Aura_Familia

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  1. Quote:
    Originally Posted by TheJazMan View Post
    I just really hope the devs have finally realized that adding the same content over and over causes many to burn out. A 7 year old game should have more variety than this one. I was hoping we would see quicker result but oh well. I guess it might be time to break until i20.
    I'd rather they take their time and get stuff right instead of adding stuff at a pace that increases bugs (looks at a few other mmos).
  2. Quote:
    Originally Posted by Oedipus_Tex View Post
    [EDIT: Small edits to clarify meaning.]

    Breaking my own rule here to correct this interpretation of what I wrote. I understand that maintaining track of who said what in a long thread is confusing, so no ill will. But, we did handle this "problem" pages ago.

    I did not ask that the buffs last an hour. I asked that there be a way to recharge the buff duration without recasting. Doing this would require the buffer to still be around. You could not get a shield cast on you and then run off to go do other content. My specific suggestion was that buffs recharge if the person you buffed touches your PBAoE buff aura or AoE heal (e.g. Dispersion Bubble or Transfusion) and is currently a member of your team. Other people offered other solutions. I'm a fan of some but not others.

    Second, I only asked for this treatment for 5 specific groups of powers: Force field bubbles, Sonic bubbles, Speed Boost, Thermal shields, Cold shields. These powers already have 100% uptime. Powers that are currently designed to be situational would not receive this treatment. Clear Mind, as an example would NOT be on the list to be changed. Nor would Fortitude, Forge, or any of the "rolling buff" powers that is currently not a 100% uptime power. The suggestion was only for the standard "shield" style powers, and Speed Boost. [I'm aware as I'm writing this that someone is going to seize on this and say "The whole suggestion is invalid because what is a 100% uptime power is up to interpretation." It is, and hopefully the developers are up to that task.]

    The short of it: the only thing that would change in my suggestion would be that after putting shields on someone, you wouldn't have to reshield them unless they left your aura and stayed away from it for too long. The base duration of buffs would not change. People are stretching themselves to show that this would be overpowered, but they are not responding to what I and others are actually writing. Maybe there is a group of Force Fielders out there that is somehow going to overpower the game if they suddenly get some of the animation time they currently spend recasting shields to spend on casting other powers instead. But I seriously, seriously doubt it.

    Ok, out for real this time. Thanks for your time.
    I would NOT like my buffs working this way. I played buffers like this in other games and found it annoying as hell. And teams like this (stay together constantly for buffs) to be annoying.

    So once again for those of us who LIKE the buffing as is this should be made as an option. I don't agree that those buffs should be changed to auras.
  3. Quote:
    Originally Posted by Biowraith View Post
    Fitness isn't not the only time that reasoning has been used to oppose a suggested change, just the most obvious and recent. In the case of inherent Fitness, it's actually made us more powerful rather than less.

    I'd also question exactly how much "risk" you're taking away - it's already pretty trivial to keep a team perma-bubbled (tedious at times which is why people sometimes request this change, but still pretty trivial). The shields aren't "unstable" - with a simple timer you can predict exactly when they'll fail, and even without you get a graphical warning early enough to ensure no actual downtime in buff. Increasing duration would increase quality of life but not really increase power levels (you're getting the same +def, and unattentive players aside it's usually going to be perma or close to it either way), whereas decreasing +def would definitely decrease power levels whatever the duration - on a powerset that many already consider to be somewhat struggling to compete with other buff/debuff sets. Sounds like weak solution vs strong solution to me.


    But I want to stress, I'm not saying that a buff duration increase *definitely would not* mean a reduction in buff strength - it might. I'm not even arguing that we really must get an increase - it'd be nice, but I can see some potential pitfalls and I can cope with the current setup.

    I'm just arguing against the assertion that it most definitely *would* result in a lower buff strength. It's a prediction that's been made often enough in similar scenarios and then failed to come true often enough that it's just not a given. Sometimes a buff comes without a nerf - and in this case, the buff is far more to quality of life than it is (if at all) to actual character power levels.



    (Someone with better memory than me - did they not already increase Force Field and Sonic buffs' durations? I have this vague but nagging memory of them starting out as 2 minute buffs)
    The only thing I'll say is that some saw the lack of more slots when stamina went inherent as a semi nerf. There were people arguing that they wanted more slots, which the devs were opposed to.

    So I'm inclined to say that in the specific instance of increasing the duration of buffs SOME reduction of some other aspect WOULD occur. Especially with comments made by castle (Castle no longer being here doesn't really matter as someone above him would have to approve such a change) how buffing debuffing trivializes a lot of content. The devs at one point ALREADY tried to stop buffs from STACKING. (Technical aspects stopped them from pushing this through) See also how DR hits buffs in PVP.

    All that evidence above tells me that it's a bit naive to think that positive changes would not come with negatives. And as a person who likes buffing AS IS, that would surely piss me off.
  4. Quote:
    Originally Posted by BlackBellatrix View Post
    I disagree. That's pretty much all I can say. I dislike the way it currently works.
    If the option were given to have them as AOEs I would be behind this. But other than that no, I do not think you change how buffs work (which would probably come with nerfs) just because some folks don't like buffing.

    And its some as I constantly see buffing toons on tfs and sfs. I'd bet money that there are more people fine with the way it currently works than there are those that aren't. Hell a large network of sgs built their playstyle AROUND how buffs and debuffs currently work. That tells me that this "problem" is far exaggerated than the reality. I don't consider how buffing currently works to be tedium or a problem.
  5. NO.

    I LIKE how the buffing powers currently work.

    Do not change them. The changes I've seen so far would make playing a buffer UNFUN!

    I like that strategic element of having to decide who I buff on the fly.

    DO NOT make the AOE, do not increase their duration/end cost. Etc.

    I LIKE how buffing currently works.

    Keep it as is please.
  6. Quote:
    Originally Posted by Samuel_Tow View Post

    Now, that's not to say people who play MMOs are idiots or somehow weak-willed. All I'm saying is that it takes quite a bit of introspective reasoning to actually work out the logical trail of one's own emotional responses, and the results are often surprising once a person is willing to consider the unthinkable, where "Maybe I really shouldn't play this game any more even after six years of it?" qualifies as unthinkable within context.
    True, but I'd hope there are more (WAY WAY WAY more) folks who say "I continue to play this game after six years because I find the content that keeps coming out to be fun." If not this game (hell most mmos) might be in trouble.
  7. Quote:
    Originally Posted by Bosstone View Post
    There's what you want to do in the game, and there's what you need to do to achieve that.

    I hate playing under level 32. I really do. The first 21 levels are a slog with TOs and DOs and few slots in general, and even once you get to SOs and decently-powered IOs you still don't have all your powers. I understand that you need those levels to learn the basics of the character, and Praetoria has certainly made it less painful, but I still don't like it. But I know how badass so many sets can be in the upper levels and I dearly want to play many set combinations at level 50. To get there, I need to slog through the lower levels.

    In a similar vein, people who were (and maybe still are) focused on merits have an eventual goal in mind. They have a specific build they want to have fun with, but to get there they have to earn their merits first, and they want to do that as quickly as possible to get it over with.
    And then there is this response for folks who do activities that aren't fun NOW, for getting to do activities that are FUN later. I can guarantee you that if most folks took the OP's idea (if you aren't having fun doing something right now, just don't do it. ) to it's full path this game (and many others) wouldn't exist.
  8. Quote:
    Originally Posted by ClawsandEffect View Post
    Okay, so, what I'm getting out of the responses to my post is:

    -I'm saying that everyone who doesn't play like me is wrong.

    Not at all. I'm just wondering why people spend so much time doing something the don't enjoy in order to get a reward out of it, when that time could be spent doing something perhaps less rewarding, but more enjoyable.

    .
    FULL STOP. STOP assuming right of the bat that most folks aren't having fun doing activities that you don't find fun.
  9. Bowling is fun if you have folks to do it with and you are good at it.

    Since neither applies to me, I say mehhhh to bowling.

    To the OP, what exactly did you think would happen when inventions/loot was introduced?

    If the game were nothing more than staying at the same level and just flying around and just beating up the same level mobs over and over again, I think myself and many others would have quit a long time ago.

    Incidentally it's also why I love superhero comics. Heroes (and characters in literature and entertainment in general) evolve over time and overcome higher, tougher, and more complex obstacles over time (be it archenemies or insane plots or personal relationships.) If a comic came out that never showed any growth for it's characters (superhero comic or not) I sure as hell WOULD NOT be reading it.

    So no, getting rewards IS INDEED fun. FARMING is ALSO indeed fun. Some people like getting the next shiney.

    Playing the same story over and over again gets OLD. FAST. (looks at the old decrypt COH content). The ONLY thing that changes is the chance at completely random rewards that make one say "ooooooh how nice". It's the only thing that devs have built that doesn't get used by the players faster than the devs can make it.

    You may have played that tf or mission for the 113232324544354th time, but I guarantee you that if a mob or enemy during it drops a shard, purple or other loot, you WILL pause and AT LEAST say "hmmm cool."
  10. Quote:
    Originally Posted by Ironik View Post
    Anti-bacterial protection.
    LOL best thread comment.
  11. Good job devs. Anyone complaining about getting something for FREE that is ACCOUNT WIDE (someone calculate how many merits this would be across all your characters) needs to have their head examined.
  12. Quote:
    Originally Posted by Memphis_Bill View Post
    No.

    See every previous thread about this.
    This is all.
  13. You guys are discussing morality with GG?

    You're all gluttons for punishment aren't ya?
  14. Quote:
    Originally Posted by lll Phoenix lll View Post
    pvpers dont care that much about that
    Yeah and you CAN already rez as the hosp with full health and end now. That's been fixed for a while now.
  15. Quote:
    Originally Posted by Golden Girl View Post
    Just because a "competitior" does something, that doesn't mean it's off-limits to CoH - the devs here seem to have a "do it, but do it better" view when it comes to rescuing diamonds from dunghills.
    True, but I don't think this old engine could handle something like an underwater zone. One of our competitors has it and it can't do it right even with a more advanced engine. the other competitor that came out on 1/11/11 pretty much doesn't have such a zone.

    So I think SOME things could be done better here. Not all.
  16. Aura_Familia

    Issue 19.5

    Quote:
    Originally Posted by AzureSkyCiel View Post
    Depends on the writer/incarnation
    LOL oh good lord.
  17. I would rather they revamp some of the old content in old zones (that includes putting an actual REASON to go to the shadow shard other than the 1232424324 hour tfs that aren't done that often) and secondly update the graphics in some of the old zones BEFORE they embark on adding new zones. I personally think with GR we have one two many zones as is.
  18. Quote:
    Originally Posted by Carnifax_NA View Post
    Oddly enough taking the proper meaning of the word "Empath" the powers that are probably the most empathic in the game are Mind Link, Foresight and the various Tactical Training / Leadership toggles & clickies.

    So Widows are the proper Empaths in City of X
    Yeah they feel your pain . . .





















    After they stab you through the heart.
  19. Quote:
    Originally Posted by Golden Girl View Post
    Superman wouldn't
    Ummm, lol WUT?

    No, just no. Do not bring one of the most overpowered heroes (not matter how much I'm a fan of the character I'm realistic about him) in existence into this discussion.
  20. Quote:
    Originally Posted by Ironik View Post
    I don't have either of those issues. I just hate how CoV is designed, from the zones to the idea we're never anything more than lackeys.
    Pretty much this. Especially the idiocy with the way that lvl 40 epic powers are acquired by Villains. For a long time that bugged me. When they made us be able to respec them it helped, but it still did NOT whip the bad taste out of my mouth that unlike my heroes, my villains had to start out as a whipping boy for the absolute jokes (I include Ghost Widow) that the Patrons of Grandville are, for them to get their epic abilities. Epic abilities which for a long time SUCKED compared to what was heroside. Wasn't until they added to them and made us be able to respec out of them that they got a lot of repsect from me. Also the unpleasant (to say more would get me banned) reasoning given by the devs at the time for WHY villain epic powers were crafted as such versus heroic lvl 40+ epic powers (think it was Statesman/Posi who gave the reasoning) PISSED me the hell off.

    WISELY the devs choose not to stick such a restriction on villains when they swtich sides.

    For a loooooong time I only had 2 villains. It wasn't until the OSHA sg that I had incentive to roll MORE evil. And let me tell you a lot of them would have gone the way of the dodo bird if not for much team power leveling from others.

    Alot of the villains I did roll were the standard FOTM ones.

    Also for my cold corrupter, if it hadn't been the help of others I might never have gotten her to 50. Once she was 50 the first thing I did was turn her Rogue.

    Sorry, can't stand the Rogue Isles.

    EDIT: Btw the VEATs are one of the best (if not the best) AT additions to the game. It's just too bad that the so-called epic arc for them is pure garbage. The EATs and VEATs seem to have a reverse problem. (At least from what I've heard in game and in the forums). And that is the EATs are considered epic because of there story (which is the definition of epic given by the devs) yet the VEATs are most certainly not seen that way. Their ABILITIES and overall defense multiplication abilities are what make them epic. Not their silly storyline. (Which by the way ONCE AGAIN hamstrings you into Arachnos--******* idiotic npc group.)

    EDIT: And just in case I didn't tell you how I really feel about Arachnos: I'd rather fight Malta or Carnies any day of the week versus seeing that stupid npc group again. I feel the same about the heroic (LMFAO as the psychotic Ms. Liberty who people claim is a hero) Longbow.
  21. Quote:
    Originally Posted by Nebulhym View Post
    Nice article. I particularly liked the following part:
    Seeing as how one of the other superhero MOGs is lacking in any real customization, and another makes your toons look like absolute plasticky garbage, I'd say that part of the interview was spot on.
  22. Quote:
    Originally Posted by Chaos Creator View Post
    Why are all the dev posts being sent to various gaming sites?



    Breakdown of Alignments 51% Hero 26% Villain 10% Vigilante 13% Rogue

    So overall some statistics.. some stuff we've seen a dozen times and umm... No carrots? No hints about the future?

    C'mon Positron is in charge of the End Game surely he's the one to release a carrot or two...
    He's probably not allowed to release anything yet.
  23. Quote:
    Originally Posted by Mindscythe View Post
    Pinnacle's been yellow practically every night since 19 hit. That's never happened before, not for this long anyway. First-hand, I've run more TF's since 19 hit than I have during issues 1-18.

    I'd say it's had a very positive effect on the 'ol drunken server. We're going to have to increase the drinking proportionally, however.
    Ow my kidneys!
  24. Quote:
    Originally Posted by Memphis_Bill View Post
    When I mention APB, I'm going specifically with character creation (and yes, animated facial expressions and the like.) The things some people did with just using primitives in the - for lack of a better description - "logo designer" were simply amazing.

    Now, yes, we'd need some *parts,* so it's not like the art staff would be put out of work (as far as costumes) after release. But I don't think it'd be much of a stretch if there'd been an "APB/COH" - I think it could have handled it. (And performance-wise, well, the game handled a mass of people, all with custom decals/custom body/face settings, grouped in customized vehicles with more custom decals, etc. It did, on occasion, "glitch" - if there was a network issue, the cars would be black, for instance, until they got the data - but I'd love to see this level of customization built in for a COH 2.)

    I'm *not* going into gameplay, which was... well... broken. Fun for a bit, sure, but it had some *serious* issues. (Quite obviously, since it died and all.)
    As an aside (lol, who are we kidding, sorry Mod 5 ) I've heard that APB is coming back with a NEW OPEN beta to kick off it's relaunch as F2P.

    Now whether they fixed the BROKEN mechanics are another thing. I won't derail (further) and get into the FAIL of many of APB's mechanics here.
  25. Quote:
    Originally Posted by BurningChick View Post
    Uhhh ...

    I didn't /just/ blame the players (PvPers, really). I simply said they were a part of the problem, along with the devs, the community reps, and NCSoft / Paragon. I didn't assign % values to the blame, either. But, surely, players should shoulder some of the blame.

    As for everything else?

    PvP has already seen massive investment. And nothing's stuck so far with more than a minuscule minority of players. Not the Arena. Bases suck (god-awful implementation, mind you). The minigames in the PvP zones are something less than popular.

    I think that's what everything comes down to: nothing with CoX PvP sticks. And it takes a LARGE investment in dev time and money to have functioning PvP. It's not set 'n' forget like releasing a new TF, or the way Inventions and the Market have (mostly) been. PvP /requires/ frequent balance passes (start with the premise that every primary / secondary combo should be viable -- no LoLbuilds).

    Past performance would seem to indicate that the only way people will take in an interest in PvP would be with fantastic rewards. And, at the point, PvP would be about farming, not PvP. For the people who love the thrill of the fight ... there wouldn't be any. Just a lot of shrieking that fighting's getting in the way of farming.
    At this point I would say offer lvl 50 pvp only toons with unlimited access to COMMON IOs. That way everyone can just hop on and play.

    That and revert the I13 changes.