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Posts
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Joined
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Uh... the folks complaining about story DO realize the 'time passes as you level' conceit implicit in the plot, right? Some events are considered to be 'at all levels', yes, which complicates things - Dark Astoria is now Mot-infested, Galaxy City destroyed, etc - but in general the pattern holds. The levels you're in Praetoria are not the levels you are going to be doing this trial. Your background has not been invalidated. The Going Rogue expansion is not being retconned.
This is basically on the same level as meeting Penny Yin as a teenager at level 20, and then meeting her grown up in the later Who Will Die arcs. -
Also, a reason for the account hacking is 'things that can be sold for people who want to buy gold'.
The goldfarmers haven't been particularly successful in CoX that I can tell. There was a burst of them back when free trials were first enabled, and you occasionally see one spam the Help channel these days, but it's so easy for someone to aquire a valuable-on-the-market recipe and get more than enough influence to keep them in SOs there's not a whole hell of a lot of a point.
Authenticators help but they aren't a silver bullet. You see a lot of account hacking in WoW even WITH authenticators because World of Warcraft has millions of subscribers and is a very juicy target for hackers and spammers. City of Heroes is much smaller and the Paragon Shop quite possibly satisfies many of the people who DO like to pay-to-win.
It's not security through obscurity, it's just the simple logic that you don't mug the gradeschooler for their five bucks of lunch money when there's a bank across the street. -
There's other options, too. Like, for example, I tend to set my missions to -1 (early on) or +0/x4 for a Titan Weaponer so far. The extra enemies aren't much of a problem when you're AoEing them to death, and they'll drop more inspirations.
Willpower, of course, gets Quick Recovery; I'm using Stamina/QR/Physical Perfection together to help manage endurance on beta currently. Still have to pop some blues every so often but it's not bad at all.
Addendum: The point about slotting for End Reduction is a good one; if you're thinking to the end game, you can actually get a lot of mileage out of Musculature, instead, to make up for the lost damage slotting and make Rend Armor more effective. -
I think it's a mistake to judge the environment based on the forums. The official forums for EVERY MMO are pits of toxic waste; CoH's are better in that there are, occasionally, threads of value and worth as opposed to being all complaints, all the time.
But every MMO forum, of every MMO I've played, has equal parts buff/nerf whining, passive -aggressive pissing on anyone who isn't playing with the One True Build Of The Month, "My Class Should Have All The Upsides And No Downsides", or the always popular "Quit Having Fun In Ways I Don't Like" as seen in the arguments for/against Incarnate Trials.
People who spend all their times on game forums aren't spending enough time on the game, but that's just me. -
I sometimes wonder what kind of things people are playing. I'm mostly a soloer, and usually I don't push the difficulty settings too high = +1/x2 at most. I don't often have real problems with my peacebringer, although she's certainly a nailbiting thing to play. Really, the thing I hate is the total lack of mez protection outside lightform or dwarf, which means I tend to spend time inbetween missions filling my tray up with breakfrees.
Right now I think the biggest 'buff' Kheldians need is to remove Quantum, Void Hunter, and cyst spawns and leave those for the Kheldian-specific arcs. -
I always thought the whole idea was Peacebringers were consistent, Warshades had a higher theoretical max that took a lot of effort or circumstance to bring about. Scrappers vs. Brutes.
I wouldn't object to a slightly higher DPS as it does feel somewhat anemic, but I may be one of the few who actually enjoy the KB instead of the "TURN IT ALL INTO KNOCKDOWN!" crowd winning out. My first 50 was an energy/dev blaster; I'm used to dealing with knockback. It's a valuable soft control and a Peacebringer is in a unique position to take advantage of actual knockback thanks to their ranged attack ability. (It makes some sense to turn the dwarf attacks to knockdown since they don't have any range, mind you.)
Yes, this means you have to run around a bit and strategize a bit instead of going into scrapperlock and hitting 1, 2, 3, 4 over and over for best results. You used to have to play a character to 50, even now you have to play to 20. You should have figured that stuff out by then.
That said, I won't be massively annoyed if they did turn it all to knockdown; I imagine the Kinetic Combat sets I have slotted would be enough to turn it into knockback again anyway and other people would be happy. But while I'm all for quality-of-life fixes to get rid of needless tedium (toggles staying on when stunned!) I'm less anxious to homogenize every possible difference and killing off lines of tactical possibility in the name of making everything work like everything else.
That said, I'd love to see a couple other of the human-form powers made usable in dwarf in nova as Light Form was, simply to make the human-form picks play more of a role in a build. Even without giving Photon Seekers multiple modes, the ability to summon them in any form would be quite handy - giving Dwarves a bit of range, Novas another 'nuke', while still working well as a crashless mini-nuke for humans. -
In the same vein, it might be nice to see the reverse - fire sword and earth mallet attacks for all the attacks in their respective sets. One of my characters is SUPPOSED to have the earthy hammer, and switching to the fist is mildly jarring. Not so much that I pout, but it'd be a nice thing that hopefully wouldn't take longer than a tweak to the existing alternate FX and animations for those sets.
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In the meantime, I think the offered explanation for Lore is pretty solid. You've already spent ages fighting Praetorians, and this is just a reflection of an ability to summon a reflection of your foe. Alternatively, the IDF isn't a horrible special ops team, clockwork can stand in for just about any sort of android/robot companion. Seers are a bit tricky although it's not like 'people with psychic powers' is unknown on Primal; the main difference is the floaty head-covering bit. Since we can colorize Incarnate powers, perhaps you could color them red and call them Fortunatas.
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Played it with a SS/Inv brute. Didn't see what the fuss was about; I popped Unstoppable and a luck (just in case) and while I had to burn Dull Pain and a few green inspirations, nothing I consider unreasonable for an elite boss fight.
Mostly, I just wanted to know if Lady Winter's model means we might actually get the Sybil robes some day, and why can't *I* make a character that tall, huh huh? -
Quote:More importantly, this isn't even a furry thing. Animal hybrids and such are a pretty long-standing comic-book thing. The competing product has an entire island of animal-people, and that's without bringing up Killer Croc or Wolfsbane or Turtles that are Ninjas who are Mutant and Teenaged.Ya'know. I'm not a furry, but I'm pretty sure that they are allowed to exist without stereotypes and hate mongering remarks o.0
Animal bits are a lot more central to making a 'superhuman' game than the hundreds of medieval swords-and-sorcery options we've gotten. -
Here's another question.
Let's say I have an idea where there's a loyalist poster that can be trivially defaced by the resistance. Is it permissible to include both versions (in layers via .psd) and if so, should I enter it as a Loyalist or Resistance? My inclination is Resistance, with the understanding that if used it should probably show up in undefaced form. -
Quote:Out of curiosity, would simply tweaking the existing sliders be considerably more/less/same in difficulty? With the basic male body the upper end isn't THAT far off from a Huge character; the main difference is Huge has the smaller head and different stance. Given what has been hinted about CoX possibly getting 'stances', allowing female characters to be taller/wider and possibly a second choice of stance seems to be an idea.Though it'd be cool to have additional body types available, the reality of the situation is that it'd take many, many months of Art time to go back and create Huge Female versions of the thousands of parts that exist in the game currently. Then consider that all future costume parts would have to be built with that fourth category as well, and you'll start to understand the problem: if we did this, all other character work would grind to a halt.
It's not that Huge Female is a bad idea aesthetically. Rather, the opportunity cost is just way too high. I'm sure you'd rather have a year's worth of new costumes, new enemy groups, and new allies than one Gigantica, right?
We want to give you guys as much cool new stuff as possible as quickly as we can, and that's why it's off the table. Hope that makes sense!
Heck, even without the stances, allowing a bit more latitude in the sliders would be nice... presuming the models wouldn't warp all out of proportion then. In a comic-book world where body types don't even remotely have to resemble 'reality', the standard of a female model having to be curvy and shorter/less massy than the male seems kinda silly. -
Quote:A good point, although if you've already six-slotted them it can be hard to find the room to fit things in until you get around to mastering frankenslotting.FWIW, I found levels 15-17 to be the toughest levels. As soon as gravity well was taken, it got easier. I maximized slots on gravity well ASAP, and put two slots into stamina ASAP. Stygian circle has 4 slots, with a mixture of end mod, end red, recharge, and heal enhancers. Incidentally, the third end mod enhancer in stamina nets you about 0.04 extra endurance per second; its an inefficient use of a slot, as you can usually put an extra end reducer in a frequently used attack or a shield and get a far, far better return on that, for the sake of managing endurance.
Oh, yes, and while it should go without saying, the Kinetic Impact set (with the anti-knockdown set bonus) was a lifesaver for me. Since I don't play a warshade nearly so much, I don't recall right off the top of my head if WS's have a power that can take it... -
Quote:It's not as bad as all that. You'll definitely want to four-slot Stamina - 3 enhancers and the +Endurance trigger - and you've gone for the hard way making a human Warshade. In my experience, a human Peacebringer can work quite well (two self-heals, Light Form, and now that being stunned doesn't drop your shields entirely? It's no Fire/Kin controller, but it plays just fine) whereas a Warshade is already full of ups and downs due to the corpse-based nature of their powers.I know it'll be challenging (I'm lvl 17 now, and it IS challenging, mainly because I go through endurance like it were colons in a Rikti speech class), but accepting that I am going to do it, despite the warnings...
Got any tips?
I team when I can, solo when I must, and can't afford purples. I play on a mac, so I can't post my current build, but I'm going mostly off of Alien's guide.
Thanks in advance. -
I disagree. The EATs are underplayed and rarely worked on BECAUSE only a portion of the playerbase can access them to begin with, and even when you can, they're still sort of floating off in their own special-snowflake category.
If the EATs become more widely played thanks to this, some of the long standing little issues Khelds have had might actually be FIXED, shock shock. -
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Thats...it? If you look at any of the previous 14 issues, this is crap. Some new faces, more options for Ma which is primarily used for aoe farmign anyway, so who cares. And nothing for the colossal LACK of pvp in this game now. Oh, and another TF......
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You are, of course, entitled to your opinion. The issue's a bit light, but I won't say no to a 4-player 'endgame' TF and the MA changes happen to be exactly what *I* needed... if you want light, try the issue that coincided with CoV when you hadn't actually BOUGHT CoV. :P -
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Realistically, any player who starts playing now, will actually probably never get the 60 month vet power ever, no matter what he or she does, given the average lifespan of most MMOs.
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Ah, yes, because old, successful MMOs are always dying.
You know Meridian 59 is still around? One of the oldest graphical MMOs? So is Ultima Online.
If an MMO is successful, it'll probably keep running until nobody at all subscribes to it - they're very cheap to run once the initial costs have been recovered. Now, it may mean new content becomes scarce (or, alternatively, becomes more 'events run by a couple of staff members' and less 'oodles of new art and code') but the game itself sticks around.
The failed MMOs are almost all ones that never got a critical mass of population. CoH/V is certainly not one of those. It might dwindle and consolidate servers, but you'll get there eventually. -
After seeking that sneak peek, my b0x0rs are offcially r0x0red.
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ME too, I use them all the time. I don't exactly LIKE the idea, but as long as I can rebind it to the way I like it, oh well. Although it will be a pain in the [censored] to rebind all over for every new character
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Given I'm the left-handed weirdo that uses the numpad for movement and mouse in the left hand, I saved my "every character" binds into a file and just /bind_load_file every new character.
Still a bother, but not so much of one. -
bind the key with "nop"; i.e. "/bind q nop".
(Nop stands for No Operation; thus it stands for "unbinding" a key.)
You can also save your binds, reset all, and edit the bind listing file in Notepad or your favorite text editor, but I wouldn't bother unless you're cutting a lot of binds. -
The type of enemy depends on your level. At 29, I fought Lost - who don't open a portal as far as I can tell, but Anathema psychic blasts are QUITE annoying.