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Posts
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Quote:Is there any logical reasoning behind this statement? Do you never use credit? Did your parents dump you on the street at 18, without a penny to your name and naked?
All alts should start broke, and have to earn their way through their whole life.
That perspective is dumb. Outdated. Illogical. -
Quote:Example: I have 5 purple recipes on character 1. I want them on character 2.I'm not understanding what we'd do with a "bank." I'm a walking bank as it is. If you want to transfer [money launder] from one character to another, use Went's. I gave 3m from my 43 on Liberty to my 10 on Freedom last night by selling the 43 a rare but worthless lev 50 enh for that amount.
Currently, I have to find another player I trust, hand the recipes off to them, log in character 2, travel to other player, get recipes.
This is a waste of my time.
Account wide bank allows for the following:
I place recipes in bank and continue playing. When I get around to it, I log on character 2 and hit bank. Get recipes. No other player involved. As it SHOULD be. -
1: Yes. I've been asking for account wide storage for ages. As one that predominantly soloes, it would be extremely helpful. As would OFFLINE SG INVITES.
2: No. People: Quit Asking For Server Mergers. If you think your server is dead, MOVE. QUIT WHINING AND MOVE. There are a lot of us that prefer our low pop servers just the way they are. -
Dang it. UberGuy just covered every point I planned on making.
Especially that last one: Don't like the have/have not attitude? Quit feeding it.
I don't have 30 level 50 characters. I have ONE character purpled out and that ONLY because my brother funded a large chunk of the purple overhaul.
Now that we have been given the difficulty levels I've long desired, I will be able to farm away in paper/scanner missions in a way I was unWILLing to do so prior to I-16.
I don't ask for pads. I don't team regularly. I've been given the *opportunity* to continue playing the game as I enjoy it AND get the junk I want.
End outcome? Soon I will have TWO characters fully IOed/purpled out. I may even utilize dual builds and crank them both out.
What happens then? I go back to creating new characters, running them up to level whatever and deleting them.
If you want, do what is necessary to get. If what is necessary is not to your liking, then you didn't want enough in the first place. -
Quote:Got two more on my main hero last night. One from each of two missions. But no more purples for the other 8 or so missions I ran.Godsdamn you people and your jammy as hell purple drops! And drops of the sort that are actually needed, not some random guff that only sells if it's crafted! >_<
I kill you while you sleep...all of you...in your organic, carbon-based dreams...
/growlgrumblemutter
The markets seem to be freaking out already over this change.
Salvage isn't selling. No point in selling basic IO recipes on the market when you can get twice as much at a store.
Very odd market times ahead methinks. -
Quote:Does that mean the asocial amongst us ARE predators?
People are social animals. The default behavior of most humans it to group together, even in virtual environments. Very old instinctual safety response. The more people in your group, the smaller the chance that you would be the one eaten when a predator attacked.
Oh, and Soulwind, you left out "And I'm too dumb to start characters on higher population servers so that I can get the teams I need so badly." -
Quote:I heard this one last night on my server's main badge channel. I quickly and unceremoniously slammed the theory into the dirt.
"You'll only be able to switch if you make the character in Praetoria" -
Quote:That's the sticking point, though. If your attack chain causes you to run out of end, at ANY point, then more recovery is a good thing.
but there's no way to spend make any use of endurance beyond the point of sustainability.
Even now, IOed and purpled up, my main scrapper's end usage is higher than his recovery forcing me to either turn off toggles or fire off CP during hard target runs.
This is why I wanted PP as a tier1 so badly. It would have given me just enough of a recovery boost for end sustainability and given me more regen.
As it is... I can't fit it in the build. At least not until I hit 60 months. -
Good can't exist without evil.
So obviously I'd become the next great evil.
Balance is a good thing. -
No, just the one fix on the 29th. And there won't be any further tweaks that I'm aware of.
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Quote:Why? One is from a mitigation set the other is from offensive set.
Maybe scrapper Blazing Aura in Fiery Aura should have been based off the blaster version instead of the tanker version?
The more I dig into the numbers in this game, the more I'm forced to agree with Windenergy.
If a given value breaks the rules set up by the rest of a powerset or set of powersets, it's broken and needs to be fixed.
The devs know and agree with this. Otherwise, brute claws would have been left the way it was during beta rather than being corrected.
To expand that a bit: ALL attacks made by a scrapper should crit and be based off of the scrapper AT modifier just like ALL attacks made by a brute get benefit from fury unless the attack in question is specifically tagged to ignore enhancements and buffs.
This isn't the case now. It should be.
Of course the argument against this is that the calculation rules are just guidelines and shouldn't lock set development into rigid structures as that would make everything feel the same.
I disagree with that counter argument, of course, because not following the rules and going off of feeling is what got the powers so hosed in the first place. -
I got two purples last night on my brute during about 8 paper missions set for +1/x8. The rest was garbage, but it was the right AMOUNT of garbage!
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Quote:The waste of time was your post. My time is further being wasted by responding to it.New brute set made me actually start a brute and now it got nerfed already and I need to delete it. Is this normal way of things go in COX?
Clueless devs design something and then realize that they made a mistake and hit with nerf stick? What a waste of time.
No one redesigned claws for brutes. All that changed were the recharge times. Damage is based off of recharge. Endurance is based off of damage. Claws gets a 20% discount to end and recharge after the fact. And NOW claws also gets a damage tweak based on the cast times of the attacks.
That last part was messed up on brutes. It was fixed. Call it a nerf if it makes you feel better about yourself, but the fact is that the numbers were wrong and now they aren't.
Quote:I dont really mind this tuning with claws, I am too green to analyze it deeply! I was just surprised that tuning was not made during beta time, before it went to live. Nowadays it seems to be rule that live patch is beta patch, which is sickening. I absolutetly hate when unfinshed stuff goes live.
Yes, we all hate sloppy coding and broken stuff going live. **** happens. I've been playing this game since Sep of 04 and they STILL haven't fixed all the ATI incompatibilities. I have no rose colored shades on concerning this dev team.
But I will defend them when they deserve it. In this particular case, it appears that a dev not well versed in the history of the claws numbers was given the task of altering them for brutes and farked it up. -
DPS for that chain using the same rules as my last post:
Followup won't be doublestacked on itself.
Scrap: 150.6
Brute: 161.5
I don't think Castle is balancing anything around any power... except focus.
When you remove the claws damage adjustment, the chain I mentioned earlier goes from 161.6 to 167.5 for scrappers and from 173 to 196.5 for brutes.
However. we take arcanatime into account. I don't think Castle does.
Using standard cast times the numbers look like this:
Scrapper goes from scrapper adjusted 189.608 to scrapper no adjustment 196.545 and brute adjusted 203 to brute no adjustment 230.6.
So... his perception of the DPS output of claws seems to be drastically higher because he's not taking arcanatime into account.
At least, that's my guess. Considering that other sets are pushing out those numbers WITH arcanatime taken into account, you might have just given me a good starting point for having the claws adjustment removed.
Everyone needs to be aware, however, that if that DPS adjustment gets removed, Spin goes back to its old non-uber status.
EDIT: I guess what needs to be asked is where Claws sits amongst other sets now for ST and AoE output. My gut answer is that it's sitting pretty on both fronts and we should just be happy with what we have.
Do I also find it a bit odd that Claws gets an adjustment to it that no other set gets? Well... yes.
But... if we go back and grab the spreadsheet I used in the take 2 thread and correct it with the actual brute claws numbers.... gimme a sec. Doing it now.
EDIT2: Ahhh crap... I had the wrong value for swipe. Fixed it. After fixing that, and adjusting brute claws, brutes move into 5th place and scrappers drop to 13th.
I'm going to have to revisit those spreadsheets at some point. -
Quote:grille also grillGrille. Up in your grille. If I was up in your grill I'd be cooking something, which doesn't make any sense at all.
1. A grating of metal, wood, or another material used as a screen, divider, barrier, or decorative element, as in a window or on the front end of an automotive vehicle.
2. An opening covered with a grating.
huh... that would make more sense. Except for this part:
grill
5. Variant of grille. -
Numbers get weird.
I'm looking at a single attack chain for a brute and a scrapper. Fu, Slash, Focus, Strike. Enough recharge is assumed to make the chain pauseless. 95% enhanced damage is assumed. Followup is stacked for a double buff. Fury is at 90% and crits go off 10% of the time.
Scrapper: 161.6 DPS
Brute: 173 DPS
Not sure about the numbers you listed. The results in the Take 2 sticky thread were:
Scrapper: 153
Brute: 149.5
I'll look at it later to see what I did differently there. Ahh, found it. The chain on Take 2 was fu, slash, focus, swipe, strike, swipe (which probably should have been fu, slash, swipe, focus, strike, swipe,) AND that was back when I was guessing that it would be a straight proliferation instead of the changes we got.
So... without further damage buffs, brute claws do come out on top with these changes. Although we know that gap will close as more straight damage buffs are applied to the scrapper due to their higher damage modifier.
It should be noted that while the brute damage modifier IS lower than scrappers by quite a bit, the BASE value for brute claws is higher than scrapper claws.
Swipe: 8.743% higher
Strike: 12.953% higher
Slash: 10.291% higher
Focus: 8.52% higher
Spin: 16.57% higher (yeeeaaaa... you think spin is psycho-awesome on scrappers? sheeeeeeeeeeit)
Evisc: 12.08% higher
Shock: 7.42% higher -
ATI 3650.
Middle grade from 2 generations ago.
All of the driver related problems with this game that are mentioned in my sticky thread in the tech forum are still present.
Meaning: working as intended.
Yes, they're giving away cards that will run this game poorly, with bugs, unless specific settings are utilized/disabled and even then will perform poorly. -
Quote:That's what I was waiting to hear. Hope the proper fix comes sooner than soon.The ability to have your difficulty slider affect your Task Forces and Strike Forces has been temporarily disabled. This was done to prevent people from running through a TF/SF with the difficulty set at -1 level in order to more easily get the Master Of... Badge. We know that many of you enjoy the challenge of running the higher-end TFs/SFs at increased levels of difficulty and we are looking at solutions that will allow you to do that once again. .
We apologize for the inconvenience.
--Horatio -
I'm very interested in seeing how bases and trading will work out.
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I still often plan the very first character I made. His evolution has amused me greatly.
Claws/SR scrapper. -
Quote:Correct. Bugged it then. Bugged it again live. Recently mentioned it to Synapse and War Witch.
From what I've read, that bug isn't restricted to TFs. BillZ was reporting that in Arachnos scanner missions during beta.