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Posts
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That may be true, but some of us had the temp power, but none of us used them.
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Really, because in the chat log Mentalshock clearly says "I have it to. I just used it."
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Didn't see him fire it, but if he did. it was way at the end. I didn't remember my Fire Blaster still had the temp till he was down to about 10% -
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First time I did this one live, someone asked "We can't beat him, right?" and someone who had done it before said, "Right" and *I* said, "If it bleeds, we can kill it." And was laughed at. Seeing as how I was the only one who thought it'd be fun though, I dropped it.
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Well, he didn't bleed... you get unaffected messages. Unless, of course, you zap him with that Grounding Ray thingy.
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The regular Reichsman yes, the Invincible Reichsman went down without the Ray. I'd be willing to bet that it has no effect on anything but the final Reichsy. -
Thanks for inviting me.
That was a great run -
I still say the TF has to be fixed.
We killed Reichsy, stopped his troops from coming in, all in the second mission. Just whats the point of the rest of this ? -
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Not quite sure what you mean.
AFAIK, nobody used the ray gun (or for that matter, HAD it) prior to this run.
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According to chat, two people had it, one used it.
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No I had it, on a different toon.
The other person didn't fire it as far as I saw. -
Yepper
Managed a second run with Panzer and Impyre last night got the run down to 1:06. Reichsman is little more than a giant bag of hitpoints and the guns don't seem to do much at all. I think I may have gotten carpal tunnel from hitting attacks on him. -
Thanks for the comments and help
I took Santorican's suggestion and put in the damage/acc IO. It seems to be working well.
I took Another_Fan's suggestion and went with more recharge in surge of power since I use that against bosses.
I like the idea of extra range in fistful but its last on my aoe chain, and I had no idea where to take the slot from. -
Hi there, I was wondering if anyone might be able to give me some pointers with my new build.
This is meant as a low cost/ High +Rech with a focus on AoE attacks.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Megaera : Level 50 Magic Blaster
Primary Power Set: Archery
Secondary Power Set: Mental Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leaping
Ancillary Pool: Electrical Mastery
Hero Profile:
Level 1: Aimed Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Subdual -- TotHntr-Acc/Immob/Rchg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(46), Thundr-Acc/Dmg/Rchg(50), Enf'dOp-Acc/Immob/Rchg(50)
Level 2: Snap Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(17), Decim-Dmg/Rchg(17), Decim-Acc/EndRdx/Rchg(23), Decim-Acc/Dmg/Rchg(25)
Level 4: Fistful of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(11)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Aim -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(37), AdjTgt-ToHit/EndRdx/Rchg(37), AdjTgt-EndRdx/Rchg(48), AdjTgt-Rchg(50)
Level 10: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(15)
Level 12: Blazing Arrow -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(25), Thundr-Acc/Dmg/Rchg(27), Thundr-Dmg/Rchg(27), Thundr-Dmg/EndRdx(29)
Level 14: Super Speed -- HO:Micro(A)
Level 16: Concentration -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(40), AdjTgt-ToHit/EndRdx/Rchg(40), AdjTgt-EndRdx/Rchg(48), AdjTgt-Rchg(48)
Level 18: Explosive Arrow -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(19), KinCrsh-Rchg/KB(19), KinCrsh-Rechg/EndRdx(21), KinCrsh-Dmg/EndRdx/KB(21), KinCrsh-Acc/Dmg/KB(23)
Level 20: Hurdle -- Jump-I(A)
Level 22: Health -- Heal-I(A), Heal-I(37)
Level 24: Stamina -- EndMod-I(A), EndMod-I(36)
Level 26: Drain Psyche -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Rchg(36)
Level 28: Telekinetic Thrust -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(43), KinCrsh-Rchg/KB(43), KinCrsh-Rechg/EndRdx(45), KinCrsh-Dmg/EndRdx/KB(46), KinCrsh-Acc/Dmg/KB(46)
Level 30: World of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(31), CoPers-Acc/Conf/Rchg(31), CoPers-Acc/Rchg(31), CoPers-Conf%(34)
Level 32: Rain of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34)
Level 35: Hover -- LkGmblr-Rchg+(A)
Level 38: Psychic Shockwave -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40)
Level 41: Shocking Bolt -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42), BasGaze-Acc/EndRdx/Rchg/Hold(43)
Level 44: Charged Armor -- TtmC'tng-ResDam/EndRdx(A), Aegis-ResDam/EndRdx(45), ResDam-I(45)
Level 47: Surge of Power -- RechRdx-I(A)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
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[u]Set Bonus Totals:[u]- [*]11% DamageBuff(Smashing)[*]11% DamageBuff(Lethal)[*]11% DamageBuff(Fire)[*]11% DamageBuff(Cold)[*]11% DamageBuff(Energy)[*]11% DamageBuff(Negative)[*]11% DamageBuff(Toxic)[*]11% DamageBuff(Psionic)[*]5% Defense(Energy)[*]5% Defense(Negative)[*]2.5% Defense(Ranged)[*]4.5% Max End[*]4% Enhancement(Confused)[*]98.8% Enhancement(RechargeTime)[*]52% Enhancement(Accuracy)[*]4% Enhancement(Heal)[*]4% FlySpeed[*]27.1 HP (2.25%) HitPoints[*]4% JumpHeight[*]4% JumpSpeed[*]Knockback (Mag -6)[*]Knockup (Mag -6)[*]MezResist(Confused) 5%[*]MezResist(Held) 5%[*]MezResist(Immobilize) 10.5%[*]MezResist(Sleep) 5%[*]MezResist(Stun) 7.2%[*]MezResist(Terrorized) 7.2%[*]15.5% (0.26 End/sec) Recovery[*]12% (0.6 HP/sec) Regeneration[*]5% Resistance(Smashing)[*]5.99% Resistance(Fire)[*]5.99% Resistance(Cold)[*]2.52% Resistance(Energy)[*]2.52% Resistance(Negative)[*]10% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Decimation[u]
(Aimed Shot)- [*] MezResist(Immobilize) 2.75%[*] 13.6 HP (1.12%) HitPoints[*] 2.25% Max End[*] 6.25% Enhancement(RechargeTime)[/list][u]Decimation[u]
(Snap Shot)- [*] MezResist(Immobilize) 2.75%[*] 13.6 HP (1.12%) HitPoints[*] 2.25% Max End[*] 6.25% Enhancement(RechargeTime)[/list][u]Positron's Blast[u]
(Fistful of Arrows)- [*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list][u]Adjusted Targeting[u]
(Aim)- [*] 2% DamageBuff(All)[*] 1.26% Resistance(Energy,Negative)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Positron's Blast[u]
(Psychic Scream)- [*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list][u]Thunderstrike[u]
(Blazing Arrow)- [*] 2% (0.03 End/sec) Recovery[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 7% Enhancement(Accuracy)[*] 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight[/list][u]Adjusted Targeting[u]
(Concentration)- [*] 2% DamageBuff(All)[*] 1.26% Resistance(Energy,Negative)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Kinetic Crash[u]
(Explosive Arrow)- [*] 3% RunSpeed[*] 2.5% Resistance(Smashing)[*] Knockback Protection (Mag -3)[*] 6% (0.3 HP/sec) Regeneration[*] 7.5% Enhancement(RechargeTime)[/list][u]Doctored Wounds[u]
(Drain Psyche)- [*] MezResist(Terrorized) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list][u]Kinetic Crash[u]
(Telekinetic Thrust)- [*] 3% RunSpeed[*] 2.5% Resistance(Smashing)[*] Knockback Protection (Mag -3)[*] 6% (0.3 HP/sec) Regeneration[*] 7.5% Enhancement(RechargeTime)[/list][u]Coercive Persuasion[u]
(World of Confusion)- [*] 4% (0.07 End/sec) Recovery[*] 4% Enhancement(Confused)[*] 4% DamageBuff(All)[*] 10% Enhancement(RechargeTime)[/list][u]Positron's Blast[u]
(Rain of Arrows)- [*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Hover)- [*] 7.5% Enhancement(RechargeTime)[/list][u]Obliteration[u]
(Psychic Shockwave)- [*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)[*] 5% Enhancement(RechargeTime)[/list][u]Basilisk's Gaze[u]
(Shocking Bolt)- [*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 2% (0.03 End/sec) Recovery[*] 7.5% Enhancement(RechargeTime)[*] Status Resistance 5%[/list][u]Luck of the Gambler[u]
(Combat Jumping)- [*] 7.5% Enhancement(RechargeTime)[/list]
Code:[/color]| Copy & Paste this data into Mids' Hero Designer to view the build |
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Manticore this saturday ?
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So 8:00 pm tonight and sister psyche ?
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I have.
I just don't buy the their line on that. The developers knew about the bugs well before the lockout period hit. If you can believe what's been said on the boards they were informed in open and closed beta. They knew about the lockout period well before I14 going live. They didn't do anything about the problems then they claim that marketing was being unreasonable ? -
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What MARKETING and NCOSFT management in general NEEDS to do is get the [censored] out of the devs hair and let them do things the RIGHT way. That and Posi needs to chillax on the "play my way" Jack Emmert imitations.
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They are their own studio, its not likely they can get much more out of their hair than that. -
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At my trustworthy mark I just got hit with 33 month rewards instead of just 3. I know this is recurring and I've petitioned it and am waiting a response, I'm just wondering how and why this is even happening. I was hoping it wouldn't hit me so I wouldn't have to deal with it, but meh... thats the luck of the draw.
I really don't like getting credit for things I don't earn.
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Had the same thing happen to me. It was only on one character. Did yours hit your whole account or just one ? -
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Yep! Progress is definitely speeding up now.
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Was a really good run and a really great time. We will be completely awesome once we get our pets. -
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Does the recharge effect how fast VS uses powers, or how fast I can resummon him. Since he is out for a minute, and only has a minute recharge time, then that wouldn't help.
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I am pretty sure pets are no longer getting recharge bonuses to their attack chains.
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Does this affect fire imps ? The link you provided further down is to a very long thread. -
Looking forward to 8:00 tonight.
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If there were no market and no other way to get IOs, I'd be gone.
The market works but its not the reason I stay. -
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Are you people still at it ?
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You could start a thread on ED
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Only heard about it. Was it bad ? -
Ill be there. Flying blaster as always.
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B_L_Angel: You might consider that this isn't the first time a discussion like this has happened, with roughly the same participants. I've seen people [I don't remember if any are in this thread] make a statement, get their arguments ripped to shreds, leave the discussion and make THE SAME STATEMENT two or three months later, presumably in the hope that the other side has left or gotten tired of arguing with them.
I ignore a lot of people- I've actually opened a new thread and seen that it starts with four "you are ignoring this user" posts in a row, from two or three different people.
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Thank you for the kind advice, and sorry I missed it earlier. If I were to take your advice, I would have to put most of the people in this thread on ignore.
I saw you were buying random rolls again, and if I hadn't said it thank you. Your purchase of my rolls got me started using the market. -
Thanks everyone,
Good to know its not just me, bad to know that the code that runs the market is flaky. I guess I will petition it. -
I posted bids yesterday for 4 of a recipe redside at 75000
I had 2 of the 4 bids filled with 2 remaining but the listing for the item reads
Sold 6-01 14:12 50,0000
Sold 5-23 8:50 100,000
Sold 5-21 1:08 50,000
Is this kind of thing common ? Did my purchases just not happen ? How did the 50K sale beat my 75k bid ?