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Posts
1310 -
Joined
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Got "Back-Fire" to complete the collection. That's the only one that mattered to me
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I joined E-U last night since it was the most populated. But WHY IN THE WORLD IS IT IN ALL CAPS?!? It just bugs the crud out of me whenever someone chats in there.
I'm sure I'll get over it, tho. -
I can't seem to find the chest detail for the kerchief/tie thingy that goes with the school girl shirt top, anymore.
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Golden_Ace must be doing the happy dance now.
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Ran into this on my Enter the Father Hat Gang arc.
It listed all the offending/missing costume options on each individual custom character in the group but still errored out after trying to fix them.
There was 1 missing costume part that I could not find to replace and it was still coming up as missing. I'm going to try and replace it with something completely new tonight and see if that fixes it.
For now, tho, it's just completely borked. Luckily, the Crafter's Cafe made it through unscathed! -
Oh, thank Gawd for you EvilGeko. It wasn't so much the not being able to post as it was having to load all those signatures and seeing Westley's posts show up again.
You deserve a badge. Or a statue. Or box of grubs. ...whatever drives an EvilGeko to do things he does. -
This week's Storyteam theme spilled over from a conversation during last week's adventures. At one point Fred mentioned a dislike for the MacGuffin of a certain arc and some members asked, "What's a MacGuffin?"
As someone who's taken many film study classes I often forget that others aren't familiar with common tropes such as the MacGuffin. So, in order to better educate us all we chose MacGuffin arcs to run this week!
For those that are curious, here's how the web defines a MacGuffin:
Now, MacGuffins show up in many, many arcs. So, to narrow it down, I picked arcs that were a bit more overt in featuring their MacGuffins. By that nature, they're more satirical than most MacGuffin arcs would be, but they're enjoyable and perfect illustrations of the trope:
MacGuffin (also Maguffin or McGuffin) - n. an object or event in a story that serves as the impetus for the plot.
(from wiki)
The defining aspect of a MacGuffin is that the major players in the story are (at least initially) willing to do and sacrifice almost anything to obtain it, regardless of what the MacGuffin actually is.
Usually the MacGuffin is the central focus of the first act, and then declines in importance as the struggles and motivations of characters play out. It may come back into play at the climax of the story, but sometimes the MacGuffin is actually forgotten by the end.
#498945, "I wonder if this works..." by @Naggoth
The arcs this week are a nice mix of satire, challenges, and serious storytelling. Your search for MacGuffins ends here!
1 mission/Heroic
#335544, "Chest Quest: Hunt for the MacGuffin" by @Garuta
5 missions/Neutral
#1567, "Curse of the Emerald Parakeet" by @Lazarus
4 missions/Rogue
I wonder if this works...was the perfect start for the day. A 1 mission humor arc that pokes fun of the MacGuffin plot device in the most overt ways possible. A scientist needs your help to recover a doomsday device (MacGuffin) before it's activated and destroys the world.
As usual, it was great teaming up with the Storyteam and I hope you all had as much fun and edutainment as I did!
Elegant in it's simplicity and rife with biting satire. This one is not a cerebral masterpiece, but it is a lot of fun. MOST OVERT!!!
Chest Quest uses the MacGuffin to send you on a series of challenge missions that at first seem random, then all come together in the end. While it is a 5 mission arc, all missions are on tiny maps and can be completed very quickly (and very painfully if you're not prepared!)
This is one of those arcs that you may start with reservations on, but it quickly grows on you. The dialog really carries the arc, and I for one want to see more of the silver tongued contact. Who knew a talking chest could be so fun?!? BEST ORIGINAL CHARACTER!!
And finally, the Curse of the Emerald Parakeet is a blessing for story enthusiasts! Your rogue swipes a valuable figurine but can't seem to shake the curse that comes with it! In your quest to rid yourself of this cursed MacGuffin you use every underworld contact you have and get a unique perspective on a rogue's life behind the scenes.
Aside from the sharp dialog and rich details in this arc, what really makes it unique are the settings of the first few missions. They are a nice reprieve from the typical fight-your-way-to-the-boss type of missions you normally find. The last mission OTOH, is a large map filled to the gills with baddies.
The good thing about it, though, is all but the objectives are optional. So if you're in a punching mood, you can smash to your heart's content and be rewarded with bonus clues and content. Or you can ignore the mobs and head straight to the end.
Fun story, great action, and perfect use of the MacGuffin! BEST OVERALL!!
Next meeting: 9/18/11 , we will be meeting on the brand new Exalted (VIP) Server where we will celebrate the introduction of Time Manipulation with a few Time TrÆvels of our own! Our resident time traveling expert, Bubbawheat, will choosing the arcs and leading this time, so set your clocks!!
"Time TrÆvels!" next Sunday on Exalted at the AE building in RWZ. Don't be late, join us! All levels and ATs are welcome! -
This week's Storyteam theme spilled over from a conversation during last week's adventures. At one point Fred mentioned a dislike for the MacGuffin of a certain arc and some members asked, "What's a MacGuffin?"
As someone who's taken many film study classes I often forget that others aren't familiar with common tropes such as the MacGuffin. So, in order to better educate us all we chose MacGuffin arcs to run this week!
For those that are curious, here's how the web defines a MacGuffin:
Now, MacGuffins show up in many, many arcs. So, to narrow it down, I picked arcs that were a bit more overt in featuring their MacGuffins. By that nature, they're more satirical than most MacGuffin arcs would be, but they're enjoyable and perfect illustrations of the trope:
MacGuffin (also Maguffin or McGuffin) - n. an object or event in a story that serves as the impetus for the plot.
(from wiki)
The defining aspect of a MacGuffin is that the major players in the story are (at least initially) willing to do and sacrifice almost anything to obtain it, regardless of what the MacGuffin actually is.
Usually the MacGuffin is the central focus of the first act, and then declines in importance as the struggles and motivations of characters play out. It may come back into play at the climax of the story, but sometimes the MacGuffin is actually forgotten by the end.
#498945, "I wonder if this works..." by @Naggoth
The arcs this week are a nice mix of satire, challenges, and serious storytelling. Your search for MacGuffins ends here!
1 mission/Heroic
#335544, "Chest Quest: Hunt for the MacGuffin" by @Garuta
5 missions/Neutral
#1567, "Curse of the Emerald Parakeet" by @Lazarus
4 missions/Rogue
I wonder if this works...was the perfect start for the day. A 1 mission humor arc that pokes fun of the MacGuffin plot device in the most overt ways possible. A scientist needs your help to recover a doomsday device (MacGuffin) before it's activated and destroys the world.
As usual, it was great teaming up with the Storyteam and I hope you all had as much fun and edutainment as I did!
Elegant in it's simplicity and rife with biting satire. This one is not a cerebral masterpiece, but it is a lot of fun. MOST OVERT!!!
Chest Quest uses the MacGuffin to send you on a series of challenge missions that at first seem random, then all come together in the end. While it is a 5 mission arc, all missions are on tiny maps and can be completed very quickly (and very painfully if you're not prepared!)
This is one of those arcs that you may start with reservations on, but it quickly grows on you. The dialog really carries the arc, and I for one want to see more of the silver tongued contact. Who knew a talking chest could be so fun?!? BEST ORIGINAL CHARACTER!!
And finally, the Curse of the Emerald Parakeet is a blessing for story enthusiasts! Your rogue swipes a valuable figurine but can't seem to shake the curse that comes with it! In your quest to rid yourself of this cursed MacGuffin you use every underworld contact you have and get a unique perspective on a rogue's life behind the scenes.
Aside from the sharp dialog and rich details in this arc, what really makes it unique are the settings of the first few missions. They are a nice reprieve from the typical fight-your-way-to-the-boss type of missions you normally find. The last mission OTOH, is a large map filled to the gills with baddies.
The good thing about it, though, is all but the objectives are optional. So if you're in a punching mood, you can smash to your heart's content and be rewarded with bonus clues and content. Or you can ignore the mobs and head straight to the end.
Fun story, great action, and perfect use of the MacGuffin! BEST OVERALL!!
Next meeting: 9/18/11 , we will be meeting on the brand new Exalted (VIP) Server where we will celebrate the introduction of Time Manipulation with a few Time TrÆvels of our own! Our resident time traveling expert, Bubbawheat, will choosing the arcs and leading this time, so set your clocks!!
"Time TrÆvels!" next Sunday on Exalted at the AE building in RWZ. Don't be late, join us! All levels and ATs are welcome! -
PS- if you want to add your Superteam info to the MA Arc Finder MOTD, just send me a PM with what you want it to say and I'll add it tonight.
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Hi Brakspear! I think this is a great idea and look forward to seeing how it turns out.
Just so you know, there is an existing group that meets each week to play AE content: the AE Storyteam. The storyteam is made up of authors and players from all the servers and, thusly, has no "official" home or SG aside from Triumph where it originated.
We rotate servers every week to allow access to more players and spread the word of AE Stories.
We do plan to visit Exalted next Sunday and run some Time Travel-themed arcs. If you or any of your members want to join in, you're more than welcome. We meet in RWZ's AE building at 12noon Eastern/5pm British every Sunday.
Good luck with the Supergroup! -
Welcome back Twoflower! Can't wait to play the new arcs, they sound fun-tastic as usual
In the meantime I realized there's a couple arcs there I haven't run yet! Shame on me >.< -
Jumpman, thanks for using the Cafe. I'm glad you find it useful!
I'm sorry you had to go through the hassle of support to get your salvage back. This is actually a known limitation of the arc and was noted in this thread's OP as well as highlighted in bold red text in the mission dialog. But it's good to bring up occasionally, as many players are continually discovering the Cafe and may have skimmed over those details.
Also noted in the warnings: you do not earn credit towards the Field Crafter badge with the AE table.
Again, I'm sorry for the hassle. Next round's on the house!!
PS- normal temp power recipes DO work with the tables, the Lost Curing Wand is a special case since it is not actually crafted but is a mission complete reward or some other kind of mechanic. -
This is the best news ever...since it means PW now has a new open slot!!
Can't wait to see what she comes up with next
Grats PW -
Wait, what?!? I thought they explicitly said that this Expendables would be a ONE TIME ONLY kind of project. >
Why those no good, lying, two-bit...
Psshhawwww, I didn't believe them when they said that anyway. -
The Original Gundam Movies...
...rule!!!
Now Sunrise needs to let Hollywood make them into real movies and take over the US. I, for one, would welcome our giant-mecha driving, newtype overlords. -
Got this one to work pretty quick. You actually have to cross your eyes so a 3rd cup appears between the 2. Then relax your eyes so they can focus.
Neat! -
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Sorry we missed ya Supa. Hope you can fit the Storyteam back in your schedule soon.
To celebrate the end of Summer and kids going back to school this weekend's AE Storyteam theme was "Higher Æducation!" And, as we learned, there's plenty of fun on the curriculum at AE University! 3 arcs made the grade this time:
#513523, "Party" by @Cybernetic Hobo
Not surprisingly, "school arcs" are a very popular theme in AE with a great deal to choose from and not nearly enough time to play them all. Whether you're looking for high school drama, raging keggers, or a lesson in science, there's an AE for that!
4 missions/Neutral
#322309, "Steel Canyon High School Dropout" by @Markus Bitterman
3 missions/Heroic
#218878, "Warrior Scholars" by @Mechatronic Man
4 missions/Heroic
Seeing as how it was the weekend, it only seemed appropriate that we start things out with a Party. This arc was an absolute blast to play thru! Following the details of a college party flyer, your hero stumbles upon a plot to wreak havoc all over the city and one of the most original enemy group alliances you'll ever encounter.
It was especially good to see some old faces show up this week! If it keeps up we may have to start running 2 teams at a time like the good old days
Lots of details, humor and action make this arc a solid play, but it's the customs and settings that really put it over the top. Just make sure you can handle your liquor before you load it up! BEST CUSTOMS! BEST OVERALL!!
High School Dropout was another arc to feature custom enemies. In this case, they were hundreds of high school students who have mysteriously gained super powers and are running amok over Steel Canyon!!
While this arc didn't have near the same amount of detail as the first, it stood out as having a lot of potential and a good amount of action. BEST POTENTIAL!!
Our last arc was a bit of a throwback to the old school. Warrior Scholars focused on the standard Warriors enemy group and told a tale that easily could have been straight out of canon.
The arc was refreshing in it's simple, straight-forward plot, objectives & mechanics. A classic "beat 'em up" arc with lots of fast-paced fighting and a touch of meta humor at the end. BEST BASICS!!
Next meeting: 9/11/11 , we will be meeting on Guardian Server to answer one of our Storyteam members' questions that came up this week: "What's a MacGuffin?"
So, we'll be serving "Ægg MacGuffins!" all afternoon on Guardian at the AE building in RWZ. Want a taste? Come join us! All levels and ATs are welcome! -
To celebrate the end of Summer and kids going back to school this weekend's AE Storyteam theme was "Higher Æducation!" And, as we learned, there's plenty of fun on the curriculum at AE University! 3 arcs made the grade this time:
#513523, "Party" by @Cybernetic Hobo
Not surprisingly, "school arcs" are a very popular theme in AE with a great deal to choose from and not nearly enough time to play them all. Whether you're looking for high school drama, raging keggers, or a lesson in science, there's an AE for that!
4 missions/Neutral
#322309, "Steel Canyon High School Dropout" by @Markus Bitterman
3 missions/Heroic
#218878, "Warrior Scholars" by @Mechatronic Man
4 missions/Heroic
Seeing as how it was the weekend, it only seemed appropriate that we start things out with a Party. This arc was an absolute blast to play thru! Following the details of a college party flyer, your hero stumbles upon a plot to wreak havoc all over the city and one of the most original enemy group alliances you'll ever encounter.
It was especially good to see some old faces show up this week! If it keeps up we may have to start running 2 teams at a time like the good old days
Lots of details, humor and action make this arc a solid play, but it's the customs and settings that really put it over the top. Just make sure you can handle your liquor before you load it up! BEST CUSTOMS! BEST OVERALL!!
High School Dropout was another arc to feature custom enemies. In this case, they were hundreds of high school students who have mysteriously gained super powers and are running amok over Steel Canyon!!
While this arc didn't have near the same amount of detail as the first, it stood out as having a lot of potential and a good amount of action. BEST POTENTIAL!!
Our last arc was a bit of a throwback to the old school. Warrior Scholars focused on the standard Warriors enemy group and told a tale that easily could have been straight out of canon.
The arc was refreshing in it's simple, straight-forward plot, objectives & mechanics. A classic "beat 'em up" arc with lots of fast-paced fighting and a touch of meta humor at the end. BEST BASICS!!
Next meeting: 9/11/11 , we will be meeting on Guardian Server to answer one of our Storyteam members' questions that came up this week: "What's a MacGuffin?"
So, we'll be serving "Ægg MacGuffins!" all afternoon on Guardian at the AE building in RWZ. Want a taste? Come join us! All levels and ATs are welcome! -
That's something you /bug in game, Tap Out. Or post in the Beta Forums under bugs.
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What a twist!! Put down by his own friend and protector? I can honestly say I didn't see that one coming. Good game all! (and hooray for Manti being avenged!)
Sister Psyche: 22 *Last girl standing!*
Statesman: Dead
Citadel: Dead
Numina: Dead
Positron: Dead
Manticore: Dead
B.A.B.: Dead
Synapse: Dead -
Sister Psyche: 19 + 1= 20
Synapse: 3 - 1 = 2
Statesman: Dead
Citadel: Dead
Numina: Dead
Positron: Dead
Manticore: Dead
B.A.B.: Dead -
Sister Psyche: 19 + 1= 20
Synapse: 3 - 1 = 2
Statesman: Dead
Citadel: Dead
Numina: Dead
Positron: Dead
Manticore: Dead
B.A.B.: Dead
*They defeated her teamates. They killed her husband. They had her on the brink of death...but now she's back! And she's not playing head games. -
Sister Psyche: 16 + 1= 17
Synapse: 6 - 1 = 5
Statesman: Dead
Citadel: Dead
Numina: Dead
Positron: Dead
Manticore: Dead
B.A.B.: Dead