Animal Instincts Defense Set
Sounds pretty interesting. /signed from me.
Meh. Seems a lot like Shield defense but without the shield...which isn't a bad thing...but still doesn't seem that different from the sets we have...
...I guess I'm just a little bored with all the slight variances of defense/res/regen/dmg we get now in all our defense sets. Nothing *really* new...but meh, that's just my opinion.

This looks cool.
But got anything in mind for the stalker version?
I mean, I could totally see this working thematically for them. The whole, "Stalking predator" theme.
Click here to find all the All Things Art Threads!
Quote:
You don't have slow defense. You only have slow resist.
basically a defense set for all melee archetypes, its based around being more feral. This set grants defense to basically ranged attacks, psi and toxic based damage and has some good special boosts.
1) Animal Reflexes (TOGGLE: +Def ranged, AoE, slow) You are more in tune with your animal side to enable yourself to have the reflexes that most predators have, you are able to dodge incoming attacks an debuffs (Animation is the backflip emote) |
Quote:
2) Enhanced Sensing (TOGGLE: + ACC, Perception and toHit, +Def to Debuff) You can smell, hear and sense your surroundings much easier and be able to evade the lurking dangers by sniffing out stealthy enemies. (Animation is the Howl emote) |
Quote:
3) Hunters Focus (CLICK: +Res Psi, Toxic, DoT and debuff, Self Heal) You are able to focus away from the harm done to your body for a brief period of time allowing you to concerntrate on your enemies state and not your own (Animation is the "look left and right" motion used in heightened senses and danger sense) |
In this case, you'd only resist Psi and Toxic damage, DoT or otherwise.
Specify what sort of Debuffs this would resist. If you want to resist all debuffs, you would have to list it this way:
+Res: Slow, Recovery, Recharge, Defense, Damage, Resist (I think that covers it)
Quote:
4) Wild Agility (CLICK: +Res Disorient, Hold, Sleep, Immobilize, Knockback) You are able to evade the trapping capabilities that enemies use against you for a short time allowing yourself to be able to escape from status effects (Animation is the tarzan emote) 5) Overwhelm (TOGGLE: PBAoE enemy -ToHit, Self +DMG, Defense(all), +Special) When crowded by enemies, you are able to look within your animal side and fight back against them making them suprised of your feral side allowing you to cause more damage and increse your defense (Animation is the "one handed" roar emote) |
B) This would be the single most powerful drain aura in the game:
Invincibility: Self +Acc, +Def, Enemy Taunt
Against all Odds: Enemy -Dam, Self +Dam, Enemy Taunt
Rise to the Challenge: Enemy -ToHit, Self +Regen, Enemy Taunt
In case you don't see the pattern, each of those does Taunt + two other things
Yours does Three things +Special/Taunt, that's too powerful.
Quote:
6) Animal Agility (AUTO: +Speed, +jump hight, +MaxEnd) As like many predators, you rely on speed and agility, you are able to move faster, jump higher and have more endurance, this power is alwats on and costs no endurance 7) Feral State (CLICK: +DMG, +ACC, enemy PBAoE fear) You release your feral side upon your enemies making you stonger and more accurate with your attacks while striking fear into those who surround you (Animation is the same as "unstoppable" from invulnerability, only with a loud roar audio) 8) Pounce (targeted AoE, superior Smashing/lethal DMG, knockdown) You can pounce at your enemies headfirst into battle making an impact on enemies around you knocking them down and causing superior damage (Starting Animation is the same as when you dive into the back of trucks, finishing is the ending of the original Assassins Blow from martial arts) 9) Animalistic Fury (CLICK: +Res(All), Disorient, Sleep, Hold, Immobilize, Knockback, +Recovery) You are able to allow yourself into a primal state of fury making you highly resistant to all damage types and status effects, although costing little endurance, you will be severly drained of endurance arterwards (Animation is the same as "Elude" from super reflexes, only with a howl audio) |
As it stands, this is primarily a self-buff set rather than a defense set, something I thought about suggesting a while back myself. However, it will need to be paired with something fairly quick, AoE heavy or both, because otherwise you're going to find yourself face down a lot.
Defense wise, you have Regen minus Instant Healing, Revive, Fast Healing, Dull Pain and the regen buff of Integration.
This would be a very hard set to play and survive with, but combined with good inspiration use or a good team, you would be one of the more lethal scrappers around.
It would need heavy work to make this fit a tanker or brute concept, both would need more in the way of defense ability.
Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math
basically a defense set for all melee archetypes, its based around being more feral. This set grants defense to basically ranged attacks, psi and toxic based damage and has some good special boosts.
1) Animal Reflexes (TOGGLE: +Def ranged, AoE, slow)
You are more in tune with your animal side to enable yourself to have the reflexes that most predators have, you are able to dodge incoming attacks an debuffs
(Animation is the backflip emote)
2) Enhanced Sensing (TOGGLE: + ACC, Perception and toHit, +Def to Debuff)
You can smell, hear and sense your surroundings much easier and be able to evade the lurking dangers by sniffing out stealthy enemies.
(Animation is the Howl emote)
3) Hunters Focus (CLICK: +Res Psi, Toxic, DoT and debuff, Self Heal)
You are able to focus away from the harm done to your body for a brief period of time allowing you to concerntrate on your enemies state and not your own
(Animation is the "look left and right" motion used in heightened senses and danger sense)
4) Wild Agility (CLICK: +Res Disorient, Hold, Sleep, Immobilize, Knockback)
You are able to evade the trapping capabilities that enemies use against you for a short time allowing yourself to be able to escape from status effects
(Animation is the tarzan emote)
5) Overwhealm (TOGGLE: PBAoE enemy -ToHit, Self +DMG, Defense(all), +Special)
When crowded by enemies, you are able to look within your animal side and fight back against them making them suprised of your feral side allowing you to cause more damage and increse your defense
(Animation is the "one handed" roar emote)
6) Animal Agility (AUTO: +Speed, +jump hight, +MaxEnd)
As like many predators, you rely on speed and agility, you are able to move faster, jump higher and have more endurance, this power is alwats on and costs no endurance
7) Feral State (CLICK: +DMG, +ACC, enemy PBAoE fear)
You release your feral side upon your enemies making you stonger and more accurate with your attacks while striking fear into those who surround you
(Animation is the same as "unstoppable" from invulnerability, only with a loud roar audio)
8) Pounce (targeted AoE, superior Smashing/lethal DMG, knockdown)
You can pounce at your enemies headfirst into battle making an impact on enemies around you knocking them down and causing superior damage
(Starting Animation is the same as when you dive into the back of trucks, finishing is the ending of the original Assassins Blow from martial arts)
9) Animalistic Fury (CLICK: +Res(All), Disorient, Sleep, Hold, Immobilize, Knockback, +Recovery)
You are able to allow yourself into a primal state of fury making you highly resistant to all damage types and status effects, although costing little endurance, you will be severly drained of endurance arterwards
(Animation is the same as "Elude" from super reflexes, only with a howl audio)
A total of 14 of my nerves have been harmed in the making of this post...