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Posts
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Joined
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Intersting to think that anyone would actually read that wall of text. Put LoTG def/global recharge and a bunch of sets like posi's blast... as i see you already have. No more pearls of wisdom from me.
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If you think the animations are too long, then don't take Dual Pistols. Take something else if you dont want to stand there looking awesome. Fine with me.
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In stamina put in performance shifter chance for +end along with an endmod from the same set. Maybe even endmod/rech and endmod/acc for the set bonuses.
In surveillance put in achilles' heel chance for res debuff. On an AV if this goes off then the team is going to go to town with the resist debuff and def debuff.
I also slotted analyze weakness chance for +tohit so that I can have even more hit.
If you have the money slot the health with numina's +regen/recovery and miracle +recovery. this ensures that you have no problems with either most of the time. I made an AR/devs blaster, but the slotting is hideous because it was slotted so that the ranged defense is soft capped, but the damage is still fair.
Even though fully slotted my slug does more damage than my gun drone, I still took it for the extra damage it can bring to a fight.
If you're using hover for the flight, keep it. If you will just use it for the defense buff, instead take sleep grenade and put in a call of the sandman chance to heal self. Throwing the sleep grenade into a large group will often make the proc go off.
Replace the tri's of posi's blast in buckshot and m30 grenade with force feedback chance for +recharge. You will really appreciate this later when the recharge proc goes off every 10 seconds from using the m30 grenade and buckshot so much. Do NOT slot a force feedback chance for +recharge into trip mine. When you slot it theere, the way the game calculates the procs makes the game try to apply the +reharge to the pet instead of you.
You can do much better than 2 slot resist IOs in body armor. Instead take out the slot from super speed (with one speed IO in SS and sprint on, run speed is maxed; just turn off sprint or ss during fights to save a lot on endurenace. Another way to slot the sprint if you STILL have the money is to put in celerity: stealth. This makes it easier to speedrun missions if you also have recall friend.) put it in body armor. Slot it with steadfast protection resistance/+3 def or knockback protection. Also put in aegis: psionic/mez resist and resistance if you can find the slot to put there. also put in impervious skin status resistance and aegis psionic/status resistance. If you can put a blessing of the zephyr knockback protection somewhere. You will notice the difference with a little knockback protection.
Take out a slot from the hurdle. This is not super jump is is hurdle. Just leave 1 jumping IO in there and be done with it. This allows you to put the slot elsewhere. I might add more to this later. Edit: wow I made quite a wall of text :3 Please post the data chunk as I can't load the link from where I am. -
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Devices
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Slug- (A) Thunderstrike - Accuracy/Damage
- (25) Thunderstrike - Damage/Endurance
- (25) Thunderstrike - Damage/Recharge
- (27) Thunderstrike - Accuracy/Damage/Recharge
- (29) Thunderstrike - Accuracy/Damage/Endurance
- (33) Thunderstrike - Damage/Endurance/Recharge
- (A) Trap of the Hunter - Accuracy/Recharge
- (3) Trap of the Hunter - Endurance/Immobilize
- (3) Trap of the Hunter - Accuracy/Endurance
- (21) Trap of the Hunter - Immobilize/Accuracy
- (23) Trap of the Hunter - Accuracy/Immobilize/Recharge
- (23) Trap of the Hunter - Chance of Damage(Lethal)
- (A) Explosive Strike - Damage/Knockback
- (27) Explosive Strike - Accuracy/Knockback
- (29) Explosive Strike - Chance for Smashing Damage
- (A) Pacing of the Turtle - Accuracy/Slow
- (5) Pacing of the Turtle - Damage/Slow
- (5) Pacing of the Turtle - Accuracy/Endurance
- (7) Pacing of the Turtle - Range/Slow
- (7) Pacing of the Turtle - Endurance/Recharge/Slow
- (21) Pacing of the Turtle - Chance of -Recharge
- (A) Explosive Strike - Damage/Knockback
- (31) Explosive Strike - Accuracy/Knockback
- (31) Explosive Strike - Chance for Smashing Damage
- (A) Recharge Reduction IO
- (9) Recharge Reduction IO
- (9) Recharge Reduction IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (17) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (19) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Executioner's Contract - Accuracy/Damage
- (13) Executioner's Contract - Damage/Endurance
- (13) Executioner's Contract - Damage/Interrupt
- (15) Executioner's Contract - Damage/Range
- (15) Executioner's Contract - Damage/Recharge
- (17) Executioner's Contract - Disorient Bonus
- (A) Jumping IO
- (A) To Hit Debuff IO
- (A) Ragnarok - Damage
- (A) Red Fortune - Defense/Endurance
- (36) Red Fortune - Defense/Recharge
- (36) Red Fortune - Endurance/Recharge
- (37) Red Fortune - Defense/Endurance/Recharge
- (37) Red Fortune - Defense
- (37) Red Fortune - Endurance
- (A) Numina's Convalescence - Heal/Endurance
- (33) Numina's Convalescence - Endurance/Recharge
- (33) Numina's Convalescence - Heal/Recharge
- (34) Numina's Convalescence - Heal/Endurance/Recharge
- (34) Numina's Convalescence - Heal
- (34) Numina's Convalescence - +Regeneration/+Recovery
- (A) Performance Shifter - EndMod
- (50) Performance Shifter - Chance for +End
- (A) Damage Increase IO
- (A) Explosive Strike - Damage/Knockback
- (43) Explosive Strike - Accuracy/Knockback
- (43) Explosive Strike - Chance for Smashing Damage
- (43) Obliteration - Damage
- (45) Obliteration - Damage/Recharge
- (45) Obliteration - Chance for Smashing Damage
- (A) Red Fortune - Defense/Endurance
- (31) Red Fortune - Defense/Recharge
- (40) Red Fortune - Endurance/Recharge
- (42) Red Fortune - Defense/Endurance/Recharge
- (42) Red Fortune - Defense
- (42) Red Fortune - Endurance
- (A) Damage Increase IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (36) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Expedient Reinforcement - Accuracy/Recharge
- (39) Expedient Reinforcement - Accuracy/Damage
- (39) Expedient Reinforcement - Damage/Endurance
- (39) Expedient Reinforcement - Accuracy/Damage/Recharge
- (40) Expedient Reinforcement - Endurance/Damage/Recharge
- (40) Expedient Reinforcement - Resist Bonus Aura for Pets
- (A) Steadfast Protection - Resistance/+Def 3%
- (45) Reactive Armor - Resistance/Endurance
- (46) Reactive Armor - Resistance/Recharge
- (46) Reactive Armor - Resistance
- (A) Analyze Weakness - Chance for +ToHit
- (46) Achilles' Heel - Chance for Res Debuff
- (A) Explosive Strike - Damage/Knockback
- (48) Explosive Strike - Accuracy/Knockback
- (48) Explosive Strike - Chance for Smashing Damage
- (48) Positron's Blast - Accuracy/Damage
- (50) Positron's Blast - Damage/Recharge
- (50) Positron's Blast - Damage/Range
- (A) Call of the Sandman - Chance of Heal Self
Level 1: Brawl- (A) Empty
- (A) Celerity - +Stealth
- (A) Empty
Level 4: Ninja Run
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Set Bonus Totals:- 18.5% DamageBuff(Smashing)
- 18.5% DamageBuff(Lethal)
- 18.5% DamageBuff(Fire)
- 18.5% DamageBuff(Cold)
- 18.5% DamageBuff(Energy)
- 18.5% DamageBuff(Negative)
- 18.5% DamageBuff(Toxic)
- 18.5% DamageBuff(Psionic)
- 4.25% Defense(Smashing)
- 4.25% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 24.3% Defense(Energy)
- 24.3% Defense(Negative)
- 3% Defense(Psionic)
- 5.5% Defense(Melee)
- 39.9% Defense(Ranged)
- 5.5% Defense(AoE)
- 16.3% Enhancement(RechargeTime)
- 2.5% Enhancement(RunSpeed)
- 2.5% Enhancement(FlySpeed)
- 6% Enhancement(Heal)
- 2.5% Enhancement(JumpHeight)
- 5% Enhancement(Immobilize)
- 2.5% Enhancement(JumpSpeed)
- 25% Enhancement(Accuracy)
- 14% FlySpeed
- 67.8 HP (5.62%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 2.5%
- MezResist(Held) 14.1%
- MezResist(Immobilize) 8%
- MezResist(Sleep) 5.25%
- MezResist(Stun) 4.7%
- MezResist(Terrorized) 2.5%
- 9% (0.15 End/sec) Recovery
- 22% (1.11 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 14.1% Resistance(Fire)
- 17.2% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
- 14% RunSpeed
- 2.5% XPDebtProtection
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Thank you for the... feedback... Now I can slot my build better than I had before.
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"Okay, guys we've almost got the hamidon down. Okay, [generic spy name here], do your stuff! Everyone back off! BACK OFF!
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@Umbral
Since you seem to be so opposed to the status of the DP switch ammo that you think should be aim, why not just avoid ROLLING IT? You don't HAVE to take DP. You can just take a power set that has aim and hen you can go on being happy instead of complaining about things that aren't going to change. (PS I still think empathy is better) -
I want you guys to look at my DP/devies build and make any changes you think are necessary. This is going to be a heavy AoE damage teamer for use in things like TFs and missions. It's the kind of blaster that can annihilate any minions and take down lieutenants quickly. I want to keep all the force feedbacks where they are and i want to keep LRM rocket but change anything else. It's very useful if everyone wants to fight their way through the mission. I am in no way going to be using this for PVP. The stealth IO is just a little insurance against high perception enemies. This is my first build that I will be implementing. I do not want any purple sets in order to keep the cost down.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Les Pistoles: Level 50 Technology Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Devices
Power Pool: Fitness
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Dual Wield- (A) Devastation - Chance of Hold
- (42) Devastation - Accuracy/Damage
- (A) Enfeebled Operation - Accuracy/Immobilize
- (3) Trap of the Hunter - Immobilize/Accuracy
- (A) Force Feedback - Chance for +Recharge
- (3) Positron's Blast - Accuracy/Damage
- (5) Positron's Blast - Damage/Endurance
- (5) Positron's Blast - Damage/Recharge
- (7) Positron's Blast - Damage/Range
- (7) Positron's Blast - Chance of Damage(Energy)
- (A) Ragnarok - Chance for Knockdown
- (9) Pacing of the Turtle - Accuracy/Slow
- (9) Pacing of the Turtle - Damage/Slow
- (11) Pacing of the Turtle - Range/Slow
- (11) Pacing of the Turtle - Chance of -Recharge
Level 8: Bullet Rain- (A) Force Feedback - Chance for +Recharge
- (13) Positron's Blast - Accuracy/Damage
- (13) Positron's Blast - Damage/Endurance
- (15) Positron's Blast - Damage/Recharge
- (15) Positron's Blast - Damage/Range
- (17) Positron's Blast - Chance of Damage(Energy)
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff
- (A) Jumping IO
- (A) Numina's Convalescence - Heal/Endurance
- (19) Numina's Convalescence - Heal/Recharge
- (19) Numina's Convalescence - +Regeneration/+Recovery
- (21) Miracle - Heal/Endurance
- (21) Miracle - Heal
- (23) Miracle - +Recovery
- (A) Dark Watcher's Despair - To Hit Debuff
- (23) Dark Watcher's Despair - To Hit Debuff/Recharge
- (25) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (25) Dark Watcher's Despair - Recharge/Endurance
- (27) Dark Watcher's Despair - To Hit Debuff/Endurance
- (27) Dark Watcher's Despair - Chance for Recharge Slow
- (A) Devastation - Accuracy/Damage
- (29) Devastation - Damage/Recharge
- (42) Devastation - Damage/Endurance
- (42) Devastation - Chance of Hold
- (A) Performance Shifter - EndMod
- (29) Performance Shifter - EndMod/Recharge
- (31) Performance Shifter - EndMod/Accuracy
- (31) Performance Shifter - Chance for +End
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (33) Recharge Reduction IO
- (A) Celerity - +Stealth
- (33) Celerity - RunSpeed
- (A) Positron's Blast - Accuracy/Damage
- (33) Positron's Blast - Damage/Endurance
- (34) Positron's Blast - Damage/Recharge
- (40) Positron's Blast - Damage/Range
- (40) Positron's Blast - Chance of Damage(Energy)
- (A) Luck of the Gambler - Defense/Recharge
- (34) Luck of the Gambler - Defense
- (34) Luck of the Gambler - Recharge Speed
- (A) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Obliteration - Chance for Smashing Damage
- (A) Force Feedback - Chance for +Recharge
- (37) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (A) Interrupt Reduction IO
- (A) Devastation - Accuracy/Damage
- (43) Devastation - Damage/Endurance
- (43) Devastation - Damage/Recharge
- (43) Devastation - Chance of Hold
- (45) Thunderstrike - Accuracy/Damage
- (45) Thunderstrike - Damage/Recharge
- (A) Impervium Armor - Psionic Resistance
- (45) Impervium Armor - Resistance/Endurance
- (46) Impervium Armor - Resistance
- (46) Impervium Armor - Resistance/Recharge
- (46) Aegis - Psionic/Status Resistance
- (A) Call of the Sandman - Chance of Heal Self
- (A) Force Feedback - Chance for +Recharge
- (48) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (50) Positron's Blast - Damage/Range
- (50) Positron's Blast - Chance of Damage(Energy)
- (A) Touch of Lady Grey - Defense Debuff
- (50) Touch of Lady Grey - Chance for Negative Damage
Level 1: Brawl- (A) Empty
- (A) Run Speed IO
- (A) Empty
Level 4: Ninja Run
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I find it interesting because on a dp/devs/munitions blaster I see 4 ways to effectively slot the proc (meaning that it will proc off if I use the attack in the middle of a group of enemies.) This number is raised to 6 depending on the way Trip Mine and Time Bomb proc off. It also makes trip mine a much more effective power if I can set one and when it procs off the trip mine is recharged and I can just keep using it. The way I have it slotted trip mine and time bomb do a lot of damage and are a taple of my build
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If I slot a force feedback chance for +recharge into my trip mine and time bomb does the IO proc off when you set it or when it expodes? If it procs off when it is set then it only has a chance to go off once. If it procs off when the bomb explodes, then it has as many chances to proc off as the number of enemies it hits. Thank you for the advice.
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I recommend DP for the ammo switching effect. the defense debuff stack and the slow can be useful. in a goo team the extra damage from the defense debuff can be useful. soloing the encindiary i useful.
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i would like a tour of these bases. since i13 perople have been able to let their creativity loose, ith magnificent results
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very humorous uide. before i even read this guide i made a ss/fa brute and i really like the build. it is my first brute and i love it. ty for the tips on end reduction.
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can an sg only raid aother sg under certain conditions?
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nvm i read the paragon wiki page about it
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then how does my sg get an item of power?
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i would like to know how to start the supergroup mission the cathedral of pain trial