again.

    The numbers on test are what they should be "by the book."
  4. Quote:
    • Claws - Swipe: Decreased this power’s damage scale from .89 to .83
    • Claws - Strike: Decreased this power’s damage scale from 1.35 to 1.24
    • Claws - Slash: Decreased this power’s damage scale from 1.64 to 1.48
    • Claws - Focus: Decreased this power’s damage scale from 1.66 to 1.51
    • Claws - Eviscerate: Decreased this power’s damage scale from 2.4 to 2.181
    • Claws - Shockwave: Decreased this power’s damage scale from 1.25 to 1.13
    Eviscerate looks wrong, but I'll recheck my numbers. Should be 2.177 by my calcs.

    Before anyone flies off the handle at this "nerf," please understand that this is actually a "correction."

    One that I don't agree with anymore.
  5. Bill Z Bubba

    Ice/Ice Brutes?

    Quote:
    Originally Posted by GreenBone View Post
    <QR>

    My new Claws/ brute seems to build fury much easier and faster than other brutes I've played. Maybe the math doesn't support it, or I'm fooling myself, but for my playstyle, it finally makes Brutes playable for me.
    Low cast times. You can build fury very quickly with claws.
  6. Quote:
    Originally Posted by Smurphy View Post
    Go hunt. Kill skulz.

    What can you defeat in this game and NOT get common salvage, or tickets, or merits or something to sell and buy common salvage?

    It's common salvage. It's still common salvage. Go shoot something.
    I'll join the "get off your butts and kills some stuff" group.

    My VG and SG currently have TWO... yea, TWO active players. I've got salvage bins full on both sides of common, uncommon and rare salvage.

    Only change I need to see when it comes to salvage are the storage limits per bin.
  7. It takes like 4 hours to solo a brute to 22. What's the problem?

    Yes, I hated my claws/ea brute until 22. Now I just dislike her.
  8. Quote:
    Originally Posted by Mr. NoPants View Post
    Are all these tests done on live?
    Could someone run a few missions on test to see if we are missing something?

    We could, but my drop rates doing paper/scanner missions on test were what prompted me to bring it up during beta.
  9. Bill Z Bubba

    Ice/Ice Brutes?

    Quote:
    Originally Posted by Negate View Post
    You can't build fury in hibernate? Wouldn't you still get some fury from them trying to hit you? or no? Either way give me Ice/Ice plz i don't care lol.
    You would. And solo it wouldn't be a problem. But on teams you'll lose aggro quickly while you hibernate.
  10. Luminara,

    My problem with that theory is that while my drop rates are low, they aren't 1/8th of what they should be.

    If there were 7 virtual teammates, I would expect to be getting 1/8th expected drops.
  11. Or use the dual builds feature. One capped out with level 50 Sets for running at 50, another build entirely designed around exemplaring.
  12. Yes there is a problem with drops.

    http://boards.cityofheroes.com/showt...18#post2260718

    Read everything after Synapse's post.
  13. Quote:
    Originally Posted by EarthWyrm View Post
    I was basing my comment on a PM conversation I had going with Synapse. Based on his posting, however, it appears that he's concluded that we're imagining the problem.

    Given the fact that the only way I could possibly offer him to replicate the problem would be, "Log into my main villain and run this map," I understand where he's coming from. I believe that the problem is a combination of character and map, and could be based off anything from number of consecutive consonants in your global name to the height slider. But if we can't give him a way to make the problem happen, there's nothing for him to fix.
    I'm trying to reconcile mixed messages as well.
  14. And I'm done testing. After four missions at +4/x8 I decided that there was nothing left to prove:

    All missions run on Pinnacle at difficulty +4/x8/yes/yes
    All mission run in Peregrine Island using scanner and 100% cleared.

    Average number of recipes per mission: 4
    Average pieces of salvage per mission: 20.5


    Mission 1: Council
    5 basic - 2 uncommon - 1 rare recipes
    22 common - 3 uncommon - 2 rare salvage

    Mission 2: CoT
    1 basic recipe
    11 common - 3 uncommon - 1 rare salvage

    Mission 3: Council
    4 basic recipes
    14 common - 7 uncommon - 2 rare salvage

    Mission 4: Council
    2 basic - 1 uncommon recipe
    15 common - 2 uncommon salvage


    Average recipes per mission on Pinnacle running scanner missions in PI regardless of my difficulty comes out to 4 recipes a mission after 14 missions.

    This is how bad my drops have been since Issue 16 hit test.


    Late edit:

    Going off the numbers posted earlier:
    Minion 2.666667%
    Lieutenant/Sniper 5.333333%
    Boss/Elite Boss 7.999999%

    Ignoring council as they tend to spawn very few boses, (and this is purely going off memory, I wasn't watching very carefully) it seems that at x8 diff, the standard spawn is 2 bosses, 4 LTs, 8 minions. 14 entities. Does that sound right? So.. 16 + 21.33 + 21.33 = 58.64 rounding up. 58.64 / 14 = 4.19

    Unless I'm way off base, at diff x8 I should have, on average, a 4.19% chance of a recipe drop for every kill.

    Again, correct me if I'm wrong, but that means I should be getting one recipe, on average, for every 24 kills.

    And I'm getting, on average, 4 recipes per mission. Which means, on average, each mission that I ran tonight only had 100 entities within it.

    100/14 = 7 spawns per map. I don't think that's quite right for standard scanner missions.
  15. All missions run on Pinnacle at difficulty +0/x8/yes/yes
    All mission run in Peregrine Island using scanner and all missions 100% cleared.

    Average number of recipes per mission: 4
    Average pieces of salvage per mission: 14.5

    Data per mission below. Now changing diff to +4/x8/yes/yes. Decided 10 missions per diff was enough.

    Mission 1: CoT
    7 basic recipes
    10 common - 2 uncommon salvage

    Mission 2: CoT
    3 basic - 2 uncommon recipes
    7 common - 3 uncommon

    Mission 3: Council
    3 basic - 1 uncommon recipes
    15 common - 3 uncommon - 1 rare salvage

    Mission 4: CoT
    3 basic - 1 uncommon - 1 rare recipes
    10 common - 1 uncommon - 2 rare salvage

    Mission 5: Council
    4 basic - 1 uncommon recipes
    8 common - 1 uncommon salvage

    Mission 6: Carnies
    2 basic - 1 uncommon - 1 purple recipes
    16 common - 5 uncommon salvage

    Mission 7: Carnies
    0 recipes
    7 common - 1 uncommon salvage

    Mission 8: Arachnos
    1 basic - 1 uncommon recipe
    12 common - 4 uncommon - 2 rare

    Mission 9: Council
    3 basic - 2 uncommon recipes
    14 common - 2uncommon - 1 rare salvage

    Mission 10: Council
    2 basic - 1 uncommon recipes
    13 common - 5 uncommon salvage
  16. Quote:
    For a single player, no matter what the virtual team size, the drop rate is correct. Where the issue is is not with the single player, but rather the real team drop rate.
    This has not been true for me since I-16 hit beta. I solo almost all the time. My drop rates have been abysmal compared to I-15.
  17. As per my prior post, I'm now testing at +0/x8.
    Mission 1:
    7 basic recipes
    10 common 2 uncommon salvage

    I'm going to run 20 of these. And then I'm going to push back up to +4/x8 and run another 20. When done, I'll post results.
  18. Synapse, please retest on live using paper/scanner missions. Also please test at +4/x8. I'll go retest at +0/x8.

    I'm specifically using CoT and Council at +4/x8 because arachnos and carnies kick my butt at that diff.
  19. Quote:
    Originally Posted by MrQuizzles View Post
    Do the enemies in the advanced sewer section go up to 50? It's been so long since I've been down there.

    Maybe he's talking about how we can get XP while exemplared now? Haven't tested it myself.
  20. Quote:
    If they can't enforce their intent it's meaningless.
    They did enforce it. Caused a good buddy of mine to cancel his accounts. Doesn't look like he'll ever be back.
  21. Quote:
    or even conclude a problem is present.
    I know that this problem has been recognized as real. Now it's just a waiting game until they figure out what the heck has happened.Let's all be hopeful that the problem CAN be tracked down quickly.
  22. Quote:
    Originally Posted by ToySoldierZolgar View Post
    Ahh, I understand you now Bill.

    You are a "Follow the popular crowd" kinda guy. The kind who wears those new blue jeans everyone else is wearing, buys a new pair of shoes every 6 months so you can have the coolest shoes, etc. The rep meter lets you know how popular someone is amongst the forumites, there by how friendly you should be with them.
    So it tells YOU their "value as a poster"

    I.E. It's a popularity contest.

    At least that's the only explanation I can find for it. Sure it agrees with trends, because as I said, you get neg-repped for disagreeing with the popular opinion, or otherwise going against the flow.
    Green for being a sheep.
    Red for not.

    >.>
    YAY SHEEP!

    Your delusions are strong. My jeans are faded due to age. I didn't buy them that way. I have 1 pair of tennis shoes. One pair of combat boots. One pair of sandles. When they wear out, I buy new ones.

    But hey, don't let me stop you from proving which side of the worth/worthless argument you're on.

    Popularity is a funny thing. Some things become popular because they have worth. Others are popular because they have good marketing, but they tend to be flashes in the pan and are forgotten about it short order.

    Your posts tell me what "value" you have as a poster. I have little doubt that were I to go through your posting history, there would be little to nothing of worth found there if this last one is any indication.
  23. Quote:
    Originally Posted by Leo_G View Post
    I don't see it working as intended. You gave negative rep to someone you mistakingly thought was someone else. I gave you negative rep for your misuse of said system and yet it does absolutely nothing in the long run.

    i.e. it isn't working.
    Your interpretation of events is skewed.

    I gave negative rep for starting a thread about an existing topic. Confusing Ultimo with Ulitmus was irrelevent. And apologized for. He would have gotten the negative rep anyway.

    Your inability to change my rep in more than a minor way is due to your rep being as low as it is.

    Working as intended.
  24. Actually I meant because it's Monday and the forums exploded this weekend about the drop rates and I've little doubt that some dev mailboxes received more than one PM on the topic.
  25. Rep changes due to my posts in this thread:

    Leo dropped me from 1027 to 1024
    2 users bumped me from 1024 to 1067
    1 user attempted to neg me but apparently lacks the ability to do so (grey dot) with a sarcastic comment about me being a saint. Satan knows that isn't true.

    Working as intended it seems.