Airhammer

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  1. Kind late to the party. SS/Fire is just the current FoTM.. Shidl has been around for a while.. so a lot of SS/SD and Fire/SD stuff is old hat now.. Just because something isnt the most talked about thing now doesnt mean it aint good
  2. Ive never played a mace anything but they look pretty good when I see people playing them
  3. Stone rocks.. pun intended..

    The ability to stack Fault with Oppressive Gloom allows you to keep bosses stunned. Also Tremor adds more mitigation by knocking foes down and Stone is a pretty hard hitting set one that is all Smashing.
  4. Here is mine



    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    ELO: Level 50 Technology Defender
    Primary Power Set: Radiation Emission
    Secondary Power Set: Sonic Attack
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Power Mastery

    Hero Profile:
    Level 1: Radiant Aura -- Heal-I(A), Heal-I(11), Heal-I(11)
    Level 1: Shriek -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(9), Thundr-Dmg/EndRdx/Rchg(25)
    Level 2: Radiation Infection -- HO:Enzym(A), HO:Enzym(3), HO:Enzym(3), DarkWD-Slow%(5), Achilles-ResDeb%(5)
    Level 4: Accelerate Metabolism -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Rchg(13), Efficacy-Acc/Rchg(13), Efficacy-EndMod/EndRdx(15), Efficacy-EndMod/Acc(15), Efficacy-EndMod(17)
    Level 6: Scream -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(21), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(36), Thundr-Dmg/EndRdx/Rchg(36), Thundr-Acc/Dmg/EndRdx(37)
    Level 8: Howl -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(31), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(31), RechRdx-I(34)
    Level 10: Hover -- Flight-I(A)
    Level 12: Assault -- EndRdx-I(A)
    Level 14: Fly -- Flight-I(A)
    Level 16: Shout -- Acc-I(A), RechRdx-I(17), HO:Centri(19), HO:Centri(19), HO:Centri(21)
    Level 18: Tactics -- EndRdx-I(A)
    Level 20: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
    Level 22: Enervating Field -- EndRdx-I(A), EndRdx-I(29)
    Level 24: Lingering Radiation -- P'ngTtl-Acc/Slow(A), P'ngTtl-Acc/EndRdx(25), P'ngTtl-EndRdx/Rchg/Slow(27), P'ngTtl--Rchg%(27), RechRdx-I(37), RechRdx-I(42)
    Level 26: Mutation -- RechRdx-I(A)
    Level 28: Amplify -- RechRdx-I(A)
    Level 30: Siren's Song -- FtnHyp-Acc/Sleep/Rchg(A), FtnHyp-Acc/Rchg(37), FtnHyp-Sleep(39), FtnHyp-Sleep/Rchg(43), FtnHyp-Sleep/EndRdx(50)
    Level 32: EM Pulse -- HO:Endo(A), HO:Endo(33), HO:Endo(33), RechRdx-I(33), RechRdx-I(34), RechRdx-I(34)
    Level 35: Screech -- Stpfy-Acc/Rchg(A), Stpfy-Acc/EndRdx(43), Stpfy-Acc/Stun/Rchg(46), Stpfy-EndRdx/Stun(46), Stpfy-Stun/Rng(46)
    Level 38: Dreadful Wail -- Acc-I(A), RechRdx-I(39), RechRdx-I(40), Dmg-I(40), Dmg-I(40), Dmg-I(43)
    Level 41: Power Build Up -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
    Level 44: Temp Invulnerability -- EndRdx-I(A), ResDam-I(45), ResDam-I(45), ResDam-I(45)
    Level 47: Total Focus -- Acc-I(A), HO:Nucle(48), HO:Perox(48), HO:Perox(48)
    Level 49: Conserve Power -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Vigilance
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Empty(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(39), EndMod-I(50), P'Shift-End%(50)
    ------------
    Set Bonus Totals:
    • 2.5% DamageBuff(Smashing)
    • 2.5% DamageBuff(Lethal)
    • 2.5% DamageBuff(Fire)
    • 2.5% DamageBuff(Cold)
    • 2.5% DamageBuff(Energy)
    • 2.5% DamageBuff(Negative)
    • 2.5% DamageBuff(Toxic)
    • 2.5% DamageBuff(Psionic)
    • 7.5% Defense(Energy)
    • 7.5% Defense(Negative)
    • 7.5% Defense(Ranged)
    • 2.5% Enhancement(FlySpeed)
    • 2.5% Enhancement(RunSpeed)
    • 2.5% Enhancement(JumpSpeed)
    • 2.5% Enhancement(JumpHeight)
    • 27.5% Enhancement(RechargeTime)
    • 3% Enhancement(Stun)
    • 47% Enhancement(Accuracy)
    • 8% FlySpeed
    • 30.5 HP (3%) HitPoints
    • 8% JumpHeight
    • 8% JumpSpeed
    • MezResist(Sleep) 2.75%
    • 14.5% (0.24 End/sec) Recovery
    • 10% (0.42 HP/sec) Regeneration
    • 4.1% Resistance(Fire)
    • 4.1% Resistance(Cold)
    • 8% RunSpeed
  5. Quote:
    Originally Posted by Oedipus_Tex View Post
    Illusion Dominators would be among the most powerful characters possible. To understand why, you need to understand that Dominators are more than just the word "Domination" popping up over enemy's heads.
    Explain it to me.. because I am not seeing the connection.. Understand that I play Dominators and I have an Illusion/Rad controller already..
  6. I dont know why so many people want Illusion for Dominators when very little in the set would actually benefit from Domination.
  7. Quote:
    Originally Posted by reiella View Post
    I'm going to stick with just players.
    Bingo.
  8. Quote:
    Originally Posted by Dechs Kaison View Post
    But it is up to us to make it work. Not Beasty, not Zwilly, not Posi nor War Witch nor anybody else. It is up to us.

    We, the superheroes of Paragon City, are what will make this work. And I don't mean we as in me and you and every other you reading this. I mean we as a community.

    People come to this game to be superheroes, but they stay for the community. These new Freepers or Freeks or whatever you want to call them are going to come here to get in some tights and knock some people around. They'll have a blast, we know they will, because this game is fun. At the end of the day, though, you can only bust so many skulls by yourself. They're going to look for more reason to stay.

    And they will find it in our community! But only if you show them. Stay on your home server and engage as many of these freeks as you can. Take them on high level teams, show them what characters are capable of, what fun can be had spending time with friends. Lead them on low level TFs, show them the joys of supersidekicking and never leaving friends behind because you're too high level. Show them that you don't need to exclude a friend because you never need a tank or a healer or a DPSer or anything else for that last spot. That they only need superheroes. Or supervillains. Or super rogues and vigilantes and praetorians and aliens and angels and demons and even catgirls. Let them know that you just need to be with friends and you can accomplish anything.

    Show them these things, and they'll fall in love with this community just like you did. Just like I did. The game will be able to grow and prosper, which leads to more development resources, which leads to a better game experience for all of us.

    I ask you just one more thing before I end this post.

    Hold me to the same.
    When I first started playing this game I stayed around because if SGs like Steel Justice, X-Lantis and Titans United (who I am a member of ) on Justice took the time to show me around and teach me about the game. I am still here because of the community of people I have met.

    I agree 100% its up to US to make new people feel welcome and want to stay.. whether they are playing for free or premium or VIP.. whats most important is that they stay and play and tell others how much FUN they have.. which will only further the game down the road.

    We cant act like the elitists and like the game is OURS.. I am not moving.. Im not joining he VIP Server. If anything I am getting a new faster PC and a bigger monitor LOL..
  9. Quote:
    Originally Posted by Lohenien View Post
    Ice/Stone is a solid combo. Between Fault and Tremor, most mobs will be juggled constantly and only get a hit or two in between KDs, if they have any endurance left.

    I'll typically open a fight with Fault into EA then Tremor into Taunt then Fault and EA again. Once the group has AoE'd the majority of the mobs away, Seismic Smash and your choice of Mallet attack can finish off bosses.
    This is what I am rocking on Avalanche my Ice/Stone tank.. very potent combo..Ice also have excellent survival tools i Hoarfront and Hibernate.. once I get some LoTG into my build...

    Perma Hoarfrost !!!!!!!!
  10. Airhammer

    Earth/ what?!

    Fire... roll it.... take Fire Epic pool.. run amok.. destroy.. kill skuls... have fun..
  11. Quote:
    Originally Posted by Golden Girl View Post
    If Incarnate components are sold for Paragon Points, you'll need more than 400
    As much as I cannot stand the current reward system.. I dont think we should be able to buy them this way..
  12. Airhammer

    The Wow! Factor

    For me so far..

    Shield/Fire Tank
    Fire/Psi Dom
    Earth/Fire Dom
    Elec/Shield Brute
    Elec/Psi/Dom
    Thugs/Traps MM
    Cold/Ice Defender
    Ice/Thorns Dom
    Cold/Ice controller

    Runner up... Rad/Fire Blaster.. just couldnt make the build work the way I wanted too...

    Also realize WoW is different for different people.. and I think also dependent on your build..

    For me its more of what each toon can do.. sometimes its the damage outpost.. sometimes its how the powers look.. sometimes its how effective that toon can be in the given circumstances..

    Example. my Ice/Thorns Dom is way better than I expected it to be.. My Ice/Cold controller is not very good on damage.. it is very good on control. It can make a mobs day a living hell....

    So WoW might be totally different things for different people..
  13. My experience has been rather unpleasant with the system but I am willing to see if they solve the issues.. right now on Virtue it seems as if everyone is tired of it already.. COuld be however a lot of people are in Beta..
  14. yeah not feeling this one.. there are lons of ways to get merits.. thats way too skippery of a slope.
  15. Quote:
    Originally Posted by Sunpulse View Post
    Now we know the reason for the stress test on invasion day.

    I will stay P2P of course, access to everything and free points... but then I can also spend more money for other items I want.

    Any bets on how many Grav/Times gonna be running around lol?
    At least 1 !!!!!

    And grav will still suck btw...
  16. Airhammer

    Sup

    OH SNAP ??? game for F2P and people are back already lol
  17. I went with Cardiac after looking at the recharge time of Consume. I found that I didnt need more damage.. Spiritual doesnt affect dom ( although it does affect hasten. Nerve was useless to me..

    Cardiac and Musculature wre the options for me and I chose A LOT more end management.. than a little bit of damage.. Especially realizing that I would pick Fire Mastery and the end cost on Fireball and Rain of Fire is something that needed to be accounted for.

    Even with the Dom recharging and having Consume in the back pocket its nice to not have to worry about end management.
  18. Definitely helped my Crab Spider.. reducing end costs is always a plus IMO
  19. Here is my build as it is on live. I think it works pretty good

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Firewall Dom Build: Level 50 Magic Dominator
    Primary Power Set: Earth Control
    Secondary Power Set: Fiery Assault
    Power Pool: Speed
    Power Pool: Teleportation
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Fire Mastery

    Villain Profile:
    Level 1: Fossilize -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(7), BasGaze-Acc/EndRdx/Rchg/Hold(7), BasGaze-Rchg/Hold(31)
    Level 1: Flares -- HO:Nucle(A), HO:Nucle(46), HO:Nucle(46)
    Level 2: Stone Cages -- HO:Endo(A), GravAnch-Immob(3), GravAnch-Immob/Rchg(3), GravAnch-Acc/Immob/Rchg(9), GravAnch-Acc/Rchg(9), GravAnch-Immob/EndRdx(17)
    Level 4: Incinerate -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx(23), C'ngImp-Dmg/EndRdx/Rchg(43)
    Level 6: Fire Breath -- Posi-Dmg/Rchg(A), Posi-Dmg/EndRdx(11), Posi-Acc/Dmg(13), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(15)
    Level 8: Quicksand -- RechRdx-I(A), P'ngTtl--Rchg%(15), Slow-I(17)
    Level 10: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Acc/Dmg/Rchg(21), Decim-Acc/EndRdx/Rchg(25), Decim-Dmg/Rchg(36), HO:Nucle(50)
    Level 12: Stalagmites -- HO:Endo(A), Amaze-Stun(36), Amaze-Stun/Rchg(36), Amaze-Acc/Stun/Rchg(37), Amaze-Acc/Rchg(37), Amaze-EndRdx/Stun(37)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
    Level 16: Embrace of Fire -- RechRdx-I(A)
    Level 18: Earthquake -- RechRdx-I(A), DarkWD-Slow%(19), Achilles-ResDeb%(19)
    Level 20: Recall Friend -- Range-I(A)
    Level 22: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(25)
    Level 24: Super Jump -- Jump-I(A)
    Level 26: Volcanic Gasses -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(27), BasGaze-Rchg/Hold(27), BasGaze-Acc/EndRdx/Rchg/Hold(29), HO:Endo(29), RechRdx-I(31)
    Level 28: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Acc/Rchg(31), Efficacy-EndMod/Rchg(33), Efficacy-EndMod/EndRdx(34), Efficacy-EndMod/Acc(34), Efficacy-Acc/Rchg(34)
    Level 30: Assault -- EndRdx-I(A)
    Level 32: Animate Stone -- HO:Nucle(A), HO:Nucle(33), HO:Nucle(33)
    Level 35: Tactics -- EndRdx-I(A)
    Level 38: Blaze -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(40), Decim-Acc/EndRdx/Rchg(40), Decim-Acc/Dmg/Rchg(40), HO:Nucle(43)
    Level 41: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43), RechRdx-I(50)
    Level 44: Rain of Fire -- Posi-Dmg/Rchg(A), Posi-Dmg/EndRdx(45), Posi-Acc/Dmg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46), EndRdx-I(50)
    Level 47: Fire Shield -- EndRdx-I(A), ResDam-I(48), ResDam-I(48), ResDam-I(48)
    Level 49: Rise of the Phoenix -- RechRdx-I(A)
    Level 50: Cardiac Partial Core Revamp
    Level 50: Pyronic Partial Core Judgement
    Level 50: Reactive Total Radial Conversion
    Level 50: Rebirth Partial Radial Invocation
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Domination
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Heal-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(23)
    ------------
    Set Bonus Totals:
    • 2.5% DamageBuff(Smashing)
    • 2.5% DamageBuff(Lethal)
    • 2.5% DamageBuff(Fire)
    • 2.5% DamageBuff(Cold)
    • 2.5% DamageBuff(Energy)
    • 2.5% DamageBuff(Negative)
    • 2.5% DamageBuff(Toxic)
    • 2.5% DamageBuff(Psionic)
    • 5% Defense(Energy)
    • 5% Defense(Negative)
    • 2.5% Defense(Ranged)
    • 4.5% Max End
    • 83.8% Enhancement(RechargeTime)
    • 64% Enhancement(Accuracy)
    • 45.8 HP (4.5%) HitPoints
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Immobilize) 7.7%
    • 21% (0.35 End/sec) Recovery
    • 10% (0.42 HP/sec) Regeneration
    • 9.77% Resistance(Fire)
    • 9.77% Resistance(Cold)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  20. Sonic/MM Blaster would be nice.. I think the ability to use Shockwave and Dreadful Wail PbAOE as a Nuke should be very good.
  21. My thoughts.. buff the damage a bit.. and remove the knockback to knockdown... please at leas on the Solar Flare.. its just annoying...

    You could also change the Pulsar animation... its too long for what it does...
  22. Ok I sat down.. had breakfast, took a shower and had some time to think..

    I said to myself what exists in this game that works really well that the majority of people seem to enjoy, but doesnt seem to add a level of frustration?. And while I am sure different people would have different answers I came up with one..

    The Invention System. I started to go back into the memory banks.. as I recall the Invention System came out of the Skills system and the Legends System which never saw the light of day. The devs took a long time developing this system. They realized that what they were planning for some reason didnt work.. or it wasnt what people wanted. They created a system which allowed people to craft IO's to empower their character in ways that could not before and they could do so while playing regular content.

    They created a whole economy that never existed before with the markets. They made all the pieces ( salvage and recipes ) trade-able and you could even sell or but what you didnt want or need.

    Then they created merits as a reward at the end of a Task Force which could be utilized to buy merits you couldnt find on the market, through drops or that you couldnt afford. This got people doing TF's more often. You could either save them up to buy what you wanted.. or you could go for a random roll in a specific pool to see if you were lucky. The beauty is that you were not limited to how many merits you could earn in a day.. You could do an ITF and then go to a LGTF and then go do a Synapse.. if you had that kind of time.. and make progress...

    Then they added AE which produced AE tickets which allowed you to use the tickets to get a random roll on a pool as well..

    So you had random drops as a way to get IO's, Wentworths. Merits, and AE tickets. You could also trade directly with friends or teamates privately if you chose to..

    AND the reality is that you really didnt even have to use IO's at all.. You could just use SO's, and the addition of IO's didnt negate SO's or HO's. In fact mamy of my toons have a combination of IO's and HO's...

    Does the system have issues.. SURE it does.. but it was well thought out and it allowed people to participate in many different types of the already existing world and be rewarded for just playing...

    NOW lets fast foward a little.. Incarnates.. The Alpha Slot.. Generally loved by all..

    A nice little story arc which unlocks the slot.. and gives you a start with a piece of salvage,

    Then they made shards drop from high level opponents only.. They also added unique salvage that couldnt be sold or traded.. However they were attainable simply by doing the required content to reward that piece.. and these were available on various level 45-50 task forces.. ITF. LGTF. STF LRSF etc etc,, and they were accessible to teams of 8.. Excellent... easy to do.. Also there was a good chance that you would get extra shards from just doing the content..

    Then they unlocked the Alpha further with the Notice of the Well and the Weekly Strike Target... now here was the beauty in this.. people were already DOING the content... then they made it so you could exemp down and STILL get shards... so now high level players could so lower level WST and STILL get the Notice they needed... AND played with lower level people.. make new friends.. And the Lower level people didnt get screwed.. they had the option of DOUBLE merits... which they could certainly use to make Inventions...

    NOW fast forward again..

    We have a system where you have to play through the same content with repetitiveness whether you desire that slot unlocked or not. I personally hate playing through judgement to get to the Lord which I want on my MM's and I dont want judgement on them in the first place...

    We have a system which introduced and new and IMO unnecessary currency for incarnates which is not compatible with the old one.. Unless you spend a few million to convert the old currency into the new one.. why make a new currency in the first place ??

    We have a system in place that encourages larger teams which takes longer to asssemble. and while we have had this in place with the Hami and Mothership raids before.. One of the issues is that there is not a primary zone where this event takes place ( I understand this is in the works.. )

    The random reward element at the end I think is the worst part. Prior to this.. You do TASK A.. you GET item A.. You progress.. You might need to certain tasks more than a few times to get what you need.. but you GET IT...

    Why didnt they make it a merit system like they already had in place.. why can I only earn 2 EMP merits a day.. Why is there no ability to get a random roll on the TABLE I need.. Id take a random roll on a table for rare any day instead of doing 42 trials and getting no rares at all.. At least id get a rare that I could then sidegrade...

    This is the source of my frustration.. doing the content and not making progress...the system feels rushed.. maybe they felt the heat from DCUO.. I dont know.. It just feels like it isnt well thought out..

    Now its just a few weeks later.. and it seems that people are tired of this stuff. It could just be my perception. Or maybe people are tired of doing the same content over and over and not getting what they need to progress...

    With the Alpha sometimes the process to tier 4 was long ( i have one guy with a 4 ) but at least you got there.. You knew a the end of the day.. I did XYZ i am closer today than when I started..

    With this.. you do XYZ.. YAY another uncommon.... no progress.. wasted time effort and energy...

    This is what I am saying.. They had good success with other systems.. and they had a system in place that was well liked ... somehow it seems they lost sight of that..
  23. Sonic/Rad Defender or Corruptor..
    Sonic/Dark Corruptor...

    Thank me later...
  24. Quote:
    Originally Posted by BrandX View Post
    That's what they should do! I like it! Make Shards tradeable! Not Threads. Keep those bound on pickup, but shards, make them tradeable, but only for level 50s!
    Or just have one currency in the first place ??
  25. Quote:
    Originally Posted by Bill Z Bubba View Post
    What Tony is describing was a systemic issue. It wasn't just the power burn. It was the pre-GDN, pre-ED, pre-aggro cap, pre-aoe max targets caps, etc system that allowed for dumpster diving.

    You're correct, however, that ED's implementation was a cluster#&$^.



    I wouldn't hold my breath on that one.

    I agree with TonyV.. as I said I didnt have an issue with ED.. it was how they have handled it.. Im kind of the same way with this Incarnate System.. the system is broken and has some issues.. glaring ones.. and the handling of them I have found to be an issue...

    Im still not going to make a softcapped blaster.. I can blast just fine without defense... For me Its like that 7up commercial....

    Defense.. never had it.. never will..