New Blaster: solo, survivablity and damage ?


Attache

 

Posted

Hi there Blaster community!
Well I'm not only new to blasters but also kinda new to this game but so far it's awesome! Today I was clumsily alt-ing around and happened to roll a fire/fire blaster. By the end of the tutorial I was in *LOVE*!! I was looking for things to kill that weren't even on my missions because I was enjoying it so much.

I got to reading around on the forum and noticed that the consensus seems to be that Fire/Fire is lacking some survivability which I have certainly noticed. So I was wondering if any of you wonderfully helpful people would have any recommendations for a set up that is similar to fire/fire with more defensive protection and survivability, but still with the fun lunatic dmg? This character will be a mostly solo, PVE-only character
I'm lookin at these so far any help, or suggestions would be great.

Fire/Energy Manipulation
Fire/Elec
Fire/MM
Elec/Elec
Radiation/(not really sure about secondary here but radiation looks super fun)
*If anyone has any ideas about staying with fire/fire I'd love to hear it, it's just that this char will be solo-ing and I'm probably just playing badly, but it seems lower on the staying alive end of the stick
Thank you all very much in advance . Sorry this is a lot of text I'm nervous about posting


 

Posted

Fire / Mental has at least as much AoE damage as Fire / Fire and is safer. You have two cones plus Fire Ball, as well as Drain Psyche and Psychic Shockwave. About the only thing you lose is the damage aura, but a Blaster can't really stay in melee long enough to get much use from that without a real oddball build.

Fire / Ice is also nice... you gain a lot of mitigation at the cost of a bit of AoE. On the other hand, you can slow things down so much that Rain of Fire might actually become worthwhile.

Fire / Electric isn't going to have much mitigation, but you get pretty much the highest damage possible since /Electric has massive single target melee and Fire has huge AoE and ST damage. A Fire / Elec / Cold Blaster built for high Smash / Lethal defense is pretty much the ultimate damage machine: Fire Breath + Fireball to start, then Charged Brawl, Havoc Punch, Shocking Grasp, and Blaze to finish things off. Fair warning though, that's a seriously expensive build.

Fire / Energy is similar to Fire / Electric but with slightly less melee damage. On the other hand, it has Boost Range, which is handy if you want a pure ranged build since it makes Fire Breath and Blaze easier to use.

I haven't tried Radiation Blast but I can tell you it's not going to have the damage of Fire, simply because nothing does. It does look cool, but it's a bit light on AoE damage. Rad / Mental might be decent, or Rad / Energy if you want a long range single target blaster. Out of the sets you listed, I'd go with Fire / Mental myself... it's not the safest but the damage is fantastic and it has some mitigation, unlike Fire / Fire.


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Posted

Quote:
Originally Posted by Sivitry View Post
Hi there Blaster community!
Well I'm not only new to blasters but also kinda new to this game but so far it's awesome! Today I was clumsily alt-ing around and happened to roll a fire/fire blaster. By the end of the tutorial I was in *LOVE*!! I was looking for things to kill that weren't even on my missions because I was enjoying it so much.

I got to reading around on the forum and noticed that the consensus seems to be that Fire/Fire is lacking some survivability which I have certainly noticed. So I was wondering if any of you wonderfully helpful people would have any recommendations for a set up that is similar to fire/fire with more defensive protection and survivability, but still with the fun lunatic dmg? This character will be a mostly solo, PVE-only character
I'm lookin at these so far any help, or suggestions would be great.

Fire/Energy Manipulation
Fire/Elec
Fire/MM
Elec/Elec
Radiation/(not really sure about secondary here but radiation looks super fun)
*If anyone has any ideas about staying with fire/fire I'd love to hear it, it's just that this char will be solo-ing and I'm probably just playing badly, but it seems lower on the staying alive end of the stick
Thank you all very much in advance . Sorry this is a lot of text I'm nervous about posting
Yeah, I have a Level 50 Fire/Fire/Fire and while I love him, soloing takes a little more effort. It's not impossible - I've solo'd EBs with him - but it is more difficult. I tend to over-aggro on teams and die a lot but Rise of the Phoenix lets me get my revenge even though teammates have joked that I should put it on autofire.

Don't really have much more to add as I haven't tried your other choices but Fire/Fire can be a lot of fun. You could make it your "teaming" character.


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Posted

Okay thanks guys! Looks like I'm gonna make a go of Fire/Mental. I rolled an Elec/Elec a little bit ago and so far it's meh, I don't love it I don't hate it. I actually am liking the primary Elec powers, but for now I'm going with Fire/Mental it looks great thanks for help! I'm excited to be an AoE monster


 

Posted

Ice blast is also worth a look, for soloing. Between the slows and holds, and good single target damage, you'll solo very well with ice blast.

Fire / ice is also very good for balancing damage and survivability, as another poster pointed out.


 

Posted

Quote:
Originally Posted by Sivitry View Post
Okay thanks guys! Looks like I'm gonna make a go of Fire/Mental. I rolled an Elec/Elec a little bit ago and so far it's meh, I don't love it I don't hate it. I actually am liking the primary Elec powers, but for now I'm going with Fire/Mental it looks great thanks for help! I'm excited to be an AoE monster
Good choice! I have a Fire/MM blaster that is soooo much fun to play, solo or team. I started as a blaster 4 1/2 years ago as my namesake (ice/ice of course) and I found it difficult to get used to other ATs. But Pyropsych is one of my faves. He has the mental-purple flames. His deal is even though its fire damage, it all comes from his mental powers.

Enjoy yourself! I'm on Pinnacle


SN0WJ0B: 50 ice/ice Blaster, InvulnerBull: 50 inv/ss Tanker, Death.Venom: 50 nec/poison MM
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Posted

Quote:
Originally Posted by Sivitry View Post
I got to reading around on the forum and noticed that the consensus seems to be that Fire/Fire is lacking some survivability which I have certainly noticed. So I was wondering if any of you wonderfully helpful people would have any recommendations for a set up that is similar to fire/fire with more defensive protection and survivability, but still with the fun lunatic dmg? This character will be a mostly solo, PVE-only character
Sonic/Energy is very survivable, and Sonic's secondary effect is -dmg resist, which means that once you hit an enemy, all attacks that hit it afterwards will do more damage.

Sonic also has a number of powers that help make soloing easier: Siren's Song and Screech are a cone sleep and a stun. You can sleep a large group, stun one, take him out with your other attacks in total safety, and repeat, sleeping and stunning when those powers recharge.