AzureSkyCiel

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  1. As I read more, I'll say both sides make a very good argument and i'll bow out myself and withdraw claims of sexism so much as a bit of shortsightedness on the developers' part.
    i'll also leave on this note: Devs, next time you give men a nice baron/victorian steampunk style coat, PLEASE GIVE FEMALE MODELS THE SAME OPTIONS.
    And when I catch wind of the next booster pack to include full costume sets, I shall repeat this message... Again, and again, and again, and again.

    Actually I think I'll just put it in my signature later.
  2. Quote:
    Originally Posted by Aura_Familia View Post
    You laugh, but if you read the thread in the AE forums you'll see you pretty much close to the truth.
    honestly... I wasn't laughing...
  3. Quote:
    Originally Posted by Zombie Man View Post
    Or, I can just go by the person's self-admitted sexist reason for the decision which they put into a public forum.
    I think Arcanaville might ease up if you presented hard evidence. I mean a lot of people at those meet and greets tend to archive things, is there anything like that you can provide?

    Personally, I myself feel it's at least unintentionally sexist* since, as others have pointed out, they do the same costume twice for male and huge yet do something different, and consistently skimpy for women and after promises to mind things like the Baron coat in the future, they go and make it male exclusive with the steampunk booster.

    *I.E. following the genre basis too closely or just being too proud of female costume idea A to realize some some would prefer a port of the male and huge costume idea B.
  4. AzureSkyCiel

    Base Teleporters

    Quote:
    Originally Posted by Alpha View Post
    I Thought it would be worth throwing out the idea of allowing bases to earn teleportation beacons to both sides, well, Preatoria too. It would make it much easier for rouges and vigilanties to travel around and bring SG/VG's up to date with Going Rouge's content.

    P.S. I'm new to CoH Forums so if this is an old idea sorry.
    Welcome to the forums, suggestions and ideas board is a little down the forum listing, but don't worry, the Devs don't read those forums anymore.

    Now your suggestion is amiable and one other players agree with, and I think the Devs themselves are looking into this, so keep your chin up and maybe it'll happen in before the tenth anniversary.
  5. You know what? I don't think I'd do too much different with the Incarnate system (because it's fun for my scrapper to have a blaster level nuke and my empath will stop being useless) besides broaden the mythologies involved to include Babylonian mythology with Gilgamesh as the first incarnate. (No matter how powerful you become, he would always greet you with "MONGRELS!") I also would have had Odin come in with all of Asgard as a series of coop zones, complete with an Incarnate PVP zone, I mean this whole Coming Storm business sounds like the kind of thing a paranoid "all-seeing" god would think is Ragnarok.

    Oh, also, I'd add a solo Incarnate path, my present idea is a series of Solo-only TFs where you end up playing as Incarnates of the game's lore (including before they were Incarnates) and play out the moments that shaped and defined their lives to learn about the nature and power of the Incarnates. I'd balance out simply farming these by making them only give Emp merits once, Astrals a second time, then reward merits the rest of the times you run them.

    Also, I wouldn't use that @#$%ing Incarnate store.
    And I'd probably would have included more Judgement types and maybe a special "minimal effects" option for Destiny.

    I'd also probably change some things Lore wise, I probably would have changed around a lot more, just can't quite think of the specifics right now.
  6. I would like to suggest that among the weapon customizations in this booster be combat knives for DB. Maybe a really nasty look machete for Broadsword.
  7. Quote:
    Originally Posted by Golden Girl View Post
    Because some things Should Not Be
    I dunno, I think a huge male might look cute with a shoulder kitten.
  8. Quote:
    Originally Posted by Golden Girl View Post
    That's because it's more for show for us, as we don't make such a song and dance about it when we get hurt, so armor isn't as important
    This... I... What the... I have no words for the levels of stupid in this post.
  9. Quote:
    Originally Posted by Zombie Man View Post
    Hmmm... Now ya see, Zombie Man, if you're tryin' ta help us get those awesome coats on women, yer not making a good case. These ain't remotely comparable.

    What'cha need to do is make two characters of the three frames then doll'em up in the Samurai armor, DO NOT MESS WITH THE SCALES.

    What you might notice is that female samurai armor is... smaller, daintier. The shoulders are laughable compared to the men's, and the hip plates cover much less, the chest piece also doesn't seem quite as robust/protective as it is for men. Try it for yourself and see. (Though to be honest, I haven't seen what samurai armor looks like on huge frames.)
  10. * Second obligatory exclamation unrelated to anything other than sequential position of this post related to red name addition to thread
  11. Quote:
    Originally Posted by Arcanaville View Post
    Heck: I spent three months working with BaB to make sure female animations weren't sometimes slower.** You want to talk sexist: in certain corner cases female characters actually did less damage due to this anomaly.

    Of course, its hard to blame this on genuine sexism when the same problem cropped up just as often for fliers. I don't play enough male characters to know just how different the animations visually appear through experience, but I did analyze them very carefully at one time and I know there are some instances when they are different in actual fact. How dramatic that is for the purposes of clipping and such is something I'm less knowledgeable about.

    Still, I did my part for gender equality. Now everyone hits like a girl.


    ** Not his fault: all of them dated from before BaB's time.
    Remind me why you're not a dev again?
  12. Quote:
    Originally Posted by Acroyear2 View Post
    I think its more than 1 out of 10 that are corrupted now due to the Profane filter. More like 4 or 5 out of 10.
    Profane or copywritten: an arc I had been working on is no longer even testable because half of my character/contact's name "Sakura" was copywritten material. I wonder what other common names are considered copywritten now? How about Saladin? Or Dean? Oh, I know, let's just say John, Dick, and Harry are RIGHT OUT!
  13. Quote:
    Originally Posted by Golden Girl View Post
    Except for capes, auras, Roman armor, the witch hat, unlockable wepaons and so on
    Actually, those have also been brought up. The ultimate difference is that you only need to run two missions for a cape, one for auras, a TF for the hat, armor, and a lot of people DO have problems with locked weapons.

    Now the new Incarnate store stuff takes it all to a ridiculous level of needing to grind multiple days for more time it would take than to even just unlock the epaulets and for what? The Costume sets might be understandable, but to unlock a musical note chest insignia or the ability to get winded? That's just sad. Also seems not incarnate related, at least not incarnate related in the way devs have been trying to push Incarnates.
  14. AzureSkyCiel

    Backpack Idea(s)

    Quote:
    Originally Posted by MondoCool View Post
    Looks ugly. I'd rather have normal backpacks, which do exist in-game as models.
    The steam jump pack model also exists in game.

    But for other backpacks I'd like to see: The standard pack you see on Malta soldiers, probably something like a shoulder duffle bag for Alex Mercer or Scout clones, and how about one of those hard plastic backpacks?
  15. I /unsign this pulse rifle powerset until the tier 9 is changed into an orbital laser cannon. Though I congratulate that you remembered to give it a "stun" power.
  16. Quote:
    Originally Posted by BackFire View Post
    With the release of the Steampunk booster I'm itching to play some steampunk-themed stories (Nemesis ouro arcs don't count.) And since there's no Victorian Paragon City zone I was wondering if anyone has made one or is working on one in AE?

    I've run a few searches but only a couple show up and most of them are old and currently invalid.

    If you've got a good steampunk yarn, please share it here!
    Try looking up @Techbot ALPHA (or @TechbotALPHA) I know he's got one I've been meaning to try that's based on a world where Nemsis won, i believe.
  17. Quote:
    Originally Posted by Golden Girl View Post
    I'd rage too if I was told that was fashionable
    Then I probably shouldn't tell you it's coming back in style.
  18. Quote:
    Originally Posted by Samuel_Tow View Post
    What I'd lobby for is a Dual Pistols epic for Scrappers, myself. This way, you don't have to kludge in with another unrelated weapon and you don't have to worry about set balance or including a range weapon as a Scrapper primary.

    There are already enough pistol attacks in the game to cobble together an Epic with nothing new, if we draw from player Dual Pistols and Malta Gunslinger pistol attacks. And if we build it in the framework of, say, Mace Mastery, we could get:

    1. Single Shot
    2. Dual Wield
    3. Gunslinger Incendiary Round
    4. Suppressive Fire
    5. Gunslinger Cryo Round

    Some stats may need to be adjusted here and there, but I'd take that set in a heartbeat, and I'd never ask for a combo gun/sword set again, when I can make my own.
    thisthreadisnowCRAZYdante.jpeg
  19. Quote:
    Originally Posted by Stealth_Bomber View Post
    I'm totally with you on the gun+sword thing, but I think it might work better as a Dual Pistols Blaster with Katana power proliferation to the Blaster secondary. I don't think they could proliferate Dual Blades to Blasters because you probably wouldn't be in melee enough to generate the combos. I like the idea VERY much.
    Trust me, I've seen what having a two handed weapon mixed with a one handed one does to animations in AE (there's presently a glitch that allows for DP and Shield) and it looks HORRIBLE.

    I support the OP's suggestion, I even like how the powerset is done overall.
    This will be especially nice since it'll mean we can see Sparkblade in-game.
  20. Quote:
    Originally Posted by Vel_Overload View Post
    Just. Proliferate. Sonic Resonance. To. Masterminds. Gawd!
    I dunno, one person pointed out a possible reason why not...
    demon/sonic MM, noisiest MM EVER.
  21. Quote:
    Originally Posted by Jophiel View Post
    That's like saying you would listen to a random schlep talk about cars over an automotive engineer because sometimes the auto companies put out concept cars that you think are silly. Who do you think designs all the "regular" clothes at the department stores?
    point conceded.

    Edit: Wait, is said Schlep comfortable?

    Edit again: *Looksup at the person wearing a huge pair of briefs as a tank top* You know what? Nevermind, point still conceded...
  22. Quote:
    Originally Posted by Scythus View Post
    Well, I have news for you... unless you're a fashion designer that makes and sells clothes and have models to showcast them, the word of you and your friends means nothing. I'd sooner trust people who know what they're talking about than some smiley obsessed girl on a message board.
    Actually, given what fashion designers have a tendency to make and put their models through, yes, I would sooner take Golden girl's word as a fellow clothes wearing person than the word of someone who stuffs half-starved girls into utterly ridiculous outfits.
  23. Quote:
    Originally Posted by Golden Girl View Post
    Like I said, decorated = not a genuine tank top
    Yo, dawg, whaddabout mah fly wear tanks with graffitti motif?
    They not tanks no mo'?
  24. Thinking about it, I refuse to believe the Devs would bar costume choices just because it would be "gay". I mean, hell, we can already practically make this guy with the present options:


    Heck, there's a male fashion model in the Twilight Son TF that DOES look like this guy, but with more color and a scarf.
  25. Quote:
    Originally Posted by Samuel_Tow View Post
    And then as her TRUE self:


    ... Well, I'm not sleeping tonight.