Aura_Familia

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  1. Quote:
    Originally Posted by Tenzhi View Post
    I'm one of those players. And I thought you were far more literate than that. I never said the devs said no to power customization, I merely said the idea was often shot down when brought up. Usually, it was shot down by players pointing out that it wasn't feasible for various reasons much as they do with powerset respecs.
    The only opinion that mattered on either topic was the devs. The reasons players were giving CAME FROM THE DEVS!

    The devs said power cust was difficult to do but they wanted to do it eventually.

    It was and they did.

    In terms of powerset respecs they HAVE said they DON'T want to do it. They've never really said much about how difficult it is. (At least as far as I've read).

    So the discussion about power customization is NOT the same discussion as powerset respecs.

    If they ever do decide to allow it I won't look a gift horse in the mouth.

    Do I think they NEED to do it? NOT AT ALL.
    Do I think they SHOULD? NOT AT ALL.
  2. Quote:
    Originally Posted by Slashman View Post
    In my comments about PVP I was, in fact, not really talking about COX PVP(which I don't really like in any case).

    I was more replying to Eva's point about her friends who can't even stand competing, even with friends they know and like personally.

    It's just my opinion, but the whole point of my playing any game is the fun of playing the game. Whether it is PVP or PVE or single player has always been secondary to whether or not the gameplay is fun. I personally find that this is something that is usually alien to a lot of MMO players who play MMOs only because they are MMOs. The socializing, teaming and group activities form the brunt of their enjoyment. This may be a bit less so in the case of COX where customization and soloability are also very emphasized parts of the game. But I'd still wager that the majority of people who play COX want the buddy-up/social aspect of it even more than they want the other aspects. It's an MMO player thought-process thing.

    The approach I take to any game is: Is playing the game at its heart fun? Then it's worth playing. If it happens to be a game that emphasizes PVP, so what? If it happens to be a single player, 3rd person shooter, sandbox game(Just Cause 2!! WHOOHOO!!), I'll play it!

    What I'm saying is: I don't play PVP games because I'm hung up on pwning as many hapless people as possible. I will play a PVP game(or a game that has a multiplayer component) only if playing the game is fun.

    Most of the time, an MMO is the last place I'll look for PVP, though. Because most MMOs are not made for PVP from the ground up and so they fail at it hard.

    Still, I can't even begin to total up the number of hours I've spent at LAN parties with good friends back in the day playing everything from Battlefield 1942(with the Desert Combat mod) to UT2004 to Starcraft, Warcraft, Jedi Outcast/Academy, C&C Generals:Zero Hour.

    There was a lot of competition, but there was always more just plain fun. Everybody was better than someone else at some things. Some guys were good at everything...but even with 30 plus people sometimes all playing together, it never once got ugly.

    So yeah...this idea that if you engage in competition (even with friends), you'll suddenly turn into a monster or cause other people to become monsters or *gasp* hurt their feelings, is highly suspect to me.
    No one is saying that. What they are saying is that THEIR past experiences have lead them to not like pvp. It's irrelevant what those experiences were. All they need to know is that they've done pvp before and for whatever reason don't like it.

    Telling such a person "if you only try it you'll like it" is pointless when they clearly don't like it having already tried it. Even more so if they are not really a competitive person. It may have NOTHING to do with the other people they were competitive with in other settings. Those folks may have been the nicest people in the world, and the pvp experience still may have sucked . . . because some folks just don't like being competitive.
  3. Quote:
    Originally Posted by Lothic View Post
    Actually you and the others are wrong about this BrandX.

    This is not just a simple-minded case of "either 500 NA people or 500 EU people". As Ironblade/Arcanaville pointed out there are other factors which make merging the smaller group of players into the larger one the EASIER way to do it. All things being equal the EASIEST way to do this merge will be the one the Devs use.

    Now I absolutely agree the FAIREST way to do it would be to compare name conflicts for "who had the name longer and let that person keep the name". But apparently (and most likely) that would be way too hard to sort through. We are talking about many thousands of accounts here.

    The Devs of this game are realistically going to take the path of least resistance on this. It's not going to be the "perfect" solution, but it will be the most expedient one.
    Keep in mind that the lord and masters of the accounts for this game are NCSoft. So the devs of this game may be REQUIRED to take the solution that requires the lease amount of time and the least amount of resources from NCSoft's point of view.
  4. Quote:
    Originally Posted by Ironik View Post
    I wouldn't necessarily agree with those statements. If PvP were utterly changed in this game so that every power did the exact same damage as the equivalent power of that level and recharges were all identical, the way they are in FPS deathmatches, then I'd certainly play it. That way I'd get to bring the character I like best and you get to bring the character you like best and no one is inherently better.

    But that's beside the point...

    I think the whole notion of "being forced to try something" is entirely different from what EG is saying and the exact same thing I mentioned earlier. "Try it, you'll like it" is a different attitude form "at least try it to see if you like it." There's an assumption built into the first one that your preferences are somehow incorrect while in the second there's encouragement to at least step out of your comfort zone.

    Using Sam's dislike of the market as an example: right now it's encouraged. You can make your character perform better by buying stuff in the market, you can play the market as a mini-game in and of itself, but you don't really need it to play the game successfully. If the Devs were to change that and tell us we could only get Enhancements from recipes we bought at the market, that would be forcing Sam out of his comfort zone. I would encourage him to try it because maybe he would actually like it, but I would never say to him that he *must* use it.

    As I alluded earlier, I think all MMO game design should be that way, so people can find what works for them rather than be forced into a specific way of playing.
    One thing I never mentioned is that we might be talking about two different populations here. To keep it simple: newbies and veterans. And I don't just mean in terms of being vets or newbies of this game, or MMOs. I mean all games in general.

    As I alluded to there really aren't many different types of playstyles that haven't been tried yet in video gaming history. Thus if you are a new person to gaming "try it you might like it" is very valid. In fact I'd encourage it.

    For a vet, it nearly borders on insulting. It's making a HUGE assumption that the person you're talking to hasn't ever tried things like raiding or pvp in other games. That's a great mistake to make.

    That very veteran may have already tried many different versions of said activity in OTHER settings.

    When people say "I hate raiding" or "I hate pvp", I never make the assumption that they've never tried it before. I usually start from why? And usually what a person like Sam comes back with is their experience from OTHER games.

    As I said you don't need to "try it" if you've tried it in other mmos or games and know that you don't like it. There really isn't much variation on raiding, pvp, or competitive play that games can try, that veterans of video games haven't seen yet.

    EDIT: As some others went further on, many folks don't like competition. There's no need for them to try it in a video game to know whether or not they'll like it, if they've ALREADY been competitive in other aspects of their life and found that they don't enjoy it. Video games are escapism for a many very great many of folks. Trying something you already know in real life you don't enjoy is the opposite of that.

    As has been alluded to already many people play games to GET AWAY from things that take them out of their comfort zone in real life. While others try them to GET uncomfortable (be that being challenged via how fast their reflexes are, how much stress they can put on themselves, how much frightening or tense situations they can endure, how much their adrenaline can get pumping). There are two very distinct reasons that people play games.

    It's again why I don't get offended when someone says "if you don't like this new activity in this setting, then you might want to try another setting" or variations of the same. I'd rather a person go and have fun in something they like than trying to coax them into something they most definitely don't.

    TL, DR: I most certainly DO NOT agree that you need to try everything in a game to know right of the bat you don't like it. Especially if you've play a great number of video games. I don't think Sam (or anyone else who says they don't like a particular aspect of an mmo or game) is some newbie to video gaming.
  5. Quote:
    Originally Posted by EvilGeko View Post
    Since he wouldn't know, I guess I'll answer since summoned. I've read a number of posts in this thread and I honestly don't think the answer can be 'yes'.

    For my part, I'm willing to try anything in a MMORPG. It's just a game after all. I'm not willing to do things I don't like and I don't. But I don't equate doing things I don't like with taking me out of my comfort zone. My argument is that folks should be comfortable at least TRYING anything. And if they don't like it, that's cool, then you don't have to do it.

    So from that perspective, I don't think Sam should have to be taken out of his comfort zone. I also don't believe the existence of content that he might not personally enjoy represents that, even if said content gates rewards.
    I agree with everything but the bolded. There aren't much deviations from standard setups for certain types of content. For instance, someone doesn't have to try raiding in every mmo to know that they dislike raiding. There really isn't much difference in raiding from one game to the next. Another example mmo pvp. There really isn't much difference in pvp from one game to the next. If you don't like killing other player avatars it doesn't matter what mini-games or window dressing they put around it, you're not going to pvp.
  6. Quote:
    Originally Posted by Golden Girl View Post
    There's usually one or two exceptions - and vigilante trash might still have a bit of normal logic left
    Ummm, did you and the person you just respond to call the Punisher sane and logical???


    Of all the WORSE examples to use of sanity. LOL!
  7. Quote:
    Originally Posted by Nalrok_AthZim View Post
    Some tips actually get the evil done. Such as the one where you stomp the weakened Longbow Officers flat. Others, like the "give Lt. Demitrovich the gun you rigged to explode" seems less 'actual villain' and more 'guy that likes to kill people with recipes from the anarchist's cookbook'. That CAN be considered villainous, but not exactly in the comic-book-ish way; more like the actually-sociopathic-homicidal-nutcase way. The more evil choice, IMO, would be to USE the gun on Demitrovich and send her to the hospital directly.
    My villains would approve.
  8. Quote:
    Originally Posted by Golden Girl View Post
    That's possible - but then they'd still need to turn against Tyrant to progress as an Incarnate - unless the devs decide to make a special Incarnate path for Tyrant's followers - which seems unlikely, as they didn't even make one for Recluse's minions, who are much better established as a separate faction right up to 50.
    If they'd made it so that Tyrant formed an allaince with Recluse to try and take out Paragon City, and loyalists who went red side at 20 would then be helping their master by working for Arachnos post-20, then that would have ben a sign that the devs were planning for separate good and evil Incarnate paths - but the moment they made Heroes and Villains both be threatened by Tyrant, that guaranteed that the Incarnate content would be co-op.

    If they added 35-50 content for loyalists, there'd still be the same problem for the devoted stiff-armers of having to turn against Tyrant for the Incarnate content - the Incarnate system, has massively reduced the chances of separate loyalist/Villain Incarnate content.
    For example, the next 2 Trials they're working on are an attack on Anti-Matter's reactors to try and shut down Tyrant's ability to create his war robots and other wepaons, and a Trial against the Praetorian Hamidon, which has just woken up again - there's no sign that they're working on anything that would suit one of Tyrant's thugs - it's all co-op stuff against Tyrant and his dictatorship.
    Pretty much this. I . . . just don't see it happening any time (if ever) before issue 30 or something.
  9. Aura_Familia

    AT&T data caps

    Quote:
    Originally Posted by sleestack View Post
    With a 250GB cap, you could watch 9 hours of High Definition Netflix streaming per day for the entire month, and then you would just hit the cap, maybe. 150GB would be about 5 1/2 hours per day or so.

    The amount of data that gets sent between your PC and the CoX server is negligible. I'm not even sure if it would be possible to hit either cap with just CoX alone, even running the game 24/7.

    So, unless you're a REAL fiend for downloading, you have nothing to worry about.
    THIS.

    It's not that bad unless you're a freaking torrent freak.
  10. Invincible (no way this could be tv. It's too larger than life [especially the battles] to be just on tv. It would HAVE TO BE a SERIES of movies. There is just too much awesome to cram into one)

    Powers as a tv show (though I heard the tv show is coming soon)

    Ex Machina as a tv show (I could see AMC rock this one)
  11. Quote:
    Originally Posted by Eiko-chan View Post
    I think the disconnect here is between people that see games as skill challenges (they like being pushed - that's what they're here for, to build skill and overcome more challenges with that growing skill) and those that see them merely as diversions (simply seeking something to pass their time enjoyably with).

    Neither side is wrong, but it's unlikely they're going to want the same things out of their games.
    THIS.

    One thing I'll note is that there are different types of games for different types of people. (Which is why I don't take nearly as much offense to the comment of "if you don't like the changes you can play another game" as some folks might. However the question then becomes if everyone who doesn't like them quit, what happens to the game in question? See also: SWG NGE)

    Chess: I sure as hell expect it to push me and help me build skill, etc.

    A beat-em up like Streets of Rage 2: I'll take some challenge to a certain point, but it's still a beat-em up. I'm not playing it to learn about martial arts, i'm playing it to beta the ever living crap out of everyone.

    No an even better example:

    Street Fighter IV vs. Marvel vs Capcom 3.

    In SFIV I'm playing it to be challenged and I'm fine with having to do thumb busting combos to succeed against the computer. In MvC3 no, I'm playing it just to have fun and expect to do fine button mashing. (In fact they recently added a dumbed down mode where you the controls are even simpler). I would not expect either game (nor demand) to dumb down (in SFIV's case) or come up/aka "man up" (MvC3's case) as it were.

    I think where games (both mmos and single player) get into trouble is when they start trying to add TOO MANY features that try to cater to everyone. I think this has the potential to be a huge mistake.

    There is also from the player's perspective of trying to advocate to turn a game that was one thing into something they like. I think that's fine to advocate as such but at the same time has the potential to alienate everyone who DOESN'T like that new thing.

    No game can please everyone who likes every genre. Designers NEED to be careful that what folks expect from their game is what they get, as they add new features. Adding that new feature may attract/retain one or two or 50 new players, but the question has to be asked: Was it worth it alienating those 500 hundred players to get them?

    Bringing it back to this game, I think this relates to the problem with the I13 PVP changes.

    As I said above how drastic the changes are (and how fast) are also an issue.
  12. To respond to something posted earlier, if the shoe was on the other foot and it meant changing my global handle, NO I would NOT care, as I would be getting more server slots from the merge.

    HOWEVER, I think this could have been handled MUCH better by allowing the community to vote IN GAME (not just on the forums).

    Whatever the community agreed to I would accept.

    EDIT: I will also be using the thread in he future for any silly suggestions in the suggestions forums "that folks don't care about their names! Allow us to use the same name as others!"

    Apparently folks DO care about their identities. Funny that.
  13. Quote:
    Originally Posted by Mav View Post
    That I agree with, not just in video games either. And I think its important to realize that it goes both ways, too much change or too much status quo.

    But, a game is someone elses' vision and that vision is in its way an opinion. That makes it neither right or wrong.

    The designer has as much right to express their opinion through their design, as we do in either liking or disliking that design.
    True, however, it's unfortunately it's also owned by investors. The vision often MUST take a back seat to business. A lot of designers (funny enough a from a few closed NCSoft games) need to learn that. Or to the maximum extreme: Star Wars Galaxies. (though it hasn't closed down as far as I know,but it quickly shed A LOT of subs after it went to far in the "change department").

    I would argue incremental changes (see this game's history: the slow addition of inventions after ED) are better than drastic all of a sudden changes. (again see this game's history: pvp)

    As you said it's a balancing act.
  14. Quote:
    Originally Posted by Mav View Post

    The question here is, is the Op willing to spend $15 a month for something that seems to be bringing him more pain than joy - and that is up to him.
    True. That is the ultimate question.

    However, I think games can take us out of our comfort zone while still putting things in that we are comfortable with.

    What designers need to be careful with (and this is critical for sequels of current single player games as well as mmos) is going so far out of a well established property's comfort zone that they botch what people loved about a property in the first place.

    Sure, take risks. But what I've noticed with a few designers is that they go so far into the "new and risky" zone that the forget what made the original fun.

    EDIT: case in point, the second super hero mmo ever created versus this game. That game went so far out of what folks liked in this game, in regards to the easy to use teaming interface, that many folks just didn't participate in the teaming aspect, because it was clunky as hell. (Though its gotten better a bit). Thus the casual easy to find teams here were a chore in that game.

    This is what I mean when I say designers need to be careful in "trying new things" versus "sticking to what works." It's a balance.
  15. Quote:
    Originally Posted by EvilGeko View Post
    This MMO does it. I don't need to use that argument. You all have given NO reasons why every single costume piece needs to be available at level 1 other than, "I'll be mad if they don't."
    Never said it needs to be available at 1. What I disagree with is it being locked behind Incarnancy.
  16. Quote:
    Originally Posted by EvilGeko View Post
    They don't annoy me and I don't think you have any evidence that they annoy an especially large number of people. Better to just say they annoy you. I can't argue with that.

    But whether they annoy you or not is wholly irrelevant. It's not a reason to give every costume piece away. There's plenty of precedent for having costume pieces unlocked in various ways. I personally, and I don't really expect or care whether you agree with me, believe that it's more fun when SOME costume pieces are gated. The majority shouldn't be and aren't.

    As for when we'll get new pieces, we just got a costume pack that's available to all characters at level 1.
    I think he meant when we get new FREE pieces.
  17. Quote:
    Originally Posted by Dispari View Post
    There is no precedent for it.

    Level 20: capes. They're only level 20. And the devs have given us tons of alternative options to capes, and different kinds of capes, and capes you can have at level 1. Because people complain about it all the time.

    Level 30: aura. It's level 30. And the devs have given us tons of alternative options to auras, and different kinds of auras, and auras you can have at level 1. Because people complain about it all the time.

    Level 35: vanguard. Hey we're getting a new pack that gives us all the vanguard parts at level 1. Because people complained all the time. Because it's a bad idea as much as I'm sure the intention is to make you feel like you're a part of the Vanguard.

    Misc: wings. Wings are for month 15+ vets. Guess what? People complained. So we got wings we can craft, and wings we can get from packs. Wings we can have from level 1.

    So where's the precedent for all these costume parts you can only have at beyond the max level? Where are all the costume parts that unlock only for level 50 characters? Or fully IO-ed out characters? Or level 50 VEATs/HEATs? It seems to me the only precedent is for stuff you get on your way up, and those all have alternative options and methods because people hate the idea.

    And even if there were a precedent, you know people are just going to complain. Because locked costume parts are not the type of thing this game needs. The excuses you gave have never flied and never will. Locking costume parts does nothing but annoy people. Especially those of us who have been waiting for something new and keep not getting anything each issue that goes by.

    Global unlocks I could get behind, as long as they aren't ungodly expensive and all new costume parts are this way. If you have to be an incarnate just to wear a pair of pants, screw that.
    I'm waiting for EG to come back with "other mmos do it" as an argument.

    Preemptively: If I wanted to play those mmos I would. Also I've played a few of those. They suck. Full Stop.
  18. Quote:
    Originally Posted by EvilGeko View Post
    Yes. Incarnate pieces should be restricted to Incarnate characters.

    *runs*
    So then can we say that NPC pieces should be restricted to npcs?

    Cause it's easy to say that also.

    And just as RIDICULOUS sounding.
  19. Quote:
    Originally Posted by Golden Girl View Post
    There's already way more non-Praetorian stuff in the game that's been left dangling and not completed storyline wise, so now they're trying to balance it out a bit - and Praetoria will always be a part of the Incarnate system, because that's where the first Trials atke place - you need to progress through them to continue on the Incarnate path.
    fixed.

    EDIT: I get Praetoria needs to be finished. However there are many other stories that they CAN work on at the same time. I don't agree that it's one or the other. That's by their choice.

    Adding a tf that has nothing to do with Praetoria in the same issue as they add a Praetorian trial, is possible.
  20. Quote:
    Originally Posted by je_saist View Post
    I really don't think you'll see anything on that front until Issue 22 at the earliest.
    I truly hope you are wrong.

    Cause if you're right it means no powerset prolif or anything else before 22.
  21. Quote:
    Originally Posted by Golden Girl View Post
    Citadel could be revamped to take into account the return of the 5th Column, so they could use the Council-5th Column conflict as part of the storyline.
    Great suggestion.
  22. Quote:
    Originally Posted by je_saist View Post
    Aura: I think you and everybody else who doesn't like Praetoria are going to be very disappointed with the next couple of issues.

    The developers have intentionally set up Marcus Cole and the Praetorians as the main Incarnate Content Storyline, and for the forseeable future the Incarnate Content will continue to be about fighting the Praetorian menace.
    As mentioned in my edit if they add something every issue that has NOTHING to do with the Praetorians I'll be fine.
  23. Other than the server merge list, there wasn't anything here that was that interesting.

    More trials . . . okay nifty.

    More trials based on a storyline that has been dragging on for far too long. . . NO!

    I do hope other storylines are focused on other than the fate of that FAIL dimension.

    I might be alone in this but the first things that came to mind when they mentioned even "MOAR PRAETORIA" is "DO. NOT. WANT."

    I understand they want to wrap up that storyline, but it's getting tedious.

    That combined with response about the Shadow Shard and older zones/content does not leave a positive note for my about this panel, unlike the one they did at the last convention which dropped hints about the Incarnate Trials and Inherent Stamina.

    EDIT: If they add one or two story arcs or tfs that HAVE NOTHING TO DO with goatee universe I'll be fine and dandy. Honestly there's still a lot to do in game, so I'm NOT as disappointed as the above might portray.
  24. Quote:
    Originally Posted by Person34 View Post
    What I think looks particularly interesting for the VEAT crowd is the Warworks Radial superior ally Lore branch. It summons on of the Victoria assassin droids + an orb that heals and adds defense. Dispari indicated that the Victoria was a damage powerhouse, essentially a NPC DB/SR stalker on steriods.

    It has an innate 15% defense to ALL attacks. The battle orb has a dispersion bubble adding another 16% to that, and then mind link + TT:M means it'll end up w/ about 54% defense. Sounds freaking crazy awesome to me.

    The seer w/ fortitude looks interestng as well.

    For judgement, will prob go for void as I prefer the PBAoE over pyronic's targeted AE. Also, I think void's graphic looks crazy cool and is more thematic to my build. Will have to wait and see if the superior dot on pyronic is enough to change my mind.

    Overall... my jaw's still hurting from when it innitially hit the ground. Awsome looking issue for sure.
    Turning out to be the most game changing issue since Issue 9 (Inventions).

    My VEAT on her own can be in the 56% range of defense. (with about a little more than half for Psi). I can only imagine what Lore will do for her come Issue 20.
  25. Aura_Familia

    The new merits

    Quote:
    Originally Posted by Postagulous View Post
    And I can do it on other toon and once the IO is bought I can mail it to my mains, so that's cool.

    I'm not in true marketing mode now since I added it up and I have 5.4b on all my toons. I never knew. I thought I had a little under three.
    so when do you plan to purple your warshade?