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Posts
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Quote:The melee powers increase resistance, defense, regeneration...all that would be useful to every AT in some way, shape or form. The theme behind hybrid tends to be all ATs get some benefit from it to help provide additional abilities like a different AT or to boost their current one.How would your trick arrow/archery/power benefit any more from the melee pool? I'm assuming that it, like my dark/storm corr, NEVER goes in to melee because doing say makes effective use of its best powers (nightfall/Tenebrous Tents/hurricane) all but impossible. There are many many combinations that are designed to be played entirely from range, which makes the melee tree useless. Likewise, the control tree really only one advantage to the many combinations that have no direct control or aren't teamed with a controller, and that's a chance for fear/immobilize. That can't really be argued to be any better for many combinations than a chance for +recharge and a benefit to your lore pets when up, even if you have no other pets. The +20% recharge alone is a more useful tool to many of the non-pet using combinations than a chance for fear, imo.
Still, there really isn't anything (other than the support tree, which imo is all but useless on Masterminds that aren't robotics, since pets usually fight AWAY from their master, not nearby) which really helps make "hybrid" pet users or helps make primary pet users more pet specialized. Would you agree?
Your original descriptions make it so it would be useless for non-pet-commanding ATs, which most don't have any, like scrappers, tanks, etc. Yes some benefit, but only if they have pets.
As far as the other slots not being helpful to MMs and others, support helps your pets as well as your other teammates. I'm not sure of the dmg and control procs follow over to pets or not, even if they don't they still boost you and your powers. They may not make you totally overpowered, but they aren't supposed to, and you can still use it to your advantage if you wanted. -
I get that it's random...that's all good. But just looking at the random results, we have 1 TF 3 times in 2 months with a decent gap of lvl 50 TFs. Just cause they draw them randomly doesn't mean it can't be rebalanced afterwards if there's an imbalance. My suggestion keeps all of the randomly selected TFs but just rearranges them for a slightly better variety among them, IMHO.
But, overall, not a big deal. Just something I noticed looking at the list and they've been known to adjust the WST list with enough notice. -
Just a first glance, but currently the WST is Jane Hollowell's respec trial. It's set to come up again in very early July, and again in late July/early August. And there aren't any lvl 50 WSTs in July, but 2 in August: Lady Grey and Ms Liberty
My understanding is that these lists are usually generated randomly by something, but is there any way to break up the duplicate WSTs a bit more, like switching the Ms Liberty TF in late August wish the late July/early August respec trial?
Not a huge issue, just for a bit more of an even balance? -
My intention wasn't to imply this was a bad idea, I like the idea actually. It was more of the intent to make sure you knew you can drag the new power directly from the incarnate dialog you selected it from and try and make your life a bit easier at least until it can be implemented. I switch around the incarnate powers equipped fairly regularly too, and I know originally I was searching through the main powers window's extremely long powers list trying to find them every time I switched, which was obnoxious because I didn't know about being able to drag from the incarnate window.
After finding out I could drag it out of the incarnate dialog, yes its still a slight annoyance to remember to drag the new power from where I just selected it, but not nearly as bad and with only one extra, fairly simple step, gets me all setup, but I also don't actively alter my power trays much once they are set, outside of handling the 4 incarnate click powers. Was just trying to help you now if you didn't know about that little feature. -
Quote:Could see this as useful, however I think there are many other things in the game that need fixing first. You don't HAVE to have all of your powers in a visible tray at once, and its really not difficult at all to just drag the power from the incarnate power selection box into the previously selected power's spot.Problem Statement
For those fortunate enough to gather multiple Incarnate powers in each slot, managing them in power trays is becoming cumbersome. See below for more details.
Proposed Solution
Create a "slot power" icon. For example, imagine a single power icon for activating whatever Destiny you have slotted, another for summoning whatever Lore you have slotted, and so on.
Detailed Reasoning
First, let me mention that I'm aware that it's possible to create a macro that activates powers in exactly the way I am describing. I already use a keybind that does the same basic thing. The issue with macros is that they do not show you the recharge status of your powers - not particularly helpful for long-recharge clicks. To reasonably view the recharge status, you need the power icon in a tray. The "Powers" UI window is not suitable for this.
Even though we own a potentially large number of powers for any given slot, the "slotting" requirement of Incarnate powers means that only one is available at any one time. Even if all you want it in a tray for is to check on its recharge, you need to either have a bunch of Incarnate powers in trays (most of which are disabled) or to reconfigure your trays each time you change your slotting, neither of which is particularly ideal.
Since Incarnate powers to date that belong in a given slot all share the same recharge time, it seems that a common icon could be used to control whatever one happens to be slotted, and then represent its recharge status.
I realize that the UI and power activation "plumbing" to allow this suggestion may not exist. I am proposing that such plumbing might be a good investment, as our list of Incarnate slots is only going to grow, and long-standing characters are potentially going to accumulate more variants of previous slot powers which they then would need to manage. Having a single icon for each slot would make this much, much easier to manage.
Functional Specification
Something would have to be done with the "slot power" when nothing is slotted in a given Incarnate slot. Perhaps the power icon could become available in your powers list once the slot is unlocked, but would be disabled if nothing is slotted.
Whenever I change powers, I just double click on the power I want, lets say its a different lore power, then I just click and drag the newly selected power from the lore box on the left portion of the incarnate dialog into the power tray. Its not too cumbersome at all really. I consistently use a specific power slot for each power: lore, destiny, judgement, hybrid, and when I change I just replace the old power with the new, effectively doing the same thing as you're proposing.
I will say it was an accident that I discovered that I could do this and before I was going to the main powers list, fishing out the new power and moving it. The discovery of being able to drag the power from the incarnates power made the whole process much easier. -
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I kinda wish they would go through and at least add some vocals to at least some of the cutscenes, especially the newer ones for iTrials, SSAs. Understandable that it may be tough to get them in all of them in the game, but if they were going to add vocals, that would be my choice as far as where to start.
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Quote:I wonder if that's intended, or if someone there actually listened to the complaints about always having to run that arc to get to Cim. That's great news if its intended.***BAD INFO ALERT***
Read the thread, Ironblade
I already talked about this, it is now possible to get into the midnighter's club via an explore badge. House Hunter, in Night Ward. -
Personally not great at hardware stuff, and you may want to consider also posting this in the Gameplay/Tech Issues Board since most of the people who do hang out up there and could likely give you better and faster advice.
But just looking at it, its an i3 processor, which is the low-end of the intel core processor family. Not sure if that processor isn't capable, it very may will be, but it also could have issues keeping up in heavy areas especially with ultra mode.
Also, it looks to be intel integrated graphics. Not the best video card out there. Pretty sure it will have issues trying to run ultra mode. First thing to try would be to turn down your graphics settings and see if that makes a difference.
From your descriptions it sounds like its more of a 'my-computer-can't-keep-up' lag issue from your descriptions of the choppiness. If its a network thing usually the graphics are choppy and you rubber band and such. But as said before, the more technical people would be in the forum section linked to before. -
If someone just left a magi farm, they may have not abandoned the trial they were just on. I did this a couple times last night not thinking. Assuming everyone meets the other requirements, get everyone to ensure they're not already in a abandoned league.
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Remember the shadow paths in First Ward? When you enter them now, a new temp-power tray pops up and a new power is in there now. Click it and it TPs you from first ward to night ward, which has (i think they're called this) light paths instead. They act as a gateway between the worlds.
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Quote:I suggested this too on beta for the staff, however several of the animations, especially for the female body type, have their hands firmly grasp then far end of the staff (sky splitter especially). Not sure about the huge model. Males, its close and maybe doable...but would have be a fairly short blade on one end, or a very long staff, which will screw up the other animations and probably have several instances where the longer end is going through the floor.I could very easily see the VK-99 Event Horizon blade being doubled and put end-to-end to make a staff. It's plenty long enough to meet the two hands I think, and the handle looks the right width for a staff
They could probably do a single sided laser-staff with the current animations, but unless they redo some of them to get a better hand placement, or we can convince the devs that we're ok pretending that our character has special gloves or abilities that can grab onto the laser portion of the blade I doubt its going to happen for a double-sided Darth Maul style staff. -
Doable...probably. But nearly everything involving new animations is a TON of work for likely little financial return, as I don't think they can break apart the new animations to sell them as a micro-transaction at this point.
Not to mention there comes the issue of everyone having a different idea on what a wand will look like. Could be solved by options a-la the current custom weapon selection, however stuff like fire blast and electric blast currently don't have a weapon selection, so that would have to be figured out, or settle on 'this is how it looks, deal with it'.
They've added alternate animations already for several of the blast and melee sets before, so we know alternates are possible. Adding more would just be more of the same work most likely, but any power customization typically is very expensive for them to develop...look how long its taking us to get custom power pool customization. If it were low-hanging fruit and easy, I really doubt they would be taking several years to get some of the most asked for power customization done. Adding a new way to add and customize a weapon like that also would be new tech added to the power-sets/animations code, which could have several unintended effects and bugs come with it too, as well as possible having to suddenly balance those powers for newly added redraw some of the time when you do have a weapon, which is probably where the biggest problem will come in.
Keep in mind we also have a new 'sorcery' power pool on its way too (leak on beta) sometime in the future, and we don't know what all that will bring yet. This may bring similar things to what you're asking as far as being able to use a wand. -
Pretty much ALL of the Primal Vindicators and Phalanx badly need a costume update. Especially after GR and the updates to their Praetorian counter-parts, their costumes look very, very aged. I'm surprised they weren't updated with GR with the Praetorans, but now would be a great time as well. With Statesman gone and the shuffling of the positions, why not update their costumes a bit too?
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There's the new Blazing (i think is the name) path aura that is available from the vet reward program, but its a little high up on it. Some of the regular auras might do something similar, but not sure if any of the fire-based ones do.
Same for some powers. You may want to look at Thermal Shields, or Fiery Aura for fire-based shield powers. -
Judging from the Patch Notes, it sounds like Penny's Task force is a revamped Sister Psyche TF, since it said the old one is in Ouroborus now, but didn't mention an old STF being in there.
Yes, the patch notes are up on beta... -
Any unexpected surprises? New Powersets? Info? Guessing they are getting the announcements/patch notes/beta forms ready to push out as we speak...
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New enhancements and stuff around that sound great. Gating some stuff is fine, as you said they do it with other things. More power customization options are always welcome. My main concern would be tying the enhancement system suddenly in with character appearance.
I would rather have them as other costume unlocks now available if they have to gate it and not tie it into the enhancements unnecessarily just to say it is. -
So that would be all of the old praetorian AVs in some post-50 content...except Infernal? Between Apex, Tin Mage, Dark Astoria, Trials, everyone but Infernal, plus Pendragon is added? Or did I just miss him somewhere.
Apex - Battle Maiden
Tin Mage - Bobcat & Neuron
BAF - Seige & Nightstar
Lamda - Marauder
Keys - Antimatter
UG - No one
TPN - No one
MoM - Malaise & Mother Mayem
DD - Diablique
New one - Chimera, Shadow Hunter, Pendragon, Black Swan, and Tyrant
DA - Dominatrix
Shouldn't he be in Diablique's trial, given the patterns...or is the Sentinal supposed to be him? -
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Quote:I'd like to refer you to your signature:Why in god's name are they nuking posts that contain information and links in them? No one is breaking any forum rules by posting or linking to the stuff that Paragon Studios posted.
If it was a mistake, and this was special for the pummit, STOP PUNISHING players for it. And if it wasn't a mistake, someone needs to get over themselves. Seriously.
Maybe Zwillinger should post something like, "Hey everyone, don't search for Issue 23 using Google, and then look at the cached pages that Google saved." Boy, that would just be terrible.
Quote:"I don't hate the mods, I don't love the mods, and I certainly don't try to understand the mods. They are a force of nature that hits this house and misses that house and makes Helen Hunt cry. I try not to take it personally." -
This sounds like a rather technical issue. Most of the more technically inclined players that could help hang out in the tech issues section of the forums: ALL ACCESS: Gameplay / Technical Issues & Bugs. You might have more success posting this in that section, as this section is usually more general questions about the game.
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Interesting idea, and I like the idea of having a special enhancement slot as a kind of end-game boost to powers, though the incarnate system is already going into that area with slots like interface and alpha. I also would love to have as many power customization options as possible. However I don't agree with it having the powers/enhancement system affect your appearance at all.
Power customization is great, but its already lot of work for the devs to put in...look how long its taking to get the pool and ancillary powers in there. Why tie that into even more work and introduce a whole slew of possible and strange bugs by suddenly trying to tie them into the powers/enhancement system? If they are going to add more options in, I seriously doubt they would lock them behind some kind of gate when one of this game's strongest points is the customization options for your character. -
I use it on my main and it seems to work pretty well. The 'targeting' mechanic for it is different from (I think) every other power in the game. You have to think of it as a HUGE (80-120 ft) and WIDE (80-120 deg) arc directly in front of you. It doesn't matter what you have targeted at all, it only does what is directly in front of you so some manual aiming of your character is required. Once you get used to it, it works very well due to the massive area, but its manual aiming is something to get used to.
Its also pretty quick at animating and a less flashy than the other judgments, which is good for some character concepts. -
The secondary for a tank is the damage. Primary is the Defense. Different power sets all have different strengths and weaknesses. Some are stronger than others for damage.
If you like how a tank plays, but you want more damage, have you considered a Brute? More damage and decent defenses as well. Scrappers could also hit that as well in some cases.