Attache

Legend
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  1. This one was done as a gift for me while Lib was still my main character in the All-Star Sentinels. She's kind of a cross between Thor and Wonder Woman: An archeology student falls into a crypt on a dig and finds a Roman gladius. Once she pulls it from her scabbard, she is transformed into a modern day manifestation of the Roman goddess Libertas.



    I always liked the way this one turned out. I'd heard through a second party that the face was based on Audrey Hepburn. I figure if I ever do up a real character guide for Liberta, I'll include that reference. I also like how the belt is actually on her waist and her bottoms are in-between the semi-thong or full shorts choices we have now. It would be nice to have something between those two extremes for real.

    And yes, yes...the mythological Libertas used a spear and dressed a little frumpy. If there is ever a spear powerset, I promise to re-roll.

    As I stated in another post, Taghuso does have a DA account but it looks pretty inactive. If you look me up on DA, you should be able to find him via my gallery.

    More to come!
  2. Quote:
    Originally Posted by ChristopherRobin View Post
    Nice clean style he has. No one's asked yet but I'm sure a few of the collectors are wondering if he has a DA page or if he takes commissions.
    It's weird...I only found his DA page today and I never knew that he had one. I know that the art (at least the CoH art) fell a little by the wayside and it looks like he never got into his DA account too much. Still, he checked it recently per the activity and I can only imagine that interest and the prospect of money might be a great motivator. You can locate him by looking at his work on mine:

    Attache's DA Page

    Drop him a line and see what he thinks. Outside interest might perk him up!
  3. This is really incredible stuff, CH. Now you have me wanting a sculpture! I'll need a second job!
  4. Quote:
    Originally Posted by LadyGrimrose View Post
    *yawn* Late at night... CoH forums... *gasp* Hya Attache! *hugs* Hope you can coax him back in because we miss him and I have cookies....
    I'm trying but he's hard to catch online these days. Maybe he doesn't eat cookies...
  5. Quote:
    Originally Posted by Caemgen View Post
    Personally, I think the Good and evil versions being done in different styles really works well to show they are different sides of the same coin...
    Yeah, I can see that. Honestly, my main interest in seeing a more stylized version of Epoch out of Doc is to see how he pulls off making the Chrono King's mug look good and noble.
  6. Quote:
    Originally Posted by Myriad View Post
    My opinion? I think CoV was a mistake on several levels.

    I don't think it's a good idea to divide your own playerbase into two opposing factions if you don't have as many players as that other MMO. By making 30-50% of the playerbase „invisible“ to each other you lessen the chance of finding other players to team with and you make it appear as if you have a much smaller playerbase than you actually have, which is bad PR.

    Having two exclusive sides means you have to develop for each side. Anything you'll add to just one side of the game can only be experienced by a fraction of the playerbase. Thus you increase development costs and risk alienating the fraction of the playerbase that thinks it got less - „Devs hate Villains.“

    The design of CoV is inherently flawed. The promise is, that you may play a villain. But the truth is, that it's only CoH painted red. The fundamental problem is in the basic motivation of heroes and villains. A villain is striving for change. The villain wants to accumulate power and ultimately wants to rule the world or something along these lines. Whereas the hero is fighting to preserve. Stability works well for a MMO, change doesn't. Actually I don't think it's possible for a teen rated PvE MMO like CoX to really have true villains. Even the villain NPCs in CoX are quite benign.

    There is more. Problems with the ingame economy, artificial limits in co-op play (actually co-op play was a first step to bring the sides back together, GR seems to be the next step), balancing issues and maybe some other things.

    Sure, CoV added some nice stuff. But I believe it would have been better to add it as an open expansion to CoH instead of treating it almost like a separate game.
    I have to agree that the implementation of CoV made some mistakes but I'm glad that they were added thematically. The big issue for me is the area separation. GR addresses that to a degree but only by making your hero or villain be a little bit bad or a little bit good to visit the other side. It's a game convention that just hits me too hard to make the experience immersible.

    It probably wouldn't have worked but I would have liked to have seen a lot of the villain areas and hero areas existing in the same zones. There could have opt out PvP choices added and safe areas protected by drones where the other side couldn't hope to tread. It would have been more interesting to me, personally.

    It also would have been too big a change to an existing game and a lot of folks would have hated it. I know why they were the way they did but it just didn't work as well. And its a shame because there is some pretty decent content redside. Good luck finding a team to check it out.
  7. Quote:
    Originally Posted by U-Naught View Post
    I'm really liking that one! Love the character, the style!
    Yeah, I love it too. My friend - I'm going to call him 'Doc' after his usual guildportal forum nickname since he might not want me to use his first name - usually seems to do his best stuff when he has a little feel for the character. When he did the Doctor Epoch commission, I was pretty new and Epoch was kind of a blank slate so I think he got a little more generic (though awesome) treatment. By the time I'd made the Chrono King, I'd been around longer and posted some stories and stuff so I think he was just a little more inspired. Also, his work had been becoming more stylized and I think it works nicely for him. He does seem to be able to work in a number of different styles anyway...but this one really suits him.

    I would have like to have seen the "good" version done in that same way. Maybe someday...
  8. Quote:
    Originally Posted by New Dawn View Post
    Talking about long animations. I used to be jumpkick, eviscerate, jumpkick,eviscerate..good times. I wanted an acrobatic character. I took acrobatics only to find out I wouldn't be backflipping etc everywhere
    Yeah, it will never happen here in this incarnation of the game but I'd like to see a superhero MMO with real "personality templates" that affect everything you do - idle animations, running, dodging, powers, etc. Having something like an acrobatic theme would mean that you just do everything with a little more flourish. Ninja run is nice and all but its also a little...ninjaish.

    CO's version of this was a little limited and superficial and while I look forward to our "stance emotes" with GR, I'm really hoping that they are something you can choose as a default and not an actual emote you have to activate to use like the flyposes.
  9. I still don't think jump kick is a "good power" but it has a certain flavor that fits some characters. I have it on one of mine and I love it.

    The people who are going to give you crap for certain power choices are mostly the min/max types who want to squeeze every last bit out of an attack chain. I'm not knocking people who game like this but I honestly don't get a feeling of accomplishment if I take down some virtual enemies. It is all just entertainment to me so I don't really care if I can do it in 5.3 seconds or if it takes a minute. It doesn't matter and the occasional deficiency is barely noticeable when you're rolling on a team. I'd much rather play a character that's fun for me and has some flair than to be able to solo an AV.

    On that note, I have solo'd a few AVs with the help of shivs and inspirations and on a scrapper that has some deficient "character" power choices. A "bad" choice or two in a build isn't going to kill you or your team. Have fun.
  10. I did get into the art thing a little but have been pretty lax about posting my purchases. I decided to finally start putting some of them up.

    Doctor Epoch was a character I created back when the Ouroboros issue was coming out. A buddy of mine did this up for me shortly after I joined up with his SG:



    This is actually a re-color of the cape and symbol because after he did the first commission, he included Epoch in a mock comic cover that he did and accidentally colored the cape and the infinity symbol in the circle green. I thought it looked better so I changed it to that permanently. I always dug that evolution because it reminds me how some comic characters actually came by their iconic looks due to continuity mistakes.

    Now, being a time-traveler, Epoch's arch-nemesis is actually his scarred and bitter future evil self, the Chrono King. I have these characters on alternate accounts and they will occasionally menace one another in the Pocket D when I'm especially bored. A year or so after the first commission, my bud did this one up for me in a radically different style:



    It's great but since they don't look much like the same guy, the plan was to re-visit Doctor Epoch and do another up in the same style. Sadly, my friend lost interest in CoH a little and is taking a break. I'm working on coaxing him back into the fold.

    I really like these efforts and the characters themselves. The Chrono King was actually my first villain 50. Hope you guys enjoy checking them out!
  11. Quote:
    Originally Posted by Purus View Post
    Blueside im basically a scrapper with the odd venture to other ATs, ive decided to go red and Im leveling a DM/SD brute.

    My question is would teams expect me to have taunt as a brute seems to not quite be a tank but not a scrapper??
    In my experience, it does not seem like the redside teams expect Brutes to taunt. Which is nice because most can't really handle the heat it brings down until quite a bit later.
  12. Quote:
    Originally Posted by Rodion View Post
    You guys are pikers I wire-wrapped my first computer on a breadboard. It had an 8080, 1K of RAM, 1K of ROM, an 8250 serial port and a bunch of TTL parts. I had to assemble it with stone knives and bearskins. Oh, and 2.5 kilograms of platinum.
    But on the upswing, your Captain met the love of his life. Until she died.
  13. Quote:
    Originally Posted by Castle View Post
    Unlikely. The 3 attacks that we have now for MM's took up far too much time in terms of development and, while we could likely reduce that somewhat now that we know what we are doing, it would also require 3-4 more animations to be made.

    So, while I'm not saying "Never" the odds are against it.
    Quote:
    Originally Posted by McBoo View Post
    Hmmmm... Castle denies rumors of an upcoming Electric Control powerset and within a couple of weeks there is an official announcement for Electric Control in I19. Now Castle says the odds are against a whip based powerset.......



    >
    You credit him with being coy. I think they only wake him for the important meetings.
  14. Quote:
    Originally Posted by ClawsandEffect View Post
    Are you TRYING to give BaBs a stroke?
    Aw, shucks...he can handle it. I seem to recall him liking eskrima sticks for a possible powerset...maybe this idea might get them there along with staves!

    Honestly, I'm only spitballing. At first, I was thinking that maybe adding weapons to a non-weapon set as animation choices might be less work than a whole new powerset but now I'm thinking that it wouldn't really be a labor saver. The main idea is being able to mix kicks in with your weapon strikes, if one is so inclined. I don't really follow martial arts but when it comes to the weaponry, it is a little more real if there are some body strikes mixed in, no? Or is that just for movies?

    I guess my general thought is if you're going to have another melee set that also does smashing damage, does it really need to be its own thing or could it just be part of customization? I mean, Street Fighting was bandied about for some time as a possible punch-focused set but would it really be needed now that you can throw any number of punches just by choosing different animations for martial arts? Why not extend the same mentality to staves or what have you?
  15. Quote:
    Originally Posted by flashrains View Post
    It's not really that impossible. There would just have to be new hair models to go under them, that had all the hair that would go under the hat actually be flush with the scalp. I have little doubt that a good number of hairstyles could be made to fit under the hats we have.

    Of course, that means a whole slew of new hairstyles, but it is doable, and since there's only so much variation to be had when the hair itself can't have any volume on top...
    Sam's pretty much right when he points out that the hat is the hair but you're also correct in that there isn't a lot of room for variation when a hat is covering up the top of your head. I think 2-3 variations per hat is workable even though it might clutter up an already cluttered costume creator. In a pinch, a bald option, a short option, and a long option would be cool. Not perfect but better than what we have now.

    Of course, the coolest option would be if the connection points for the hat and hair were separate and once you pick a hat, you could cycle through the various hairstyles we have now specially designed for use with the hats. But I keep hearing that the current character models we have only have x number of connection points to add these extras so I think various hat versions are about the only way this will work barring some massive model upgrades.
  16. If I’m going to do legitimate AE missions, I’d like to be able to get legit AE rewards…including xp. My idea for making the AE exploits a little less viable and to have the AE be a little more part of the game world is as follows:

    1. Cannonball the bulk of the AE buildings, especially where they completely inconsistent with the other buildings or architecture. You only need like maybe 3 per side. If you have to have one in the Rikti War Zone for co-ops, at least bomb it out and make that one special in its appearance and staff interactions. I’m thinking that the staff are ducking behind consoles and sandbags, talking about getting better jobs, and mostly thinking you’re crazy for wanting to jump into a holodeck when the building could go at any minute. Make it fun.

    2. Shut down the AE Medi-Ports. This will make sense in a minute.

    3. Lose the AE Building contact hologram. Instead, every zone has a designated spot where the AE contacts spawn. List it on the maps.

    4. Once you form your AE TF, you and your crew click the little column of light and get transported to a level appropriate zone on the appropriate side. At that point, you’re in the simulation and all the spawns, contacts, and other heroes you see in the game world are just part of the AE’s incredible simulation experience. You seek out the AE contact and get your mission which directs you to an instanced door either in the same zone or another zone. A given arc might send you running all over Paragon City or the Rogue Isles, unless you’re in the RWZ. If there is an AE there, you’d have to be limited to that zone.

    In short, the AE missions become more like regular missions with travel time, hospital runs, hot doors, etc. RPers will be happy with the more immersive environment. Storytellers will be happy because you’ll lose some of the ‘just a simulation’ feel you have living in the AE building. People who don’t exploit the AE might grumble about the change back to the standard but I don’t think many of them would outright hate it. The people who would really hate it would be the folks who want to farm and milk xp and while this doesn’t necessarily address that directly, it makes it all a little less convenient. I’m all for making things less convenient.

    I was thrilled about the AE inclusion but I do think the overall effect on the game has been detrimental. And I’m not suggesting this just as a way of sticking it to people who would exploit. I’ve been on AE farms too…of course, it deserves mentioning that I joined most of those after many, many minutes looking fruitlessly for a regular team. For a long while, it was all you could get and I do think there are players - otherwise decent players that we all knew and liked for years - who got used to the easy xp and went on a break once it was over.

    I know people love to perpetuate the most extreme examples of the AE Reign on the game - the things like the Level 50 who didn't know what enhancements were or didn't know there were other zones besides Atlas - but most of the people I saw on those teams were folks with a few anniversary badges under their belts. A lot of those people felt that they'd seen the content and figured that might as well level as quickly as possible.

    I'm not sure there is any going back on that in a game coming up on the 6th year but I'd like them to try. GR and I19 sound like some solid steps...but I'd like to someday see the AE working as intended. Someday.
  17. Quote:
    Originally Posted by cursedsorcerer View Post
    Apparently, at PAX, they said something about Staves as a new Power Set. No word on if or when it's going to happen though.
    Yeah, that mention was what got me thinking about staves and why pick staves over other weapons and that lead to this suggestion...for good or bad.

    EDIT: I should mention that I did mean each type of blunt weapon - be it staff, eskrima, tonfas, etc. should get their own unique animations because they all would be used differently and that would mean that the work involved for each would probably be as much as a regular powerset. The basic suggestion is the ability to mix weapon styles with MA.
  18. Ninja post from work. Please forgive me if it has been suggested already…

    I’m not really sure if this is possible or if it would somehow seem as a “lesser” option to people who love new power sets but since smashing damage is essentially equal to other smashing damage to me, why not do staves, eskrima, etc. as a weapons & animation customization option for martial arts? Personally, I would love this because it could allow you to mix some staff or stick work with a few kicks or punches (kicks would be better) and there might not even be weapon redraw issues just so long as you stick with the same weapons for your alternate attacks and they stay out when you’re using your feet.

    Of course, I’m not saying it wouldn’t be tons of work: BaBs essentially identified staves (and polearms) as about the most time consuming thing they could be making at this point but if it is something they are seriously considering, why not give us the ability to mix and match martial arts and martial weapons? There is really no reason that doing so couldn’t include all the awesome animations of a new set, except for the ever present limitations of time and resources, but if this route would allow more individual choices without having to create individual powersets for Staves, Eskrima, Tonfa, etc., I think it could be pretty nifty.

    Of course, MA would probably need to be proliferated to Tanks and Brutes to make this all a little more viable. I’d sign up for that too!
  19. Quote:
    Originally Posted by terrible_deli View Post
    I think the articles have been blown out of proportion, especially when you consider it was a trademark filing.

    I have no doubt a City of Heroes 2 is due in the future, but I don't believe this legal process is a tipping of Paragon's hand.

    Nintendo has the trademark on the Zii, Cii, Bii, and Yii (In Japan at least). I highly doubt those are anything other than to protect its Wii brand.

    I suspect NCSoft did the same here, to protect the City of Heroes brand.
    Honestly, I was a little surprised that it wasn't locked up in 2004. I thought this kind of thing was standard corporate practice when you have a successful franchise...even if the success is somewhat moderate.

    Yeah, the fact that they're doing it now is a little puzzling but it would be a little odd to go full force into working on a CoH 2 when the first retail expansion for this game in years is just around the corner and we're about to get a (somewhat superficial) graphics facelift. I find the timing weird but you're probably right that this is done merely to protect the brand.
  20. I don't play on the Champion server...but I noticed this thread and had to ask a question. I know that there are a lot of tech-minded people that play the game and they may be able to give some insight.

    Is it possible to upgrade the game engine, character models, and graphics via a sequel but still keep the characters info and just port it into the new system...whatever that system might be? I'm honestly not all that excited about starting over in seperate universe but I would like to see the game expand and evolve and become what amounts to a new experience. I just don't want to drag beloved characters I've maxed out through a lowbie experience every 7-9 years as MMOs die off and get replaced by their next generation. Is it possible for a MMO to evolve into the next big shiny thing rather than start over as the next big shiny thing?

    I certainly want to see the scope widen: I want to visit other places than Paragon City and the Rogue Isles. I want to lose the war walls. I want to see old enemies be defeated and new ones arise in their place. I want to see asymetrical character models and costumes. I definitely want to see things in this game that we are often told isn't possible with the present engine...I just would like to see them with the characters I've in which I've already invested much time and effort.

    Can a sequel be part of an overall evolution or must it be a complete reboot?
  21. Quote:
    Originally Posted by CapnGeist View Post
    ...and the third an android who regularly falls asleep.
    I get it! Funny stuff!

    EDIT: Are people really dinging this poster's rep because he made a suggestion that doesn't work within the confines of the game's current limitations? C'mon, guys, he's relatively new to the community...you might consider cutting him just a small break.

    RE-EDIT: Only just realized that the original post is nearly a month old which means that there could have been other things to draw some ire. Damn ninja posting from work!
  22. 42 and easily one of the most immature people to ever play the game. Or any game.

    /e throwhissyfit
  23. Hey, there was some talk about special rewards for staying true to your morality and not side-switching, right? What if only the morally pure (or impure redside) can become...Incarnates! *gasp*

    Well, I doubt that will be the reward - I can hear the shrieking already - but it would be cool to know some details about the mechanism, efforts, and costs before I do too much planning. Still, I have quite a few I'm planning on taking to Rogue / Vigilante status if only to be more thematically correct with the way I see the characters. And I definitely have a tank I want to take to pure V-status. I only made him blueside because Brute never got ice armor.

    Also, I've made a bunch of villain characters that are nemeses to my SG in our mythos and I might take some of them to rogue status if only to pop over to Paragon City and RP some menacing actions with my friends. Again, potential costs (or losses) in doing so may curb these plans toot sweet.

    EDIT: Oooo...just had a thought. What if you can Level Pact Praetorians that choose opposite factions? Might be a fun way for you and a friend to play hero & arch-nemesis and always stay the same level. My guess is that they'd make it where the Pact breaks once you stay to far away from one another. Still, it's an intriguing thought. To me, anyway.
  24. Quote:
    Originally Posted by PSI_lence View Post
    if you have the option (either from the old pre-order i think it was or as a vet reward for "sprint options") you can combo "power slide" with "super speed" and it looks like your zipping along on a sheet of ice or something similar
    (i've described it as a 'nano tech surf board' lol)
    Yep, that's the poor man's way of sliding on ice but I mean an actual, factual focused customization options for the super speed travel power where an ice animation appears on the ground (as in Ice Patch or Freezing Rain) as you slide along. And the other travel powers should get similar treatment of their own. The color customization was nice and all but the next customization step is what will get me really excited.

    The trick you described was called a "spectral skateboard" by one of my characters.
  25. Quote:
    Originally Posted by Sivitry View Post
    Hi there Blaster community!
    Well I'm not only new to blasters but also kinda new to this game but so far it's awesome! Today I was clumsily alt-ing around and happened to roll a fire/fire blaster. By the end of the tutorial I was in *LOVE*!! I was looking for things to kill that weren't even on my missions because I was enjoying it so much.

    I got to reading around on the forum and noticed that the consensus seems to be that Fire/Fire is lacking some survivability which I have certainly noticed. So I was wondering if any of you wonderfully helpful people would have any recommendations for a set up that is similar to fire/fire with more defensive protection and survivability, but still with the fun lunatic dmg? This character will be a mostly solo, PVE-only character
    I'm lookin at these so far any help, or suggestions would be great.

    Fire/Energy Manipulation
    Fire/Elec
    Fire/MM
    Elec/Elec
    Radiation/(not really sure about secondary here but radiation looks super fun)
    *If anyone has any ideas about staying with fire/fire I'd love to hear it, it's just that this char will be solo-ing and I'm probably just playing badly, but it seems lower on the staying alive end of the stick
    Thank you all very much in advance . Sorry this is a lot of text I'm nervous about posting
    Yeah, I have a Level 50 Fire/Fire/Fire and while I love him, soloing takes a little more effort. It's not impossible - I've solo'd EBs with him - but it is more difficult. I tend to over-aggro on teams and die a lot but Rise of the Phoenix lets me get my revenge even though teammates have joked that I should put it on autofire.

    Don't really have much more to add as I haven't tried your other choices but Fire/Fire can be a lot of fun. You could make it your "teaming" character.