Ars Valde

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  1. Ars Valde

    Rad/Therm

    Slotting Wise, are you going to want to focus on adding Res to the shields or will DR just nerf those right down?

    I know theyre good to have for Steadfast and whatnot, but wasnt sure if theyre really employed in team PvP as much.
  2. What are your in-game Globals?:

    @Jeminiks

    What characters do you have on Freedom?:

    Fire/Men Blaster
    Ill/Emp Troller

    More, but none are really PvPable

    Are you willing to respec into a PvP build?:

    Of course

    Are you willing to roll a new character if needed?:

    Im working on a EM/WP Stalker and a Rad/Thermal Right now, more than willing to make a new character for any role.

    Briefly describe your PvP experience: Minor Team Arena Experience Pre-i13, mostly zones and Text PvP
  3. Quote:
    Originally Posted by Lucky666 View Post
    Its a sign the pvp in this game is ******
    There was a time isnt wasnt ****?
  4. Tundy was the Catalyst to which we exploded from. Farwell RF2009!
  5. We're just looking for input from all the community leaders on Freedom. Some of the big names that come to mind are Miss Rose and Hatter, Sneaky and that crew, just want to get a feel for an idea is all
  6. Quote:
    Originally Posted by Grey Pilgrim View Post
    Yup... Dragon Age is a long game to play through, and very replayable, so a lot of people are going to latch onto it. It should appeal to the likings of many CoH and other MMO players, actually. And that's just one game.

    We'll probably see another uptick with our new Holiday event, and whenever the next update comes. People always want to see the new shinies, wherever they may be.
    Aion just came out.

    CoD:MW2

    Assassins Creed 2

    Dragonage

    Borderlands

    Left 4 Dead 2

    Mass Effect 2 is on the horizon

    Its the Christmas of gaming, tons of new games in a very short time, people are taking a break to go play all the awesome **** thats coming out.

    Subs might be the same, but not all those people are playing. Give it some time.
  7. Quote:
    Originally Posted by CaptSammy View Post
    One thing I have found. I set my fire/kin to +1/x8 NO Bosses. However, if I dual box, I still get bosses. The Boss setting says do you want to spawn bosses SOLO. Once you dual box you get bosses.

    So I still 'map' the mission solo (and the bosses downgrade to LTs) and then invite. Yes this is a hassle, but still preferable to the old way. I would have to map the mission to get the mobs the old way too, but have to find 6 more padders. Ha.

    It works like this: The settings apply to yourself and your missions.

    You set yourself to 8, no bosses, itll spawn for 8 players but no bosses. As soon as you add a player, it treats it like youre suddenly 9 players, and overrides and will spawn like an 8 man team.

    This also applies to EBs/AVs. If you dont wanna fight AVs solo, you need to keep your effective team count below 6, even when teaming. So you can reduce it down and have 5 people on the team but itll only spawn an EB if youre set to x1, but if youre above that, set to x2+ itll spawn an AV, because its treating you as an extra count for teaming purposes.
  8. How about before we get ANOTHER crappy S/L Set, they give us some more Elemental Love.
  9. Quote:
    Originally Posted by ArcticFahx View Post
    Energize is GODLY.
    Not really. Playing my Spines/Elec up Energize was nice, but its just not quite enough to give Elec what it needs. I still was wishing for Aid Self because the heal cant keep up with how much damage the average scrapper ends up taking.
  10. Quote:
    Originally Posted by Reiraku View Post
    Between those choices, I'd go Spines/WP.
    This works. Regen as well, Spines is extremely effective for PvP, not super great for PvE but on teams itll shine with its AoEs.

    DM is more solid for PvE, and at level 50 PvP your primary doesnt matter as much as your Patron (Trow Sharks) so you can prolly get away with whatever you want.

    Any stalker is 'Fairly Solid' in PvP if you build it correctly and learn how to play it well. Most people still cant figure out how to counter us well, so you just take those opportunities to killem.
  11. Ars Valde

    Yo

    Well Im sure Sixy would love you in our SG but we're not that active. GL though I dont know of any Quality SGs. Maybe if all the awesome people heroside formed one, but meh
  12. You know this is nearly pointless right?
  13. Ars Valde

    Spines/Elec Help

    Quote:
    Originally Posted by Windenergy21 View Post
    Which you can do with a spines/elec too with a kin. I see where you are coming from for sure, but it also depends on what enemies you are fighting, got two bosses? When slotted for enough end redux it becomes worth it even then. With elec, having extremely good end management, its even added DPS when facing just a single boss or lt even.

    I'm not saying hero stats is the end all, but i've easily been in any situation where the damgae auras helped. Even on my spine/inv i IOd for farming, quills helps to take out enemies. And as invuln with no extra endurance power like elec armor has, and he has no end problems at all.

    So when its all extra for you, not to mention set bonuses , it just adds to your efficiency.
    And Im just speaking from the Realm of Min-Maxing. When youre IOd to the point that it takes two seconds for your Throw Spines to recharge and having Build Up Available for the start of every group and then some, the Damage Auras might be pointless.

    I also said its something that a player should decide for themselves and that for farming (Especially with a Kin) The Auras are useful, for PvE they are less useful.

    And you can get set bonuses yes, but you could easy trade the Damage Auras for an Epic and Third AoE or more survivability if youre attempting to squeeze them all in on top of Tough-Weave-Stamina-Travel Power and the useful spines abilities.
  14. Quote:
    Originally Posted by Sailboat View Post
    No, the third thing is that Spines has more than one secondary effect -- Toxic DOT and slow. While many sets have one or two powers with an additional secondary effect, Spines has it in every power and some have even more (Impale and Ripper for example).

    Considering that the previous poster said exactly what you said and that there was one more thing as well....the point of your post is what?
  15. For some reason I have my Doubts it was 4 Fully Fledged AVs then. Not even an IO'd Build could take that punishment since any two attacks in a row from them would drop the Regen.
  16. Quote:
    Originally Posted by Santorican View Post
    I remember Castle mentioning that if he were to look at Spines it wouldn't be because it would needed to be buffed. He mentioned specifically the stacking slows, the random immobilize and one more thing but I cannot remember the third issue he had. I like spines the way it is, please don't bring any attention to it.
    The Third thing would be how Throw Spines is breaking da rulez.
  17. Quote:
    Originally Posted by Santorican View Post
    Tell that to the guy who solo'd 4 AVs with is katana/regeneration

    Tell that to the guy that solo'd 19 AVs on his DM/Sr.
  18. Ars Valde

    Spines/Elec Help

    Quote:
    Originally Posted by Enamel_32 View Post
    Wait, I'm confused. The ammount of damage a damage aura does isn't as important as if it kills something?
    Example: I have two AoEs that deal 125 Damage, I can fire them back to back. My Teammate has an AoE that deals 70 Damage.

    The Enemies have 200HP.

    My AoE Plus his AoE is just shy of killing him, therefore mathematically his AoE is pointless when I can fire my 2nd and finish the group.

    DoT Auras are your Teammate with the Pointless AoE here. They may generate lots of pretty damage, but they are not as useful as people want to believe.

    Herostats showing giant Numbers doesnt show the entire truth.
  19. Lrn2MakeFriends

    Ive just come back and not had a single issue teaming or otherwise, Especially with the new SSK System.
  20. Quote:
    Originally Posted by JohnX View Post
    Tankers: “Scrappers do waaaay more damage than us AND have comparable defenses! Even though we dont have the same Caps, HP or ability to take Heavy hits without Extreme IOing that can close the Gaps immensely and make Tanks Gods”

    Brutes: “Scrappers are better than us in PvP! But since all melee sucks in general thats like saying Im angry they get 7th and Im 8th!”

    Controllers: “Scrappers do more DPS than us! Even though we're a control AT and Damage Dealing is not our Main Purpose!”

    Corruptors: “Scrappers solo better than we do! Even though Scrappers are the Primary Heroside Soloing AT and Corrupters are a Team Oriented Offensive/Buff-Debuff Mixture and this complaint is invalid!”

    Defenders: “Scrappers do more damage, have higher defenses AND solo better than we do! SEE CORRUPTERS”

    Blasters: …/faceplant, lrn2blaster

    Dominators: “PToD doesn’t affect Scrappers! We’re worthless in big fights! And thats a Scrappers fault how? You can still deal damage similar to a scrapper”

    Kheldians: “We can’t solo AVs like a Scrapper! lol, Kheldians.”

    Stalkers: “I want to Scrap like a Scrapper! If you cant scrap like a scrapper on your Stalker why are you playing?”

    Blasters: “SCRA!...” /faceplant, SEE BLASTER.
    Fixt.
  21. Youre Silly.

    Spines is an AoE Beast and MA Cant compare in the least. Between Throw Spines and Spine Burst a single well positioned spiner can decimate a group before an MA can finish Eagles Claw.

    Now when you get down to Single Target Nitty Gritty, MA blows Spines away, but thats because Spines is a Burst AoE Set, and MA is a lackluster ST set.
  22. Ars Valde

    Spines/Elec Help

    Quote:
    Originally Posted by Windenergy21 View Post
    Damage auras are WAY more than worth it. Put up herostats and it'll show you just how much damage the damage aura's are doing for you.

    Personally its one of the deciding factors to ever take an armor set that has it. If youre going to skip the damage aura, then you might as well choose a different armor that is stronger to keep you alive, like willpower or IOd SR.

    And you show me where the damage Aura KILLED anything or did anything besides dropped the mobs health 2% before you two shotted the group as a Spiner.

    Damage Auras are nice, but people take Herostats way out of context. Fractional Overkill.

    If I have a Mob with 150HP, 2 AoE attacks that deal 100 and 75, and Im running DoT Auras that tick for 10hp every second, I dont need the DoT Auras (Gross Oversimplification, but it explains my point) The only thing DoT Auras tend to be useful for are Finishing the Sliver of Health enemies, or eliminating them, but Honestly with how quickly Throw Spines recharges vs Having both DoT Auras running, one more TS finishes a group, Not to mention when grouping You have additional AoE covering you.

    The *only* time Ive seen DoT Auras really be useful is when Im farming on my Spines/DA with a Kin buffing me. Watching me shave ticks of 50 between my Auras is kinda nifty on groups Ive herded.
  23. Ars Valde

    Spines/?

    Just go Ninjistu
  24. Quote:
    Originally Posted by FunstuffofDoom View Post
    Them's fightin' words, boyo, and while you're in the right place for that, you're like to find you're a wee bit outnumbered.
    I'll take that Fight. Regen has fallen a bit in the standings with the Advent of IOs. Its a nice Middle of the road set when compared to the capability of IOd SRs and Shielders.

    God-Like also depends on what you want to do. In general for PvE? Id say a Fire/Shields IO'd to the gills is as Godlike as youre ever going to get.
  25. Ars Valde

    Claws/Elec

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 48 Magic Scrapper
    Primary Power Set: Claws
    Secondary Power Set: Electric Armor
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Strike -- Empty(A)
    Level 1: Charged Armor -- Empty(A)
    Level 2: Slash -- Empty(A)
    Level 4: Conductive Shield -- Empty(A)
    Level 6: Spin -- Empty(A)
    Level 8: Follow Up -- Empty(A)
    Level 10: Static Shield -- Empty(A)
    Level 12: Hurdle -- Empty(A)
    Level 14: Health -- Empty(A)
    Level 16: Grounded -- Empty(A)
    Level 18: Focus -- Empty(A)
    Level 20: Stamina -- Empty(A)
    Level 22: Energize -- Empty(A)
    Level 24: Combat Jumping -- Empty(A)
    Level 26: Boxing -- Empty(A)
    Level 28: Lightning Reflexes -- Empty(A)
    Level 30: Tough -- Empty(A)
    Level 32: Shockwave -- Empty(A)
    Level 35: Power Sink -- Empty(A)
    Level 38: Hasten -- Empty(A)
    Level 41: Weave -- Empty(A)
    Level 44: Focused Accuracy -- Empty(A)
    Level 47: Physical Perfection -- Empty(A)
    Level 49: Power Surge -- Empty(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    ------------
    Set Bonus Totals:





    Try something more like this.

    Shockwave is BEYOND useful you just have to master how to use it. With CJ and Hurdle you can jump right above a mob and shockwave it creating a KD effect. Easiest way to do it is to get in the center, Spin, pick a center enemy, Leap straight up and Shockwave. Instant KD effect and amazing AoE output, far more useful than any of the Epic AoEs because of the lack of Redraw and much better damage.

    Note: Alotta picks were just filler, theres a ton of flexibility in this build, but my firm belief is that if youre skipping Shockwave, you should reroll as a Spines