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This looks cool.
But got anything in mind for the stalker version?
I mean, I could totally see this working thematically for them. The whole, "Stalking predator" theme. -
I concur with the annoyance of this mission and would like to ask the Devs if they designed this mission to be nigh hopeless or if it's horribly bugged.
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All good suggestions so far, and I'd really support any of them, an idea I'd like to throw out is to increase its damage again undead, or expand what it can do that damage to, like Demons, Vazhilok undead, so forth.
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Quote:I recall in one of the comic books, Synapse breaking... Something and was literally able to create a time paradox and stand in two places at once, Statesman is said to have ripped straight through a Rikti Saucer and destroyed it during the first invasion (So why the @#$% doesn't he do that now once the pylons go down?!), I don't recall it ever being stated that BAB has any real powers and that his energy melee it from his gauntlets. So to at answer your question, he has bench press contests with Blue Steel. Positron, not sure. as well as various others.In canon, about how powerful are the signature heroes? I ask because I have a "powerful" character I play frequently, but I don't want to pretend that she's stronger than notable heroes like Back Alley Brawler or Statesman. Or the various Giant Monsters that roam around destroying things.
I'm curious about things like, could Back Alley Brawler easily lift a semi truck? Can Statesman withstand the impact of an anti-tank missile? Can Synapse break the sound barrier? Could Positron flatten a city block? Some notable heroes like Superman seem to have no limits on things they can do, since Superman is seen moving the planet around from time to time. How do the canon heroes and villains fare? -
Quote:You can't exit the zone during and ITF without breaking from the team if there's one person from another faction if I recall.I understand your frustrations in this. But right now Pocket D, AE buildings or contacts are not far away. For that matter, neither is the superbase where you can get inspirations AND buffs so you can defeat that EB.
I do however concur that Cimerora could use a hospital inspiration guru. (seller sounds wrong somehow) Even if you can have a contact there with plenty of inspirations if yo do a few missions for him. -
Spade, Blue, this is a game where we have choices to play how we want.
If I want to twink out a character to the max? I can play the market, get up a bunch IO sets and twink them out like the mother @#$%ing Fist of the North Star, Jesus Christ!
If I wanted to make a villain AT who was heroic and didn't want to do any of the usual contact missions until GR comes out? (And really, isn't GR a good example of playing how you want to play?) I can have them run heroic AT missions and Co-op zone contacts like the mother @#$%ing Fist of the North Star, Jesus Christ!
If I've run a specific level range of contact missions ad-nauseum and just want to get level range over with? I can run my "Newspaper/radio only" missions, us AE, or what have you, like the Mother @#$%ing Fist of the North Star, Jesus Christ!
And finally, how is it possible for inspiration vendors in hospitals to hurt core content? I'm seriously retarded, I make no delusions about that, so I'm probably just missing something here but reading over your posts, I haven't seen anything that explains exactly how this hurts core content like you claim it will!
Also, consider that inf tends to suffer from painful inflation, and with the only real sinks being WW's or the Blackmarket where the inflation is actually felt (well, the tailor might be another example), we need more inf sinks.
To that end I would like to mention that not only do I support the suggestion, but also the idea of being able to purchase some temp powers as well. (The trick to it would be balancing them to where they're useful enough that you always want to have it handy, and not breaking the game.) -
Quote:Point, and while maybe the air raid siren is a bit much, it might stand for reason if we let the Midnighters, Legacy Chain, and some Longbow set up shop to help the PPD. If they can keep an area "purified" of the darkness and having other heroes run beyond the foothold, I think they're going to need to do something to warn heroes when "night" if falling in Dark Astoria, and besides, what better way would there be to show that Dark Astoria is getting worse by the day, and it's all the more reason why Paragon need to act.I like the idea of a day "Wow, kinda spooky here" and night "OhgodIwantitbacktotheoldversionohgodohgodohgo d" cycle, but with the specifics you describe, a certain shirtless knife-wielding chap with trigonometry for a face would probably be calling either his agent or his lawyer. Remember, we're playing a superhero MMO, not a survival horror game.
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AAAAAARGH! All my level fifties took so much damage from that bade joke they got EXP debted back to level one!
Anyway though, on the note of the sky raiders, I've always felt that they were a group with a cool concept but needed more, namely a human boss or two, and some tweaking on the coding so the skiffs only appear on specific missions.
Also probably bump down the Jump Bots to Lt. rank since them being so expensive and valuable doesn't seem like it'd help expand their operations at all, but they had a cheaper and more cost effective version, then yeah. Also, the jump bots could stand to have some integrated weapons into their systems. -
Quote:Dude, a bunch of sociopaths just beat the ever loving snot out of your grand daughter or worse (Mind you that pretending CoX is reality for States, some villains do worse than just beat you up) and you hadn't been there to do anything about it? If I were Statesman, I'd say @#$% the No Killing, drop nukes, shivans, HVAS, Amy, and a Longbow Heavy along with the entire Freedom Phalanx and the rest of the Vindicators, and then buff myself ala Invincible Reichsman, and tear the villain party into so many pieces the reclaimer will only be able to reconstruct a single blood cell from the villains.I have a question. This has been bothering me for almost as long as I have been playing actually. Does Ms. Liberty die at the end of Lord Recluse's Strike Force? Because, she looks dead, and Statesman is eulogizing her and swearing revenge. But, obviously she is still in Atlas Park, and has been used in other content since Issue 8 when the LRSF debuted. So what happened there? Did she get a rez? If so all the angst on the part of Statesman seems really superfluous, after all he's been in the hero buisness long enough to know death isn't typically the end of the story. His reaction only fits if there is a genuine chance Megan might not be getting up.
So, what's up with that?
Thanks,
-Blood Spectre
So when put into the above perspective, he took it pretty well.
This is also exactly why I am not a hero. -
Functional items we need:
-Tailor/facemaker thingie
-Blackmarket/Wentworth's terminal
- AE terminal (might not be possible with present base coding)
- Trainer
- Random (special radio?) mission contact terminal, possible replacement for the mission control terminals
- An vending item for the other inspiration types.
These four things could bring bases out of just being glorified decorations and storage bins and into a one stop place for heroes and villains alike. -
-res on a lethal weapon /and/ a pole arm?! How many ways can I say "Hell yeah!"? But can we make it -res (all) for the sake of teammates?
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Quote:Oh I like these ideas.Revamping Dark Astoria would be awesome, but only if they make it even creepier. Do not take away the fog!!
I think it would be cool to just be sitting there and all of a sudden a random object (trash can, bottle or some other normal neighborhood object) would just kinda roll up to you from out of nowhere and stop at your feet followed by children giggling or something equally creepy.
Or maybe if you're in 3rd person view you could see a random shadow pass between you and your monitor every now and then.
Have some random spook spawns that just wait for someone to get into viewing range then run behind a building or down an alley and disappear.
Maybe be walking near a window and have a random chance of the glass shattering (both sound and particle effects) would be even cooler if the shattering had a random chance to spawn an enemy or two out of the window.
It would also be nice if they expanded the underground tombs section in the graveyard to go deeper into some catacombs and maybe at the very end of them would be the entrance to the banished pantheons home.
Another idea I just had and had to add in. Going back to the window idea rather than normal NPCs I think it would be cool if it was a random GM/AV (think nemesis from RE, or Pyramid head from silent hill) that would work like an ambush and chase you across the zone. Would be even better if he could chase you into any mission within DA as well. You could get two badges from him. If you are the one being chased the time from his spawn til his unspawn/defeat will count towards a suvival badge (stay alive a total of 10 mins with DA monster chasing you) and a badge for helping to defeat him.
Also, if a Recluse's Victory programming could be applied, one idea could be to replace day and night cycles with Dark Astoria falling even an even Darker state. "Night" falls and the world becomes even more twisted, spawn size and frequency increase as well as their perception range to PC levels (To give as sense that you're being ambushed/attacked) throw in hostile ghosts, maybe?. For an odd idea, have the fog disappear in this state as kind of an ironic thing. Like imagine this scenario: A new player is going through Dark Astoria the first time, grumbling about the fog. Then, the sirens sound and he thinks a Rikti Raid is occurring, but instead he gets his wish but sees Dark Astoria for what it's really become/becoming. Suddenly, he wants the fog back. NOW. -
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1. Missions Architect terminal/entrance
Although since bases count as instances, here's an alternative:
1. Tailor NPC. Possibly in the form of a wardrobe or armor rack.
2. Mission Teleporter pads/expanded teleporters (possibly even one that can send you to any of the places you have beacons to)
3. Trainer
(Going beyond three)
4. Wentworths/blackmarket terminal
These ideas are meant to make bases more than storage units, but kind of a one-stop for about all you could need as a hero/villain -
Quote:Well, I apologize if I sound any bit elitist, but from my experiences (Judo, Aikido, some Jiu-Jutsu, and Karate (all the same dojo and falls and takedowns are taught in all classes)) unless you're trained to know how to take a fall (which would probably be where typed defense for smashing would come in) being knocked on your butt is going to hurt like all hell whether you hit against a wall, into a pile of stuff (though what kind of stuff could make it worse), or on flat ground. Plus the coding for that might be even harder, we have no collision detection in this game.I think knocking NPCs off buildings should do extra falling damage to them, with a good chance of defeating them outright. I don't think knockdowns should do extra damage, but knocking them into a wall should. That's what I think.
This next part to Snow also applies to Hero Junkie's comment:
The reason why I'm talking about the damage only taking effect if the KB breaks past protection, for one thing, there are attacks designed to do only mild or no damage on their own but have a lot of knockback (Repulsion field, Power Thrust, Power Push, etc. etc.), and this is meant to represent taking damage from the hard landing, not the attack itself.
And there's a big difference between fall damage from height and from what I'm talking about, namely fall damage is irresistible to my understanding. And if this can be coded just right, it might be possible for that extra bit of smashing damage to be what can finish off an NPC who you knocked off a building if they're protected from defeat by fall. -
My heroes? (As well as a number of my villains who are a little far off from evil)
Akuma Ryu: Would marry his girlfriend, take night classes and eventually become a teacher of some kind. (Either history or martial arts)
Sakura Tenshi: Would found a school for magical girls to learn how to be more than just Sailor Moon with different power sets.
Revi: Probably start an autoshop.
Kadin: Might work for her.
Redcoat: Take night classes and eventually practice medicine, like he wanted to before his grandfather pressured him into becoming a hero.
Operative Roosevelt: Depends on how the person who takes over the Rogue Isles runs things. If they're an idiot, he'll run for President himself, if they're doing a good job, he'll return to retirement with his wife.
Midnight Frosts: Start out working for Wizards of the Coast on making DnD books, eventually would make his own game systems, move into video game development, eventually starts his own MMORPG.
Tenshi Ryu: Joins the Mythbusters. -
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Quote:On the first point, that's what bothers me alittle about the OP, without end drain and -recovery, there is not difference between electrical and energy damage, I could see the Devs arguing over such a thing back during the early development stages, not to mention that Toxic is never a sole damage type in a power because it's only found as a DoT component (thus, why there is no defense to it because it has to have already hit for it to matter)There is something to be said about uniqueness of theme, though. Powersets are generally designed to have both a visual theme and a practical theme -fire sets deal extra damage, cold sets slow things down, dark sets debuff and so forth. Whether that's important enough to hold back a more customizable system (and indeed, if more customization in this respect is merited) isn't an argument I feel confident enough to to discuss, however.
Let me pose this question, then - if we give elements to weapons, what do we do to non-weapon sets such as Martial Arts or Radiation Blast?
As far as the second point goes, I would think radiation and such blasts would look great if we could make them come from rayguns and so forth, but as far as an elemental MA is concerned, I would personally think that that would be better left as an animation customization for already existing elemental melee sets. -
I'm going to be honest, I love knockback, for all the annoying things it does, it really a fun way to finished, plus, in comics, cartoons, and movies, the dramatic finish is always sending opponents flying into something or over the edge which is why I've had these two ideas in my head lately:
Knockback Damage Bonus: I'm not sure how hard this would be to code, but I see the maybe a bonus to knockback and knockdown/knockup could be taking extra (smashing) damage if the KB/KD/KU breaks an enemy's resistance, basically since, not only are you getting hit with a powerful force, but then you're also taking a hard landing. (And for anyone who's taken Judo, you know a hard landing can be... Well, hard.)
NPC fall damage increase: Another thing I'm not sure on about coding, but since so many enemies end up being defeated by being dropped from great heights and I love tormenting snipers on my toons with KB (Their first mistake was proving to me that they existed) it would be nice if NPC enemies began taking fall damage at half the height PCs did and took double fall damage to simulate that feeling of them being "finished off."
These two things combined might make for some spectacular finishers for certain baddies, but what do you guys think? -
Quote:I see, do you think another viable solution could be to somehow make it so that you can set an enemy group's level and that could factor into the rewards/power ratio?A character that does not have at least the powers they would have at Standard difficulty grants zero rewards. This is, of course, terrible, but it was also stated to be the only method implementable in time for I16 release that would preclude exploitation of custom power settings. The devs have stated that they want to revisit custom powers and rewards in a much more thorough fashion in the future. Those are the facts; anything beyond that is speculation.
It's just that the "standard" for custom critters can be overwhelming to the level range I'm talking about.
Two friends I've run a play test on found the group quite challenging. (A claws/regen stalker and a fire/willpower brute) -
Quote:Actually. I would personally propose that as animation changes for fiery, electric, ice, dark, stone, and energy melee.Why couldn't my Super Strength character have flaming fists? Or my Martial Arts Scrapper have lightning feet? Why would only weapon users get something like this?
But overall, I'm highly in favor of this idea, as stated lethal and smashing are /the/ most resisted damages in the game broadsword, Axe and Mace make up for it with raw damage, Claws and DB get DPS, katana is stuck in a horribly awkward middle ground, and for conceptual purposes my katana scrapper would be doing lethal/energy or lethal/psi damage (His blade is supposed to be super charged with ki from having been wielded in his family for five hundred years) and it would be nice to finally have that in game mechanics. -
So, in light of a recent thread here, I went into AE and made my own custom faction of low level critters who're supposed to be more or less on the same tier as Hellions and Skulls, so a 1-20 level scale and very few powers thanks to the new customized power selection. (Finally, I can at least give a critter raw dual pistols!)
Anyway though, running through a published test run, I was getting no tickets, prestige, EXP, inspirations, or inf and I was wondering if this is part of the AE nerf (I feel bad since that's kind of a strong word for this) or if this is a minor bug?
I had another custom faction with custom power selections, though they are meant for higher levels and thus have considerably more powers, and thus far still give EXP, Inf, inspirations, and tickets, so I'm sadly inclined toward the former being the truth.
If this is the case, I would like to know if there's something right now that warns you when you've given a critter too few powers to qualify to give rewards, if not, may I suggest that such be added.
And finally, with luck, I would like to announce that once all the bugs are ironed out, I will be publishing my factions for everyone to use for their arcs! -
Quote:Well, they're the ones who turn their employees into Vampyres and Werewolves through some rather pricey procedures and expensive rituals, it'd be like firing you from your job after the company having hundred of millions of dollars spent on vocational training to make you the one of the most effective employees in the company.And, heck, why not even the 5th Column? I mean they employ werewolves and vampires. Why not women? It might finally get us a few more muscular female designs, after all
But, with the Fifth Column only recently being back and the Council having better troop diversity, it stands to reason that they really shouldn't be picky about who they recruit. Though... Female Vampyres? Ugh... -
And this thread inspired a new Custom Critter faction I made in AE just now; The Black Cats Gang.
Formed by a mixed of rough and tough girls and even some Hellion and Skulls girlfriends who wanted in on some real action, these girls live up to their name as fiercely independent, proud, and possessing an air of class in their confident strides.
They arm themselves with stolen firearms, knives, skill, and their trademark black outfits and hit the town. Rarely are they interested in cold cash but instead favor the most cutting edge electronics, the most beautiful jewelry, the latest fashions, and the finest works of art they can steal.
All in all, these girls are a throw back to the classic cat burglars the golden age.