Call for Steampunk arcs


AzureSkyCiel

 

Posted

With the release of the Steampunk booster I'm itching to play some steampunk-themed stories (Nemesis ouro arcs don't count.) And since there's no Victorian Paragon City zone I was wondering if anyone has made one or is working on one in AE?

I've run a few searches but only a couple show up and most of them are old and currently invalid.

If you've got a good steampunk yarn, please share it here!


Craft your inventions in AE!!

Play "Crafter's Cafe" - Arc #487283. A 1 mission, NON-COMBAT AE arc with workable invention tables!

 

Posted

Quote:
Originally Posted by BackFire View Post
With the release of the Steampunk booster I'm itching to play some steampunk-themed stories (Nemesis ouro arcs don't count.) And since there's no Victorian Paragon City zone I was wondering if anyone has made one or is working on one in AE?

I've run a few searches but only a couple show up and most of them are old and currently invalid.

If you've got a good steampunk yarn, please share it here!
Try looking up @Techbot ALPHA (or @TechbotALPHA) I know he's got one I've been meaning to try that's based on a world where Nemsis won, i believe.


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Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

I dunno if that is still plagued by the messed up AE "changes". I remember him saying something about the dialogue being funky, but the story when I ran it was superb.


 

Posted

I've been considering writing an all-new arc, but I doubt I'd have anything ready in the timeframe you're looking for.

For now, "Urban Renewal," arc #255713, is a remake of the i0 "Stop the Nemesis Macro Assemblers" mission into a multi-mission arc. It includes standard Nemesis as well as a bunch of "new" Nemesis troop types. Everything has a bio, and there are plenty of clues and dialogue. I've recently updated the costumes to use pieces from the new pack, too. For those with particular interest in steampunk as such, pay particular attention to the Mohocks and the character names in the final mission.

Two warnings: first, this is a fairly challenging arc and meant to be so. Yes, there's a story, but I really created it as a challenge to myself to make a difficult arc without using AV's or overwhelming power settings on the enemies. (I was hampered in doing the latter by the fact that I did the first version before custom power settings were available. I think I've taken out all the odd, overpowering things like Build-up in the last few passes, but if I've missed something, please let me know.) You will find some fairly unusual mechanics here, ranging from chained objectives to invisible patrols to enemies that heal or buff one another to the danger of Nemesis vengeance-stacking in mixed groups of standard and custom enemies. Watch out when facing the Macro Assemblers themselves on a large team without control; as the original story implies, they can turn into an army fast if you're not careful.

Second, I've occasionally had issues with objectives not spawning properly on the final mission, though I haven't had this problem for about six months now. Ideally, I'd be able to use mayhem/safeguard-style on-map pointers to direct you from one objective to another here, but that isn't an option. For now, be aware that you may have to hunt around to find objectives that are spawned by completing other objectives. If you play this mission and an objective doesn't spawn, please send feedback identifying the objective.

I'm currently doing my first revision of the arc content in over a year. Over this week, I'll probably be adding more "decorative" objectives with the arc space added since then, like additional dialogue from patrols or an optional clue or two, as well as tweaking powers on the new enemies I added over the weekend. I welcome any feedback that isn't "don't use Nemesis because he's unrealistic" or "you shouldn't use ambushes and custom enemies." Thanks.


"Bombarding the CoH/V fora with verbosity since January, 2006"

Djinniman, level 50 inv/fire tanker, on Victory
-and 40 others on various servers

A CoH Comic: Kid Eros in "One Light"

 

Posted

Thanks Olantern, sounds like a very unique arc!


Craft your inventions in AE!!

Play "Crafter's Cafe" - Arc #487283. A 1 mission, NON-COMBAT AE arc with workable invention tables!

 

Posted

Well, I played thru about 20 steampunk arcs and narrowed down my 'best of' list to 3:

#136218 "Mechaneezer Scrooge" by @Mr Day
1 Mish, Neutral
(MOST SPIRITED)

#336788 "The Steamworks Begin" by @Buster Brass
5 Mish, Heroic
(BEST OVERALL)

#255713 "Urban Renewal" by @Djinniman
4 Mish, Heroic
[indent] (BEST LOOKING CUSTOMS)

Olantern, you weren't kidding about the challenge rating of Urban Renewal to ramp up on a team!! Solo or duo, it's not too bad. Full 8...owie-zowie. Still a good story and awesome job on the customs!

After playing pretty much anything remotely related to steampunk I could find (ie. keywords: Victorian, steam, punk, London, automaton, etc), I concluded that, while we have a few that are good, this is a genre that's wide open for new authors to come in and make names for themselves!


Craft your inventions in AE!!

Play "Crafter's Cafe" - Arc #487283. A 1 mission, NON-COMBAT AE arc with workable invention tables!