anyone have a good illusion/storm build?


Beelzy

 

Posted

im looking for a GREAT ill/storm build. Ive mastered my ill/radiation and now its time for some storm action... any help would be appreciated.

Scin


 

Posted

Is perma pa possible on an illusion storm?


 

Posted

Quote:
Originally Posted by Scin_Device View Post
Is perma pa possible on an illusion storm?
Difficult, but not impossible. Ill/rad gets an extra 30% recharge from AM. With Ill/Storm, you need to make up that 30% from set bonuses. More than likely, you'll need a bunch of purple sets and may have to sacrifice otherwise desireable powers to get more recharge.

I have an Ill/Storm at 50, but I don't have a maxed out build. I tend to work on IO'ing out one character at a time, and that one is down the list. There are some options with an Ill/Storm in choosing powers. For example, I decided to skip both Superior Invis and Group Invis, and instead went with Steamy Mist + Super Speed to get invisibility. That freed up two extra power choices, since I normally would get Hasten, travel pre-req and travel and one of the two invisibilities. So, I skipped both invisibilities from Illusion, and then had a choice between Flash or Thunderclap but not both. I went with Thunderclap because, at the time, I hadn't taken it on any character yet. It is very showy, but only a mag 2 stun. It recharges faster than Flash, but after having it for a long time, I plan to respec into Flash when I re-focus on the charater. I think Flash will be a little more useful.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

I'm not being sarcastic, k?

Click on search, above, pick advanced, and search for "spectral gale" [without the quotes] inside the controller forum only. That should get you all builds which don't skip spectral wounds or terror who ask about their builds. And, any build that didn't include spectral wounds or terror, someone's going to say something about it.

I'd post my build, which is probably not the best but she rocks, but my mids on my portable drive is messed up.


 

Posted

I've tried Illusion/Storm with both Flash and Thunder Clap. I far and away prefer Thunder Clap.

It may "only" be Mag 2, but it is amazing. It is up all the time and with all of the other crazy stuff you're doing to the enemy, even taking out "only" the minions is superior, because its easily perma. If you've got about 70% global recharge (not counting Hasten) then it can be perma-double stacked to get all the LTs and Bosses as well. Its almost unfair. Flash is cool too, with that much global recharge, its up 1/3 of the time. Not bad. I'm not saying Flash is useless at all. I just think it meshes less well with the chaos-Y feel of the set. You could certainly argue that it creates containment, but you get that with double perma-stacked Thunder Clap too, and all the time, and against bosses. Not that my build leverages it. Still.

Either way, its all good. Flash. Thunder Clap. Pick yer poison.

Here is my current build on live. It could be better. I know that unlike Local Man, I don't have an AOE damage power even though I have perma containment. I still kill stuff plenty fast. I think I may drop Snow Storm, pick up Superior Invis for the 5th Luck of the Gambler recharge (will have to do some task forces to get merits) and then move my slot to my pet to pick up an additional 6.25% recharge. That'd bring me up to 83.8% global recharge. Just for giggles. Anyway, here ya go.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Glass Menagerie: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9), Dev'n-Acc/Dmg/EndRdx/Rchg(11)
Level 1: Gale -- Acc-I(A)
Level 2: Blind -- HO:Endo(A), HO:Perox(3), HO:Perox(3), EoCur-Acc/Rchg(7), Thundr-Dmg/EndRdx/Rchg(7), Dev'n-Acc/Dmg/EndRdx/Rchg(11)
Level 4: Deceive -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(13), CoPers-Acc/Rchg(13), CoPers-Conf/EndRdx(34), CoPers-Conf%(37), Pplx-Acc/EndRdx(37)
Level 6: Recall Friend -- RechRdx-I(A)
Level 8: Hurdle -- Jump-I(A)
Level 10: Steamy Mist -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/EndRdx(37), ImpArm-ResDam/EndRdx(40), ImpArm-ResDam/EndRdx/Rchg(43), TtmC'tng-ResDam/EndRdx(48), LkGmblr-Rchg+(48)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 14: Super Speed -- QckFt-EndRdx/RunSpd(A)
Level 16: Freezing Rain -- CtlSpd-EndRdx/Rchg/Slow(A), TmpRdns-EndRdx/Rchg/Slow(17), P'ngTtl-EndRdx/Rchg/Slow(17), RechRdx-I(43)
Level 18: Phantom Army -- S'bndAl-Dmg/Rchg(A), S'bndAl-Acc/Dmg/Rchg(19), S'bndAl-Acc/Rchg(19), S'bndAl-Dmg/EndRdx(21), HO:Nucle(21), RechRdx-I(23)
Level 20: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
Level 22: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(25)
Level 24: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(25), DarkWD-ToHitdeb/Rchg/EndRdx(27), DarkWD-ToHitDeb/EndRdx(27)
Level 26: Spectral Terror -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(46), Abys-Acc/EndRdx(46), Abys-Fear/Rng(46), Abys-Acc/Fear/Rchg(48)
Level 28: Thunder Clap -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(29), Stpfy-Acc/EndRdx(29), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(34), Rope-Acc/Stun/Rchg(34)
Level 30: Hover -- Srng-Fly(A), Srng-EndRdx/Fly(31), Flight-I(31), LkGmblr-Rchg+(50)
Level 32: Phantasm -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc/Dmg/EndRdx(33), SvgnRt-Acc/Dmg(33), KinCrsh-Acc/Dmg/KB(33)
Level 35: Tornado -- HO:Perox(A), HO:Perox(36), HO:Perox(36), EndRdx-I(36)
Level 38: Lightning Storm -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(40), Thundr-Dmg/Rchg(40)
Level 41: Indomitable Will -- LkGmblr-Def/Rchg(A), LkGmblr-EndRdx/Rchg(42), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Rchg+(42), RedFtn-Def/Rchg(43)
Level 44: Mind Over Body -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(45), TtmC'tng-ResDam/EndRdx(45), Aegis-ResDam/EndRdx(45)
Level 47: Group Invisibility -- LkGmblr-Rchg+(A)
Level 49: Snow Storm -- EndRdx-I(A), EndRdx-I(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment



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Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Quote:
Originally Posted by UnicyclePeon View Post
I've tried Illusion/Storm with both Flash and Thunder Clap. I far and away prefer Thunder Clap.

It may "only" be Mag 2, but it is amazing. It is up all the time and with all of the other crazy stuff you're doing to the enemy, even taking out "only" the minions is superior, because its easily perma. If you've got about 70% global recharge (not counting Hasten) then it can be perma-double stacked to get all the LTs and Bosses as well. Its almost unfair. Flash is cool too, with that much global recharge, its up 1/3 of the time. Not bad. I'm not saying Flash is useless at all. I just think it meshes less well with the chaos-Y feel of the set. You could certainly argue that it creates containment, but you get that with double perma-stacked Thunder Clap too, and all the time, and against bosses. Not that my build leverages it. Still.

Either way, its all good. Flash. Thunder Clap. Pick yer poison.


Lewis

That was my reasoning for trying out Thunderclap, but I find that I'm just not using it that much. On Illusion controllers, I try to take out the lower level foes first. It allows me to leverage off of the Spectral Damage better, and it concentrates the Phantom Army on the tougher foes. I generally attack the minions first from range, then run in to fire off Lighning Storm if needed to attack the tougher targets.

I might try to revise my tactics a little, by running in to hit Thunderclap before Lightning Storm, then running out again to attack the minions first. Maybe that will make Thunderclap more useful . . . but I often forget to use it until too late.

On my other Illusion Controllers, Flash is my Filler power when Phantom Army is Recharging. That's why mezzing Lts is important.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Local Man,

Fair enough. We just have different approaches but both are totally valid. I tend to use distraction techniques (PA, Spectral Terror, dragging Phanty through, Freezing Rain, Deceive, etc) or else outright hell (cast Tornado before engaging then let it follow me in as I Hurricane everything) to get in among the foes, THEN I throw Thunder Clap, then Lightning Storm, then something else then Thunder Clap again.

I just realized two cool things.

1) I remembered I have a luck of the gambler sitting on a character that I got earlier this week on an AE drop. So I now have my 5th LOTG without needing merits.
2) I can drop recall friend, which makes me cry, BUT allows me to shuffle some powers and slots to get Psi Tornado into my build. Hell yes! I just need to acquire 2 Hami Acc/Dams, and a couple of other trivial things, and I'll have a much better build on live.

This will be my new build on live as of this evening:

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Glass Menagerie ZALT2: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Fitness
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9), Dev'n-Acc/Dmg/EndRdx/Rchg(11)
Level 1: Gale -- Acc-I(A)
Level 2: Blind -- HO:Endo(A), HO:Perox(3), HO:Perox(3), EoCur-Acc/Rchg(7), Thundr-Dmg/EndRdx/Rchg(7), Dev'n-Acc/Dmg/EndRdx/Rchg(11)
Level 4: Deceive -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(13), CoPers-Acc/Rchg(13), CoPers-Conf/EndRdx(34), CoPers-Conf%(37), Pplx-Acc/EndRdx(37)
Level 6: Hurdle -- Jump-I(A)
Level 8: Superior Invisibility -- LkGmblr-Rchg+(A)
Level 10: Steamy Mist -- S'fstPrt-ResKB(A), Aegis-ResDam/EndRdx(37), TtmC'tng-ResDam/EndRdx(40), HO:Ribo(43), LkGmblr-Rchg+(50)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 14: Super Speed -- QckFt-EndRdx/RunSpd(A)
Level 16: Freezing Rain -- CtlSpd-EndRdx/Rchg/Slow(A), TmpRdns-EndRdx/Rchg/Slow(17), P'ngTtl-EndRdx/Rchg/Slow(17), RechRdx-I(23), Achilles-ResDeb%(43)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(21), S'bndAl-Dmg/Rchg(21)
Level 20: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(33)
Level 22: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(25)
Level 24: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(25), DarkWD-ToHitdeb/Rchg/EndRdx(27), DarkWD-ToHitDeb/EndRdx(27)
Level 26: Spectral Terror -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(46), Abys-Acc/EndRdx(46), Abys-Fear/Rng(46), Abys-Acc/Fear/Rchg(50)
Level 28: Thunder Clap -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(29), Stpfy-Acc/EndRdx(29), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(34), Rope-Acc/Stun/Rchg(34)
Level 30: Hover -- Srng-Fly(A), Srng-EndRdx/Fly(31), Flight-I(31), LkGmblr-Rchg+(43)
Level 32: Phantasm -- HO:Nucle(A), HO:Nucle(33), HO:Nucle(33)
Level 35: Tornado -- HO:Perox(A), HO:Perox(36), HO:Perox(36), EndRdx-I(36)
Level 38: Lightning Storm -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(40), Thundr-Dmg/Rchg(40)
Level 41: Indomitable Will -- LkGmblr-Def/Rchg(A), LkGmblr-EndRdx/Rchg(42), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Rchg+(42)
Level 44: Mind Over Body -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(45), TtmC'tng-ResDam/EndRdx(45), Aegis-ResDam/EndRdx(45)
Level 47: Psionic Tornado -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rchg(48), Det'tn-Acc/Dmg/EndRdx(48), Det'tn-Dmg/Rchg(48), RechRdx-I(50)
Level 49: Group Invisibility -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment



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Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Looks like a nice build. A couple of things to think about:

If you replace Group Invis (or SI) with Combat Jumping, you get Immob protection and a boost in maneuverability for almost no endurance, and it can still take the LotG. That way you get something out of an otherwise wasted mule power.

The slot for the Purplex in Deceive might give you more benefit somewhere else. Add a Numina's Heal to Health for a lot more Regen; add an EndRdx to Superior Invis for a lot less endurance use; Or a Chance for Build Up in Phantom Army.

If you replace the Glympse set in Spectral Terror with the Unspeakable Terror set (5% Recharge), you can then get a full 5 Posi Blast set in Psi Tornado for an overall gain of 5% Recharge.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Local Man,

Thanks for the additional tips. I had forgot that since I dropped Recall Friend that I had a pool still open. I think I may go Combat Jumping. I never use Superior Invisibility, so I'm torn between whether to go with SI for the rare times I need more than normal levels of stealth, or Group Invis so that I can help allies Stealth. I'll otherwise never run SI.

What do you think?

As for the Acc/End in Deceive, I like that idea. I do sometimes spam Deceive a lot but as prep, so I can probably afford the end reduction. How *is* chance for build up in PA anyway?

As for the shifting around of stuff to pick up more global recharge, great idea. I'd definitely go for it except that I remembered I have a full Absolute Amazement set on a controller, who has no other significant purples or recharge. So I think I'm gonna move that to Thunder Clap. That definitely leaves me free to put in a Posi in Psi Tornado for now, and maybe one day I'll go whole hog and get a Ragnarok set. Prob not tho. But definitely a Posi set for now.

If I ever did get the Ragnarok set, I could move my Chance for End off Stamina, and maybe (sigh) lose the 6th slot on Lightning Storm (whimper) to then pick up 6.25% (5th set, after over-writing Posi with Rag) on Phantasm. Hrm.

Thoughts?

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

OK I think this is the build I will go with. I think its a pretty good build just because even if you only had SOs or simple IOs, there are still enough slots in all the powers, and they are taken/slotted at the right time, such that it totally works as a general build even if you ignore the pricey stuff.

That allows my almost-but-not-quite derailing of the thread to get back on track. I hope.

About the only thing I could really do beyond this point is collect a Ragnarok set and an Apocalypse set, and really I don't think the slight differences would ever in a million years matter, so I can just stick with this one. I have everything already except a few cheap items, plus the Soulbound proc and the Res/End HammiO.

Lewis

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Glass Menagerie: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Fitness
Power Pool: Speed
Power Pool: Flight
Power Pool: Leaping
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9), Dev'n-Acc/Dmg/EndRdx/Rchg(11)
Level 1: Gale -- Acc-I(A)
Level 2: Blind -- HO:Endo(A), HO:Perox(3), HO:Perox(3), Ruin-Acc/EndRdx/Rchg(7), Thundr-Dmg/EndRdx/Rchg(7), Dev'n-Acc/Dmg/EndRdx/Rchg(11)
Level 4: Deceive -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(13), CoPers-Acc/Rchg(13), CoPers-Conf/EndRdx(34), CoPers-Conf%(34)
Level 6: Hurdle -- Jump-I(A)
Level 8: Superior Invisibility -- LkGmblr-Rchg+(A)
Level 10: Steamy Mist -- S'fstPrt-ResKB(A), Aegis-ResDam/EndRdx(37), TtmC'tng-ResDam/EndRdx(37), HO:Ribo(37), LkGmblr-Rchg+(50)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 14: Super Speed -- QckFt-EndRdx/RunSpd(A)
Level 16: Freezing Rain -- CtlSpd-EndRdx/Rchg/Slow(A), TmpRdns-EndRdx/Rchg/Slow(17), P'ngTtl-EndRdx/Rchg/Slow(17), RechRdx-I(40), Achilles-ResDeb%(43)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(21), S'bndAl-Dmg/Rchg(21), S'bndAl-Build%(25)
Level 20: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(23), EndMod-I(23)
Level 24: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(25), DarkWD-ToHitdeb/Rchg/EndRdx(27), DarkWD-ToHitDeb/EndRdx(27)
Level 26: Spectral Terror -- U'spkT-Acc/Rchg(A), U'spkT-EndRdx/Fear(43), U'spkT-Acc/EndRdx(46), U'spkT-Fear/Rng(46), U'spkT-Acc/Fear/Rchg(46)
Level 28: Thunder Clap -- Amaze-Stun(A), Amaze-Stun/Rchg(29), Amaze-Acc/Stun/Rchg(29), Amaze-Acc/Rchg(31), Amaze-EndRdx/Stun(34)
Level 30: Hover -- Srng-Fly(A), Srng-EndRdx/Fly(31), Flight-I(31), LkGmblr-Rchg+(40)
Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), BldM'dt-Acc/Dmg(43)
Level 35: Tornado -- HO:Perox(A), HO:Perox(36), HO:Perox(36), EndRdx-I(36)
Level 38: Lightning Storm -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(40)
Level 41: Indomitable Will -- LkGmblr-Def/Rchg(A), LkGmblr-EndRdx/Rchg(42), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Rchg+(42)
Level 44: Mind Over Body -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(45), TtmC'tng-ResDam/EndRdx(45), Aegis-ResDam/EndRdx(45)
Level 47: Psionic Tornado -- Posi-Dmg/Rchg(A), Posi-Acc/Dmg/EndRdx(48), Posi-Acc/Dmg(48), Posi-Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment



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Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

I have a similar build, although I went with the recall friend and flash/thunderclap. Add in Fissure and you have a really nice AoE control set that can keep the situation under wraps while your PA (not quite perma, but good enough for me) deals damage... Also note the very high regen... splitting SA into three sets is a really nice trick if you can afford it...

This is a solo build, I generally don't team, and don't know what changes I would make for a team, but to each his own...

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Gypsy Night: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Flight
Power Pool: Fitness
Power Pool: Teleportation
Ancillary Pool: Stone Mastery

Hero Profile:
------------
Level 1: Spectral Wounds Decim-Build%(A), Decim-Acc/Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(19), Decim-Dmg/Rchg(25), Decim-Acc/Dmg(39)
Level 1: Gale KinCrsh-Acc/Dmg/KB(A)
Level 2: Blind UbrkCons-EndRdx/Hold(A), UbrkCons-Hold(3), UbrkCons-Hold/Rchg(3), UbrkCons-Dam%(13), UbrkCons-Acc/Hold/Rchg(21)
Level 4: Deceive CoPers-Conf/EndRdx(A), CoPers-Conf(5), CoPers-Conf/Rchg(5), CoPers-Acc/Conf/Rchg(7), CoPers-Acc/Rchg(9), CoPers-Conf%(42)
Level 6: Hasten RechRdx-I(A), RechRdx-I(7), RechRdx-I(43)
Level 8: Hover LkGmblr-Rchg+(A), RedFtn-EndRdx(9), RedFtn-Def(11), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def/Rchg(15), RedFtn-Def/EndRdx(23)
Level 10: Steamy Mist LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(13)
Level 12: Swift Flight-I(A)
Level 14: Group Invisibility LkGmblr-Rchg+(A)
Level 16: Freezing Rain TmpRdns-Acc/Dmg/Slow(A), TmpRdns-Rng/Slow(17), TmpRdns-EndRdx/Rchg/Slow(17), TmpRdns-Acc/EndRdx(19), TmpRdns-Dmg/Slow(23)
Level 18: Phantom Army ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg/Rchg(21), ExRmnt-Acc/Rchg(29), ExRmnt-Acc/Dmg(31), S'bndAl-Dmg/Rchg(33), S'bndAl-Acc/Rchg(34)
Level 20: Flash BasGaze-Slow%(A), BasGaze-Acc/EndRdx/Rchg/Hold(50), BasGaze-EndRdx/Rchg/Hold(50), BasGaze-Rchg/Hold(50)
Level 22: Health Numna-Regen/Rcvry+(A), Numna-Heal(25), Mrcl-Rcvry+(27), RgnTis-Regen+(27)
Level 24: Stamina P'Shift-End%(A), P'Shift-EndMod(31)
Level 26: Spectral Terror Abys-Dam%(A), Abys-Fear/Rng(29), Abys-EndRdx/Fear(34), Abys-Acc/EndRdx(37), Abys-Acc/Fear/Rchg(40)
Level 28: Recall Friend Zephyr-ResKB(A), Zephyr-Travel/EndRdx(31)
Level 30: Thunder Clap Amaze-ToHitDeb%(A), Amaze-EndRdx/Stun(43), Amaze-Acc/Rchg(45), Amaze-Acc/Stun/Rchg(45), Amaze-Stun/Rchg(46)
Level 32: Phantasm ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-+Res(Pets)(33), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(34), S'bndAl-Dmg/EndRdx(37), S'bndAl-Dmg(39)
Level 35: Tornado ExRmnt-Acc/Dmg(A), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-Dmg/EndRdx(36), ExRmnt-EndRdx/Dmg/Rchg(36), S'bndAl-Build%(37), S'bndAl-Acc/Dmg/Rchg(40)
Level 38: Lightning Storm Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(39), Dev'n-Dmg/Rchg(40)
Level 41: Fissure Posi-Dam%(A), Posi-Dmg/Rng(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(43)
Level 44: Seismic Smash BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Rchg(45), BasGaze-EndRdx/Rchg/Hold(46), BasGaze-Rchg/Hold(46)
Level 47: Earth's Embrace S'fstPrt-ResDam/Def+(A), Aegis-Psi/Status(48), Numna-Heal/Rchg(48), Numna-Heal/EndRdx/Rchg(48)
Level 49: Superior Invisibility LkGmblr-Rchg+(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint ULeap-Stlth(A)
Level 2: Rest Empty(A)
Level 1: Containment
Level 0: Ninja Run


 

Posted

This is the perma pa ill/storm build i came up with.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Perma PA storm: Level 50 Natural Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Blind

  • (A) Unbreakable Constraint - Endurance/Hold: Level 50
  • (3) Unbreakable Constraint - Hold: Level 50
  • (11) Unbreakable Constraint - Hold/Recharge: Level 50
  • (17) Unbreakable Constraint - Accuracy/Recharge: Level 50
  • (27) Unbreakable Constraint - Chance for Smashing Damage: Level 50
Level 1: Gale
  • (A) Accuracy IO: Level 50
Level 2: Spectral Wounds
  • (A) Apocalypse - Damage/Endurance: Level 50
  • (3) Apocalypse - Damage: Level 50
  • (5) Apocalypse - Damage/Recharge: Level 50
  • (5) Apocalypse - Accuracy/Damage/Recharge: Level 50
  • (9) Apocalypse - Chance of Damage(Negative): Level 50
  • (31) Apocalypse - Accuracy/Recharge: Level 50
Level 4: Deceive
  • (A) Coercive Persuasion - Confused/Recharge: Level 50
  • (7) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
  • (7) Coercive Persuasion - Accuracy/Recharge: Level 50
  • (31) Coercive Persuasion - Confused/Endurance: Level 50
  • (37) Coercive Persuasion - Contagious Confusion: Level 50
Level 6: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (9) Recharge Reduction IO: Level 50
Level 8: Superior Invisibility
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 10: Steamy Mist
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (11) Red Fortune - Endurance: Level 50
  • (13) Red Fortune - Defense/Recharge: Level 50
  • (13) Red Fortune - Defense/Endurance: Level 50
  • (15) Red Fortune - Endurance/Recharge: Level 50
  • (50) Red Fortune - Defense/Endurance/Recharge: Level 50
Level 12: Group Invisibility
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (15) Red Fortune - Endurance: Level 50
  • (17) Red Fortune - Defense/Endurance: Level 50
  • (43) Red Fortune - Defense/Recharge: Level 50
  • (45) Red Fortune - Endurance/Recharge: Level 50
  • (50) Red Fortune - Defense/Endurance/Recharge: Level 50
Level 14: Hover
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (46) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 16: Swift
  • (A) Flight Speed IO: Level 50
Level 18: Phantom Army
  • (A) Soulbound Allegiance - Chance for Build Up: Level 50
  • (19) Expedient Reinforcement - Accuracy/Recharge: Level 50
  • (19) Expedient Reinforcement - Accuracy/Damage: Level 50
  • (21) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
  • (21) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
  • (23) Soulbound Allegiance - Damage/Recharge: Level 50
Level 20: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (25) Panacea - +Hit Points/Endurance: Level 50
  • (29) Miracle - +Recovery: Level 40
Level 22: Stamina
  • (A) Performance Shifter - EndMod: Level 50
  • (23) Performance Shifter - EndMod/Recharge: Level 50
  • (31) Performance Shifter - EndMod/Accuracy: Level 50
  • (34) Performance Shifter - Chance for +End: Level 50
Level 24: Freezing Rain
  • (A) Ragnarok - Damage/Endurance: Level 50
  • (25) Ragnarok - Damage: Level 50
  • (27) Ragnarok - Damage/Recharge: Level 50
  • (29) Ragnarok - Accuracy/Damage/Recharge: Level 50
  • (36) Ragnarok - Accuracy/Recharge: Level 50
Level 26: Spectral Terror
  • (A) Accuracy IO: Level 50
Level 28: Hurricane
  • (A) Dark Watcher's Despair - To Hit Debuff: Level 50
  • (36) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
  • (37) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
  • (40) Dark Watcher's Despair - Recharge/Endurance: Level 50
Level 30: Thunder Clap
  • (A) Absolute Amazement - Endurance/Stun: Level 50
  • (34) Absolute Amazement - Stun: Level 50
  • (34) Absolute Amazement - Stun/Recharge: Level 50
  • (36) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
  • (40) Absolute Amazement - Accuracy/Recharge: Level 50
Level 32: Phantasm
  • (A) Expedient Reinforcement - Accuracy/Damage: Level 50
  • (33) Expedient Reinforcement - Damage/Endurance: Level 50
  • (33) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
  • (33) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
  • (37) Blood Mandate - Accuracy/Damage: Level 50
Level 35: Tornado
  • (A) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
  • (39) Expedient Reinforcement - Accuracy/Damage: Level 50
  • (39) Expedient Reinforcement - Damage/Endurance: Level 50
  • (39) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
Level 38: Lightning Storm
  • (A) Decimation - Accuracy/Damage/Recharge: Level 40
  • (40) Decimation - Accuracy/Damage: Level 40
  • (43) Decimation - Damage/Endurance: Level 40
  • (45) Decimation - Damage/Recharge: Level 40
  • (45) Decimation - Accuracy/Endurance/Recharge: Level 40
Level 41: Power Blast
  • (A) Decimation - Accuracy/Damage/Recharge: Level 40
  • (42) Decimation - Accuracy/Damage: Level 40
  • (42) Decimation - Damage/Endurance: Level 40
  • (42) Decimation - Damage/Recharge: Level 40
  • (43) Decimation - Accuracy/Endurance/Recharge: Level 40
Level 44: Temp Invulnerability
  • (A) Impervious Skin - Resistance/Endurance: Level 30
  • (46) Impervious Skin - Resistance/Recharge: Level 30
  • (46) Impervious Skin - Endurance/Recharge: Level 30
  • (48) Impervious Skin - Resistance/Endurance/Recharge: Level 30
  • (50) Impervious Skin - Status Resistance: Level 30
Level 47: Conserve Power
  • (A) Recharge Reduction IO: Level 50
  • (48) Recharge Reduction IO: Level 50
  • (48) Recharge Reduction IO: Level 50
Level 49: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed: Level 50
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Unbounded Leap - +Stealth: Level 50
Level 2: Rest
  • (A) Empty
Level 1: Containment
------------
Set Bonus Totals:
  • 21% DamageBuff(Smashing)
  • 21% DamageBuff(Lethal)
  • 21% DamageBuff(Fire)
  • 21% DamageBuff(Cold)
  • 21% DamageBuff(Energy)
  • 21% DamageBuff(Negative)
  • 21% DamageBuff(Toxic)
  • 21% DamageBuff(Psionic)
  • 5% Defense(Psionic)
  • 4.5% Max End
  • 4% Enhancement(Confused)
  • 45% Enhancement(Accuracy)
  • 138.8% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 103 HP (10.1%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 15%
  • MezResist(Held) 15%
  • MezResist(Immobilize) 24.9%
  • MezResist(Sleep) 17.2%
  • MezResist(Stun) 15%
  • MezResist(Terrorized) 15%
  • 21% (0.35 End/sec) Recovery
  • 32% (1.36 HP/sec) Regeneration
  • 10.1% Resistance(Fire)
  • 10.1% Resistance(Cold)
  • 5% RunSpeed
  • 2% XPDebtProtection
------------
Set Bonuses:
Unbreakable Constraint
(Blind)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Apocalypse
(Spectral Wounds)
  • 16% (0.68 HP/sec) Regeneration
  • 30.5 HP (3%) HitPoints
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
  • 5% Defense(Psionic)
Coercive Persuasion
(Deceive)
  • 4% (0.07 End/sec) Recovery
  • 4% Enhancement(Confused)
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
Luck of the Gambler
(Superior Invisibility)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Steamy Mist)
  • 7.5% Enhancement(RechargeTime)
Red Fortune
(Steamy Mist)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Group Invisibility)
  • 7.5% Enhancement(RechargeTime)
Red Fortune
(Group Invisibility)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Hover)
  • 7.5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Hover)
  • Knockback Protection (Mag -4)
Soulbound Allegiance
(Phantom Army)
  • 16% (0.68 HP/sec) Regeneration
Expedient Reinforcement
(Phantom Army)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 19.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Ragnarok
(Freezing Rain)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Dark Watcher's Despair
(Hurricane)
  • 15.3 HP (1.5%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 5% Enhancement(RechargeTime)
Absolute Amazement
(Thunder Clap)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Expedient Reinforcement
(Phantasm)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
Expedient Reinforcement
(Tornado)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
Decimation
(Lightning Storm)
  • MezResist(Immobilize) 2.75%
  • 11.4 HP (1.13%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Decimation
(Power Blast)
  • MezResist(Immobilize) 2.75%
  • 11.4 HP (1.13%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Impervious Skin
(Temp Invulnerability)
  • MezResist(Sleep) 2.2%
  • 15.3 HP (1.5%) HitPoints
  • 2% XPDebtProtection
  • 5% Enhancement(RechargeTime)
  • Status Resistance 7.5%
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)