_Pax_

Legend
  • Posts

    170
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  1. _Pax_

    A fond farewell

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    Thanks for the kind wishes all!

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    Wow, didn't you join the Cryptic team in CoV beta? They're already downsizing?
  2. _Pax_

    Ten Tracks

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    So Real - Jeff Buckley

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    Now, that's a real artist. Too bad he passed so young.
  3. [ QUOTE ]
    which brings up a good point?

    do you get the 20k per character/toon that is a member (up to 15)? or does it track by account (i.e. unique players)?

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    I was almost excited by all of the inactives in my SG, until you said first 15 :-/
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    Dammit, nothing beats all three.


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    Water!

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    Entropy.

    And CoV isn't ready to see the light of day yet - too bad marketing thinks that it is. NDA is lifted, right? Whew.
  5. [ QUOTE ]
    Okay everyone - I'm back with more info. You can check out pictures of all the helmets here!

    Regarding the other issues you've raised in this thread regarding the genders of the helmets and associated issues... although there will be a period of exclusivity for these items, we do plan to make them available to our community eventually. So if you can't get your hands on a particular costume piece right now, we will announce at a later date how you can acquire all the helmets.

    Have a great weekend!
    Alexa

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    You know the shame here? I usually buy from Game Stop but I never play female character and that helmet is... er... (be nice) ok, I guess.



    Bummer.
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    Posi - Gimme a break.

    18 months to datamine? Wrong. I2 is where you start from. Thats what...10 months?

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    Even if you very generously assume that the time taken would be halved if you start from I2, that's still going to take a full year to process.

    It isn't worth it. Suck it up. Either do the TF again, or don't do it. Your choice. Not a forced decision.

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    Uhm it is worth it. SO it takes a year? it will take at least that long to get the new Billion point badges anyway.

    I say mine away!

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    Because some badges were planned at release but didn't get finished in time. Tracking software was already running, you just didn't know it.
  7. Wow, a stealth boon to /SR.

    Oh crap! /SR is gonna get it now. 1% toggles?

    Otherwise, nice touch for helping out the Ice/ Tankers.
  8. Awesome Posi,

    What about Sonics? They're way more powerful (both Defender and Blaster versions) than anything Trick Arrow was throwing around.

    PS.
    Keep the updates comming! Feedback, we want more feedback!
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    PnP rules. God I miss those days. Nothing beats a great group of people to roleplay with.

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    Hopefully you can get a group together to play the City of Heroes PnP RPG coming out from Eden Studios and relive the glory days!

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    /em smack_forehead

    Hey Manticore, you a marketing guy or a writer? O_o

    Lol
  10. [ QUOTE ]
    More clarification: Zeb had nothing to do with the Planescape PC game. He created the original setting for D&D (the pen and paper version, that is).

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    And that is why CoV has me drooling.

    Well, er.. not literally.
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    Shane Hensley created Deadlands, Weird Wars and Savage Worlds.

    Zeb Cook worked on Planescape. Just wanted to clear that up.

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    Hang on now I am confused.

    In the CoV threads there was this post:

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    In fairness, I have to say I didn't do Planescape: Torment. I was a Black Isle at the time, but on another project. The guys who did Torment were down the hall and I have to say they did a great job with the setting.

    zeb

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    So which is it then?

    Sorry, here is the link.

    Edited to add link.

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    AKAIK

    PlaneScape = PnP game

    PlaneScape: Torment = PC Game which uses the rules of PlanScape PnP
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    You guys have a personal trainer? Man, are you loaded?


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    Actually, given the sedentary nature of programming, a smart employer would have such benefits.

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    Exercise and Red Bull. The staples of a good developer.
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    Until some other system comes along, stores are here for now. So Stores will be here for I5, CoV and beyond.

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    So, when the second wave of Rikti hit Paragon and the stores are out of supplies we'll have to beg Contacts (and each other) for Enhancments? So you mean, there'd be an actual drop system worth paying attention to? There might be a really good reason to have skills?

    Whoa.
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    A while back I posted that I had dug up Cpt. Liberty and was planning to rebuild him. Anyways, Cpt. Liberty is now lvl 28, and I just got Rage. Oh my gosh, this thing deserves the full 6 on the happy meter! It's like taking elephant steroids! (Not that I have any experience with that... none whatsoever) I'd like to thank you again Havok, for making an awesome guide. I've reffered to it at every stage of my tank's growth, and I can't imagine getting allong without it.

    Keep up the awesome work!

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    Same experience with Pax (my INV/SS), but I am deviating from your build. Grabbed Taunt at L6.

    /em shrug
  15. FYI: my post on the BI thread
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    Scrapper Body Mastery:

    Energy Torrent: 0.83 smashing + 1.83 energy

    I must smaked about 50 hellions around making sure. Always the same numbers:

    Brawl = 112.95 smashing
    Energy Torrent = 94.12 smashing + 207.08 energy

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    I assume that Scrapper & Tanker version have the same BI.

    Not to damaging. 120 degree cone, 20ft range. Not to shabby. Oh, and knockdown.
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    Yeah, we really do...

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    ...

    BAD DEV. NO COOKIE.

    Edit: Oh, I just BET there's a 'witch hat' temporary power. That would so rock.

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    I'll take that bet.

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    O_o

    ...


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    I'd like to see a shape changing power set but it might be too hard to implement. Laser/light powers, magentism (think they are including that), elasticity (scrapper, might be too hard), multiplicity (duplicates), water powers (controller), metal tanker, more weapon sets, microwave (blaster) & matter re-arranger (controller or defender). Can't think of anything else right now.

    More costume art that incorporates animal themes like different bug styles, wings, etc and additional costume patterns would be nice.

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    Street Fighting! I want to punch the beegeezes out of stufff and a few kicks would be good too.
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    Tuatha

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    Too-ah-that
    I think that is correct.

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    In Irish Gaelic it could as likely be pronounced Gesundheit depending on the day of the week and the direction the wind is blowing.

    I found one reference to TOO-ah-hah.

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    Indeed since Sidhe is pronounced "she"

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    AFAIK, English is the only language with a "th" sound. So you can safely assume that any spelling with a "t" followed by an "h" is pronounced either "t'h" or in some completely unreadable manner.
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    Heh, I just hope the hostage A.I. is smart enough to "follow" well (if the missions are designed that way). Nothing more annoying than a hostage than won't move or won't get out of the way of obstacles.

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    I have a feeling the Hostage won't be following... we will be.

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    I got me some TP Friend.

    The Hellion fire brigade missions look neat, but are we "damaging" fire with an exstiguisher? Is Fire just another MOB we have to deal with? Or is it something totally new?
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    Yay more shared power sets between controllers and defenders. There was not enough overlap already.

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    My thoughts exactly! Yeah for only one primary to call our own!

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    Kinda weird when you consider that the developers refuse to let scrappers and tanks share more powersets for diversity reasons.

    Uh huh.. Riiiiiiight.

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    Yes. Energy Melee for Scrappers! Start the campaign today!
  21. W00T! I predicted right. The last Tuesday of June would be the feature press release. Now we got 2 weeks before it hits test, and 5 before live!

    THanks Cuppa!
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    That characters name is Wavelength.

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    No idea if it's considered in the continuity or not, but I assume that's the same speedster Wavelength who shows up in Flashfire's bio in the Blaster walkthrough?

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    Holy... how old is that. Check it out, Fire Manipulation is still called Firey Fray.
  23. _Pax_

    Call for Models

    Post #250 or so... darn, either I'm slow or you all had this stuff just sitting around.

    Anways, here's Gamma. My little Teenage Mutant Magic User (TM). She's blue, she's a mutant, she knows magic - and she has to be home by eleven

    Gamma

    Server: Virtue
    Super Group: Praetorian Guards
    Magic Defender, Rad/Elec
  24. [ QUOTE ]
    Greetings all,

    I just wanted to take a minute to let you all know that your voices are being heard.

    We wanted to start the re-launch of the comic with a bang. Mark, Jack and I came up with the no mediport plotline together. We didn't force it on him and he didn't force it on us. Rest assured that the heroes will come through this test unified and changed. Issue #3 will end this arc. In Issue #4 Troy Hickman (of Common Grounds fame) will be telling a more classic super-team story. Starting in Issue #7 Dan Jurgens will write a story-arc that features the Back Alley Brawler as the main character. It will also introduce an upcoming gameplay feature.

    We plan on showing a lot of different sides of Paragon City and the characters in it. Some of it will be dark, some of it less so, just like the stories we tell in the game.

    As always, thanks for your interest and passion.

    ~M

    PS More about Statesman's origin will be found...you know the rest!

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    6 more months before we hear about the new feature?!