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Posts
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Joined
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Quote:On outdoor maps, I just keep knocking them into the next spawn.I'm not talking about the initial positioning. I'm talking about later uses of the power on the same spawn. If you knock them one way out in the open, you're probably going to want to knock them the other way afterwards.
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Quote:Show me the math that displays the exact gain/loss of keeping foes in RttC or Invincibility or Lightning Field or whatever versus tossing them around the room.Check my post above again and tell me where i am wrong when i say that 4 out of 7 sets are less survivable cause of knockback instead of knockdown.
Be sure to take into account regen from health/fasthealing/energize/dull pain/etc and don't forget to account for all the time enemies aren't attacking as they get stuck in walls/trees/holes in geometry and the extra time not attacking while in transit from the knock to the ready position. -
SR needs to be missed to survive. Enemies flying around aren't attacking.
Regen needs time for regen to function. See above.
FA needs time for HF to recycle. See above.
While what you've stated is true for the other sets, they ALL could use the extra time for regen and click heals as well. -
Quote:The only possible response to that is: You must not know how to max out your character very well.
As RapidBrian said, you could just slot knockback. It wouldn't affect your performance at all, as he said. You'd still be maxed out for damage and set bonuses, like he said. If slotting one knockback destroys your toon, then you were doing something wrong, Bill.
There WILL be a loss in order to slot for KB. It IS a problem. Your acceptance of that fact is irrelevant. -
Quote:Bad wording on my part. Against 54s, your damage output drops enough that the KB becoming KD is acceptable. I don't agree with Brutes having having a higher knock AT modifier.
Is the Counterpoint really a counterpoint, then? The latter makes it sound like you think it's evidence in support of the theory.
I know this, though: the knockback in SW isn't stopping my claws/ea from tearing through spawns with all three AoEs.
The knockback in SW won't be stopping me from going full tilt dual builds on Bill Z with the secondary build going AoE nuts for farming.
There are days that I would be upset if I lost the KB in SW. It's hilarious to use that as my alpha strike. It's mitigation is huge and potentially larger with Back. (Ever knock a spawn off a bridge/cliff/building to buy yourself some time?) The hilarity would die with the loss of Back.
Sometimes it's better to laugh at flailing bodies than to only be an engine of destruction.
Honestly, I'm torn on the issue. From a pure damage output standpoint, of course SW only dealing KD wins, but I'd hate to lose the fun of the KB. -
I haven't IOed out my WS yet. When I do I plan to lean on mez resistance and recharge.
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LX, the following post is NOT an attack on your opinion about kheldians. It is only an exercise is pointing out the different views folks have about them.
Quote:Translation: PBs are welcome when the team needs a pad.In my opinion, and experience, Kheldians — especially Peacebringers — are welcome on teams, as long as the team is not looking for something role-specific.
Quote:As an AT, Kheldians can bring several gameplay options and tactics to a team, however, that depends more on the individual player's playstyle, skill and not on the design of the AT.
Translation: You never know what you're going to get with a Khel due to the sloppy design of the AT.
Quote:This fact alone sets up an unfavorable scenario when a team leader is trying to decide whether or not to "hire" a Kheldian.
No translation needed.
Quote:Some people simply don't care to see someone who is a "Jack of All Trades, Master of None" actually prove themselves to be "Better than a Master of One".
Quote:When most people simply like to "facemelt" through "raw" DPS rather than use gameplay tactics an AT like Kheldians is at a disadvantage by design.
Translation: Due to the klunky design, long shift animations and poor to situationally decent DPS, Khels are at a disadvantage at the get go.
Quote:This issue is made worse in comparison with VEATs because the Devs (int their business-guided wisdom) decided to combine passive advantages, such as mez-protection and defensive force multiplication, together with a single-form power-house of raw damage that Kheldians simply require more work to compete with.
The devs made VEATs after learning from all the mistakes they made making HEATs. They realized that the majority of the playerbase didn't want Epic to mean Annoying and Situational.
There are days I really enjoy my warshade. After stygian circle (quite possibly the best power in the entire game) a warshade can be fun. There's even a video out there of a human/dwarf 'shade succeeding at the RWZ challenge by leaning heavily on eclipse and dwarf.
I have yet to see a PB do it. I hope one day PBs are brought up to so that they can at least do what WSs can do: Have the *potential* to be powerful.
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So far we have:
Point: Changing Back to Down causes no change in tactical advantage.
Counterpoint: Being unable to push spawns into walls/corners negates the ability to pack spawns into tighter groups to increase the chance they'll be hit by eviscerate and spin.
Point: Players could always slot for knock if they want the Back.
Counterpoint: Players would lose effectiveness doing so.
Point: The Back is in place to counter potentially overpowered AoE output.
Counterpoint: Scrappers must be overpowered against +4s.
Point: Brute claws is the king of AoE and needs something to keep it in check.
Counterpoint: Other sets may have better AoE output.
I think we can all see where this is going: Nowhere. Just like it always has.
Would I like to see it? Knowing the power of my scrapper's claws against 54s when cycling FU, Spin, Shockwave, repeat? Oh hell yea.
Am I going to be the one that tries to talk Castle into doing it? Nope. -
My claws/sr's biggest problem against +4 cimerorans was his inability to hit them.
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I assume the answer is AT modifiers.
http://www.redtomax.com/data/modifie...elee_Knockback
Yup. That's the answer.
Brutes: 2.596
Scraps: 2.077
Should claws shockwave be changed from KB to KD?
I would no longer gripe about that change. If there is now balance/performance based precedent for it, maybe it should be done.
Course.... considering that brute claws is probably now the king of melee AoE, we probably don't have a case on the performance/balance side of things. -
I don't know why the knock is higher on brute shockwave.
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Shockwave on scrappers knocks DOWN +4s.
Shockwave on brutes knocks BACK +4s. -
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My main villain and main hero will never be finished.
Every other character I play is done either when they hit 50 or when they get deleted. -
It's an old argument but no it has nothing to do with player skill.
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Pinnacle has the booze. That means home.
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and that's 10 seconds every 60 seconds when you're double stacking it. Dropping your DPS into the dirt 1/6th of the time doesn't sound like fun to me.
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I deleted my PB twice. Once at 50 and the second time at 30. It's a poorly constructed AT.
My WS still exists at 50. There are times it shines, usually on teams. There are times it fails miserably, usually when solo.
There is a group of people that love their kheldians because they are "difficult to master" or "a challenge instead of a cakewalk."
You can easily interpret either statement as "weak." Or "weak most of the time with occasional moments of cool."
A human only warshade with perma-eclipse, inky aspect, orbiting death and three fluffies out is certainly a sight to see and even more fun to play. right up until you have to shift to dwarf to avoid mez death and your DPS drops into the dirt. -
Quote:While true, claws doesn't need the weak PPP aoes since it comes with three good ones.
gets no redraw on epic aoes -
Quote:How are you figuring that? Spin recharges in 14 seconds. FootStomp in 20.
footstomp has a far larger radius and once you start slotting for recharge you will have higher aoe dps
They both have max target 10.
Is it more likely that you'll hit 10 with foot stomp than spin? Sure. It's certainly easier.
But there is no way that SS can out AoE DPS claws. Not when a claws user can sit back and repeat the attack chain followup, eviscerate, spin or followup, spin, shockwave. But the claws user won't even need to do that. For any given amount of recharge, spin will always do more DPS if all 10 enemies are being hit. IF the claws user never uses eviscerate and shockwave for even more AoE DPS.
Quote:Edit: And Bill, according to your thread on the scrapper forums, doesn't Brute Claws out dps brute SS by a large margin?
However, both of those threads were done before we found out that brute claws' damage got tweaked upwards.
I really should revisit those results at some point.
SS might still beat Claws on single target, but there's no chance that it can get anywhere near claws on AoE. -
Quote:hurr?
Spin does more damage than Foot Stomp (even including Rage
Spin: Dam: 79.04 Cast: 2.5 End: 13.150 Rec: 14
FStomp: Dam: 59.23 Cast: 2.1 End: 18.512 Rec: 20
Doublestacked Rage: 160% dam buff
Doublestacked Followup: 60% dam buff
95% enhancement for both
180% fury for both
Spin: 79.04*(1+.6+.95+1.8) = 343.824
FStomp: 59.23*(1+1.6+.95+1.8) = 316.8805
..... WOW.
And claws also gets eviscerate and shockwave to add to it. -
Nope. For a cold/melee attack, it would only be checked against your 38% melee defense (the higher value) and ignore the 1.5% cold defense.
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Quote:I don't know of any other attacks in the game that are non-positional in that they lack a positional attack type.I'm a little short on information here.
I've never played SR before and just started a BS/SR scrapper. In my mind the 3 positional defenses covered everything. What is "non-positional" and what other than psionics has that?
I also thought that adding special defense for say toxic damage from an IO set would stack on top of the positional defense. Wrong?
There are some powers set as autohit like one of Romulus' fluffies in the last mission of the ITF.
There is no toxic defense, but if you were to get some psionic or smashing defense, this would NOT stack on your positional defense. More positional defense would. -
I don't think it's an issue to worry about. CHV will always distinguish itself by being the first one.
Time will tell if it remains the only worthwhile one. -
Quote:Yup. So I didn't miss anything.
Aren't those talking about them pulling out of the computer chipset battle, not GPUs?