AzureSkyCiel

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  1. As the topic says: from an in-character standpoint, do any of your characters prefer to take on certain enemy groups over others? A "Favored Enemy" if you will. And why do they prefer to fight that type of foe?

    For example; my main hero, Takezo "Akuma Ryu" Himura, is a time displaced samurai warrior and a martial artist to heart. So his favorite enemy groups tend to be Tsoo, Knives, Warriors, Cimerorans, and Black Knights. While twisted and evil four out of six (counting Cimerorans and the Traitors as two different groups overall) of those are, he still respects them as fellow warriors and worthy adversaries... And the ego stroke of besting them.
    Though he derides the Knives and Talons of Vengeance as "dim witted, violently, and brutish berserkers."

    Meanwhile, any of my magic characters, naturally, prefer fighting any magically inclined group, though not out of proving superiority, but simply because they better understand a Circle of Thorns than a Malta Titan's software.

    So how about yours?
  2. On a related note, on reading up on the article, I realized that the Police Precincts in Paragon seem almost more like Japanese Koban style police 'boxes'. (which are indeed, not boxes at all except in the vaguest sense)
  3. Quote:
    Originally Posted by Golden Girl View Post
    They didn't do a very good job of buring it down - although if they vandalized the elevators first to stick to the Man, and then had to take the stairs to the top, they were probably too out of breath to start a big fire, and their anarchist spirt would rebel against the traditional method of setting fire to the ground floor first and letting the fire work its way naturally upwards, trapping everyone on all the floors above, and they were probably saving all their explosives for use on hospitals and orphanages, which would explain why they didn't simply blow the buildings up.

    Or the 5-6 buildings with small fires taking up a couple of windows on each one while 30+ other buildings were untouched could have just been the result of crossfire during the battle.
    The truth of those fires is: Someone left the coffee makers and hotplates running for too long.
  4. Quote:
    Originally Posted by Ironblade View Post
    It had to happen eventually.
    Picture it: "It the symbol of his oppression! BURN IT! BURN IT ALL DOWN!"
    So, this guy but with fire, huh?

  5. Quote:
    Originally Posted by Venture View Post
    So can everyone else.
    "When everyone can solo, no one will."
    -Syn- Venture
  6. Quote:
    Originally Posted by DarkGob View Post
    Complete failure of an arc. With no badge and not even a Souvenir, I'll never run it again. The only NW contact more pointless than Trilogy is Fireball (there's not even a story there).
    I dunno, I was able to enjoy fireball since he helped give some decent background exposition. I mean yeah it's kind of pointless and a throwback to issue 1 style contacts, but at the same time it was a little fascinating to find out the inner workings of the Animus.

    Now the truly pointless is the Drudge repeatable and the Black Knight repeatable..

    No real story there just: "these guys have @#$%ed with our @#$% for the last time."
  7. Quote:
    Originally Posted by Memphis_Bill View Post
    ... you ARE more powerful still. You still have an AOE attack, fairly quickly recharging with no crash, you didn't have before. You're just not trivializing the non-incarnate content with it toned down. Hell, "Weak?" You're still a fully slotted out level 50. Since when is that "weak?"

    Seriously, when one or two people can basically tell the rest of a task force "Hey, do whatever, we'll clear the missions," *it's overpowered.* And yes, I *have* been on teams - typically ITFs - where we were told JUST that. It's not fun at all to be basically told "You're not needed." It goes back to the days when a tank would herd up a map, a blaster would nuke the result (or the tank would just herd them into a dumpster) and everyone else got to stand around, or you'd get invited to something just so the leader could reveal the map and kick everyone. That wasn't fun either.
    I'd honestly say that's a problem with the people you team with more than Incarnate powers themselves. Admittedly, altering Incarnate powers would DISCOURAGE jerks like that.

    To say the least, sorry to hear that happened to you, or to anyone.

    I mean whenever I'm on a team, he have use judgement just to soften up mobs (since we're usually on higher settings and even a tier 4 judgment doesn't one shot them) and then everyone else rushes in and wastes anything left over. Then again, everyone I know also tends to pick radial paths than core.
  8. You know, if they wanted to show off how powerful Tyrant was, maybe they should have just had most of the army attack and be wasted in a cut scene, then we just get a handful of them and the AVs.
  9. Now now, there's a simple solution: instead of a prince hat, we remove the veil and fluffy from it, add stars, and call it a wizard hat. You are to put it on with your robe.
  10. Quote:
    Originally Posted by Ironik View Post
    It's going to be Yang.
    Actually, to play on the "Yin Yang" thing... "Yin" in the "Yin Yang" daoist concept is the "Shadow side" it is the Masculine, the Manifest, and the overt to "Yang's" feminine, the unseen, and subtle...

    So perhaps her hero name could be "Psychic Manifest"? Afterall, one of the big themes of her has been rising up and becoming a very overt force of psychic power. A contrast to Sister Psyche before her who was a controller that works in subtle details, or a contrast to Manicore who's nature is working in subtly and unseen aspects.
  11. HOLY CRAP! A FREE HAT! IT'S LIKE TF2 AUSTRALIAN CHRISTMAS ALL OVER AGAIN!

    Now when can I get my Phlogistinator beam/assault rifle customization?
  12. Quote:
    Originally Posted by dbuter View Post
    Cool. I love Faultline, and she's a great character. Maybe Jim Temblor should start becoming a superhero.
    He is, well, he's paramilitary. He works with the Vanguard with Fusionette, but he has pretty much no costume.

    So out of the Faultline trio, Jim Temblor has a hero name but no costume, Penny Yin has a costume but no hero name, and Fusionette is apparently the one one who's given any real thought to being a hero because she's the only one with a decent name and a costume.

    (I now actually wanna see Penny, Faultline, and Fusionette all work together on something.)
  13. Quote:
    Originally Posted by Golden Girl View Post
    That's because I described what it looks like

    It's not really a war zone, because with the destruction of thew loyalist thought police, the dictatorship seems to have collapsed very quickly, so there's not a huge amount of opposition left to the advance of the Resistance fighters - without his 2 main weapons of fear and mind control, Tyrant lost the support of all the normal Praetorians.

    Interestingly, the Crusaders are the only path not represented in the arc by any retunring GR NPCs that we meet:

    Robert Flores (Warden contact)
    Jessica Flores (Warden contact)
    Kang (moral choice NPC who offered responsibility loyalists the chance to join the Resistance)
    Belladonna Vetrano (moral choice NPC who offered power loyalists the chance to join the Resistance)

    So while it follows the standard Warden path like all the rest of the Praetorian content, it still offers a couple of links to ex-loyaists who joined the right side in GR.
    Kind of makes me wonder: if you take a Praetorian through it, do they get the same things? It would be a longshot, but I kind of would love to see a Praetorian character's actions reflected in who is standing around outside the building.

    Though if we were to take it up to 11, not just your Praetorian arc choices would hold sway over who's there, but your mortalities would also alter the map. If you were a Warden or Responsibilities who became a hero, you got an Imperial City with minimal damage and everyone making a stand together outside Praetor Sinclair's tower.
    If you were a Powers loyalist or Crusader Resistance who became a villain, you come to an Imperial City that's practically in ruins and instead of the nice, clean gather, you could see riots in the streets and chaos everywhere.
    A possible third route/rendition could have been done for Wardens and Responsibilities who went villain and Powers and Crusaders who went hero coming to an Imperial City that's moderately damaged, and there's a few random rioters around but you see redeemed PPD AND Resistance helping to get them back under control.
  14. Quote:
    Originally Posted by Steelclaw View Post
    To address this list business once and for all.

    I am retired. I agree with all my apparently many and very vocal detractors that I am not funny. I publicly apologize for every attempt at humor I have ever done in the past on these forums as they were quite obviously misdirected and foolhardy.

    While I am still playing the game itself, I believe this will be my last post on the forums. It is no longer fun here. I had fully intended not to write a good-bye post as they always strike me as self-serving and attention-grabbing. Unfortunately, it appears I can not even make a serious post that wasn't intended to be funny at all without people telling me "that wasn't funny."

    So be it.

    Thank you, Memphis Bill, for at least responding to the actual subject of my thread and not turning this into some sort of personal attack.

    For those who believe this is a joke of some kind, you will be waiting a very long time for the punchline.
    To first give a serious response: while I don't think it should take Incarnate things to make judgements useful, nor do I think Incarnate stuff needs to be nerfed outside of Incarnate content (seriously, Bill, why are our characters trying to become more powerful if we end up weak unless we're in some "magical incarnate allowance field"?), I do strongly support the idea of a blaster nuke crash reduction or elimination.

    Now on the note of Steelclaw leaving the forums, I will say this much: "WHO ARE THESE PEOPLE? I DON'T MIND THE END OF LISTS IF STEELCLAW IS TIRED, BUT TO BE DRIVEN OFF AND DESPIRITED. THAT CROSSES THE LINE!"
  15. Quote:
    Originally Posted by Venture View Post
    people panicked and handed world leadership over to a madman.
    Uhhh... Venture, while the whole world didn't do it, the United States kind of jumped the shark on reason well before Tyrant came into the picture when they thought electing General MacArthur was a good idea.

    This was something I kept trying to explain to Golden Girl about Praetorian America vs. Praetoria vs. Primal or even our own America: Despite what that bum in the sewers talked about, we only have his word and to be frank, when before things went to hell we were under an administration by a man who's name is synonymous with telling women to stay in the kitchen, Christians are the only good people in the world and everyone else is filthy Commies, gay people are evil, and the best and only way to deal with Commies is drop nukes on them until they go away I end up wondering if Praetoria under Cole or the US under MacArthur was really much different?

    Quote:
    Originally Posted by Xzero45 View Post
    Although the way you described it sounds like every new season of DBZ ever. Intro new guy that's "eben moar powerfulz than last guyz and we gotta be eben moar powerfulz to stop it". Not giving me much hope :\
    Sadly, it may well turn out like that since Positron did say "The Incarnate System doesn't end", then again, the earlier development cycles included regular updates for AE, attention spent on PVP, and attention given to bases and we've seen where that's gone.

    On that note though, my own hope is that while I don't mind the Incarnate paths continuing, I hope once the Battalion is over, a lot more time ends up spent on providing a wider array of content not exactly linked to some world ending threat.

    Have us join Odin and heroes of myth in the fields of Valhalla, let us finally free Croatoa from the influence of the Red Caps summoning the entirety of the Unseelie Fair Folk to battle us, send us to accompany Ra to carry the sun through it's Journey into the Underworld where we battle Apep. And this is the magic only stuff.
  16. Quote:
    Originally Posted by DMystic View Post
    Why are these Purple when the existing Signature Character ones are not?
    Kinda weird, no?

    I'm also pretty sure Res and defense were never given purples to avoid giving players ridiculous levels of survivability (like that ship hasn't sailed) or possibly because it might just look awkward to them. Like imagine slotting a purple defense set into say... Focused Senses. Now one of your positionals is almost comically disproportionate to others.
  17. Quote:
    Originally Posted by Venture View Post
    No, he's an evil person. He's a complete monster and there's nothing in i23 that rehabilitates the character in any way.
    YOU'RE an evil person, a complete monster, and there's nothing in your posts that have ever rehabilitated you in anyway.

    (because, seriously, no offense but with some of your statements, I do wonder why you play this game when it only upsets you or under performs to your expectations everytime?)
  18. Quote:
    Originally Posted by Rabid_M View Post
    GG is right, for once.

    I would suggest handing him over to the world of peaceful CoT. Put him on a world that's totally at peace, and let him see what it's really like.
    They achieved that peace by similar methods, namely a magical geas on all people of that world to a vow of non-violent magic under pain of death. Admittedly, because they're apparently still immortal, quite a few are still around to express why this was a better idea. Plus we see them doing much better than the other CoT.

    I do say that he needs to put on his Emperor costume and sing the Candy Man Can to orphans as community service for his actions.
  19. AzureSkyCiel

    Celestial Armour

    Quote:
    Originally Posted by MisterD View Post
    Ok obviously what is meant to be 'mystical' looks stupid to me. What other mystical mobs do we have? Cot? No magical flying back bits on them.
    Really?



    You really mean that?



    You really think that floaty back pieces is "stupid" for "mystical" costume pieces?



    Well you go ahead and believe that, in the meantime, this character of mine has a few choice words for you. The first begins with the letter 'F' and the second word ends with the letter 'U'.

    So do as he says and "F'tghan Ls'schu".
  20. Quote:
    Originally Posted by dugfromthearth View Post
    pssh, it isn't the hordes of Circle of Thorn, it is one ghost that is hiding somewhere within the maze of Oranbega
    Actually its four ghosts.

    As you go you must pick up little power pills to keep your speed just faster than them. Occasionally you might get a power glowie that will remove the ghosts' invulnerability and grant you instant-kill damage against them.
  21. Quote:
    Originally Posted by Golden Girl View Post
    Praetoria now extends to 40, and the turn to the good side by the loyalists is softer than if they'd left it to 50.
    35, Golden Girl. Night Ward only goes from 30-35. Small level range but given how leveling slows a bit by then it's much more sensible than First Ward's originally planned 20-25.

    Also, First and Night Ward hold no relevance to previous loyalties in Praetoria. Loyalists have to fight IDF and DUST, meanwhile Resistance end up fighting... Resistance as Calvin Scott goes into full blown villainy. ("What's that? The Forlorn want to make their own way in life instead of being strapped with bombs and sent to blow up hospitals? KILL THEM TO THE LAST FOR THIS SLIGHT AGAINST US!")
  22. Warning: false advertising, they're showing off the shield that did not make it into the set! BRACE FOR @#$% STORM!

    Also, jokes on you, I already got it all! BWAHAHAHA!
  23. Actually, you know what else might be nice? The ability to add cutscene captions.
    I imagine a simplified system would be that you could have Cutscene captions on entering the mission, completing the mission, and then add cut scene captions to the objectives.
  24. We also still need the Kheldian Powersets and Arachnos soldier/widow sets.

    No, the Keld sets don't need the form shift, we have novas and dwarfs as enemies, so we can make do. We don't need the Arachnos soldier/widow special costumes for the powersets, it's just that they have some cool powers I'd like to give some of my custom critters.