Going Rogue Blurbs


Az'rial

 

Posted

I stumbled onto an article that got zero attention from the official site, so I decided to start another one of these threads. Feel free to add links/quotes for any of the Going Rogue information you find.

I know we don't have an official release date yet, but the developers haven't yet said that it's not coinciding with Issue 17. They did say that about Issue 16. With that in mind, we might see a 2010 1st quarter release for it.

Ten Ton Hammer - Going Rogue Q & A

Quote:
CoH's Senior Lead Designer talks about the pros and cons of changing allegiances.

Going Rogue, the upcoming expansion for City of Heroes and City of Villains, will allow players to transition from hero to villain and villain to hero for the first time. We spoke with Matt "Positron" Miller, Senior Lead Producer of City of Heroes, about what the change will entail. “This process is not immediate, it’s not a switch, it’s not a $30 charge. It’s a story that you go through. For heroes, it’s a fall from grace, for villains it’s a redemptive arc. A hero will be a hero for a while and he’ll do enough content that he’ll become a vigilante... do enough of that vigilante stuff and you’ll get kicked out of Paragon City and you’ll end up in the Rogue Isles as a villain.”

No timetable has been set for City of Heroes "Going Rogue" expansion, but Matt Miller shares new details about characters' fall from grace (or rise to glory).


“Villains don’t become vigilantes, they become rogues. They become the redemptive sort-of guys that think, ‘Maybe I’m fighting on the wrong side. Maybe I’m not doing everything for the right reasons. Maybe there’s a better way for me to use my powers.’ They’ll get what I term internally as the “Han Solo missions,” the heart-of-gold but wears a grey hat type stuff. Eventually if they do enough of that stuff, they’ll be invited over to Paragon City to become a full fledged hero. ”

Even if you meet the content requirements to change allegiances, there’s no danger of accidentally changing sides. “You’ll have to purposefully do the content, and purposefully make that transition. So you can kind of ride that middle line I talked about - you can really stay a gray hat, and there will be some advantages to doing so. You can go from one zone to another more freely, but you’ll lose some opportunities as well.”

But characters that switch sides will still retain much of their identity. “You’ll keep your archetype, it’s not like a brute’s going to become a tanker or a blaster’s going to become a mastermind. You’ll become a heroic mastermind, you’ll be a villainous blaster. Keeping it simple is what the players want.” The one thing that may change are the badges (CoH’s version of achievements). “We’ve always been careful to have a villain version of all the hero badges and vice-versa,” Matt explained. “So it makes sense that the descriptions of all your badges might change, but what you’ve earned will stay with you. We imagine that some of the really hardcore badge hunters will do the content just for those really hard to get badge rewards.”

We asked whether the tremendously successful “Mission Architect” system will allow players to create content which will shift allegiances. According to Matt, that’s still a topic under discussion.

Going Rogue will also have new entry-level content in Praetoria, for those starting new characters in that zone. “We acknowledge that our tutorial is about four or five years old. We’ve added stuff to it piecemeal as we’ve added systems on, but for the starting zone in Going Rogue, we are rewriting and modernizing the new player experience.”

But level-capped players will also get theirs, and Matt explained that the team isn’t just extending the purple enhancements grind. “We’re going to have a whole new system that will allow max-level players to take their max-level characters and make them even more powerful.” For the moment, that’s all we were able to find out on that topic.

No timetable has been set for the Going Rogue expansion as of yet, but to keep players from leaving City of Heroes while checking out the MMO flavors of the day, NCsoft recently announced a loyalty program for players who stay subscribed from August through November. “They will get priority access to the Going Rogue beta when we get there,” Matt added. Additionally, the second annual Hero-Con is scheduled for October 24th and 25th, and Ten Ton Hammer just learned of this year’s exclusive costume set for Hero Con attendees. We look forward to learning more about Going Rogue at the event in San Jose and in the coming months.


 

Posted

All I can say is that I hope they hurry. After 3 issues of essentially no new content (note: new things to explore, not rehashed powersets and missions (player created or otherwise)), I'm bored to death.


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Posted

Quote:
Originally Posted by Azrhiaz View Post
All I can say is that I hope they hurry. After 3 issues of essentially no new content (note: new things to explore, not rehashed powersets and missions (player created or otherwise)), I'm bored to death.
At least I can still work on the Leader Badge

Oh... wait. :/


AAaaanyway, that article is the first time I've heard the that there will be benefits to staying "Pure" hero, and not walk the gray line. I do hope it's unique enough that it makes a difference without having Pure heroes and Gray walkers separated from each other. Still very much looking forward with what Posi and crew can accomplish with GR.


 

Posted

Quote:
Originally Posted by Azrhiaz View Post
All I can say is that I hope they hurry. After 3 issues of essentially no new content (note: new things to explore, not rehashed powersets and missions (player created or otherwise)), I'm bored to death.
I agree with the need for fresh content. I'm not really that bored because I have so many "Dream Builds" to complete, and I'm not a good farmer. Because I'm not a good farmer, it'd be nice to have other things to do for rewards.

I'll update the OP with other articles tonight some time, but there's at least 1 article that implied there will be more to our decisions than character development and rewards. I haven't been able to find it with just a quick search, but it said something about the decisions we make in Praetoria affecting things in Primal. I may have read too much into it. I'll update tonight.

Everyone else, feel free to add more links/quotes.


 

Posted

My question still is what about those of us who do not want want to fall from grace or rise from pits of evil? Do we have choice to stay in the light or the dark with out all this grey crap?


 

Posted

I wonder, if you flip over from hero to villain, will your influence convert to infamy? And if you start earning infamy as a villain, would your progress towards influence badges stop, or would the influence badges you already earned just convert to the infamy badges and you just continue onward where you left off?


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