Bean_Poll

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  1. Intersting to think that anyone would actually read that wall of text. Put LoTG def/global recharge and a bunch of sets like posi's blast... as i see you already have. No more pearls of wisdom from me.
  2. Bean_Poll

    Dual pistols

    If you think the animations are too long, then don't take Dual Pistols. Take something else if you dont want to stand there looking awesome. Fine with me.
  3. In stamina put in performance shifter chance for +end along with an endmod from the same set. Maybe even endmod/rech and endmod/acc for the set bonuses.
    In surveillance put in achilles' heel chance for res debuff. On an AV if this goes off then the team is going to go to town with the resist debuff and def debuff.
    I also slotted analyze weakness chance for +tohit so that I can have even more hit.
    If you have the money slot the health with numina's +regen/recovery and miracle +recovery. this ensures that you have no problems with either most of the time. I made an AR/devs blaster, but the slotting is hideous because it was slotted so that the ranged defense is soft capped, but the damage is still fair.
    Even though fully slotted my slug does more damage than my gun drone, I still took it for the extra damage it can bring to a fight.
    If you're using hover for the flight, keep it. If you will just use it for the defense buff, instead take sleep grenade and put in a call of the sandman chance to heal self. Throwing the sleep grenade into a large group will often make the proc go off.
    Replace the tri's of posi's blast in buckshot and m30 grenade with force feedback chance for +recharge. You will really appreciate this later when the recharge proc goes off every 10 seconds from using the m30 grenade and buckshot so much. Do NOT slot a force feedback chance for +recharge into trip mine. When you slot it theere, the way the game calculates the procs makes the game try to apply the +reharge to the pet instead of you.
    You can do much better than 2 slot resist IOs in body armor. Instead take out the slot from super speed (with one speed IO in SS and sprint on, run speed is maxed; just turn off sprint or ss during fights to save a lot on endurenace. Another way to slot the sprint if you STILL have the money is to put in celerity: stealth. This makes it easier to speedrun missions if you also have recall friend.) put it in body armor. Slot it with steadfast protection resistance/+3 def or knockback protection. Also put in aegis: psionic/mez resist and resistance if you can find the slot to put there. also put in impervious skin status resistance and aegis psionic/status resistance. If you can put a blessing of the zephyr knockback protection somewhere. You will notice the difference with a little knockback protection.
    Take out a slot from the hurdle. This is not super jump is is hurdle. Just leave 1 jumping IO in there and be done with it. This allows you to put the slot elsewhere. I might add more to this later. Edit: wow I made quite a wall of text :3 Please post the data chunk as I can't load the link from where I am.
  4. Quote:
    Originally Posted by SOMEonE Nice View Post
    dude there is no way to softcap on a blaster
    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Blaster
    Primary Power Set: Assault Rifle
    Secondary Power Set: Devices
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leaping
    Ancillary Pool: Munitions Mastery

    Hero Profile:
    Level 1: Slug
    • (A) Thunderstrike - Accuracy/Damage
    • (25) Thunderstrike - Damage/Endurance
    • (25) Thunderstrike - Damage/Recharge
    • (27) Thunderstrike - Accuracy/Damage/Recharge
    • (29) Thunderstrike - Accuracy/Damage/Endurance
    • (33) Thunderstrike - Damage/Endurance/Recharge
    Level 1: Web Grenade
    • (A) Trap of the Hunter - Accuracy/Recharge
    • (3) Trap of the Hunter - Endurance/Immobilize
    • (3) Trap of the Hunter - Accuracy/Endurance
    • (21) Trap of the Hunter - Immobilize/Accuracy
    • (23) Trap of the Hunter - Accuracy/Immobilize/Recharge
    • (23) Trap of the Hunter - Chance of Damage(Lethal)
    Level 2: Buckshot
    • (A) Explosive Strike - Damage/Knockback
    • (27) Explosive Strike - Accuracy/Knockback
    • (29) Explosive Strike - Chance for Smashing Damage
    Level 4: Caltrops
    • (A) Pacing of the Turtle - Accuracy/Slow
    • (5) Pacing of the Turtle - Damage/Slow
    • (5) Pacing of the Turtle - Accuracy/Endurance
    • (7) Pacing of the Turtle - Range/Slow
    • (7) Pacing of the Turtle - Endurance/Recharge/Slow
    • (21) Pacing of the Turtle - Chance of -Recharge
    Level 6: M30 Grenade
    • (A) Explosive Strike - Damage/Knockback
    • (31) Explosive Strike - Accuracy/Knockback
    • (31) Explosive Strike - Chance for Smashing Damage
    Level 8: Hasten
    • (A) Recharge Reduction IO
    • (9) Recharge Reduction IO
    • (9) Recharge Reduction IO
    Level 10: Targeting Drone
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (17) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (19) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 12: Sniper Rifle
    • (A) Executioner's Contract - Accuracy/Damage
    • (13) Executioner's Contract - Damage/Endurance
    • (13) Executioner's Contract - Damage/Interrupt
    • (15) Executioner's Contract - Damage/Range
    • (15) Executioner's Contract - Damage/Recharge
    • (17) Executioner's Contract - Disorient Bonus
    Level 14: Hurdle
    • (A) Jumping IO
    Level 16: Smoke Grenade
    • (A) To Hit Debuff IO
    Level 18: Flamethrower
    • (A) Ragnarok - Damage
    Level 20: Cloaking Device
    • (A) Red Fortune - Defense/Endurance
    • (36) Red Fortune - Defense/Recharge
    • (36) Red Fortune - Endurance/Recharge
    • (37) Red Fortune - Defense/Endurance/Recharge
    • (37) Red Fortune - Defense
    • (37) Red Fortune - Endurance
    Level 22: Health
    • (A) Numina's Convalescence - Heal/Endurance
    • (33) Numina's Convalescence - Endurance/Recharge
    • (33) Numina's Convalescence - Heal/Recharge
    • (34) Numina's Convalescence - Heal/Endurance/Recharge
    • (34) Numina's Convalescence - Heal
    • (34) Numina's Convalescence - +Regeneration/+Recovery
    Level 24: Stamina
    • (A) Performance Shifter - EndMod
    • (50) Performance Shifter - Chance for +End
    Level 26: Ignite
    • (A) Damage Increase IO
    Level 28: Trip Mine
    • (A) Explosive Strike - Damage/Knockback
    • (43) Explosive Strike - Accuracy/Knockback
    • (43) Explosive Strike - Chance for Smashing Damage
    • (43) Obliteration - Damage
    • (45) Obliteration - Damage/Recharge
    • (45) Obliteration - Chance for Smashing Damage
    Level 30: Combat Jumping
    • (A) Red Fortune - Defense/Endurance
    • (31) Red Fortune - Defense/Recharge
    • (40) Red Fortune - Endurance/Recharge
    • (42) Red Fortune - Defense/Endurance/Recharge
    • (42) Red Fortune - Defense
    • (42) Red Fortune - Endurance
    Level 32: Full Auto
    • (A) Damage Increase IO
    Level 35: Super Speed
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (36) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 38: Gun Drone
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (39) Expedient Reinforcement - Accuracy/Damage
    • (39) Expedient Reinforcement - Damage/Endurance
    • (39) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (40) Expedient Reinforcement - Endurance/Damage/Recharge
    • (40) Expedient Reinforcement - Resist Bonus Aura for Pets
    Level 41: Body Armor
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (45) Reactive Armor - Resistance/Endurance
    • (46) Reactive Armor - Resistance/Recharge
    • (46) Reactive Armor - Resistance
    Level 44: Surveillance
    • (A) Analyze Weakness - Chance for +ToHit
    • (46) Achilles' Heel - Chance for Res Debuff
    Level 47: LRM Rocket
    • (A) Explosive Strike - Damage/Knockback
    • (48) Explosive Strike - Accuracy/Knockback
    • (48) Explosive Strike - Chance for Smashing Damage
    • (48) Positron's Blast - Accuracy/Damage
    • (50) Positron's Blast - Damage/Recharge
    • (50) Positron's Blast - Damage/Range
    Level 49: Sleep Grenade
    • (A) Call of the Sandman - Chance of Heal Self
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 2: Rest
    • (A) Empty
    Level 1: Defiance
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 18.5% DamageBuff(Smashing)
    • 18.5% DamageBuff(Lethal)
    • 18.5% DamageBuff(Fire)
    • 18.5% DamageBuff(Cold)
    • 18.5% DamageBuff(Energy)
    • 18.5% DamageBuff(Negative)
    • 18.5% DamageBuff(Toxic)
    • 18.5% DamageBuff(Psionic)
    • 4.25% Defense(Smashing)
    • 4.25% Defense(Lethal)
    • 4.25% Defense(Fire)
    • 4.25% Defense(Cold)
    • 24.3% Defense(Energy)
    • 24.3% Defense(Negative)
    • 3% Defense(Psionic)
    • 5.5% Defense(Melee)
    • 39.9% Defense(Ranged)
    • 5.5% Defense(AoE)
    • 16.3% Enhancement(RechargeTime)
    • 2.5% Enhancement(RunSpeed)
    • 2.5% Enhancement(FlySpeed)
    • 6% Enhancement(Heal)
    • 2.5% Enhancement(JumpHeight)
    • 5% Enhancement(Immobilize)
    • 2.5% Enhancement(JumpSpeed)
    • 25% Enhancement(Accuracy)
    • 14% FlySpeed
    • 67.8 HP (5.62%) HitPoints
    • 14% JumpHeight
    • 14% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 2.5%
    • MezResist(Held) 14.1%
    • MezResist(Immobilize) 8%
    • MezResist(Sleep) 5.25%
    • MezResist(Stun) 4.7%
    • MezResist(Terrorized) 2.5%
    • 9% (0.15 End/sec) Recovery
    • 22% (1.11 HP/sec) Regeneration
    • 10% Resistance(Smashing)
    • 10% Resistance(Lethal)
    • 14.1% Resistance(Fire)
    • 17.2% Resistance(Cold)
    • 10% Resistance(Energy)
    • 10% Resistance(Negative)
    • 10% Resistance(Toxic)
    • 10% Resistance(Psionic)
    • 14% RunSpeed
    • 2.5% XPDebtProtection



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    The slotting for this build may be hideous, but soft cap ranged defense is hard to argue with. Put caltrops right underneath you and blast away. Damage is fair.
  5. Thank you for the... feedback... Now I can slot my build better than I had before.
  6. "Okay, guys we've almost got the hamidon down. Okay, [generic spy name here], do your stuff! Everyone back off! BACK OFF!
  7. @Umbral
    Since you seem to be so opposed to the status of the DP switch ammo that you think should be aim, why not just avoid ROLLING IT? You don't HAVE to take DP. You can just take a power set that has aim and hen you can go on being happy instead of complaining about things that aren't going to change. (PS I still think empathy is better)
  8. I want you guys to look at my DP/devies build and make any changes you think are necessary. This is going to be a heavy AoE damage teamer for use in things like TFs and missions. It's the kind of blaster that can annihilate any minions and take down lieutenants quickly. I want to keep all the force feedbacks where they are and i want to keep LRM rocket but change anything else. It's very useful if everyone wants to fight their way through the mission. I am in no way going to be using this for PVP. The stealth IO is just a little insurance against high perception enemies. This is my first build that I will be implementing. I do not want any purple sets in order to keep the cost down.

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Les Pistoles: Level 50 Technology Blaster
    Primary Power Set: Dual Pistols
    Secondary Power Set: Devices
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Teleportation
    Ancillary Pool: Munitions Mastery

    Hero Profile:
    Level 1: Dual Wield
    • (A) Devastation - Chance of Hold
    • (42) Devastation - Accuracy/Damage
    Level 1: Web Grenade
    • (A) Enfeebled Operation - Accuracy/Immobilize
    • (3) Trap of the Hunter - Immobilize/Accuracy
    Level 2: Empty Clips
    • (A) Force Feedback - Chance for +Recharge
    • (3) Positron's Blast - Accuracy/Damage
    • (5) Positron's Blast - Damage/Endurance
    • (5) Positron's Blast - Damage/Recharge
    • (7) Positron's Blast - Damage/Range
    • (7) Positron's Blast - Chance of Damage(Energy)
    Level 4: Caltrops
    • (A) Ragnarok - Chance for Knockdown
    • (9) Pacing of the Turtle - Accuracy/Slow
    • (9) Pacing of the Turtle - Damage/Slow
    • (11) Pacing of the Turtle - Range/Slow
    • (11) Pacing of the Turtle - Chance of -Recharge
    Level 6: Swap Ammo
    Level 8: Bullet Rain
    • (A) Force Feedback - Chance for +Recharge
    • (13) Positron's Blast - Accuracy/Damage
    • (13) Positron's Blast - Damage/Endurance
    • (15) Positron's Blast - Damage/Recharge
    • (15) Positron's Blast - Damage/Range
    • (17) Positron's Blast - Chance of Damage(Energy)
    Level 10: Targeting Drone
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (17) Gaussian's Synchronized Fire-Control - To Hit Buff
    Level 12: Hurdle
    • (A) Jumping IO
    Level 14: Health
    • (A) Numina's Convalescence - Heal/Endurance
    • (19) Numina's Convalescence - Heal/Recharge
    • (19) Numina's Convalescence - +Regeneration/+Recovery
    • (21) Miracle - Heal/Endurance
    • (21) Miracle - Heal
    • (23) Miracle - +Recovery
    Level 16: Smoke Grenade
    • (A) Dark Watcher's Despair - To Hit Debuff
    • (23) Dark Watcher's Despair - To Hit Debuff/Recharge
    • (25) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (25) Dark Watcher's Despair - Recharge/Endurance
    • (27) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (27) Dark Watcher's Despair - Chance for Recharge Slow
    Level 18: Executioner's Shot
    • (A) Devastation - Accuracy/Damage
    • (29) Devastation - Damage/Recharge
    • (42) Devastation - Damage/Endurance
    • (42) Devastation - Chance of Hold
    Level 20: Stamina
    • (A) Performance Shifter - EndMod
    • (29) Performance Shifter - EndMod/Recharge
    • (31) Performance Shifter - EndMod/Accuracy
    • (31) Performance Shifter - Chance for +End
    Level 22: Hasten
    • (A) Recharge Reduction IO
    • (31) Recharge Reduction IO
    • (33) Recharge Reduction IO
    Level 24: Super Speed
    • (A) Celerity - +Stealth
    • (33) Celerity - RunSpeed
    Level 26: Piercing Rounds
    • (A) Positron's Blast - Accuracy/Damage
    • (33) Positron's Blast - Damage/Endurance
    • (34) Positron's Blast - Damage/Recharge
    • (40) Positron's Blast - Damage/Range
    • (40) Positron's Blast - Chance of Damage(Energy)
    Level 28: Cloaking Device
    • (A) Luck of the Gambler - Defense/Recharge
    • (34) Luck of the Gambler - Defense
    • (34) Luck of the Gambler - Recharge Speed
    Level 30: Trip Mine
    • (A) Obliteration - Damage
    • (36) Obliteration - Accuracy/Recharge
    • (36) Obliteration - Damage/Recharge
    • (36) Obliteration - Accuracy/Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (37) Obliteration - Chance for Smashing Damage
    Level 32: Hail of Bullets
    • (A) Force Feedback - Chance for +Recharge
    • (37) Obliteration - Damage
    • (39) Obliteration - Accuracy/Recharge
    • (39) Obliteration - Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Chance for Smashing Damage
    Level 35: Recall Friend
    • (A) Interrupt Reduction IO
    Level 38: Gun Drone
    • (A) Devastation - Accuracy/Damage
    • (43) Devastation - Damage/Endurance
    • (43) Devastation - Damage/Recharge
    • (43) Devastation - Chance of Hold
    • (45) Thunderstrike - Accuracy/Damage
    • (45) Thunderstrike - Damage/Recharge
    Level 41: Body Armor
    • (A) Impervium Armor - Psionic Resistance
    • (45) Impervium Armor - Resistance/Endurance
    • (46) Impervium Armor - Resistance
    • (46) Impervium Armor - Resistance/Recharge
    • (46) Aegis - Psionic/Status Resistance
    Level 44: Sleep Grenade
    • (A) Call of the Sandman - Chance of Heal Self
    Level 47: LRM Rocket
    • (A) Force Feedback - Chance for +Recharge
    • (48) Positron's Blast - Accuracy/Damage
    • (48) Positron's Blast - Damage/Endurance
    • (48) Positron's Blast - Damage/Recharge
    • (50) Positron's Blast - Damage/Range
    • (50) Positron's Blast - Chance of Damage(Energy)
    Level 49: Surveillance
    • (A) Touch of Lady Grey - Defense Debuff
    • (50) Touch of Lady Grey - Chance for Negative Damage
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Empty
    Level 1: Defiance
    Level 4: Ninja Run



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  9. I find it interesting because on a dp/devs/munitions blaster I see 4 ways to effectively slot the proc (meaning that it will proc off if I use the attack in the middle of a group of enemies.) This number is raised to 6 depending on the way Trip Mine and Time Bomb proc off. It also makes trip mine a much more effective power if I can set one and when it procs off the trip mine is recharged and I can just keep using it. The way I have it slotted trip mine and time bomb do a lot of damage and are a taple of my build
  10. If I slot a force feedback chance for +recharge into my trip mine and time bomb does the IO proc off when you set it or when it expodes? If it procs off when it is set then it only has a chance to go off once. If it procs off when the bomb explodes, then it has as many chances to proc off as the number of enemies it hits. Thank you for the advice.
  11. Bean_Poll

    AR vs DP

    I recommend DP for the ammo switching effect. the defense debuff stack and the slow can be useful. in a goo team the extra damage from the defense debuff can be useful. soloing the encindiary i useful.
  12. i would like a tour of these bases. since i13 perople have been able to let their creativity loose, ith magnificent results
  13. very humorous uide. before i even read this guide i made a ss/fa brute and i really like the build. it is my first brute and i love it. ty for the tips on end reduction.
  14. [ QUOTE ]
    Post deleted by cyberhound

    [/ QUOTE ]
  15. can an sg only raid aother sg under certain conditions?
  16. nvm i read the paragon wiki page about it
  17. then how does my sg get an item of power?
  18. i would like to know how to start the supergroup mission the cathedral of pain trial