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Posts
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Joined
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http://boards.cityofheroes.com/showthread.php?t=284306
Z's blatant abuse of power, Two-headed boy won the decision, but I had the best build in the thread... -
I am having the same problem, but I don't have the option of going to an English OS because I have some programs that need the Japanese OS to work. They had a similar problem (almost identical) last October or November, which I know because they had a work-around then. Unfortunately, they have changed the system in a manner that they have fixed the work-around, but not the problem. In other words the work-around from last year no longer works, but the problem has popped back into existence.
I loaded .Net 2.0 framework, still not working. I just got this computer two days ago and opened it yesterday. I'm trying to transfer my NCSoft files from my desktop to my laptop.
Another question, will I notice a major change going from 16GB of RAM to 4GB of RAM? -
My first toon, and current main toon, is ill/storm. And there is no toon I have enjoyed playing so much. Although, I have to admit, that I did put her away for a long time. At level 33, I was having a lot of trouble with her, and had just started a DM/SR scrapper which was so much smoother to play for a new player. That toon got to fifty, but hasn't been played in almost a year, but I am on my ill/storm still. And, I have to say, the nicest thing about having an ill/storm is that when the tank gets bossy I can just start throwing out tornadoes...
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Ill/Rad
Easily capped recharge, 24 untouchable high-damage pets, an additional 8 pets that can call 8 more untouchables. -200% defense, -200% to-hit, -180% resistance, -160% damage, -600% recharge, -600% movement, -4,000% regen.
Insanity, although I think Ill/SS may make a run for one of the sets without rad to make it into the most powerful super-team sets...
Another one, Arachnos Widows, would be great. 80% defense with no toggles, 40% to-hit buffs, +240% damage all around, that and super-high damage to begin with... Insane much? -
If I drive to Tokyo and then back, I moved but I end up where I started. Is Vorpal like that, there and back, or do you actually not move? The power description suggests that you move, but haven't actually tried it.
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I would say that TP needs to have its end cost reduced, its cast time reduced and perhaps a shorter range to maintain similar straightline speed while increasing its ability to be functional in non-straight-line movement. All TP powers need their cast times reduced, and most need recharge time reductions as well.
Also, it would be nice to have an attack and/or mitigation power in the set as well. The team teleport and teleport foe are fairly useless as TP foe only works in lower levels and causes aggro, while team TP should be like Assemble the team but isn't.
Here is my rethink:
TP Allies (summon all teammates to target location)
TP (Decrease end cost, cast time and range, 1s hover no -spd)
Transdimensional field (Smash/Lethal res, think Vampire Hunter D warping of spacetime)
In and out (Targeted AoE, TP to targetted group of enemies, kicks and punches, TP back to point of origin)
Long range TP (decrease cast time and end cost) -
Quote:What I am arguing is that not all sets within an AT ought to be judged in the same way. Ice Control offers much more soft control and mitigation than other control sets, making it one of the most team-friendly control sets in game.I'm only judging the set by the standards that other sets for the AT have set. Illusion solos GM's efficiently. Plant farms 54x8 competitively with high end melee sets. If the set can't compete at the high end of accomplishments and the efficiency with which they were achieved, it can't compete at the high end, period.. Which makes it at the best, a silver medal set, at least from my perspective. I personally find Ice to be low enough end that it can't compete with the majority of other sets...
And yes, I know that the purpose of a control set is control, not damage or solo feats. The thing is that other control sets are not justifiably better or worsen than the high end sets at control; And the high end sets who can also perform the aforementioned ridiculous feats lead to the lowered status of the rest. -
Quote:The problem is that you seem to have a determined set of criteria by which you judge a set, and that you are criticizing Ice/ for not meeting your criteria, or your playstyle. If you want to make the set be something that it is not it will fall short, but if you play to the sets strengths and protect against its weaknesses then any set can be a gold medal winner...@Oedipus I don't doubt that the set can perform to a reasonable standard, because everything in the game can. COH is very balanced in that respect, I don't think that anything is ever truly terrible... It's just that some sets are so good/so much better than others in comparison and that's what leads to things like me calling sets like Ice Control "bronze medal" sets. I'm sure that a good player who's experienced with it can do great things with it, but c'mon. We have Illusion, Mind, Plant, etc.
My build goes beyond gold, beyond platinum, what's beyond platinum? My build is Rhodium, which might not sound that cool, but Rhodium is the most expensive metal on the planet right now... -
Tamerlayne,
Take a look at my build, it may interest you. -
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Quote:In terms of "herd-stalker," think of the velociraptors in Jurassic Park. In game terms, the goal would be to utilize smoke flash to get positioning and minimize aggro. I understand that it is likely that some of the pets will bite the bullet, but it just necessitates an unorthodox playing style. Looking at Sonic Siphon and Disruption Field added to the high burst damage of Ninjas, and you may have the synergy necessary to overcome the defensive shortcomings of the combo...Hi Beelzy,
I have no idea what a "herd-stalker" is, even after your explanation. That term is an oxymoron. Kind of like pairing Ninjas/ with /Sonic. Someone above mentioned that Ninjas requires an AoE heal to perform best. This is some great advice and also something that does not come with the /Sonic set.
To answer your question above: Yes. I have a Bots/Sonic fully IO'ed and Incarnated. With all the brain power at work in this thread, no one has mentioned the main advantage to why a player would select the Sonic secondary. Perhaps with some more boo hooing we will all be enlightened!
Here is what I was thinking,
Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Sonic Resonance
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Teleportation
Ancillary Pool: Heat Mastery
Villain Profile:
Level 1: Call Genin -- SCotMastermind-Acc/Dmg/Rchg(A), SCotMastermind-Dmg/EndRdx/Rchg(3), SCotMastermind-Acc/Dmg/EndRdx/Rchg(3), SCotMastermind-Rchg/PetAoEDef(5), S'bndAl-Build%(17), S'bndAl-Dmg/EndRdx(19)
Level 1: Sonic Siphon -- RechRdx-I(A), RechRdx-I(7)
Level 2: Sonic Barrier -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam(7), RctvArm-EndRdx(34), RctvArm-ResDam/EndRdx/Rchg(36), ImpSkn-Status(50)
Level 4: Sonic Haven -- GA-3defTpProc(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(34), RctvArm-EndRdx(43)
Level 6: Train Ninjas -- RechRdx-I(A)
Level 8: Fistful of Arrows -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(13), Posi-Dam%(13)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(36)
Level 12: Call Jounin -- EdctM'r-PetDef(A), SvgnRt-PetResDam(15), S'bndAl-Acc/Dmg/Rchg(15), S'bndAl-Acc/Rchg(17), SCotMastermind-Acc/Dmg(19), SCotMastermind-Dmg/EndRdx(21)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(25)
Level 16: Disruption Field -- EndRdx-I(A), EndRdx-I(21)
Level 18: Smoke Flash -- RechRdx-I(A), RechRdx-I(36)
Level 20: Sonic Dispersion -- Aegis-Psi/Status(A), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam(46), RctvArm-EndRdx(46)
Level 22: Spring Attack -- Oblit-Acc/Rchg(A), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31), Oblit-Dmg(50)
Level 24: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def/EndRdx/Rchg(27)
Level 26: Oni -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(31), SvgnRt-Acc/Dmg/EndRdx(33), SvgnRt-Acc(33), S'bndAl-Dmg(33), S'bndAl-Dmg/Rchg(34)
Level 28: Recall Friend -- Zephyr-ResKB(A)
Level 30: Teleport -- Zephyr-ResKB(A), Zephyr-Travel(37), Zephyr-Travel/EndRdx(37)
Level 32: Kuji In Zen -- RechRdx-I(A)
Level 35: Clarity -- EndRdx-I(A)
Level 38: Liquefy -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(39), BasGaze-EndRdx/Rchg/Hold(39), BasGaze-Acc/EndRdx/Rchg/Hold(39), Achilles-ResDeb%(40), SipInsght-ToHitDeb/EndRdx/Rchg(43)
Level 41: Fire Blast -- Decim-Dmg/EndRdx(A), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(42), Decim-Build%(43)
Level 44: Fire Ball -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
Level 47: Rise of the Phoenix -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(48), Stpfy-Acc/EndRdx(48), Stpfy-Stun/Rng(48), Stpfy-Acc/Stun/Rchg(50)
Level 49: Long Range Teleport -- RechRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(37), Numna-Heal(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(40)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- SprngFt-EndRdx/Jump(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 50: Cardiac Core Paragon
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Perhaps the synergy I thought I saw was because I have not played a MM before, and was approaching the set as a herd-stalker type of set. Focusing more on strategic fighting than aggroing everything possible and trying to keep the kittens kicking...
That being said, I'll think hard before I put this together...
As an aside, does anyone play /Sonic? -
Just wondering about this combo, whether it has synergy, what are its weaknesses, and whether it is worth it... Also anything I should know about either the primary or secondary before going down this path
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THB, taking a look at your build, it is pretty good, and if they were giving out bronze medals I would recommend you for it...
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This is what I've come up with, I may swap out PS for Taunt, but that would leave a bigger hole in defense. That being said, I'd like to know what y'all think...
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Darkpole: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Staff Fighting
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Flight
Power Pool: Concealment
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Dark Embrace- (A) Aegis - Resistance/Endurance
- (3) Aegis - Resistance/Endurance/Recharge
- (3) Aegis - Resistance
- (13) Steadfast Protection - Resistance/+Def 3%
- (31) Steadfast Protection - Knockback Protection
- (A) Kinetic Combat - Damage/Endurance
- (5) Kinetic Combat - Damage/Recharge
- (33) Kinetic Combat - Damage/Endurance/Recharge
- (34) Kinetic Combat - Knockdown Bonus
- (A) Aegis - Resistance/Endurance
- (5) Aegis - Resistance/Endurance/Recharge
- (13) Aegis - Resistance
- (A) Eradication - Damage/Recharge
- (43) Eradication - Accuracy/Damage/Recharge
- (46) Eradication - Accuracy/Damage/Endurance/Recharge
- (48) Eradication - Chance for Energy Damage
- (A) Aegis - Resistance/Endurance
- (7) Aegis - Resistance/Endurance/Recharge
- (7) Aegis - Resistance
- (15) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Theft of Essence - Chance for +Endurance
- (9) Theft of Essence - Healing/Recharge
- (9) Theft of Essence - Accuracy/Endurance/Recharge
- (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
- (17) Winter's Gift - Slow Resistance (20%)
- (A) Luck of the Gambler - Recharge Speed
- (15) Luck of the Gambler - Defense/Endurance
- (17) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (29) Luck of the Gambler - Defense
- (29) Shield Wall - +Res (Teleportation), +3% Res (All)
- (A) Eradication - Damage
- (21) Eradication - Accuracy/Damage/Endurance/Recharge
- (21) Eradication - Chance for Energy Damage
- (27) Fury of the Gladiator - Chance for Res Debuff
- (42) Fury of the Gladiator - Damage/Endurance/Recharge
- (46) Fury of the Gladiator - Accuracy/Damage/End/Rech
- (A) Eradication - Damage/Recharge
- (19) Eradication - Accuracy/Damage/Recharge
- (19) Eradication - Accuracy/Damage/Endurance/Recharge
Level 22: Precise Strike- (A) Kinetic Combat - Damage/Endurance
- (23) Kinetic Combat - Damage/Recharge
- (45) Kinetic Combat - Damage/Endurance/Recharge
- (45) Kinetic Combat - Knockdown Bonus
- (A) Kinetic Combat - Damage/Endurance
- (25) Kinetic Combat - Damage/Recharge
- (25) Kinetic Combat - Damage/Endurance/Recharge
- (37) Kinetic Combat - Knockdown Bonus
- (A) Absolute Amazement - Chance for ToHit Debuff
- (27) Absolute Amazement - Accuracy/Stun/Recharge
- (34) Absolute Amazement - Endurance/Stun
- (A) Apocalypse - Damage/Recharge
- (31) Apocalypse - Accuracy/Damage/Recharge
- (36) Apocalypse - Accuracy/Recharge
- (40) Apocalypse - Damage/Endurance
- (42) Apocalypse - Chance of Damage(Negative)
- (A) Aegis - Resistance/Endurance
- (34) Aegis - Resistance/Endurance/Recharge
- (40) Aegis - Resistance
- (A) Eradication - Damage/Recharge
- (33) Eradication - Accuracy/Damage/Recharge
- (37) Eradication - Chance for Energy Damage
- (A) Eradication - Damage/Recharge
- (36) Eradication - Accuracy/Damage/Recharge
- (36) Eradication - Accuracy/Damage/Endurance/Recharge
- (37) Scirocco's Dervish - Damage/Recharge
- (40) Scirocco's Dervish - Accuracy/Damage/Endurance
- (A) Superior Might of the Tanker - Accuracy/Damage/Recharge
- (39) Superior Might of the Tanker - Damage/Endurance/Recharge
- (39) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
- (39) Superior Might of the Tanker - Recharge/Chance for +Res(All)
- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense
- (43) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Lethargic Repose - Accuracy/Recharge
- (48) Lethargic Repose - Endurance/Sleep
- (48) Lethargic Repose - Accuracy/Sleep/Recharge
- (50) Lethargic Repose - Accuracy/Sleep
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense/Endurance
- (50) Karma - Knockback Protection
- (A) Luck of the Gambler - Recharge Speed
- (A) Empty
- (A) Miracle - +Recovery
- (43) Numina's Convalescence - Heal
- (46) Miracle - Heal
- (A) Empty
- (A) Performance Shifter - Chance for +End
- (23) Performance Shifter - EndMod
- (31) Endurance Modification IO
- (A) Kinetic Combat - Damage/Endurance
- (11) Kinetic Combat - Damage/Recharge
- (11) Kinetic Combat - Damage/Endurance/Recharge
- (33) Kinetic Combat - Knockdown Bonus
Level 1: Prestige Power Dash- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
Level 50: Cardiac Core Paragon
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 28: Form of the Body
Level 28: Form of the Mind
Level 28: Form of the Soul
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I was just assuming that PDs was just looking through the builds determining which ones were fully original, and throwing out those that simply copied and tweaked, then going through with a complete comparison of the remaining builds and deciding on what the final criteria would be for determining the winner. There are a good many builds to look through and determining which is the best is not something that one can do in a matter of minutes...
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If that's what you think, apparently you've never run a mish with nothing but trollers...
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I have reported it, it appears to be under review, they have not stated whether or not it is WaI or neigh... It appears that there was a mis-connect between those involved in writing the description and those writing the code, and nobody knows whether or not the market enhancements were supposed to be capped or not.
Currently they are not capped, but whether they will be capped in the future I cannot tell you. Again, they are currently not capped, which means they are, at this moment, much better than their normal counterparts because they scale up to lvl 50. However, that may come to an end as it is currently under review. -
make sure you turn off Radiation Infection when looking at recharge times.
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Vern,
I like your build, and may incorporate some aspects when I take a final look at my own build once I get to level 47 (@45 now, need to start playing that toon).
That being said, I think you could drop Spectral Terror, which is a great power between levels 26 and 32, but after that falls quite short. Also, I am considering taking EM Pulse out of my build as I really am not liking the -rec crash on it.
Anyways, here's my build, I made it a cheap one, don't know why, have 2.4b on the toon right now, so money isn't that big of on obstacle, but I like how it looks...
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Kun Ng: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Flight
Power Pool: Leaping
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Blind- (A) Basilisk's Gaze - Accuracy/Recharge
- (3) Basilisk's Gaze - Recharge/Hold
- (3) Basilisk's Gaze - Endurance/Recharge/Hold
- (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Doctored Wounds - Heal/Endurance
- (5) Doctored Wounds - Recharge
- (34) Doctored Wounds - Endurance/Recharge
- (36) Doctored Wounds - Heal/Recharge
- (36) Doctored Wounds - Heal/Endurance/Recharge
- (A) Decimation - Damage/Endurance
- (9) Decimation - Damage/Recharge
- (11) Decimation - Accuracy/Endurance/Recharge
- (11) Decimation - Accuracy/Damage/Recharge
- (13) Decimation - Chance of Build Up
- (13) Devastation - Chance of Hold
- (A) Efficacy Adaptor - EndMod
- (15) Efficacy Adaptor - EndMod/Recharge
- (17) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (42) Efficacy Adaptor - Accuracy/Recharge
- (43) Efficacy Adaptor - EndMod/Accuracy
- (48) Efficacy Adaptor - EndMod/Endurance
- (A) Basilisk's Gaze - Accuracy/Recharge
- (7) Basilisk's Gaze - Recharge/Hold
- (7) Basilisk's Gaze - Endurance/Recharge/Hold
- (9) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Luck of the Gambler - Recharge Speed
- (37) Red Fortune - Defense/Endurance
- (40) Red Fortune - Endurance/Recharge
- (40) Red Fortune - Defense/Endurance/Recharge
- (40) Red Fortune - Defense
- (43) Red Fortune - Endurance
- (A) Winter's Gift - Slow Resistance (20%)
- (17) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
- (34) Winter's Gift - Run Speed, Jump, Flight Speed, Range
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Recharge Reduction IO
- (A) Recharge Reduction IO
- (37) Recharge Reduction IO
- (A) Expedient Reinforcement - Accuracy/Recharge
- (19) Expedient Reinforcement - Accuracy/Damage/Recharge
- (19) Expedient Reinforcement - Endurance/Damage/Recharge
- (21) Expedient Reinforcement - Damage/Endurance
- (21) Soulbound Allegiance - Damage/Recharge
- (37) Soulbound Allegiance - Accuracy/Damage/Recharge
- (A) Tempered Readiness - Endurance/Recharge/Slow
- (23) Tempered Readiness - Range/Slow
- (A) Endurance Reduction IO
- (31) Endurance Reduction IO
- (A) Dark Watcher's Despair - Chance for Recharge Slow
- (25) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (27) Dark Watcher's Despair - Recharge/Endurance
- (27) Dark Watcher's Despair - To Hit Debuff/Endurance
- (A) Malaise's Illusions - Accuracy/Recharge
- (29) Malaise's Illusions - Endurance/Confused
- (29) Malaise's Illusions - Confused/Range
- (31) Malaise's Illusions - Accuracy/Confused/Recharge
- (31) Malaise's Illusions - Chance of Damage(Psionic)
- (A) Luck of the Gambler - Recharge Speed
- (34) HamiO:Microfilament Exposure
- (A) Luck of the Gambler - Recharge Speed
- (A) Expedient Reinforcement - Accuracy/Damage
- (33) Expedient Reinforcement - Damage/Endurance
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge
- (33) Expedient Reinforcement - Endurance/Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense/Recharge
- (48) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Basilisk's Gaze - Accuracy/Recharge
- (39) Basilisk's Gaze - Recharge/Hold
- (39) Basilisk's Gaze - Endurance/Recharge/Hold
- (39) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Steadfast Protection - Resistance/+Def 3%
- (42) Impervious Skin - Resistance/Endurance
- (42) Impervious Skin - Resistance/Recharge
- (43) Impervious Skin - Endurance/Recharge
- (46) Impervious Skin - Resistance/Endurance/Recharge
- (46) Impervious Skin - Status Resistance
- (A) Positron's Blast - Damage/Endurance
- (45) Positron's Blast - Damage/Recharge
- (45) Positron's Blast - Damage/Range
- (45) Positron's Blast - Accuracy/Damage/Endurance
- (46) Positron's Blast - Chance of Damage(Energy)
- (A) Luck of the Gambler - Recharge Speed
- (A) Basilisk's Gaze - Chance for Recharge Slow
- (50) Basilisk's Gaze - Endurance/Recharge/Hold
- (50) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (50) Basilisk's Gaze - Accuracy/Hold
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Level 2: Swift- (A) Run Speed IO
- (A) Miracle - +Recovery
- (23) Miracle - Heal
- (25) Numina's Convalescence - +Regeneration/+Recovery
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (15) Performance Shifter - EndMod
- (48) Performance Shifter - EndMod/Accuracy
- (A) Empty
Level 1: Sprint- (A) Celerity - +Stealth
- (A) Empty
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Nyghtmaire, interesting, but I don't really like hurricane for this type of build because it is self-defeating, it will push them out of FR and you won't get either debuff.
Also, I like keeping fire for Rise of the Phoenix, one of the best tertiary pool powers in the game. That and it stacks with Thunderclap, meaning that everything around you is frozen for half a minute while you start recasting.
Berserker, I mainly threw in Maneuvers as a mule that can add a little mitigation to the paper pets. It could be replaced with hover, but the toggle end on this build is already quite low, so shouldn't be a prob. -
I may be off base on this, but I put together a build that maintains your theme (although it ought to be earth rather than air, to be honest) but approaches the build slightly differently.
First, I would recommend doing a home-base sort of play-style with this toon, In other words, cast freezing rain directly beneath yourself, spamming Thunderclap and Smoke Flash as your primary activity during battle, that and maintaining your /SS pseudo-pets. You want to increase your Rech as you can double your Tornadoes, Lightning Storms, and Freezing Rains, therefore Rech=Damage in a major way.
Caution= Tornadoes have two purposes and are very situational. If you are in over your head, cast them to increase mitigation. In this situation they may actually decrease your damage, but can save you from face-planting. On the other side of the coin Tornadoes are your most damaging power for KB resistant mobs. Greater Devoureds, AVs, GMs, etc. In normal situations you will not use this power.
Mitigation, I took a different approach to mitigation in this build, maxing out +Regen. Not sure how well it will work, but it may work for you.
Anyways, take a look, and comments are always welcome from those that run MMs more than I do.
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Ng Xing: Level 50 Magic Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Storm Summoning
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Heat Mastery
Hero Profile:
Level 1: Call Genin- (A) Sovereign Right - Resistance Bonus
- (3) Edict of the Master - Defense Bonus
- (3) Soulbound Allegiance - Chance for Build Up
- (5) Soulbound Allegiance - Damage/Recharge
- (43) Commanding Presence - Taunt/Placate Resist
- (43) Commanding Presence - Accuracy/Damage/Endurance
- (A) Accuracy IO
- (A) Devastation - Chance of Hold
- (5) Devastation - Accuracy/Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (7) Luck of the Gambler - Defense
- (A) Recharge Reduction IO
- (A) Positron's Blast - Damage/Endurance
- (9) Positron's Blast - Damage/Recharge
- (9) Positron's Blast - Damage/Range
- (13) Positron's Blast - Accuracy/Damage/Endurance
- (13) Positron's Blast - Chance of Damage(Energy)
- (A) Luck of the Gambler - Recharge Speed
- (11) Luck of the Gambler - Defense/Endurance
- (11) Aegis - Psionic/Status Resistance
- (A) Achilles' Heel - Chance for Res Debuff
- (15) Soulbound Allegiance - Accuracy/Damage/Recharge
- (15) Soulbound Allegiance - Accuracy/Recharge
- (19) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (43) Dark Watcher's Despair - To Hit Debuff/Endurance
- (46) Dark Watcher's Despair - Chance for Recharge Slow
- (A) Recharge Reduction IO
- (21) Recharge Reduction IO
- (21) Recharge Reduction IO
- (A) Achilles' Heel - Chance for Res Debuff
- (17) Touch of Lady Grey - Chance for Negative Damage
- (17) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
- (19) Touch of Lady Grey - Recharge/Endurance
- (46) Touch of Lady Grey - Defense Debuff/Endurance
- (50) Positron's Blast - Chance of Damage(Energy)
- (A) Recharge Reduction IO
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Obliteration - Damage
- (23) Obliteration - Accuracy/Recharge
- (25) Obliteration - Damage/Recharge
- (25) Obliteration - Accuracy/Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (34) Luck of the Gambler - Defense/Endurance
- (34) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Soulbound Allegiance - Damage
- (27) Soulbound Allegiance - Damage/Endurance
- (27) Superior Command of the Mastermind - Accuracy/Damage/Recharge
- (29) Superior Command of the Mastermind - Damage/Endurance/Recharge
- (29) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge
- (31) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura
- (A) Absolute Amazement - Stun/Recharge
- (31) Absolute Amazement - Accuracy/Stun/Recharge
- (31) Absolute Amazement - Accuracy/Recharge
- (33) Absolute Amazement - Endurance/Stun
- (33) Absolute Amazement - Chance for ToHit Debuff
- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Recharge Reduction IO
- (A) Expedient Reinforcement - Accuracy/Damage/Recharge
- (36) Expedient Reinforcement - Endurance/Damage/Recharge
- (36) Expedient Reinforcement - Accuracy/Recharge
- (36) Expedient Reinforcement - Resist Bonus Aura for Pets
- (37) Call to Arms - Defense Bonus Aura for Pets
- (42) Achilles' Heel - Chance for Res Debuff
- (A) Decimation - Chance of Build Up
- (39) Decimation - Accuracy/Damage/Recharge
- (39) Decimation - Accuracy/Endurance/Recharge
- (39) Decimation - Damage/Recharge
- (40) Decimation - Damage/Endurance
- (40) Devastation - Chance of Hold
- (A) Devastation - Chance of Hold
- (42) Devastation - Accuracy/Damage/Endurance/Recharge
- (A) Positron's Blast - Damage/Endurance
- (45) Positron's Blast - Damage/Recharge
- (45) Positron's Blast - Damage/Range
- (45) Positron's Blast - Accuracy/Damage/Endurance
- (46) Positron's Blast - Chance of Damage(Energy)
- (A) Stupefy - Chance of Knockback
- (48) Stupefy - Endurance/Stun
- (48) Stupefy - Accuracy/Recharge
- (48) Stupefy - Stun/Range
- (50) Stupefy - Accuracy/Stun/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense/Endurance
Level 2: Swift- (A) Empty
- (A) Regenerative Tissue - +Regeneration
- (7) Miracle - +Recovery
- (34) Numina's Convalescence - Heal
- (37) Numina's Convalescence - +Regeneration/+Recovery
- (A) Empty
- (A) Performance Shifter - Chance for +End
- (37) Performance Shifter - EndMod
- (40) Performance Shifter - EndMod/Recharge
- (A) Empty
- (A) Empty
Level 2: Rest- (A) Empty
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I have one on a level 31 toon, it is now showing 22% in the accuracy/recharge Basilisk's Proc. Which is the level 31 level not the level 30 level rate. I checked on Test and have KinComs working at level 50...
I will send the screenshot with a bug report, but this is how it has been working since the market enhancements have been implemented. It was actually one part of the reason I purchased Basilisk's on the PM rather than buying them normally. So, if it is not WaI I will be quite disappointed.