AR vs DP
If you seriously consider Katana, Archery, Dual Blades and Broadsword to be crap sets, there really isn't much help anyone can give you.
That said, for performance I would take AR over DP. For sheer style, I would take DP.
All of the weapon based sets seem to be subpar. Probubly due to them doing the most common/resisted damage type in the game. On paper they may seem alright but in practice they fall behind, at least in my experience. My Archery/Devices I don't like much mostly because of the secondary. Archery isn't too bad but still, lethal damage. The fire arrow is probubly my favorite out of the set, ROA aside. Just wish we had a swap ammo type effect for all the weapon sets, blades included.. So when the lethal/smashing is resisted at least there would be a second damage type to enhance it. My main gripe with AR was full auto being so lackluster. Ignite covers such a small area and locks you in a moderately lengthed animation, although not as bad as full auto. When I rolled an ar I went with energy and found myself mostly just staying in the background with stealth, boosting range and sniping.. I was just wondering if they buffed AR recently or not by reducing animation time on FA or anything really.
I suppose my main problem is I like to go pvp on occasion. Weapons in pvp never have worked for me. I made my bs/shield scrapper thinking parry would enhance my /shield enough to make it worth while.. Forgetting defense is essentially useless in pvp. Even with PFF, 80+% defense to all, its like I'm sitting there with rest on lol
If I want to make a weapon character it has to be purely for pve. I was thinking of making an AR/kin corr.. Or an AR/Storm corr instead of a blaster.. Kin would be great but a little bit involved, plus the blame goes on me if a team wipes (even if its not my fault). Storm is a set I have never played before, so I am not sure of how well it would go with AR..
I recommend DP for the ammo switching effect. the defense debuff stack and the slow can be useful. in a goo team the extra damage from the defense debuff can be useful. soloing the encindiary i useful.
Editing to recap.
Looking for a nice group (tf) AR/? build. I would go with /energy but I like to stay at range.. So maybe mm? Also contimplating a corruptor instead of a blaster. I like the 'overkill' that corrupters bring to the table and they have much more useful secondaries. If you could suggest some nice secondaries to go with AR for blasters and corruptors.. Along with reasoning behind it, maybe I can finally make up my friggen mind. So far I am torn between an AR/MM/Mun blaster and AR/Storm corruptor.. |
If you are looking for ANOTHER cone attack then I would recommend that you select Mace or Mu Mastery as your PPP. Both of these have an AoE immob (which keeps you at range from the mobs) and an additional cone attack.
AR also has 2 pure fire attacks, and 1 smash/lethal attack. Mace beam would give you a smashing/energy cone attack, Mu gives you a pure energy cone attack.
Slot up some ranged defense set bonuses and as much AoE defense as you can scrape up and go to town.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
If you're planning on a TF, team-friendly character, and you're choosing between blaster and corr, I'd go with corr. The secondaries bring so much more to the table than a blaster. As for which is better between AR and DP... well DP has cooler animations and a fun little gameplay mechanic. AR is a legacy set that has possibly the most boring animations ever conceived in a videogame.
IME, playing a DP makes you feel like you're always doing something. Jumping, flipping, shooting. Very dynamic. AR plants you down and basically has you stand there in a boring "shootin' mah gun" pose.
A /Rad corr would be a great choice for someone looking to maximize their contribution to TFs. The toggles you get along with LR make you an AV killing machine.
I really dislike the animations for DP. I wish I could have more basic 'gunslinger' animations, instead of the over-the-top and cartoony animations it comes with now.
I understand it is based off of equillibrium, which happens to be one of my favorite movies, but I hope we get the option for different animations later. So, based purely off of looks, I actually prefer AR over DP. Also, the 'ammo swap' secondary damage and status effects are so minor that you have to choose an appropriate secondary to further enhance them.
I actually think the simplistic animations of AR is what makes it refreshing. It is just a gun, you don't need to do flips and spins to shoot it.
But how useful would an ar/em blaster be in a tf? Essentially all I would do is mow down minions with FA, snipe and finish off lieutenants and scratch bosses. If I were to go Cor instead, what secondary should I choose (I don't like to heal, utility is nice so was thinking /storm)
I really dislike the animations for DP. I wish I could have more basic 'gunslinger' animations, instead of the over-the-top and cartoony animations it comes with now. I understand it is based off of equillibrium, which happens to be one of my favorite movies, but I hope we get the option for different animations later. So, based purely off of looks, I actually prefer AR over DP. Also, the 'ammo swap' secondary damage and status effects are so minor that you have to choose an appropriate secondary to further enhance them. |
Hell, even "ninja-run" was LONG over-due!!! I'm actually hoping and praying that they go back and rework all the travel powers somewhat to make them alot more interactive like Ninja-run. I almost feel as though this game might have been better off (especially the "pvp-side" of this game) had they only ever implimented travel powers such as Ninja-run. Travel powers that were never really too over-the-top in speed/travel, but had alot of dynamic and life. Yea, yea, I may get flamed for saying that (especially by the pvp crowd) but had they always been that way from the start, no one would have ever noticed them being a tad slower like Ninja Run, and the dynamic would have made up for some of the loss in travel speed I think. And once again...pvp honestly might have been a touch better...
Now sure...flashy animations may sacrafice a little on the "performance" side of things, but one thing I've learned from this game is that it's really not 110% about min-maxing and going all out on maximizing every ounce out of a particular set. It's really about having fun and living in the spirit of a true comic-book-like hero. For those that get a blast out of straight up "min-maxing" there are PLENTY of sets out there for you (even I like doing that here and there) but I'm really very pleased to see the dev's working on the "theme" and "asthetics" of this game more now too. Bravo on DP and DB, Dev's, and I look forward to seeing alot more really cool/fun sets. Just dont' skimp out "too" much on performance to do it lol, because yes that does matter some still too haha
Camera Spin vs Self-Spin I guess.
If you want to stay at range, go with AR, since there are no PBAOE or short Range powers in AR.
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I really dislike the animations for DP. I wish I could have more basic 'gunslinger' animations, instead of the over-the-top and cartoony animations it comes with now.
I understand it is based off of equillibrium, which happens to be one of my favorite movies, but I hope we get the option for different animations later. So, based purely off of looks, I actually prefer AR over DP. Also, the 'ammo swap' secondary damage and status effects are so minor that you have to choose an appropriate secondary to further enhance them. I actually think the simplistic animations of AR is what makes it refreshing. It is just a gun, you don't need to do flips and spins to shoot it. But how useful would an ar/em blaster be in a tf? Essentially all I would do is mow down minions with FA, snipe and finish off lieutenants and scratch bosses. If I were to go Cor instead, what secondary should I choose (I don't like to heal, utility is nice so was thinking /storm) |
Skip Sniper Rifle. You won't need the range it provides because you have Boost Range and it doesn't do nearly enough damage for the amount of time it takes to activate.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
Editing to recap.
Looking for a nice group (tf) AR/? build. I would go with /energy but I like to stay at range.. So maybe mm?
Also contimplating a corruptor instead of a blaster. I like the 'overkill' that corrupters bring to the table and they have much more useful secondaries.
If you could suggest some nice secondaries to go with AR for blasters and corruptors.. Along with reasoning behind it, maybe I can finally make up my friggen mind.
So far I am torn between an AR/MM/Mun blaster and AR/Storm corruptor..