Battleguard

Apprentice
  • Posts

    99
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  1. Quote:
    Originally Posted by EU_Damz View Post
    Isnt Cole one incarnate and was able to handle the hami by himself?
    Well Hami's either not gone and truely outside the walls, or Cole's just playing him up to keep his loyal masses inside the walls. The latter would mean you're correct. Not so much the first one.
  2. Wow, I feel pretty proud. I'm the player behind Nemmy's twitter. Never thought I was actually funny though! Nice work with Cole too!

    Others should join in! It's pretty fun.

    Now I did try and make a thread about this, as found here, but this is all the more advertising!
  3. Battleguard

    Twitter RP

    Now, this may or may not be in the right place, but I've been partaking in this quite a lot recently. For those that don't know, Twitter RP is simply creating a twitter account for a fictional character and posting as said character.

    As one of the first I was aware of, I claimed Nemesis. Being my favourite character from the game and possibly requiring a public announcement channel to trick people into following his plans.

    Now as a lore character, people tend to RP along with you, even if they are usually non-RPers. It's pretty easy to interact with them however, as the CoH universe isn't far off our own. I'm not sure if your custom characters will get as much interest from the general populace, but that's not too big a problem.

    Currently I play as Nemesis_CoH, due to both Nemesis and Lord_Nemesis being taken. Damn them!

    So I'd love more people to join in with the fun, so get involved!


  4. So here's my attempt. I hope I stand a chance!

    Tried to include a bit of Egyptian theming with the magic pattern, and some roman in the Phi on the chest. Also, I don't have Ultra Mode on this computer, so I don't know how the metallic parts would work, but I like them as is.
  5. Ghost Widow: I see you have your new glowing costume pieces...but Animated Hair? Muahaha!

    If I am a winner, I permit NC Interactive, Inc. and NCsoft Europe Limited to use my name, likeness, photograph, hometown, and any comments that I may make about myself or this contest that I provide for advertising and promotional activities. I also certify that I am at least 13 years of age and am eligible to participate in this contest.
  6. Well here's my entry!



    And here's the costume code if you'd like that.

    Code:
    {
    CostumeFilePrefix male
    HeadScales  0,  0,  0
    BrowScales  0,  0,  0
    CheekScales  0,  0,  0
    ChinScales  0,  0,  0
    CraniumScales  0,  0,  0
    JawScales  0,  0,  0
    NoseScales  0,  0,  0
    SkinColor  234,  160,  137
    NumParts 28
    CostumePart ""
    {
    	Geometry Tight
    	Texture1 !x_male_hips_eagle_armor_mask
    	Texture2 !hips_eaglearmor_01_dual
    	DisplayName P887196332
    	RegionName "Lower Body"
    	BodySetName Tight
    	Color1  85,  0,  0
    	Color2  0,  0,  0
    	Color3  85,  0,  0
    	Color4  171,  171,  171
    }
    
    
    CostumePart ""
    {
    	Geometry Jackets
    	Texture1 !x_male_chest_eagle_armor_mask
    	Texture2 !Chest_eaglearmor_01_dual
    	DisplayName P566009771
    	RegionName "Upper Body"
    	BodySetName "Sleeveless Jackets"
    	Color1  255,  255,  255
    	Color2  85,  0,  0
    	Color3  85,  0,  0
    	Color4  171,  171,  171
    }
    
    
    CostumePart ""
    {
    	Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard
    	Texture1 skin_v_head_75
    	Texture2 !Face_V_Mask_Neck_01
    	DisplayName P687117166
    	RegionName Head
    	BodySetName Hats
    	Color1  85,  0,  0
    	Color2  171,  171,  171
    	Color3  85,  0,  0
    	Color4  171,  171,  171
    }
    
    
    CostumePart ""
    {
    	Geometry Folded
    	Texture1 leather_01
    	Texture2 None
    	DisplayName P3937616722
    	RegionName "Upper Body"
    	BodySetName "Sleeveless Jackets"
    	Color1  255,  255,  255
    	Color2  171,  171,  171
    	Color3  85,  0,  0
    	Color4  171,  171,  171
    }
    
    
    CostumePart ""
    {
    	Fx AnimatedCharacterParts/RocketBoots.fx
    	Geometry V_MALE_BOOT.GEO/GEO_Lleg*_Rocket_01
    	Texture1 !X_male_boot_rocket_01
    	Texture2 None
    	DisplayName P2104750136
    	RegionName "Lower Body"
    	BodySetName Tight
    	Color1  255,  255,  255
    	Color2  85,  0,  0
    	Color3  85,  0,  0
    	Color4  171,  171,  171
    }
    
    
    CostumePart ""
    {
    	Geometry V_MALE_BELT.GEO/GEO_Belt_Vangaurd_02
    	Texture1 !X_Vanguard_Belt
    	Texture2 None
    	DisplayName P177456852
    	RegionName "Upper Body"
    	BodySetName "Sleeveless Jackets"
    	Color1  183,  135,  40
    	Color2  183,  135,  40
    	Color3  85,  0,  0
    	Color4  171,  171,  171
    }
    
    
    CostumePart ""
    {
    	Geometry Student_01
    	Texture1 Student_01a
    	Texture2 Student_01b
    	DisplayName P4104497066
    	RegionName Head
    	BodySetName Hats
    	Color1  183,  135,  40
    	Color2  0,  0,  0
    	Color3  85,  0,  0
    	Color4  171,  171,  171
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  85,  0,  0
    	Color2  171,  171,  171
    	Color3  85,  0,  0
    	Color4  171,  171,  171
    }
    
    
    CostumePart ""
    {
    	Geometry Glasses_07
    	Texture1 Glasses_01a
    	Texture2 Glasses_01b
    	DisplayName P2793026233
    	RegionName Head
    	BodySetName Hats
    	Color1  0,  0,  0
    	Color2  31,  31,  31
    	Color3  85,  0,  0
    	Color4  171,  171,  171
    }
    
    
    CostumePart ""
    {
    	Geometry Top
    	Texture1 Base
    	Texture2 !emblem_greek_phi
    	DisplayName P2281134661
    	RegionName "Upper Body"
    	BodySetName "Sleeveless Jackets"
    	Color1  0,  0,  0
    	Color2  255,  255,  255
    	Color3  85,  0,  0
    	Color4  171,  171,  171
    }
    
    
    CostumePart ""
    {
    	Geometry Rings
    	Texture1 Ring_01a
    	Texture2 Ring_01b
    	DisplayName P772741860
    	RegionName "Upper Body"
    	BodySetName "Sleeveless Jackets"
    	Color1  255,  255,  255
    	Color2  183,  135,  40
    	Color3  85,  0,  0
    	Color4  171,  171,  171
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  85,  0,  0
    	Color2  171,  171,  171
    	Color3  85,  0,  0
    	Color4  171,  171,  171
    }
    
    
    CostumePart ""
    {
    	Fx WEAPONS/Custom_Pistols/Male_PistolRight_SW_Model29_01.fx
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P3352876290
    	RegionName Weapons
    	BodySetName Weapons
    	Color1  87,  87,  87
    	Color2  143,  143,  143
    	Color3  85,  0,  0
    	Color4  171,  171,  171
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P2371314042
    	RegionName Head
    	BodySetName Hats
    	Color1  85,  0,  0
    	Color2  171,  171,  171
    	Color3  85,  0,  0
    	Color4  171,  171,  171
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  85,  0,  0
    	Color2  171,  171,  171
    	Color3  85,  0,  0
    	Color4  171,  171,  171
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  85,  0,  0
    	Color2  171,  171,  171
    	Color3  85,  0,  0
    	Color4  171,  171,  171
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  85,  0,  0
    	Color2  171,  171,  171
    	Color3  85,  0,  0
    	Color4  171,  171,  171
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  85,  0,  0
    	Color2  171,  171,  171
    	Color3  85,  0,  0
    	Color4  171,  171,  171
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  85,  0,  0
    	Color2  171,  171,  171
    	Color3  85,  0,  0
    	Color4  171,  171,  171
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  85,  0,  0
    	Color2  171,  171,  171
    	Color3  85,  0,  0
    	Color4  171,  171,  171
    }
    
    
    CostumePart ""
    {
    	Geometry V_MALE_TOP.GEO/GEO_Top_Leather_01
    	Texture1 !Top_V_Leather_01
    	Texture2 None
    	DisplayName P828551227
    	RegionName "Upper Body"
    	BodySetName "Sleeveless Jackets"
    	Color1  183,  135,  40
    	Color2  171,  171,  171
    	Color3  85,  0,  0
    	Color4  171,  171,  171
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  85,  0,  0
    	Color2  171,  171,  171
    	Color3  85,  0,  0
    	Color4  171,  171,  171
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P1848153390
    	RegionName Head
    	BodySetName Hats
    	Color1  85,  0,  0
    	Color2  171,  171,  171
    	Color3  85,  0,  0
    	Color4  171,  171,  171
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  85,  0,  0
    	Color2  171,  171,  171
    	Color3  85,  0,  0
    	Color4  171,  171,  171
    }
    
    
    CostumePart ""
    {
    	Fx WEAPONS/Custom_Pistols/Male_PistolLeft_SW_Model29_01.fx
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P1239289644
    	RegionName Weapons
    	BodySetName Weapons
    	Color1  87,  87,  87
    	Color2  171,  171,  171
    	Color3  85,  0,  0
    	Color4  171,  171,  171
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  85,  0,  0
    	Color2  171,  171,  171
    	Color3  85,  0,  0
    	Color4  171,  171,  171
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  85,  0,  0
    	Color2  171,  171,  171
    	Color3  85,  0,  0
    	Color4  171,  171,  171
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P546439883
    	RegionName "Lower Body"
    	BodySetName Tight
    	Color1  85,  0,  0
    	Color2  171,  171,  171
    	Color3  85,  0,  0
    	Color4  171,  171,  171
    }
    
    
    CostumePart ""
    {
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    }
    I can see him being some kind of army guy, good or evil it doesn't matter.
  7. If I am a winner, I permit NC Interactive, Inc. and NCsoft Europe Limited to use my name, likeness, photograph, hometown, and any comments that I may make about myself or this contest that I provide for advertising and promotional activities. I also certify that I am at least 13 years of age and am eligible to participate in this contest.



    Officer Jones: How's that Colenut?
    Officer Smith: Just Colerrific! Your Cole Coffee?
    Officer Jones: Awful. It tastes like coal.
  8. I get the same problem. Any help would be ideal!
  9. Oh my. I really am an AE noob. Sorry sorry sorry.
  10. Well I shall tell her to stop running then in a quick fix. Of course this means a new arc ID, but I shall post it as soon as possible. Thank you for the advice.

    Edit: It has now been republished without the fleeing AV. Arc #422173 is the new arc number!
    Edit2: Anyone know who to contact for changing the thread name? Avatea?
  11. Hmm...that's weird, I know I had her set to run, but she spawned as an EB to me when I played through it solo. Sorry about that.
  12. I would love if you could review Unveiled Shadows! It's up on CoHMR and I've got a thread in my sig. It's arc number is 422173

    Now I don't know if you'd be able to solo it, unless you have the ability to solo elite bosses. Good luck.
  13. Your phone rings.
    "I need to talk to you. Get here as soon as possible. I've sent you some coordinates. Thanks", the voice says and then promptly hangs up. It sounded like Foreshadow. Best head over to him and see what he wants you for.

    Would you trust a group of villains if they became good? Would you take them under your wing? A group of Council has done just that and became the Reformed Council. Wearing more colourful versions of their uniforms, they seek your help from a failed mission. But, should you trust them? Only time will tell.

    This is my first arc, so I hope you all enjoy it. Now this starts easy, but the difficulty ranks up quickly, so if you're not able to solo EBs, or if you don't have a team, you may want to find some help.

    Arc Name: Unveiled Shadows
    Arc Number: 422173
    Level Range: 35-50 (though I'm not sure about the final mission, should probably check that :P)
    Morality: Heroic
    Enemy Groups: Council, 5th Column, A secret group

    I'd love your feedback!


  14. The hands of a clock. The barrel of a rifle. Two very important things that have never come into contact before. Till now! Will the citizens of Paragon learn to live with this new threat?

    If I am a winner, I permit NC Interactive, Inc. and NCsoft Europe Limited to use my name, likeness, photograph, hometown, and any comments that I may make about myself or this contest that I provide for advertising and promotional activities. I also certify that I am at least 13 years of age and am eligible to participate in this contest.
  15. I'd like one Height Enhancement please...What do you mean they don't exist?!

    If I am a winner, I permit NC Interactive, Inc. and NCsoft Europe Limited to use my name, likeness, photograph, hometown, and any comments that I may make about myself or this contest that I provide for advertising and promotional activities. I also certify that I am at least 13 years of age and am eligible to participate in this contest.
  16. Happy Birthday Posi'ller!

    Yeah, I've given you a nickname. That means we can be friends now right?
  17. Quote:
    Originally Posted by Samuel_Tow View Post
    As long as you DON'T RESTRICT them to their respective origin, I can totally get behind this. But please understand that my wizards need to use guns and my technologists sometimes need to use runes, while my wizards often use technology.
    I wasn't thinking about restrictions. That would be plenty silly.
  18. Now, I haven't read the whole thread, so I hope this hasn't been said before.

    I'd love origin styled animations for as many sets as possible. This would mean having 5 or so animations for each power to represent each of the 5 origins. Now I realize that would mean having a lot of work to do, but it would be a good idea for the next set of boosters.

    Tech
    Wrist cannons for blast sets
    Jerky melee attacks for a robot.

    Magic
    More runic spell animations for blasts
    Kinetic Melee styled attacks for melee.

    Natural
    Gun based blast sets.
    Like the current alternate animations for MA, I would love to see some more street brawling animations.

    Mutant
    The character should move like they have mastery of their element. It should appear completely natural to them.
    Beastial attacks for melee.

    Science
    I'm not sure how to explain these well, but it should look like the character almost has no control over their powers. Like they are being overloaded, almost like the current animation for Self Destruction, just less robotic.


    To score some brownie points, I love all the newer animations, and I'd love to see some of the older ones in a similar style.
  19. "And that was the day of the Mighty Mart Massacre. Who knew that the food in there would mutate into giant monsters?"

    If I am a winner, I permit NC Interactive, Inc. and NCsoft Europe Limited to use my name, likeness, photograph, hometown, and any comments that I may make about myself or this contest that I provide for advertising and promotional activities. I also certify that I am at least 13 years of age and am eligible to participate in this contest.
  20. So I have some more art for you all!

    Again, in chronological order, away we go!



    This was done during a boring day at college, over the space of I'd say about 40 or so minutes. As you can see, it's my main, Battleguard. No special posing or anything. So yeah, the dA link is here!

    Next we have the hero himself, Thor's Assassin!



    This was done yesterday infact, over the space of 5 or so hours. Very fun to draw, thank you TA for allowing me to draw him. Experimented with unusual lighting from the lightning. Didn't go perfectly but it's a start.

    Remember you can always ask me to draw something and I'll try to do my best.
  21. Never before had the trees on Ouroboros looked more alive. Nor had the rocks, the giant snowmen or the fat giants with a terrible fashion sense.



    If I am a winner, I permit NC Interactive, Inc. and NCsoft Europe Limited to use my name, likeness, photograph, hometown, and any comments that I may make about myself or this contest that I provide for advertising and promotional activities. I also certify that I am at least 13 years of age and am eligible to participate in this contest.
  22. It may mean that the old Ajax wore the helmet, so he could get away with not wearing one. No one knew who he was, so the new helmetless Ajax could have been the old one.

    I'm really awful at explaining things.
  23. "What do you mean there's a giant monster about to eat me?"

    If I am a winner, I permit NC Interactive, Inc. and NCsoft Europe Limited to use my name, likeness, photograph, hometown, and any comments that I may make about myself or this contest that I provide for advertising and promotional activities. I also certify that I am at least 13 years of age and am eligible to participate in this contest.