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Posts
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Quote:I make it a habit of not playing can you punch the softest, joining the bush of the month club or engaging in other activities that you win by damaging yourself.If that's competition to you...well...let's just say I doubt most people are using the same meaning of competition. That just sounds like build envy to me.
Quote:So giving money to a game I love so it will continue to prosper means I have no sense? Thanks for the insult.
Maybe they could provide you a credit card terminal so you wouldn't have the overhead of using paragon market for this function.
I don't know about you but to me the insult is purchasing a video game, and multiple expansions for it and then being nickle and dimed to death for the top gear, and having idiots say this is additional content.
Quote:Any envy you feel toward having to have the same things other do is
your problem. -
Quote:There are all kinds of force. If they put you in a situation where you have choices you don't like or have to pay for things to keep up with your friends and still help the teams you are on, they have applied force.Just to nit pick... no one in any free to play game (of which city of heroes is not... it's a hybrid just sayin) is "forced" to do anything. People need to take responsibility for their own actions and impulse purchases.
Quote:This is a horrendously bad idea. It will not end well.
That said. If PS is going the route of making top tier items purchasable...could I buy all my incarnate abilities in the store too? I'd love to never have to do another iTrial again.
You would ?
Think about this. If people bought into the idea it would just encourage them to make more crappy content that people don't like and then for a price you can pay to avoid the crappy content. It turns doing a lousy job into their most profitable mode of operation.
Heck you have positron saying already that they don't want to make solo incarnate content because then the people who like trials wouldn't have anyone to play them with ? WTF what kind of cognitive disconnect is going on there that he can think its ok to force his customer base into playing this stuff ?
Get back to the drawing boards and come up with Itrials that people find fun and want to play -
Quote:I don't know if its pay to win, but it will certainly hurt two of the remaining competitive aspects of the game, building a good build, and acquiring the materials to do so.I am hesitant to read too much into this, but unfortunately the cynical side of me is finding it hard not to.
The new AT specific IO sets that were screencapped back during beta can be seen on the auction house market in-game. I'm assuming this is a bug as they are not supposed to be able to be sold or traded, and they are listed as 'Account Bound' and 'Attuned'.
I'd hazard a guess that these will be going live very soon.
The part of this that worries me however, is that you can also now see 'Account Bound' & 'Attuned' versions of all the rarest IO's, PvP IO's and Purples as well.
LotG's, Miracles, Numinas, all the purples, all the PvP IO's..
I hate to jump to conclusions, and I really hope I am wrong, but I don't think I want to be part of a game where all a player has to do is shell out some cash and buy the most powerful builds possible.
I really have to wonder what segment of the gamer population this is meant to appeal to ?
1. People who want to see lots of dead things but can't figure out how to mod an old FPS, or find one that already has been ?
2. People who have such an investment in this game they can't tell they are being taken advantage of ?
3. People with Dollars >>> Sense ?
Wish I could say I didn't expect and predict this but its inevitable. Free to Play games depend on forcing the players to keep up with the Joneses -
Because I feel like making a solo challenge character, and I have enough respecs to take everything out of it when I am ready to delete it.
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I actually laughed out loud at that. Its so true in all these comparisons there is always that implicit assumption you can actually survive to pull off the tactic.
Quote:In all seriousness though it should look like this;
Its jump in
hit dark pit
Hit soul drain.
jump out
position the cone
hit aim
hit disintegrate
hit tier 1 attack - Hope for spread
hit tier 2 attack if previous doesn't spread
hit cutting beam
start single targeting until your cone is recharged
It might seem counter-intuitive to hold off on the AoE, but the benefit of Disintegrate spreading is worth it. The mob will melt that much quicker. -
Quote:400 hp on minions eh? That's interesting. Guess how much damage you do with Aim->Spring Attack-> Soul Drain-> Cutting Beam? And then consider that the spawn after this is being met with a +100% to +150% damage buff.
And why are you using Disintegrate in your AoE combo? Are you hoping to spread Disintegrate with Cutting Beam? Have you even played Beam Rifle? I have a hard time believing that you want Cutting Beam to deal more damage to a single target.
Beams/Dark will out DPS any other combo due to Soul Drain. It also has the potential to offer superior burst damage on spawns following a saturated Soul Drain. It has the option to open with a minion level stun at range and immediately stun a boss with Lancer Shot and start spreading Disintegration.
You keep missing this but spring attack isn't part of beam/dark. If you want to have a spring attack a combo that can fire off aim and build up first before going in going to do 80 more points of AoE than your dark blaster.
Quote:Beams/Dark will out DPS any other combo due to Soul Drain -
Quote:You can easily get build up available every 25 seconds at that point its giving you 40% damage buff over the cycle and 100% damage buff peak. If you launch your strongest attacks during buildup and use the weaker ones while its down its benefit is actually even larger.Firstly, mathematics. Soul Drain with ONE target outperforms Build Up in total damage buffing-- 60% for 30 seconds versus 100% for 10 seconds. With socketed recharge of 95%, you will have Soul Drain up nearly 50% of the time while Build Up is active just 22% of the time. Soul Drain with 4 targets and a high recharge build (200% global) absolutely destroys every other secondary for damage buffing. That would be 90% enhanced damage 95% of the time, while Build Up would offer 100% enhanced damage 43% of the time.
And that is against a soul drain which is considered to be up all the time.
If a more concrete example is needed, consider the process of fighting a spawn
with beam/dark
Its jump in
hit dark pit
Hit soul drain.
jump out
position the cone
hit aim
hit disintegrate
hit cutting beam
start single targeting until your cone is recharged
Beam/Ment
Position Cone
Hit aim
Hit Build Up
disintegrate
Cutting Beam
Psychic Scream
-- Minions have taken over 400 hp of damage and are dead that mag 2 stun is not needed
start your single targets on whatever is left.
Quote:Secondly, if you would have read my post, you would realized just how fast Leap Attack sets up Soul Drain. And with Dark Pit, you don't have to wade in to stack stun mag-- that's a huge perk. This combo works very well together, and that's coming from experience.
There are certain strengths that Beam Rifle offers-- single target DPS, a reliable stun in it's hardest hitting attack, and the only crashless nuke that has mez (also a stun). Dark significantly augments all of these strengths.
Dark is still a melee oriented that needs many enemies to perform at its best, beam rifle is a mostly single target oriented that shines when taking on smaller numbers of harder targets. -
Quote:They are using the system. Patching and taking down when they want. In the end they don't really need to justify anything they do. What are you going to do about it? Nothing. Sad but true.
Well up to a point that's true. If it gets too bad you can just drop your level to premium for a few months till it gets better.
The new business model actually encourages you to voice your disapproval in this manner. You still have access to the game and 99% of the features but you have 100% of your money. -
Quote:Seriously I have no idea how someone can talk about pairing a single target very limited aoe primary, with a secondary that requires you to be surrounded by more than 4 targets to out perform any of the other secondaries. (less devices). Soul drain on high recharge needs 4 targets to outdo build up.You should ignore any naysayers in this thread. It truly shows how rectilinear the thought process is here-- it's all about thinking inside the box. I have a Beam/Dark and chose this build over Mental Manipulation because there is excellent synergy available.
First, the much maligned Dark Pit is VERY potent for this combo. Beam Rifle has access to a 100% chance mag 3 Stun in Lancer Shot, and a 66%/100% (when disintegrating) chance stun in Overcharge. Dark Pit allows you to reliably stack mag to stagger bosses with Lancer Shot, and it will stun nearly every minion in a spawn while you target bosses and Lts with beam rifle to spread disintegration.
Beam Rifle is also one of the highest single target DPS sets available, and Soul Drain provides the best sustained damage buff. I have taken Leap Attack, which happens to have the same recharge as Soul Drain, and use it to quickly place my Blaster in optimal position for the PBAoE while staggering the spawn with knock down and allowing my Blaster to survive long enough to hop back out at range or hover virtically above the spawn on outdoor maps. People claiming that a PBAoE damage buff has no synergy fail to realize just how great the rewards are for proper use: Leap Attack-> Soul Drain -> Vertical Hover takes all of 5 seconds to execute. The next spawn is met with Dark Pit -> Overcharge ( damage buffed at +150%).
On top of this, your bread and butter skills (Soul Drain, Dark Pit) are used upfront to augment damage/survivability. This causes very little redraw for outsize rewards within the combo.
The melee attacks hit hard, but you don't really want to use them very often as Beam Rifle is a set that is optimized when the rifle is used almost exclusively. However, you have some great options to socket melee attacks with Cloud Senses for +recharge and +max endurance or with Kinetic Combat for S/L/M defense. Out of all the melee attacks in the set, I would say that Touch of Fear is the most useful for this combo. It is an excellent tool for stacking -ToHit on enemies, and 4 sockets of Cloud Senses is all it needs.
If you want a wade in stun things and then single target them to death play style beam rifle/ electricity manipulation is much better. You have two aoe stuns that can neutralize everything up to bosses and actually take out the minions. -
Less potential damage than scrappers and brutes
Less hitpoints than than than scrappers brutes and tanks
You gave up the hitpoints for the gimmicky hide/assassin strike mechanism that is also deliberately gimped because sometime long ago someone was worried it would be overpowered, and this was confirmed because a loony quickly leveled themselves in beta off of mission complete bonuses.
Seriously does it come as a shock to you ? Stalkers in this game aren't Jason Voorhes and if they are Michael Meyers its the balding accountant version -
Poor
PbAoE version of build up + set with only one non cone AOE = bad -
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Quote:That would be the same way ATT used to generate goodwill right up to its destruction.I'm very certain the good will they are getting from giving the players more options and more choices without reducing their value is more than making up for the damage done to players who are either inventing motives that don't exist or claiming a loss of value that doesn't match reality.
Somebody would have to be on drugs or believe the people they were talking to were on drugs to make the argument that offerings at exorbitant prices will generate goodwill. -
Should have stopped right there. Because its pretty obvious the devs weren't thinking past I9 when they started turning some combinations into not one man armies but one man nation states and others were left way behind -
There is risk in this game ? Who are you kidding ? The game is balanced about as well as a one legged stool any of the armored ATs can literally plow through dev generated content without the hint of risk.
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Quote:This is from the store its the description of the rocket board.Ah, you're talking about paying for things on the store and wanting to test them for free in advance on the Test Server. I thought you were talking about paying for access to the Test Server.
While that's nice... I can also see Paragon's side that if Test had everything available to it free with no locks... then people could just play on the Test Sever for free and play with everything.
Quote:Take to the skies on a rocket board! Once purchased, this power will be unlocked on all characters on your account, and usable at Level 4.
I can see the argument about not buying the cow if the milk is free. History of the test server does discount this. Prior to I21 you could get dupe all the IOs you want for a build to test and play everything absolute top end. There didn't seem to be much of that going on. People would build there test and go back to the regular servers.
Edit: the Rocket Board was positively informative compared to some of the other items
Quote:Time Manipulation Power SetVIP Content: Support Power Set
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Quote:I'd be really amazed if you could explain how you went from what I said to your statement.
I suppose you could argue that when you buy a car you aren't paying for the showroom or the test drive. I wonder how many dealerships don't offer either. -
Quote:I hear you. I had a pretty well developed and stocked base on test, and it made it possible to actually test things.I'm still not sure what to expect. The Freedom characters could be a temporary state, with the pre-existing Test characters restored in a few days. Even if all they have is a 6-week-old backup of Test characters and SGs, loading that back on would be a better situation than a copy of a live server.
IMO, there has always been an unstated pact between the developers and testers. "We'll give you a little extra reason to play on the Test Server, if you take some time and give feedback before changes go live." I know the formal stated position was just the opposite, "We can wipe the Test Server at any time for any reason. We can even stop having a Test Server." Still, I think they appreciated the feedback they got. Plus its just easier to test when you have a mature environment, such as bases with portals, etc. -- not to mention spending play time with characters that are not simply vain copies of what is already live. -
Quote:Uhm. Because it's the TEST server? It's not meant to be a normally playable standard server.
The concept is common courtesy, which seems even more uncommon than common sense.
There are bases on test that people went to great trouble to build, with the new issue there are an enormous number of respecs that need to be done. Its really not to much to expect, that they could take five minutes to post a note to the forums giving the details of a planned change.
It really doesn't get much simpler than if you are going to inconvenience people you can at least let them know about it. -
Quote:Test is not there for the convenience of players. It's open (when it is) at the developers discretion and for their purposes. If they need it to be down for some reason, it will be.
ROFL
They will be doing their customer service dept a considerable convenience by making sure its available. That is unless they really want to get calls from customers that bought things that didn't work as expected. -
Quote:They wiped the characters, as you stated you already knew that had reserved the right to do. The fact that they hadn't done a full wipe before has no bearing on it.
They had reasons for wiping it.Quote:Presumably, they had a good reason.
Whether all the work you did there was a waste of time is something only you can decide. Posting on the forums about it when, by your own admission, you've always known the risks, probably is since, due to the previously mentioned good reasons, they're not likely to say "Oops!" and put everything back the way it was.
To the OP, did you really expect anything else ? I am sure there was an excuse/explanation/reason for why test was wiped, it might be something as simple as an accident or that they didn't want to go through the trouble of applying the latest conversions to test.
What is a little harder to stomach is if it wasn't an accident why wasn't any warning given ? At the very least people could have taken screen shots of bases, saved costumes and such.
Oh, FPAWBRN*
FPAWBRN=First post after wanna be red names -
Quote:As I pointed out earlier, you were given at least 400, maybe more, above your contracted amount. If 110 is fair for the inconvenience, can I have the rest of yours?
Edit: Yes, I know, I'm not returning mine either, so I admit, that was a bit of a jab. Meant to illustrate a point I made earlier, not intended for maliciousness.
Sorry I was under the impression that the 400 points/month were like the previous loyalty programs. Bribes to the existing playerbase to stick around so when or if the new players/returning old players got here they wouldn't see a ghost town. -
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Quote:
I am actually a bit bitter about the farms because no one actually cares enough to want to run actual story arcs because people either click too fast or don't read the briefings or the clues. I'd really the devs to divide MA arcs into 'Actual Story Content' and 'Farms', with some form of quality control to make sure that the farms DON'T clutter up the list. It's hard to get people to play my stories when no one can find them.
Have you noticed the new signature arc gives 10 threads or a hero merit for 10 minutes effort ? -
Quote:You think there is no chance of death on a +4x8 ambush farm ?I
Freak farms had all the risk along with the reward. There was a very good chance that you'd die, repeatedly, in the same mission. The player made AE farms are nothing more than "choose the easiest powers to deal with and the minimum amount of powers needed and we can level up and not really do anything."