ICE/X So want to....
I want an ice armor tanker and can't decide on a secondary. I want to mainly do trials and yes I am aware ice is only defense and is horrible against psychic damage and higher tohit mobs but I love ice armor. I used to be ice/energy 50 back in the day but energy annoys me now.
I am stuck between dark for the tohit but not a huge fan of, eletric armor which lighting rod is tons of fun... and know I dont' want ice melee. Any suggestions. I don't mind spending billions if needed to make the best ice armor build available. With the perfect IO's and incarnate powers. Thanks Lonely chicken |
If the current options were available when I made my ice/ice tank I probably would have made an Ice/Elec and a Shield/Ice tank. Yes, Ice Armor is primarily a defense set with the only resistance going towards cold and fire damage. However, it also has a recharge and damage debuff in Chilling Embrace, which kind of fills in that psi hole. Some time ago there was a thread about someone wanting to capitalize on that -dmg component by using Kinetic Melee, Soul Mastery for Darkest Night, and the Incarnate powers that have -dmg. I was tempted to make an Ice/KM too, but it ultimately failed (I love my Icer too much).
So, if you want to get the most out of Ice Armor, I'll vote KM to pair with it for the -dmg synergy. Then take Soul Mastery. DN and CE add up to 35% -dmg added to whatever you can get out of KM. Void Radial adds 50% -dmg and I'm not sure about the Interface that provides -dmg. I think in the thread I mentioned the peak numbers were up to 100% but I'm sure that gets capped off below 100%. Obviously, these peak numbers would be against single targets. Against groups you'd have the 35% + Burst + 50% from Void Radial.
Also, Repulsing Torrent is a fun power!
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
Ice/KM is a very good combo right now. Not only because of the stacking -dmg, but also because /KM goes well with any primary with a damage aura.
I would also say that Ice/Elec could be very fun. Not as much synergy, but still fun and effective, especially if you're going to be farming a bit with it. All of the AoEs in /Elec make it great for taking out swarms of minions. Not so great against bosses, but still fairly good.
But, if you want to go for more damage, Ice/Fire would be the thing. Because Ice can easily reach the soft cap for S/L/E/NE, you can focus a bit more on offense, which /Fire allows you to do.
Basically, anything can go well with Ice/. Yes, Ice/ has its problems, but the secondary can help to make up for those, and you'll always have enough endurance to use your secondary, once you get to level 26-27.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Ice Armor is fun - I need to play mine a bit more and get him to 50 (he's 45 now.) KM is what I chose, and it works well. -DMG synergy and knockdowns. Yes, I did go Soul mastery for Darkest Night and more -DMG.
Electric Melee would actually work out, synergy-wise. Slot EA for end mod and you should be decently able to sap enemies. Mu mastery to top off, I would think.
Final suggestion would be Stone Melee - the knockdowns will help you and your team survive, and the new crystal texture on Stone can be a nice substitute for ice with the proper coloration.
Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.
-Don't just rebel, build a better world, comrade!
So, if you want to get the most out of Ice Armor, I'll vote KM to pair with it for the -dmg synergy. Then take Soul Mastery. DN and CE add up to 35% -dmg added to whatever you can get out of KM. Void Radial adds 50% -dmg and I'm not sure about the Interface that provides -dmg. I think in the thread I mentioned the peak numbers were up to 100% but I'm sure that gets capped off below 100%. Obviously, these peak numbers would be against single targets. Against groups you'd have the 35% + Burst + 50% from Void Radial.
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-dam tops out at 90% which is easy to get from Void Judgement.
I did Axe with Ice but I don't know that I'd recommend it. Axe is toward the bottom of the stack when it comes to secondaries I'm afraid. I love my character too much to start over though.
Another vote for Ice/Electric
Its fun how the baddies have no end. One of my more enjoyable toon. Currently sitting at 41, eventually will get him to 50
Plus, I always like to have combos that you dont see too often. Also working on an Shield/Ice tank (39 atm)
Paralytic is the Interface with -dam. It can stack up to four times I believe with each application adding 5% -dam for ten seconds. It also can proc in Icicles every ten seconds (right now only on a single target but that's a known bug that will hopefully be fixed soon). Figuring 35% from Darkest Night (16 targets) and Chilling Embrace (10 targets), plus you can maintain a pretty solid 15% -dam from Paralytic Interface with PBAoE, cones, AoE, and Icicles. It should be possible to stick pretty close to -50% damage on 10 foes in melee range before even adding Void or the additional -dam from KM.
-dam tops out at 90% which is easy to get from Void Judgement. I did Axe with Ice but I don't know that I'd recommend it. Axe is toward the bottom of the stack when it comes to secondaries I'm afraid. I love my character too much to start over though. |
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
Ice/Stone is a solid combo. Between Fault and Tremor, most mobs will be juggled constantly and only get a hit or two in between KDs, if they have any endurance left.
I'll typically open a fight with Fault into EA then Tremor into Taunt then Fault and EA again. Once the group has AoE'd the majority of the mobs away, Seismic Smash and your choice of Mallet attack can finish off bosses.
I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.
Thanks for the name of that interface. I felt too lazy to look it up. Going heavy on the -dmg is beginning to look more appealing to me. I might have to work up to crafting Paralytic for certain fights on my tank. My Ice/Ice is currently using Reactive but also uses Void.
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I have a Reactive for soloing and use the Paralytic for teaming. Both are T3. I even went and got the Void T3 Judgement after getting the Cryonic T3 (which fits the Ice theme better). I've had trouble recoloring Void though, seems like it always wants to be black.
/Battle Axe...
It's just a sexy looking combo.
@Tax E - RIP CoH 2012
Ice/ dm ftw. I'm impressed with the shouts for kinetic. I try to get my head around the animations but it just feels like I'm queing the up the powers while dark melee seems to already be releasing smite, siphon life, and midnights grasp. OP - go to the beta server and try them out (if it's still open to the public).
I'm currently working on an Ice/Elec... at 37 and soft capped it's a competent set and works well. I chose Elec simply because it was a set I hadn't played before and it's good; I wouldn't call it my favorite secondary however. AOE is decent but the single target damage is somewhat lacking.
If I were doing it again and without regard for secondaries I hadn't played I would probably go Ice/Fire or Ice/Stone; /Fire would give the best ST and AOE damage while /Stone would give considerable mitigation, AOE soft control and solid ST damage.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
Another vote for Ice/KM/Soul. Turn those Psi baddie sinto psikittens with -dmg.
When there is no room left in Hell, the Dead shall walk the earth.
Damn it, now there are two more combos for me to try out (Ice/Elec and Ice/KM), and I'm all out of room on my main server. Thank goodness for Tanker Tuesdays, which allows me to run characters on other servers, and still have a good time.
I've only tried out Ice/Ice and Ice/Fire. Of the two, Fire is probably my favourite secondary, as the AoE damage output is fantastic for a Tanker. /Ice seems far more single target oriented, and can draw out fights against large mobs.
What about Ice/Dark? -ToHit plays with +Def, naturally. Dark Consumption plays with Energy Absorbtion and suddenly you have even fewer End problems.
Damn it, now there are two more combos for me to try out (Ice/Elec and Ice/KM), and I'm all out of room on my main server. Thank goodness for Tanker Tuesdays, which allows me to run characters on other servers, and still have a good time.
I've only tried out Ice/Ice and Ice/Fire. Of the two, Fire is probably my favourite secondary, as the AoE damage output is fantastic for a Tanker. /Ice seems far more single target oriented, and can draw out fights against large mobs. |
What about Ice/Dark? -ToHit plays with +Def, naturally. Dark Consumption plays with Energy Absorbtion and suddenly you have even fewer End problems.
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/KM has gotten several votes in this thread due to the synergy of dmg debuffing. The capacity to potentially floor the enemy's damage output is nothing to scoff at and plugs up that pesky psi hole in Ice/. Take Permafrost and you don't even have to worry about the -rech, either.
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
Ice/Stone is a solid combo. Between Fault and Tremor, most mobs will be juggled constantly and only get a hit or two in between KDs, if they have any endurance left.
I'll typically open a fight with Fault into EA then Tremor into Taunt then Fault and EA again. Once the group has AoE'd the majority of the mobs away, Seismic Smash and your choice of Mallet attack can finish off bosses. |
Perma Hoarfrost !!!!!!!!
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
I want an ice armor tanker and can't decide on a secondary. I want to mainly do trials and yes I am aware ice is only defense and is horrible against psychic damage and higher tohit mobs but I love ice armor. I used to be ice/energy 50 back in the day but energy annoys me now.
I am stuck between dark for the tohit but not a huge fan of, eletric armor which lighting rod is tons of fun... and know I dont' want ice melee.
Any suggestions. I don't mind spending billions if needed to make the best ice armor build available. With the perfect IO's and incarnate powers.
Thanks
Lonely chicken