Auroxis

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  1. Quote:
    Originally Posted by John_Printemps View Post
    Yes. I believe this is the part they were after.

    Also, that crab time included Lore pets and was circumstantial; on their own the crab only did something lilike 200-250 dps.

    To be fair, having full AAO+Soul Drain saturation on a DM/SD can be viewed as circumstantial as well. Meanwhile, SS/FA/Soul brutes have pylon times on par with the DM/SD's, with no saturation dependencies and obviously better AoE. Plus, DM/SD's don't even hold the top scrapper pylon times anymore, i believe Microcosm's DB/Elec/Levi does.
  2. I'd prefer if the set was less science-y in terms of names and more open to interpretation, how about naming it Radiant Melee/Armor or Bright Melee/Armor?
  3. The 45% to S/L/E/N/F/C is really nice to see, but there are some issues:

    - Your resistance isn't slotted well enough in Mind Over Body and Tough.

    - Energy Mastery is weak on WP, as it gives you a minor(minor being the important part) improvement for things you're already getting diminishing returns on (recovery and regen). Getting an AoE epic/patron power is important on a WP to help with aggro management. Soul is great, but it requires a side switch and doesn't fit most character themes.

    - I'd think twice about Hasten, WP definitely doesn't need it and TW(on tankers especially since you need to fit DS into your attack chain) can get by without it.

    - Slotting an FF +rech proc into Whirling Smash is a must.

    - RttC deserves more slots for Heal.

    - I'd personally take SoW over Build Momentum.

    - It's an extremely expensive build, and I would personally avoid spending that much inf on a tanker.
  4. Quote:
    Originally Posted by Durakken View Post
    Groups = Sub-cultures... VIP, Premium, and Free Users are all groups.
    And stating your definition of groups is important to this discussion because?...
  5. Quote:
    Originally Posted by Durakken View Post
    Actually, whenever something is proposed for anything pretty much it should be asked "how can this be abused?" then "Can we counter/fix that?" and then you weigh it against what you want to do and if the problems it could cause are worth the problems it fixes or features added.

    For example... War is horrible. War is waged by living things. To do away with war one could easily kill all living humans... This is not something that any living thing would agree with so not a viable solution.

    Turning back to the proposed solution... letting any section of a populace silence/ban a person... Seems like a good idea because if that many people dislike that other person they have to be a legitimate problem...common sense says so... but it dismisses why that person is unliked or who dislikes them. Someone who follows the rules and reports legitimate troublemakers will be hated by those troublemakers and the original person acts right the more those who they report will react and ban together to get rid of them.

    basically there is a 2000 person culture with several sub-cultures... as well *** sub-cultures of them where the sub-sub-cultures not getting along and wanting to get rid of another.
    This isn't about sub-cultures trying to silence each other, as in my proposal VIP's and premiums can't be silenced, and free players can't silence other free players. It's about people being plain unwelcoming of new players en-masse, which is a disgusting possibility i didn't think of.

    Quote:
    Originally Posted by Blackleviathan View Post
    They will just make another account..... Period ... They need more to just IP bann the RTM spammers when they are reported if that's possible... If they are all in the area "area" it should prevent a bunch for the time being..
    Making a new account cannot be done by a bot, as far as i know.
  6. Quote:
    Originally Posted by Combat View Post
    I want /SR to do better, but making /SD worse will not change the fact the SR is a one-trick pony with little going for it except how cheap it is to build.
    Hey now, you're downplaying SR a bit too much here. Don't forget that while the other sets need to pack up on defense bonuses to get better survivability than SR, SR has better recharge and can stock up on damage bonuses instead. Also, SR can use heavy DPS primaries SD can't like Katana, DB, and TW.

    Take away AAO saturation(just one target) and a top-end SR build(with a DPS primary i mentioned above) will surpass a top-end SD build in DPS. After this change, SR will be very close to SD's survivability as well.
  7. Quote:
    Originally Posted by Forbin_Project View Post
    Simple. There is another MMO where they had Tribbles with a group of players that made a game of singling out someone and petitioning him or her until they got them silenced. As I recall the offending group called it chat channel PvP. The group had enough members in their fleets that they could hit the required number of petitions necessary to auto-silence people.

    It quickly got so bad that GM's had to step in and start banning people in the offending group.
    Ouch.

    See, this is why we can't have nice things.
  8. Quote:
    Originally Posted by Durakken View Post
    Sorry but I giving power to players to silence or whatever another person asking for it to be abused.
    How can it be abused if it takes multiple VIP's to silence a free player?
  9. Quote:
    Originally Posted by GPBunny View Post
    3) 10 strikes you are out. If 10 different VIPs report a free account of spamming then its silenced. (or lower or higher number. IDC 10 was just a number)
    This one shines in my book, and should be applied outside of public channels as well. Simple and easy:

    If a free account get reported as a spammer by over 5-10 VIP's, it loses its premium-level chat privileges for the day.

    If you wanted to make it more complex:

    Free account starts with access to: Broadcast, Tells, Help, Local

    1. If 2 spam reports = no Broadcast for the day

    2. If 5 spam reports = no Tells for the day

    3. If 20 spam reports = no Help for the day

    4. If 50 spam reports = no Local for the day

    And a weekly count:

    If over 100 spam reports = no Broadcast/Tells/Help/Local chat next week

    And a monthly count:

    If over 200 spam reports = no Broadcast/Tells/Help/Local chat next month
  10. Quote:
    Originally Posted by viper_kinji View Post
    Can someone test how well the assassin's focus stacks with the combo mechanic from StJ?

    I have a dream of a chain such as BU > AS > Shinbreaker > Crushing Uppercut > Shin Breaker > AS doing insane single tgt damage.
    That's what I had in mind as well, but I'm not sure how feasible it is in terms of recharge until i know how long the non-hide AS animation takes.
  11. Quote:
    Originally Posted by Granite Agent View Post
    Is this certain? So active defense is getting gutted and we can't slot it for defense any more??
    Nothing is certain, it's the beta.
  12. Quote:
    Originally Posted by Tenjoy View Post
    It's not a nerf, it's a bug fix. Also, it's an expected result. HOs were never intended to work like that, it's just that fixing them wasn't feasible with the original code. (For example, in the code, a defense debuff actually was a defense buff, just a negative one. That's why the code wasn't able to distinguish between the two.)

    The developers already stated years ago that we shouldn't expect HOs to stay like that. They just didn't have the technology to fix the problem until now.


    10joy
    I know the Enzyme nerf(I'm calling it a nerf because it took them so long) was stated as unexpected, but I never read anything about HO's giving otherwise un-enhance-able effects being an unexpected result. Plus, the patch notes state:

    "attributes other than those specified by the enhancement"

    Which does not mean "attributes other than those specified by the power".

    Something here is off, and it's either in the patch notes or the fix.
  13. Quote:
    Originally Posted by Hopeling View Post
    This isn't just "Enzymes no longer buff defense", for what it's worth. It seems to also be "HOs will no longer enhance things that shouldn't be enhanced". Membranes aren't buffing the defense from my corr's Power Build Up on beta, and once my /shield scrapper transfers I'll check if his Membranes are enhancing Active Defense's DDR if someone hasn't already.
    This could be an unexpected result of the nerf. If that's intended then HO's really lost their glamor.
  14. From i22 patch notes:


    Quote:
    Hamidon, Synthetic Hamidon, Titan and Hydra Enhancements will no longer incorrectly enhance attributes other than those specified by the enhancement.
    I think it's safe to say this fix is specifically aimed at Enzyme enhancements, which currently give a very high defense bonus together with their defense debuff bonus.

    I know a lot of min-maxers would not appreciate this change, but maybe the rumored 3 extra slots in the future will ease the pain.

    Also, this is beta so everything is subject to change.
  15. Quote:
    Originally Posted by PleaseRecycle View Post
    BF -> AV is really close to as good as BF -> AS -> SS for aoe damage and slightly worse for single target and requires vastly less recharge.
    If you have enough recharge for BF -> AS -> SS -> AS for ST, you also have enough recharge for BF -> TE -> SS for AoE, which I believe easily trumps the AV chain and probably the Sweep chain as well.
  16. Quote:
    Originally Posted by Thivus View Post
    origin:magic
    primary: pretty much anything but archery or rifles
    secondary: pretty much anything but devices

    there you go
    So, a few powersets don't thematically fit with one origin, and the solution is to create a brand new powerset that doesn't thematically fit with all the other origins? Great logic.

    Also for the OP, just because you want it doesn't make it "Highly wanted" by the community. Please provide some evidence for this "Highly wanted" statement.
  17. Part of the reason I went for WP on my current tanker is because of Vigor.

    Also, Vigor makes Rebirth 45% better.
  18. While everyone benefits from Hasten, some powersets benefit more from it than others. WP for example needs no recharge at all.

    Archetypes also come into consideration, as getting a maximum recharge attack chain isn't as good on a Tank as it is on a Scrapper.
  19. I'm liking StJ for stalkers a lot more after this change. You still get 2 combo points for AS outside of hide, so you can come up with some nifty new attack chains.
  20. It's all part of the plan.
  21. Staff/SR or /Nin come to mind, but I'll have to see the numbers first.
  22. Auroxis

    Best Taunt aura?

    On my WP tanker, I'm getting Darkest Night from Soul Mastery to help out with the aggro(and survivability).

    For regular mobs, if I fire off my TAoE in Dark Obliteration, then apply Darkest Night on a hard target, I'm pretty much set for aggro, as Gauntlet and TW's great AoE will help with the rest. And for AV fights, I don't mind firing off Taunt in case that Darkest Night+RttC+Gauntlet is not enough.
  23. I think you should definitely take Combat Jumping, it's a fantastic power for almost any tanker. As for the last 3, it's whatever fits your theme. My WP/TW is dark themed, so I took Soul Mastery. Darkest Night from Soul Mastery is a great survival tool, which is always welcome on a tanker.

    You can take a look at my planned build, it's not very expensive:

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    It does have a weakness against ranged lethal attacks though.
  24. Quote:
    Originally Posted by Blood Red Arachnid View Post

    Preemptive Total Radial Conversion on a Willpwer/Battleaxe Tank

    *On preemptive, after the proc first activates, hitting the enemy again will cause the damage to jump from 12-13 to 16 damage per tick, despite showing no evidence of additional activation. When multiple procs hit at the same time, they will both tick for 16 damage.
    I'm thinking that has to do with a tanker's bruising, which causes a 20% resistance debuff with tier 1 attacks.