Beelzy

Rookie
  • Posts

    312
  • Joined

  1. Beelzy

    Spines...

    My first scrapper was spines... and I completely understand. I'll get him to fifty soon enough though. I went with Spines/Regen, which is great for farming, unfortunately, I don't farm...
  2. Lady, I see the appeal of the lower priced Hold purples, but because of the severity of the crash, you generally do not want to be in a place that the hold is useful when it crashes...

    Also, slotting lightning field for end drain doesn't make it good enough to be useful while taking away the DPS bonus that you get from it.



    As far as Shadow Meld, my take is that you would want to pop it, then drain the end of your enemies in the 15s its up, and you're set. Don't want to pop it a second time during an extended fight.
  3. I understand the desire to improve the regen of Rise to the Challenge, but actually I find slotting a combination of Dark Watcher's and regen improves survivability. I prefer to slot it with 4 Dark Watchers and two Numina's. This is especially noticeable when fighting AVs.
  4. Guesstimate, 7.5bil for the entire build. 10bil if you are impatient.

    I would also like to say, I like the sniper. This is a great part of an opening combo, Moonbeam>Lightning Rod, that will let you take out one Boss and several Minions before a shot is fired against you.
  5. Quote:
    Originally Posted by Shazaym View Post
    Was just playing around, and my moving 1 slot from Lightning field into Build up, and changing the slotting on Build up to a full set of gaussian's you can soft cap your positional defense in range, aoe, and melee!!!!

    Also, if you slot a defense SO into combat jumping that also then softcaps EVERY defense with the exception of psionic (which is left at 43.7%) - ZOMG!!!!!!!!!!!!!!!! Granted you loose a 7.5% recharge, but holy moly what a return!
    You only have to softcap Melee, Ranged and AoE defense to softcap all defenses, which you can do without sacrificing the 7.5% global recharge.

    Also, because of the damage mitigation already in this set, it is better to keep the -res proc in a toggle PBAoE rather than overblowing the softcap by a full percentile. Especially since you are talking about sacrificing another 5% global recharge to pull that off.

    For this build, I would have to say that the original is better.

    I would, however, recommend a run speed IO in swift, increases your speed more in a proc that doesn't use endurance, and you aren't flying with... The same could be said for Lightning Reflexes

    You might also consider going with Doctored Wounds in Energize. Yes, you lose 12% regen, but you gain 5% recharge...

    You can get that regen back and more by shuffling some slots. Take Power Surge instead of Super Speed and throw your +3 Def proc in there. Take the extra slot and throw regenerative tissues +regen into your energize.

    That leaves one slot. Now, let's move that slot, plus your Miracle: Health to Stamina. Slotting the remainders of the set will give you another 5% recharge.

    This also gives you Power Surge which can max out all your resistances save toxic and psionic for 3m.

    What have you lost? 4% recovery. 1.9% max Hit Points. 1.8% Smashing and Lethal Resistance.

    What have you gained? 2% regen. 0.23/s endurance (from a reduction in Endurance costs) 1.3% Fire and Cold Resistance. 10% Recharge. 2.5% Damage. 2.2% fear resistance.

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Fulminate: Level 50 Mutation Scrapper
    Primary Power Set: Electrical Melee
    Secondary Power Set: Electric Armor
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Havoc Punch -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(9), Hectmb-Acc/Rchg(9), Hectmb-Dmg/EndRdx(11), Hectmb-Dam%(11)
    Level 1: Charged Armor -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(3), TtmC'tng-ResDam/EndRdx/Rchg(3), GA-3defTpProc(33)
    Level 2: Lightning Field -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(5), Armgdn-Acc/Rchg(5), Armgdn-Dmg/EndRdx(7), Armgdn-Dam%(7), FotG-ResDeb%(17)
    Level 4: Conductive Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(13), TtmC'tng-ResDam/EndRdx/Rchg(13)
    Level 6: Swift -- Run-I(A)
    Level 8: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Rchg(34), Sciroc-Dmg/Rchg(34), Sciroc-Acc/Dmg/EndRdx(34), Erad-Acc/Dmg/Rchg(37), Erad-Acc/Dmg/EndRdx/Rchg(42)
    Level 10: Static Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(19), TtmC'tng-ResDam/EndRdx/Rchg(25)
    Level 12: Boxing -- HO:Nucle(A)
    Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(15), Numna-Heal/EndRdx(15), Mrcl-Rcvry+(17), Panac-Heal/+End(19)
    Level 16: Grounded -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(29), TtmC'tng-ResDam/EndRdx/Rchg(29)
    Level 18: Chain Induction -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(33), C'ngImp-Dmg/Rchg(43), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(45)
    Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc(21), Efficacy-EndMod/EndRdx(42), Efficacy-EndMod/Acc/Rchg(50), Efficacy-Acc/Rchg(50)
    Level 22: Energize -- Dct'dW-Rchg(A), Dct'dW-Heal(23), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Heal/Rchg(25), Dct'dW-EndRdx/Rchg(45), RgnTis-Regen+(50)
    Level 24: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(31), TtmC'tng-ResDam/EndRdx/Rchg(33)
    Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
    Level 28: Lightning Reflexes -- Run-I(A)
    Level 30: Weave -- LkGmblr-Rchg+(A), SW-ResDam/Re TP(31), Ksmt-ToHit+(31)
    Level 32: Lightning Rod -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(39), Sciroc-Acc/Rchg(40), Sciroc-Dmg/Rchg(40), Erad-Acc/Dmg/Rchg(40), Erad-Acc/Dmg/EndRdx/Rchg(42)
    Level 35: Power Sink -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc(36), Efficacy-EndMod/EndRdx(36), Efficacy-EndMod(37), Efficacy-Acc/Rchg(37)
    Level 38: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(39), AdjTgt-EndRdx/Rchg(39), AdjTgt-ToHit/EndRdx(45), AdjTgt-Rchg(46)
    Level 41: Moonbeam -- Apoc-Dmg/Rchg(A), Apoc-Dam%(43), Apoc-Acc/Dmg/Rchg(48), Apoc-Acc/Rchg(48), Apoc-Dmg/EndRdx(48)
    Level 44: Shadow Meld -- LkGmblr-Rchg+(A), HO:Membr(46), HO:Membr(46)
    Level 47: Power Surge -- S'fstPrt-ResDam/Def+(A)
    Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- HO:Micro(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 6: Ninja Run



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1432;727;1454;HEX;|
    |78DA9D945B4F135110C7CFB25B4B614B0B58EE50EEA52D5DA84F7251624412956AB|
    |5CA938A4B3942E3B26DB68B019FFC0078FB006AD44F61FC423E80F7188D21752EA7|
    |105EDDC0FCF6CCCE9CFF9C99DDE676164D219E2C08ADE5A26357ABAB85A267572AD|
    |26BCC6DFBB65F2ABBA1A56D67ABE4DABE0C0A21E2F5E7AB39E948695D7264D1F74A|
    |45DB61C7F1F345F940BAD5E388D50BDE56D96BBDEC6E4A4FBABE55BF31F3E5B2632|
    |D957C5756AB61B5D8D8F44BEE4613AD0A1529D7396A59DA15F0775FAA948A56C1B7|
    |9D872054286F83B85DF5A5B7DB052526E1FF5758A8AB668844831059D138C148129|
    |A528C34611FC3350AD785A5A1AB21C5C81006CFE8880388D3382EA0CD50AA31CB98|
    |239C9A679C23441728EB3364E99CD5A0F3EE26EF6EF2EE01E86C8003442023D0F50|
    |772827C8040F011B98676193B8CC784D17D50EA17C903C217C80A29A5102BB5B152|
    |172B69B067336F2B9AE701862E82E00B7392115EA1B096DB8C1B84E8154042B40DE|
    |9A8F11534224A23C21A7DACD1C71A7F21A055F5BEF53E55392809A935469130B94E|
    |6804F976D5D3F63DEADBE9A78C1784E44B42F619E339E11B88C454562CAF61611DD|
    |749BEE31A1F3847CEC9655A65CFD34A07AD4E557B27D73EC0B50F72EDC310D0AD02|
    |BAD3545FCF097C07DD5E35AA5E1E950139FD2AA73FC69B5EA5C10F1C0A543D849CB|
    |89A659CC736CE234DF048133CD2C48959FE80AC617AD96A81613EFB08F76584FB32|
    |C27D19E59E8D725F7E43D6981AE6D86B728DBF61BC254CBE2364DE133E419D136A5|
    |6131972A5B284298B31C598E6DDE1B722AD8E9AE6A36666F92DAAF3271460A937CC|
    |EAE4C14083A655CFA639ABCF38FA3EE10F2EB16C1C7D8242CCF15E7943B9C0A7515|
    |4FC38AA168AC257C34FFFF7FA60D6B70BDD6C027B0B4D1E8CB6827777D0DCC5E53D|
    |BCB3F16E0D4D1197B58F66FD1091B358D70C9A5934736862509FD8C3C8207E72CD6|
    |84C3461342D682268A268DAD1F4A07985A6F60FB9A4FFD9|
    |-------------------------------------------------------------------|
  6. As far as the best opening attack goes, that is still Electric Melee/Shield with the Lightning Rod>Shield Charge opening salvo to kill most everything below a Lt, before they get a chance to fire back.

    That being said, I would guess that KM is pretty high up there with single-target, although lacking in AoE...
  7. Quote:
    Originally Posted by Chaos_String View Post
    AFAIK, recharge has always begun at the completion of a power's activation. If at one point this was not the case, it was before I ever began computing attack chains, which was a couple years ago. Not sure what was going on with your Kheldian.

    There was a point during beta when the KM attacks had activation times which were very different from their rooted times. I believe what was happening was that the animation team were working on the fluidity of the animations when KM attacks are chained. I've noticed that quite often you don't appear to return to a neutral "guard" stance between attacks; they seem to flow into one another. Anyway, when the animation and rooted times were different, they DID apparently begin recharging before the rooted time was over. But as far as I know, since they've gone live they're currently working like other attacks, and the recharge begins at the completion of the animation.

    And here's how I'm computing the Arcanatimes of BB and SB:

    BB has a published activation time of 1.07sec. (roundup(1.07/0.132)+1)*0.132=1.32sec
    SB has a published activation time of 1.2sec. (roundup(1.2/0.132)+1)*0.132=1.452sec

    So BB takes 10 server ticks and SB takes 11.
    Sorry, I was not rounding, my bad.

    I'll have to completely rethink my attack chain... damn, I hate it when that happens.
  8. Quote:
    Originally Posted by Chaos_String View Post
    The chain you mentioned, SB>BB>SB>CS, requires SB to recharge during the animation of BB. SB has a base recharge of 7sec, and BB has an Arcanatime activation of 1.32sec.

    7/1.32=5.303; 5.303-1 = 4.303 or 430% recharge enhancement. Not gonna happen.

    Also, CS must recharge during the animations of SB>BB>SB. SB has an Arcanatime of 1.452sec and as before, BB has an Arcanatime of 1.32sec, for a total of 4.224sec. That's how fast CS will need to recharge. It has a base recharge time of 20sec.

    20/4.224=4.734; 4.734-1=3.734, or 374% recharge enhancement. Also won't happen.
    I apologize. I didn't realize that they changed it so that recharge started at the end of activation rather than at the beginning

    However, BB has an arcanatime of 1.202, SB of 1.332, making the combo even harder to pull off.

    Do you know when they changed the recharge? I remember, particularly on my Kheldian, attacks recharging before the power had completed its activation... I missed an update post somewhere...
  9. I got my calculations by taking average damage divided by activation time. My numbers are based on Mids, will double check in-game when I get home from the in-laws in about an hour or two.

    For recharge times you have to reduce from 7 to 2.27 for BS, which is possible, and for CS you have to reduce from 20 to 6.3. That is a reduction by a factor of 3, which can be done without Hasten. I'll drop a build here after I get home.
  10. Damage per activation time:

    QS 69.6
    BB 74.6
    SB 84.9
    RT 27.6
    Bu 32.2
    FB 56.5
    CS 78.7

    So, for single target damage you are looking at BB, SB and CS

    The combined animation/activation time for those is 5.1s, However, adding a second SB in your chain will increase your overall damage. So I was looking at: SB>BB>SB>CS> for 506.3
    before enhancements in a 6.3s time frame. Your first 6 attacks will be completed in 8.57s

    That means that you would have to drop SB's recharge down to 2.27s which can be done without Hasten. You actually need a tad more to drop CS down to 6.3s, which can be done without hasten.
  11. So you're the one working on the new Scrapper's W**p powerset, and the Troller's D**k C******l sets. Although I doubt the rumors of you working on the Blaster's Rings/Throwing knives set is true... who would want that...

    Really, welcome aboard.
  12. I have 3 or 4 bil, haven't calculated recently, but I'm not sure I could afford this build. Those damage purples are really expensive...

    Not sure about all of local's suggestions, but since spectral is default perma you could live with just the psionic damage proc + the range proc and have a really good spook... moving two slots to SI for the 5% like local said, and I actually like having the Unbreakables in Blind, as it is used most of your three holds. Add a Ghost Widows Psi damage proc in there and you have a repetitive chance for good hits.

    I also would use another Soulbound in phantasm, if you want to stick to a single slot, might as well use a Hami as it would give you better bonuses than SA for about the same price.

    It's a good build. Not sure if spending the money on Damage Purples is well spent, especially since I'm not sure if tertiary or power pool damage is helped by containment. You might be better off having one of those in sets in SW.

    Anyway, those are just my thoughts...
  13. Beelzy

    My Big Mistake

    Not a big fan of Kin, but Earth is a fantastic set. I would recomend taking a more melee like orientation to take advantage of Kin's debuff/buffs. You really need to be active with those Kin buffs, especially Siphon Power, to keep your damage up and your opponents damage down. The debuff/buffs are all single target until level 35 meaning that you generally are going to want to focus debuffs on a target that you are not controlling while using AoE mezzes and focussing damage on a single target. I recomend giving a lot of enhancement love to your AoE controls as they are what makes Earth so good.

    But looking ahead, level 35 you get your Endurance-o-matic followed by a level 38 fulcrum shift which is the real reason that people take Kin over Rad... although I still prefer rad...

    Anyway. It is a great build, but it is up to whether it is fun for you or not... if you get to level 38, damn gotta love Fulcrum shift...
  14. The general consensus, you can skip it, but you can also skip PA, and you would be hard pressed to find a power worth sacrificing spooky or the goon squad for...
  15. I like this power more than just about any power in game. It makes huge spawns manageable, debuffs any opponent and looks cool.

    I'm thinking of adding a +psi proc in there and seeing what happens, but it is beautiful as is...
  16. Quote:
    Originally Posted by Lucky View Post
    This makes zero sense superior invis puts you at the stealth cap. You are completelty wasting a slot, and I ask why? is it because of ignorance?

    Multpile people have told you it's a waste do you think we are lying? Let me say that again. SI PUTS YOU AT THE STEALTH CAP AND THE STEALTH IO IS A COMPLETE WASTE. You comprehend that?
    I comprehend that. It is neither stupidity nor ignorance. It is a twisted sense of humour that keeps that IO in place...
  17. I have made the switch. It is now slotted with an Accuracy.
  18. Quote:
    Originally Posted by Prime_Nighthawk View Post
    It's my understanding that a big part of AV solo'ing is debuffing their regeneration. Yet you have Lingering Radiation with 1 slot and neither recharge or accuracy. There may not be any good options set wise, but why not put in a regular accuracy and 2 recharge IO's?
    With the recharge I already have it is perma, but it was my mistake that I thought it was auto-hit. I may sacrifice the range/slow for accuracy, but I don't think I need any recharge there.
  19. Quote:
    Originally Posted by Local_Man View Post
    Yeah, there is. When a foe is the one doing the damage, you don't generally get XP for damage you don't do. Confusion actually gives you some BONUS XP since you get some of the credit for damage done by the confused foe as long as you, your pets or teammates.

    I have a Mind/FF at 39 that I mostly solo -- It is a fun character, not real fast but not bad to solo. He's a lot of fun on teams, also. However, I haven't noticed any kind of drop in the XP he earns due to Mass Confusion or Confuse . . . in fact, those powers often save me.

    Personally, I think this concern about XP Rate should not be a concern. On teams especially, your teammates will be doing most of the damage and any missed XP (It is not really lost, only missed) is way too small to be a concern since you will kill stuff faster. If the character looks like fun, try it! My Illusion/Radiation Guide has a section on XP and Confuse powers.
    I understand the arguments, but still don't see them as being sound. If you confuse a mob, it kills something, how is that different than you killing it? Not so much a problem for the team player, but because I am generally on during non-peak (location), and generally don't team much even if there are people to team with, this isn't as much a team concern as a solo concern.

    Anyway. I am going to roll him soon, I still have three controllers, including a Grav/Kin that I like despite really not liking the Kin secondary much; three scrappers, have a nice EM/DA scrapper that I am trying to focus on control; two doms, an EC/EA that is really turning out to be fun; and an EM/Nin Stalker that I took for the extra placate and stun powers; lest I forget my Peacebringer and Warshade that I haven't played in a month...

    I think I've rolled too many toons...

    But for the record. Grav and Mind Control Suck. I've played them a lot. You should never take them... (please don't become fotm...)
  20. I have a really fun build for a Mind/FF all planned out, the only thing holding me back is the fact that damage from confused mobs takes XP away. I know the argument about the XP rate being better, but is there really a decent reason that we don't get the XP from confused mobs? It just doesn't make sense to me...
  21. Hero Plan by Mids' Hero Designer 1.621
    http://www.cohplanner.com/

    Kun Ng: Level 50 Magic Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Radiation Emission
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Flight
    Power Pool: Leaping
    Ancillary Pool: Primal Forces Mastery

    Hero Profile:
    ------------
    Level 1: Blind UbrkCons-Dam%(A), UbrkCons-EndRdx/Hold(3), UbrkCons-Hold/Rchg(3), UbrkCons-Acc/Rchg(9), UbrkCons-Acc/Hold/Rchg(25), Dev'n-Hold%(31)
    Level 1: Radiant Aura Dct'dW-Heal(A), Dct'dW-Rchg(31), Dct'dW-Heal/EndRdx(39), Dct'dW-EndRdx/Rchg(46), Dct'dW-Heal/Rchg(48)
    Level 2: Spectral Wounds Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(11), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(13), Decim-Acc/EndRdx/Rchg(13), Dev'n-Hold%(15)
    Level 4: Accelerate Metabolism Efficacy-EndMod/Acc/Rchg(A), Efficacy-Acc/Rchg(5), Efficacy-EndMod/Rchg(5), Efficacy-EndMod(7), Efficacy-EndMod/EndRdx(7), Efficacy-EndMod/Acc(9)
    Level 6: Deceive CoPers-Conf%(A), CoPers-Conf/EndRdx(17), CoPers-Conf(19), CoPers-Conf/Rchg(21), CoPers-Acc/Conf/Rchg(21), CoPers-Acc/Rchg(25)
    Level 8: Superior Invisibility LkGmblr-Rchg+(A), RedFtn-EndRdx(15), RedFtn-Def/EndRdx(17), RedFtn-EndRdx/Rchg(19)
    Level 10: Enervating Field EndRdx-I(A), EndRdx-I(27)
    Level 12: Hasten RechRdx-I(A), RechRdx-I(27)
    Level 14: Swift Flight-I(A)
    Level 16: Health Numna-Regen/Rcvry+(A), RgnTis-Regen+(23), Mrcl-Rcvry+(23), Numna-Heal(37)
    Level 18: Phantom Army ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg/Rchg(31), ExRmnt-Acc/Rchg(33), ExRmnt-Acc/Dmg(33), S'bndAl-Acc/Dmg/Rchg(33), S'bndAl-Dmg/Rchg(34)
    Level 20: Lingering Radiation TmpRdns-Rng/Slow(A)
    Level 22: Stamina P'Shift-End%(A), P'Shift-EndMod(29), P'Shift-EndMod/Acc(36)
    Level 24: Radiation Infection LdyGrey-DefDeb/EndRdx(A), LdyGrey-%Dam(29), LdyGrey-DefDeb/Rchg/EndRdx(37), LdyGrey-Rchg/EndRdx(43)
    Level 26: Spectral Terror Abys-Dam%(A), Abys-Acc/Fear/Rchg(34), Abys-Acc/EndRdx(34), Abys-EndRdx/Fear(36), Abys-Fear/Rng(36)
    Level 28: Hover LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37), Zephyr-Travel(45), Zephyr-ResKB(46), Zephyr-Travel/EndRdx(48)
    Level 30: Group Invisibility LkGmblr-Rchg+(A)
    Level 32: Phantasm ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg(40), ExRmnt-Dmg/EndRdx(40), ExRmnt-Acc/Dmg/Rchg(42), S'bndAl-Dmg(42), S'bndAl-Build%(43)
    Level 35: Combat Jumping LkGmblr-Rchg+(A)
    Level 38: EM Pulse BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(39), BasGaze-Rchg/Hold(39), BasGaze-Acc/Rchg(40)
    Level 41: Power Blast Dev'n-Hold%(A), Decim-Acc/Dmg/Rchg(42), Decim-Build%(43), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(46), Decim-Acc/EndRdx/Rchg(48)
    Level 44: Temp Invulnerability S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(45)
    Level 47: Power Boost RechRdx-I(A)
    Level 49: Flash BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(50), BasGaze-Rchg/Hold(50), BasGaze-EndRdx/Rchg/Hold(50)
    ------------
    Level 1: Brawl Empty(A)
    Level 1: Sprint Clrty-Stlth(A)
    Level 2: Rest Empty(A)
    Level 1: Containment
    Level 0: Ninja Run



    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1430;723;1446;HEX;|
    |78DA9D93D752135118C7CFA6105220010CBD26400825C09D6 5061C1134423082720|
    |5C4352C6167960D930D337AE70360BD10EBD8CBF8068E6F20 E2956D14CB1BD81E20|
    |7EE52478ED4EF2FF65CFF9CAFF9424CE1EF609717E5428813 143B5ACD458D6CCE7B|
    |286A1E59C0935A3A7CB26D7CDF6E98C4B0811DE9D2B86C5E2 86B16EE959B33810FA|
    |27E6D0FAF2726C465DD2D53C468CAFEA168656C5CD152DA79 9F958F18727998552B|
    |36B9AB6E4A39F137ADED42CCBCB2F869E59C9F3C494A6AEE9 66A6717C4D4FC79239|
    |7D55355213D95C5AB35209D5CA6BB973F560340ADF7B8A904 FC129E236218685ED2|
    |8639C507E84503F41687D2610D3BB590E711C5E22A235A9E0 4CF72461608A309820|
    |DC05556413E596C070CF26E33AC17783719350C94DB0A05DE 12CFB456AEFB8C4B84|
    |028DB605C61A39709F721C3297B39551A0A9C2654CF13F62C 3016795D29C243C872|
    |712FBB2B48A62BFD84808750ED239C0075739CE2EE209B8D8 C101CBD57CE78FB788|
    |6E184990A9E1115611A72C1905FB6F3CF51E5DA11408BA83D 46E83C45838F41ABE4|
    |62AAFEF009FC26B4FF60FC641C24748C126621AB86B344CD7 3AA570E0D83DCD016D|
    |CA4A8E6AB84F035021E629D7454F79A03B6099DAF08BD5B84 2710D3204FBEE13B99|
    |ECF8C6F84208EF30BE12DCD0B789CB3A9A785F3B0384FE4F5 46F608730F899F088C|
    |CB2F3160E7F0ADA26B7A08DB720C28B8EFC22447943A2236C 738C500B7D4372CF43|
    |5C08B7B98B0BD9BB3EDAB051F707C67B42E41D61CB2E448FB C763D7C13A37C677B6|
    |F13FAF9CE0EF09D1DE43BBB0D597DF2F8FBEA6819FD43D4F7 0DCCC4A49518DF8807|
    |F03A24AD0CB195E1B70CB632CCC69A1DA5BF197CE01153382 28B09372D35E928FDB|
    |98442412DBB410577804205E7FFD7F3C25774E19EF1809E44 49A2CCA1CCA32CA02C|
    |A2A8286750D2288597A56CFF5EF4B50F653FCA019420F8131 B18E9F28278517C281|
    |52895287E94004A0D4A23CA1D94C25FC4DB0B66|
    |-------------------------------------------------------------------|
  22. I really don't see two things, first I don't think I have sacrificed anything for the Defense, meaning that I have the defense as frosting without giving up much for it. But also, I don't see how including SW in an attack chain is going to give me significantly increased DPS. Is it worth the cost of the powerslot? I understand where y'all are coming from, but I really don't see a reason to sacrifice the defense bonuses from the sets that I would probly be using anyway, for the most part, in order to get an extra 1% increase in DPS, that seems like the true survivability sacrifice there.

    But I may be wrong.

    As for the Celerity. I get that it is a stupid way to slot it. But it makes me happy, and isn't that enough?

    Edit: I am currently reshuffling the build to take out Flash and put in SW. I will probably be taking the slots out of SI. But am, as of yet, undecided how to go about reslotting...
  23. Quote:
    Originally Posted by vernichterhelge View Post
    the celerity in sprint is quite useless for an ill/rad
    you wanna have spektral wounds and power blast for a good cycling attackchain
    you should change the ER dam/end against the ER acc/dam (PA)
    with perma PA/hasten/AM these amaounts of def are quite useless
    The Celerity was a drop, and gives me that little extra stealth that I like to have... I know it isn't much, but it makes me feel safer...

    Blind-PB is a better combo than SW-PB I would think... Either way you have a 2 attack chain, Spectral may offer a tad more damage, but it lacks the Hold. Plus the extra power slot is more useful than having SW, because I am not willing to forgo blind...

    I will take your advice on PA.

    Defense is never useless. And seeing as I am not giving away much to get it, I am happy to have defense rather than not. Makes me feel less squishy...

    But I do see where you are coming from, and you are right in many respects, but again, the more insurance plans you have, the better.
  24. My ill/rad is on the verge of 41, at which point I will use my respec to drop Spectral Wounds for Power Blast, and my build will grow into the following. In many important respects it is similar to Local Man's build. I went for Unbreakable Restraint because I picked up a set cheap after issue 16 (purple markets generally dip at issue updates due to freespecs) and use ninja run as my primary travel. Also noteworthy, I chose Primal Forces over Fire because of Power Boost. This will double your mez effects and increase def, res and travel speed. With this much recharge you are looking at it being on half the time. Giving up spectral wounds and a travel power opened up the ability to mule an extra 8.75 recharge through GI and Choking Cloud while saving a slot. (Choking Cloud gives you a 7.5 for 4 slots rather than 6.25 for 5, meaning that it gives you 1.25 extra recharge and frees a slot while improving recharge). I also have a tad more overall def than Local's build. But have a look for yourself.

    Hero Plan by Mids' Hero Designer 1.621
    http://www.cohplanner.com/

    Kun Ng: Level 50 Magic Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Radiation Emission
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Flight
    Power Pool: Leaping
    Ancillary Pool: Primal Forces Mastery

    Hero Profile:
    ------------
    Level 1: Blind UbrkCons-Dam%(A), UbrkCons-EndRdx/Hold(3), UbrkCons-Hold/Rchg(3), UbrkCons-Acc/Rchg(9), UbrkCons-Acc/Hold/Rchg(25), Dev'n-Hold%(31)
    Level 1: Radiant Aura Dct'dW-Heal(A), Dct'dW-Rchg(31), Dct'dW-Heal/EndRdx(39), Dct'dW-EndRdx/Rchg(46), Dct'dW-Heal/Rchg(48)
    Level 2: Deceive CoPers-Conf%(A), CoPers-Conf/EndRdx(11), CoPers-Acc/Rchg(11), CoPers-Acc/Conf/Rchg(13), CoPers-Conf/Rchg(13), CoPers-Conf(15)
    Level 4: Accelerate Metabolism Efficacy-EndMod/Acc/Rchg(A), Efficacy-Acc/Rchg(5), Efficacy-EndMod/Rchg(5), Efficacy-EndMod(7), Efficacy-EndMod/EndRdx(7), Efficacy-EndMod/Acc(9)
    Level 6: Radiation Infection DarkWD-ToHitDeb/EndRdx(A), DarkWD-Rchg/EndRdx(21), DarkWD-ToHitdeb/Rchg/EndRdx(21), DarkWD-ToHitDeb(25)
    Level 8: Superior Invisibility LkGmblr-Rchg+(A), RedFtn-EndRdx(15), RedFtn-Def(17), RedFtn-Def/EndRdx(17), RedFtn-Def/EndRdx/Rchg(19), RedFtn-EndRdx/Rchg(19)
    Level 10: Enervating Field EndRdx-I(A), EndRdx-I(27)
    Level 12: Hasten RechRdx-I(A), RechRdx-I(27)
    Level 14: Swift Flight-I(A)
    Level 16: Health Numna-Regen/Rcvry+(A), RgnTis-Regen+(23), Mrcl-Rcvry+(23), Numna-Heal(37)
    Level 18: Phantom Army ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg/Rchg(31), ExRmnt-Acc/Rchg(33), ExRmnt-Dmg/EndRdx(33), S'bndAl-Acc/Dmg/Rchg(33), S'bndAl-Dmg/Rchg(34)
    Level 20: Lingering Radiation TmpRdns-Rng/Slow(A)
    Level 22: Stamina P'Shift-End%(A), P'Shift-EndMod(29), P'Shift-EndMod/Acc(36)
    Level 24: Flash BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(29), BasGaze-Acc/Hold(37), BasGaze-Rchg/Hold(43)
    Level 26: Spectral Terror Abys-Dam%(A), Abys-Acc/Fear/Rchg(34), Abys-Acc/EndRdx(34), Abys-EndRdx/Fear(36), Abys-Fear/Rng(36)
    Level 28: Hover LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37), Zephyr-Travel(45), Zephyr-ResKB(46), Zephyr-Travel/EndRdx(48)
    Level 30: Group Invisibility LkGmblr-Rchg+(A)
    Level 32: Phantasm ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg(40), ExRmnt-Dmg/EndRdx(40), ExRmnt-Acc/Dmg/Rchg(42), S'bndAl-Dmg(42), S'bndAl-Dmg/EndRdx(43)
    Level 35: Combat Jumping LkGmblr-Rchg+(A)
    Level 38: EM Pulse BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(39), BasGaze-Rchg/Hold(39), BasGaze-Acc/Rchg(40)
    Level 41: Power Blast Dev'n-Hold%(A), Decim-Acc/Dmg/Rchg(42), Decim-Build%(43), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(46), Decim-Acc/EndRdx/Rchg(48)
    Level 44: Temp Invulnerability S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(45)
    Level 47: Power Boost RechRdx-I(A)
    Level 49: Choking Cloud BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(50), BasGaze-Rchg/Hold(50), BasGaze-EndRdx/Rchg/Hold(50)
    ------------
    Level 1: Brawl Empty(A)
    Level 1: Sprint Clrty-Stlth(A)
    Level 2: Rest Empty(A)
    Level 1: Containment
    Level 0: Ninja Run



    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1430;722;1444;HEX;|
    |78DA9D93D94E135118C7CF74A1742F62D9D796AD2C85DEB92 4604050846205E40AA|
    |86319CA24C394744AA2773E00AE17EE26EE121FC0883E82D1 2BB7282E6FE0F600F5|
    |5B4EC16B27EDFF3773BEF57C672679E6B04F88734342098D1 8AA65A5477266219F3|
    |30C2DEF4CAA593D5336B16EB64C655D4288E8AEADE4161F37 8C754BCF99A585C83F|
    |3EC3EBCBCBF1697549570BE831BAAA5BE85A316EAE6879CD2 CC44B379E540E52CDA|
    |C69DA928F6EC7F482A95996971F0C3DBB5260C3A4A6AEE966 B66E744DCFC453797D|
    |5535D263B97C46B3D249D52A68F9B335D0680CFE771521AFA 2538CDB844808DB51C|
    |628A1FC08A1668CD0B4291053BB510E711C1E3A45534A414B C704A16F92D09F24DC|
    |0355641145A5449E538C34C1B7C8582004E60998D0AE7094F D022D392E32CE13CA3|
    |61897B9D14B04ECC6C95176E70B5ADABBC578CE3B79467800 3E2E99DD15A6360341|
    |4228C0F010F6F8193EC20950374729EE569A451D230247EF9 5166F0F5B184EB0F8D|
    |922FC515A72C1525036199CA3CC5583804651758CD0769216 1F8156C8C155FCE113|
    |F84D68F9C1F8C53844681D22CC4054254789CAA794AF1C0A8 6B9A02D7C8DBC1AAE1|
    |0A25709F7C158CD31F6EA8F368C69F840687B4BE87E4F780C 7EB5F2E46BBF5393AD|
    |DF185F08D16DC657821BEAD6735D473D4FB92D44E8FD4475F BB609FD9F090FA959E|
    |EBC91DD9F8036CB1134F3083A7F3278EF311E486C90D03D4C A882BA1139F30827C2|
    |31B7CB1DB6F30E3B78871DBCB5CE7784577621BAE48BD1C5A F7BEC96C057BCFB36A|
    |1F73AA1EF06A1FF26E13544F5C8E3EFA9A66DF40E50DD3760 89CB56E2FC46CCC2E3|
    |806C65805B49F09413DC4A821B6B70EC7C66F0834B4CE28A4 C26DCFC9938763E2EA|
    |19053E36E58D11D2257C1F1FF756DF94AE9DCD31ED0599414 CA1CCA3CCA02CA228A|
    |8A721A2583527CB9131DDC877DED4739807210250CFD890DF 4747941BC283E143F4|
    |A0025881242A944A943B98352FC0BAFD70A88|
    |-------------------------------------------------------------------|
  25. I have a similar build, although I went with the recall friend and flash/thunderclap. Add in Fissure and you have a really nice AoE control set that can keep the situation under wraps while your PA (not quite perma, but good enough for me) deals damage... Also note the very high regen... splitting SA into three sets is a really nice trick if you can afford it...

    This is a solo build, I generally don't team, and don't know what changes I would make for a team, but to each his own...

    Hero Plan by Mids' Hero Designer 1.621
    http://www.cohplanner.com/

    Gypsy Night: Level 50 Magic Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Storm Summoning
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Teleportation
    Ancillary Pool: Stone Mastery

    Hero Profile:
    ------------
    Level 1: Spectral Wounds Decim-Build%(A), Decim-Acc/Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(19), Decim-Dmg/Rchg(25), Decim-Acc/Dmg(39)
    Level 1: Gale KinCrsh-Acc/Dmg/KB(A)
    Level 2: Blind UbrkCons-EndRdx/Hold(A), UbrkCons-Hold(3), UbrkCons-Hold/Rchg(3), UbrkCons-Dam%(13), UbrkCons-Acc/Hold/Rchg(21)
    Level 4: Deceive CoPers-Conf/EndRdx(A), CoPers-Conf(5), CoPers-Conf/Rchg(5), CoPers-Acc/Conf/Rchg(7), CoPers-Acc/Rchg(9), CoPers-Conf%(42)
    Level 6: Hasten RechRdx-I(A), RechRdx-I(7), RechRdx-I(43)
    Level 8: Hover LkGmblr-Rchg+(A), RedFtn-EndRdx(9), RedFtn-Def(11), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def/Rchg(15), RedFtn-Def/EndRdx(23)
    Level 10: Steamy Mist LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(13)
    Level 12: Swift Flight-I(A)
    Level 14: Group Invisibility LkGmblr-Rchg+(A)
    Level 16: Freezing Rain TmpRdns-Acc/Dmg/Slow(A), TmpRdns-Rng/Slow(17), TmpRdns-EndRdx/Rchg/Slow(17), TmpRdns-Acc/EndRdx(19), TmpRdns-Dmg/Slow(23)
    Level 18: Phantom Army ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg/Rchg(21), ExRmnt-Acc/Rchg(29), ExRmnt-Acc/Dmg(31), S'bndAl-Dmg/Rchg(33), S'bndAl-Acc/Rchg(34)
    Level 20: Flash BasGaze-Slow%(A), BasGaze-Acc/EndRdx/Rchg/Hold(50), BasGaze-EndRdx/Rchg/Hold(50), BasGaze-Rchg/Hold(50)
    Level 22: Health Numna-Regen/Rcvry+(A), Numna-Heal(25), Mrcl-Rcvry+(27), RgnTis-Regen+(27)
    Level 24: Stamina P'Shift-End%(A), P'Shift-EndMod(31)
    Level 26: Spectral Terror Abys-Dam%(A), Abys-Fear/Rng(29), Abys-EndRdx/Fear(34), Abys-Acc/EndRdx(37), Abys-Acc/Fear/Rchg(40)
    Level 28: Recall Friend Zephyr-ResKB(A), Zephyr-Travel/EndRdx(31)
    Level 30: Thunder Clap Amaze-ToHitDeb%(A), Amaze-EndRdx/Stun(43), Amaze-Acc/Rchg(45), Amaze-Acc/Stun/Rchg(45), Amaze-Stun/Rchg(46)
    Level 32: Phantasm ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-+Res(Pets)(33), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(34), S'bndAl-Dmg/EndRdx(37), S'bndAl-Dmg(39)
    Level 35: Tornado ExRmnt-Acc/Dmg(A), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-Dmg/EndRdx(36), ExRmnt-EndRdx/Dmg/Rchg(36), S'bndAl-Build%(37), S'bndAl-Acc/Dmg/Rchg(40)
    Level 38: Lightning Storm Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(39), Dev'n-Dmg/Rchg(40)
    Level 41: Fissure Posi-Dam%(A), Posi-Dmg/Rng(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(43)
    Level 44: Seismic Smash BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Rchg(45), BasGaze-EndRdx/Rchg/Hold(46), BasGaze-Rchg/Hold(46)
    Level 47: Earth's Embrace S'fstPrt-ResDam/Def+(A), Aegis-Psi/Status(48), Numna-Heal/Rchg(48), Numna-Heal/EndRdx/Rchg(48)
    Level 49: Superior Invisibility LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl Empty(A)
    Level 1: Sprint ULeap-Stlth(A)
    Level 2: Rest Empty(A)
    Level 1: Containment
    Level 0: Ninja Run