Aerandirel

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  1. Yea it gets you around 1.5 points of kb protection from one slot, and with two its around 3 total, but anything after that it starts getting dr'ed. If you cant shell out 100 mill for a zephyr kb io than maybe itll help some beginning pvp players who have "extra" slots to move around in their build to slot acro, but for "top tier" Id say it was a waste of slots.
  2. Aerandirel

    Good Psy/Em?

    Yea I appreciate you posting. Im not criticizing your build its more just than im interested in it, because depending on the DR for damage that extra 50% seems like it could certainly own in pvp, but thanks again.
  3. Aerandirel

    +Damage DR'ed?

    I was wondering how hard +Damage from the likes of Assault and set bonuses gets DR'ed in pvp. Some have said it gets slammed so hard its not even worth taking assault as a power, others have said its one of the least DR'ed attributes in pvp. Anyone have a definitive answer about this, and at what percentage. 15%, 30%, 50% etc, it would start getting pointless to try and add more damage?
  4. look through the first 3 pages or so on the pvp guides forum, there have been numerous topics and builds posted recently regarding psy/em blasters for pvp
    http://boards.cityofheroes.com/forumdisplay.php?f=598

    Keep in mind also that even though that you shouldnt slot those 2 purple sets just for the heck of it, those 2 specific sets in particular dont go very well in powers 6 slotted, what i see most commonly is a dual slot of the fortunata hypnosis to get the recovery bonus since ur already putting the placate proc in there but thats about it. 6 slotting an attack with either of those 2 sets, even though theyre purps, probably wouldnt work out so well on a psy/em blaster, mixing with devastations and thunderstrikes in the attacks work best usually, but then again its all up to personal taste, just something to be aware of.
  5. Aerandirel

    Good Psy/Em?

    Quote:
    Originally Posted by Psyrene View Post
    here is a build, may be a bit cheaper than some, uses only one purple set, mostly how I have mine slotted, not exactly but close. the Expensive things are of course the LoTG's and the Miracle and Numina procs. I prefer +dmg bonuses and this one is +39% so add 10.5% more with assault activated and you are at 49.5%. but take parts of each and make the one you want.
    thanks for the build. I heard damage gets DR'ed hard like anything though in PvP, there was a whole thread about whether assault was even worth taking as a power, i dont know if set bonuses are any different though, anyone know more about this?

    Heres the thread where they discuss it: http://boards.cityofheroes.com/showthread.php?t=200555
  6. Aerandirel

    Good Psy/Em?

    Alright thanks, think I got a good idea of how ill lay out my build now.
  7. Aerandirel

    Good Psy/Em?

    Quote:
    Originally Posted by SmegHead View Post
    Because they just arent needed. If you want to slot the extra thunderstrikes go for it, but personally I'd rather have the range. The best route IMO would be to replace the thunder strike and ranged common with 2 glad jav's, one being a proc. You'll get a good damage proc and some extra range from the pvp set bonus. But that will cost you a lot on inf. The purp ranged proc costs about 150mil and the pvp damage procs go for about 500mil a pop on a good day.
    Replacing all of those thunderstrikes would mean losing a good deal of recovery, thats the only reaosn I had the 3 thunderstrikes in each attack. Do psy/em's usually have plenty of endx once they get stamina and are at lvl 50?

    Would the extra 20 ft of range justify 10% recovery? And If I was going to go the +range route shouldnt I just take out the random single thunderstrike completely and put two Hami +Dam +Range in each attack, and then reslot the devastations to balance the slotting out.
  8. Aerandirel

    Good Psy/Em?

    Quote:
    Originally Posted by SmegHead View Post
    Since it looks like your going for a cheaper build I reworked yours with that in mind. I put ranged common's in most of your psi blasts since range damage procs are rather costly. If possible I would slot those up with damage procs now or in the future, or even hold (personally I skip hold procs in psi blast but it would be a decent filler until you can get some damage procs in there). I'd keep kismit in cj for arena matches.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Psychic Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Psionic Dart -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(3), Dev'n-Acc/Dmg/Rchg:50(3), Dev'n-Acc/Dmg/EndRdx/Rchg:50(5), Thundr-Acc/Dmg:50(5), Range-I:50(7)
    Level 1: Power Thrust -- KinCrsh-Dmg/KB:50(A), KinCrsh-Acc/KB:50(33), KinCrsh-Rchg/KB:50(36), KinCrsh-Acc/Dmg/KB:50(40), KinCrsh-Dmg/EndRdx/KB:50(45), KinCrsh-Rechg/EndRdx:50(46)
    Level 2: Mental Blast -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(7), Dev'n-Acc/Dmg/Rchg:50(17), Dev'n-Acc/Dmg/EndRdx/Rchg:50(19), Thundr-Acc/Dmg:50(19), Range-I:50(21)
    Level 4: Telekinetic Blast -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(23), Dev'n-Acc/Dmg/EndRdx/Rchg:50(23), Dev'n-Acc/Dmg/Rchg:50(25), Thundr-Dmg/EndRdx/Rchg:50(25), Range-I:50(27)
    Level 6: Build Up -- AdjTgt-ToHit:50(A), AdjTgt-EndRdx/Rchg:50(37), AdjTgt-ToHit/Rchg:50(43), AdjTgt-Rchg:50(43), AdjTgt-ToHit/EndRdx/Rchg:50(43)
    Level 8: Psychic Focus -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/EndRdx/Rchg:50(9), AdjTgt-ToHit/Rchg:50(9), AdjTgt-EndRdx/Rchg:50(15), AdjTgt-Rchg:50(17)
    Level 10: Will Domination -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(11), Dev'n-Acc/Dmg/Rchg:50(11), Dev'n-Acc/Dmg/EndRdx/Rchg:50(13), Range-I:50(13), FtnHyp-Plct%:50(15)
    Level 12: Combat Jumping -- Krma-ResKB:30(A), Ksmt-ToHit+:30(21), Zephyr-ResKB:50(34)
    Level 14: Super Jump -- SprngFt-EndRdx/Jump:50(A), Zephyr-ResKB:50(37)
    Level 16: Hurdle -- Jump-I:50(A)
    Level 18: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Heal:40(34), Mrcl-Heal/EndRdx:40(36), Mrcl-Rcvry+:40(50)
    Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(33), P'Shift-EndMod/Acc:50(33), P'Shift-End%:50(34)
    Level 22: Psionic Lance -- Mantic-Acc/Dmg:50(A), Mantic-Dmg/EndRdx:50(29), Mantic-Acc/ActRdx/Rng:50(31), Mantic-Dmg/ActRdx/Rchg:50(31), Mantic-Dmg/EndRdx/Rchg:50(31)
    Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(27), RechRdx-I:50(29)
    Level 26: Super Speed -- QckFt-EndRdx/RunSpd:50(A), Zephyr-ResKB:50(36)
    Level 28: Maneuvers -- Krma-ResKB:30(A)
    Level 30: Acrobatics -- EndRdx-I:50(A)
    Level 32: Tactics -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(37), AdjTgt-ToHit/EndRdx/Rchg:50(39), AdjTgt-EndRdx/Rchg:50(39), AdjTgt-ToHit/EndRdx:50(39), Rec'dRet-Pcptn:20(40)
    Level 35: Boost Range -- RechRdx-I:50(A)
    Level 38: Total Focus -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(40), T'Death-Acc/Dmg/EndRdx:40(42), T'Death-Dmg/EndRdx/Rchg:40(42), T'Death-Dam%:40(42)
    Level 41: Snow Storm -- EndRdx-I:50(A)
    Level 44: Frozen Armor -- Krma-ResKB:30(A), S'fstPrt-ResKB:30(45), LkGmblr-EndRdx/Rchg:50(45), LkGmblr-Def/EndRdx/Rchg:50(46), LkGmblr-Rchg+:50(46), LkGmblr-Def/EndRdx:50(48)
    Level 47: Hoarfrost -- S'fstPrt-ResKB:30(A), RechRdx-I:50(48), Mrcl-Heal/EndRdx/Rchg:40(48), Mrcl-Heal/Rchg:40(50), Mrcl-Heal:40(50)
    Level 49: Hibernate -- RechRdx-I:50(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth:50(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance
    ------------
    Set Bonus Totals:
    • 23.5% DamageBuff(Smashing)
    • 23.5% DamageBuff(Lethal)
    • 23.5% DamageBuff(Fire)
    • 23.5% DamageBuff(Cold)
    • 23.5% DamageBuff(Energy)
    • 23.5% DamageBuff(Negative)
    • 23.5% DamageBuff(Toxic)
    • 23.5% DamageBuff(Psionic)
    • 0.94% Defense(Energy)
    • 0.94% Defense(Negative)
    • 1.88% Defense(Ranged)
    • 36% Enhancement(Accuracy)
    • 37.5% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 207.8 HP (17.2%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -35)
    • Knockup (Mag -35)
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 2.75%
    • 20% Perception
    • 7.5% (0.13 End/sec) Recovery
    • 76% (3.82 HP/sec) Regeneration
    • 2.5% Resistance(Smashing)
    • 3.78% Resistance(Energy)
    • 3.78% Resistance(Negative)
    • 8% RunSpeed



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    Ok Ill keep the Kismet in there then.

    Did I have any damage procs in my 4 psy blasts? The thunderstrikes I had in their were defintly in my price range. I have around 1 bil to blow on this build, by "within a budget" I just meant that I cant start throwing purple sets in there willy nilly. The 1 mil I might spend per proc in the sniper slotting or psy blasts slotting is nothing compared to the 70 mil a piece im gonna have to spend on each KB Reduction IO.

    Edit: Yeah I dont get it your taking out things that are virtual pennis to me, like the thunderstrike ios and sniper sets that cost around 5 mil at the most, and ur filling up frozen armor with 3 extra lotgs whichll easily cost me over 100 mil.
  9. Aerandirel

    Good Psy/Em?

    Quote:
    Originally Posted by SmegHead View Post
    I have to say, if anything that build is unique.

    To answer your question, slotting miracle +rec in hoarfrost is a waste. It only works after you use the power its slotted in for 120 seconds. Since mids is saying you have hoar on a recharge of about 190 seconds you'll have a down time of about 70 seconds, and thats only if you use it every time its up and not when you actually need it. Slot it in heal since its a auto power making the proc perma.
    Alright dang it, that wasnt intentional at all. i guess that means the same applies for the kismet + acc I have in cj? So, Solo-One, your saying I dont need all that endurance / I should go for the + damage in the devastations rather than stick with the decimations?

    And Im not running conserve power, do I need to?

    Edit: Alright does this work better? And I just realized alternate slots dont get saved when exported, sorry about that, but heres with the alternate slotting on the 4 main attacks.

    Also I got a free slot that I dont know what to do with seeing as the Kismet +ToHit wont be perma in Cj like I thought it would, what should I do with this extra slot?

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    see: Level 50 Magic Blaster
    Primary Power Set: Psychic Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Psionic Dart -- Dev'n-Acc/Dmg/EndRdx/Rchg:50(A), Dev'n-Acc/Dmg/Rchg:50(3), Dev'n-Dmg/EndRdx:50(3), Dev'n-Dmg/Rchg:50(5), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Acc/Dmg/EndRdx:50(7)
    Level 1: Power Thrust -- KBDist-I:50(A)
    Level 2: Mental Blast -- Dev'n-Dmg/EndRdx:50(A), Dev'n-Dmg/Rchg:50(7), Dev'n-Acc/Dmg/Rchg:50(17), Dev'n-Acc/Dmg/EndRdx/Rchg:50(19), Thundr-Acc/Dmg/Rchg:50(19), Thundr-Acc/Dmg/EndRdx:50(21)
    Level 4: Telekinetic Blast -- Dev'n-Dmg/EndRdx:50(A), Dev'n-Dmg/Rchg:50(23), Dev'n-Acc/Dmg/Rchg:50(23), Dev'n-Acc/Dmg/EndRdx/Rchg:50(25), Thundr-Acc/Dmg/EndRdx:50(25), Thundr-Acc/Dmg/Rchg:50(27)
    Level 6: Build Up -- AdjTgt-ToHit:50(A), AdjTgt-EndRdx/Rchg:50(37), AdjTgt-ToHit/Rchg:50(43), AdjTgt-Rchg:50(43), AdjTgt-ToHit/EndRdx/Rchg:50(43)
    Level 8: Psychic Focus -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/EndRdx/Rchg:50(9), AdjTgt-ToHit/Rchg:50(9), AdjTgt-EndRdx/Rchg:50(15), AdjTgt-Rchg:50(17)
    Level 10: Will Domination -- Thundr-Dmg/EndRdx/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(11), Thundr-Acc/Dmg/Rchg:50(11), Thundr-Dmg/EndRdx:50(13), FtnHyp-Acc/Rchg:50(13), FtnHyp-Plct%:50(15)
    Level 12: Combat Jumping -- Krma-ResKB:30(A), Ksmt-ToHit+:30(21), Zephyr-ResKB:50(34)
    Level 14: Super Jump -- SprngFt-EndRdx/Jump:50(A), Zephyr-ResKB:50(37)
    Level 16: Hurdle -- Jump-I:50(A)
    Level 18: Health -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(34), Numna-Regen/Rcvry+:50(36), RgnTis-Regen+:30(36), Heal-I:50(46), Mrcl-Rcvry+:40(48)
    Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(33), P'Shift-EndMod/Acc:50(33), P'Shift-End%:50(34)
    Level 22: Psionic Lance -- ExtrmM-Acc/ActRdx/Rng:50(A), ExtrmM-Dmg/ActRdx/Rchg:50(29), ExecCtrt-Acc/Dmg:50(31), ExecCtrt-Dmg/ActRdx:50(31), HO:Centri(31), HO:Centri(33)
    Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(27), RechRdx-I:50(29)
    Level 26: Super Speed -- QckFt-EndRdx/RunSpd:50(A), Zephyr-ResKB:50(36)
    Level 28: Maneuvers -- Krma-ResKB:30(A)
    Level 30: Acrobatics -- EndRdx-I:50(A)
    Level 32: Tactics -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(37), GSFC-ToHit/Rchg/EndRdx:50(39), GSFC-Rchg/EndRdx:50(39), GSFC-ToHit/EndRdx:50(39), Rec'dRet-Pcptn:20(40)
    Level 35: Boost Range -- RechRdx-I:50(A), RechRdx-I:50(40)
    Level 38: Total Focus -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(40), C'ngImp-Acc/Dmg/Rchg:50(42), C'ngImp-Dmg/EndRdx:50(42), Stpfy-Acc/EndRdx:50(42), Stpfy-Acc/Rchg:50(45)
    Level 41: Snow Storm -- EndRdx-I:50(A)
    Level 44: Frozen Armor -- Krma-ResKB:30(A), S'fstPrt-ResKB:30(45), ImpArm-ResDam/EndRdx:40(45), ImpArm-ResDam:40(46), LkGmblr-Rchg+:50(46)
    Level 47: Hoarfrost -- S'fstPrt-ResKB:30(A), Mrcl-Heal/Rchg:40(48), Mrcl-Heal/EndRdx/Rchg:40(48), Numna-Heal/Rchg:50(50), Numna-Heal/EndRdx/Rchg:50(50)
    Level 49: Hibernate -- RechRdx-I:50(A), RechRdx-I:50(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth:50(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance



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  10. Aerandirel

    Good Psy/Em?

    Quote:
    Originally Posted by macskull View Post
    You should probably find a way to get some more recharge into that build, and get 6 slots of Kinetic Crash into Power Thrust - it's a handy tool that's not slotted very well in that build.
    Thanks for the reply.

    Yeah Ive been seeing that on a good number of builds but I dont really see it justifying 5 slots. I have enough kb protection, so would it just be for the 7.5% recharge bonus, because I dont know if pulling 5 slots from elsewhere in my build would be better spent just trying to get that recharge bonus, and how useful would the power itself really be?

    How about the Miracle set bonus, its just a MIDs bug that its not active unless I have hoarfrost on right? Basically it should always be on wherever I slot it, correct? And do you guys think i should stick with the 4 Decimations + 2 Thunderstrikes, or go with the alternate builds on the 4 main chain attacks and use the 4 Devastations + 2 Thunderstrikes?

    Edit: And I realized absolute amazements were more expensive than I thought they were so I subbed in 2 stupefys for them, just lowers recovery bonus by a little bit, slotting itself is actually better for TF.
  11. Aerandirel

    Good Psy/Em?

    Wondering if this would be a good build for pvp. Loosely based on TDig's power selection/what it seems like every viable psy/em power selection looks like, but slotted for personal preference. Is there a reason the Miracle + Recovery only applies when Hoarfrost is on (the power its slotted in)? Is it a Mids bug or will I only get the recovery bonus while the effect of Hoarfrost are active-do I need to slot it in an auto power to always get the effect?

    Anyways I built for max recovery within a budget, but on the 4 main attacks I also have an alternate slotting and im wondering which would be better, slotting for the current one or the alternate slotting (basically whether I will really need the extra max end from the decimations or should I go for the 4 devastations.) this guy seems like a major endx hore so im thinking that the more recov/endx I have the better.

    Thanks for any suggestions/critiques.

    Edit: Latest build

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Meta Blast: Level 50 Mutation Blaster
    Primary Power Set: Psychic Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Psionic Dart -- Dev'n-Acc/Dmg/EndRdx/Rchg:50(A), Dev'n-Acc/Dmg/Rchg:50(3), Dev'n-Acc/Dmg:50(3), Dev'n-Dmg/EndRdx:50(5), Thundr-Dmg/EndRdx/Rchg:50(5), Thundr-Acc/Dmg/Rchg:50(7)
    Level 1: Power Thrust -- KBDist-I:50(A)
    Level 2: Mental Blast -- Dev'n-Dmg/EndRdx:50(A), Dev'n-Acc/Dmg/Rchg:50(7), Dev'n-Acc/Dmg:50(17), Dev'n-Acc/Dmg/EndRdx/Rchg:50(19), Thundr-Acc/Dmg/Rchg:50(19), Thundr-Dmg/EndRdx/Rchg:50(21)
    Level 4: Telekinetic Blast -- Dev'n-Dmg/EndRdx:50(A), Dev'n-Acc/Dmg:50(23), Dev'n-Acc/Dmg/Rchg:50(23), Dev'n-Acc/Dmg/EndRdx/Rchg:50(25), Thundr-Dmg/EndRdx/Rchg:50(25), Thundr-Acc/Dmg/Rchg:50(27)
    Level 6: Build Up -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(37), AdjTgt-ToHit/EndRdx/Rchg:50(43), AdjTgt-EndRdx/Rchg:50(43), AdjTgt-Rchg:50(43)
    Level 8: Psychic Focus -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(9), AdjTgt-ToHit/EndRdx/Rchg:50(9), AdjTgt-EndRdx/Rchg:50(15), AdjTgt-Rchg:50(17)
    Level 10: Will Domination -- Thundr-Dmg/EndRdx/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(11), Thundr-Acc/Dmg/Rchg:50(11), Thundr-Dmg/EndRdx:50(13), FtnHyp-Acc/Rchg:50(13), FtnHyp-Plct%:50(15)
    Level 12: Combat Jumping -- Krma-ResKB:30(A), Zephyr-ResKB:50(34), Ksmt-ToHit+:30(37)
    Level 14: Super Jump -- SprngFt-EndRdx/Jump:50(A), Zephyr-ResKB:50(21)
    Level 16: Hurdle -- Jump-I:50(A)
    Level 18: Health -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(34), Numna-Regen/Rcvry+:50(36), RgnTis-Regen+:30(36), Heal-I:50(46), Mrcl-Rcvry+:40(48)
    Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(33), P'Shift-EndMod/Acc:50(33), P'Shift-End%:50(34)
    Level 22: Psionic Lance -- ExtrmM-Acc/ActRdx/Rng:50(A), ExtrmM-Dmg/ActRdx/Rchg:50(29), ExecCtrt-Acc/Dmg:50(31), ExecCtrt-Dmg/ActRdx:50(31), HO:Centri(31), HO:Centri(33)
    Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(27), RechRdx-I:50(29)
    Level 26: Super Speed -- QckFt-EndRdx/RunSpd:50(A), Zephyr-ResKB:50(36)
    Level 28: Maneuvers -- Krma-ResKB:30(A)
    Level 30: Acrobatics -- EndRdx-I:50(A)
    Level 32: Tactics -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(37), GSFC-ToHit/Rchg/EndRdx:50(39), GSFC-Rchg/EndRdx:50(39), GSFC-ToHit/EndRdx:50(39), Rec'dRet-Pcptn:20(40)
    Level 35: Boost Range -- RechRdx-I:50(A), RechRdx-I:50(40)
    Level 38: Total Focus -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(40), C'ngImp-Acc/Dmg:50(42), C'ngImp-Dmg/EndRdx:50(42), Stpfy-Acc/EndRdx:50(42), Stpfy-Acc/Rchg:50(45)
    Level 41: Snow Storm -- EndRdx-I:50(A)
    Level 44: Frozen Armor -- Krma-ResKB:30(A), S'fstPrt-ResKB:30(45), ImpArm-ResDam/EndRdx:40(45), ImpArm-ResDam:40(46), LkGmblr-Rchg+:50(46)
    Level 47: Hoarfrost -- S'fstPrt-ResKB:30(A), Mrcl-Heal/Rchg:40(48), Mrcl-Heal/EndRdx/Rchg:40(48), Numna-Heal/Rchg:50(50), Numna-Heal/EndRdx/Rchg:50(50)
    Level 49: Hibernate -- RechRdx-I:50(A), RechRdx-I:50(50)
    ------------
    Level 1: Brawl -- P'ngS'Fest-Stun%:30(A)
    Level 1: Sprint -- ULeap-Stlth:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 1: Defiance



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  12. Aerandirel

    I Need a build!

    Build the exact same toons he has and play them better
  13. Edit: Anyone know if theres a reason the Miracle +recovery doesnt work unless hoarfrost is toggled On? Will it be the same in-game or just a bug in mids? Any suggestions on the build?

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Psychic Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Psionic Dart -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/Rchg:50(3), Dev'n-Acc/Dmg/Rchg:50(3), Dev'n-Acc/Dmg/EndRdx/Rchg:50(5), Thundr-Acc/Dmg/EndRdx:50(5), Thundr-Dmg/EndRdx/Rchg:50(7)
    Level 1: Power Thrust -- KBDist-I:50(A)
    Level 2: Mental Blast -- Dev'n-Acc/Dmg:50(A), Dev'n-Acc/Dmg/EndRdx/Rchg:50(7), Dev'n-Dmg/Rchg:50(17), Dev'n-Acc/Dmg/Rchg:50(19), Thundr-Dmg/EndRdx/Rchg:50(19), Thundr-Acc/Dmg/EndRdx:50(21)
    Level 4: Telekinetic Blast -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/Rchg:50(23), Dev'n-Acc/Dmg/Rchg:50(23), Dev'n-Acc/Dmg/EndRdx/Rchg:50(25), Thundr-Acc/Dmg/EndRdx:50(25), Thundr-Dmg/EndRdx/Rchg:50(27)
    Level 6: Build Up -- AdjTgt-ToHit:50(A), AdjTgt-EndRdx/Rchg:50(37), AdjTgt-ToHit/Rchg:50(43), AdjTgt-Rchg:50(43), AdjTgt-ToHit/EndRdx/Rchg:50(43)
    Level 8: Psychic Focus -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/EndRdx/Rchg:50(9), AdjTgt-ToHit/Rchg:50(9), AdjTgt-EndRdx/Rchg:50(15), AdjTgt-Rchg:50(17)
    Level 10: Will Domination -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Acc/Dmg/Rchg:50(11), Thundr-Dmg/EndRdx/Rchg:50(11), Thundr-Dmg/EndRdx:50(13), FtnHyp-Acc/Rchg:50(13), FtnHyp-Plct%:50(15)
    Level 12: Combat Jumping -- Krma-ResKB:30(A), Ksmt-ToHit+:30(21), Zephyr-ResKB:50(34)
    Level 14: Super Jump -- SprngFt-EndRdx/Jump:50(A), Zephyr-ResKB:50(37)
    Level 16: Hurdle -- Jump-I:50(A)
    Level 18: Health -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(34), Numna-Regen/Rcvry+:50(36), RgnTis-Regen+:30(36), Heal-I:50(46)
    Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(33), P'Shift-EndMod/Acc:50(33), P'Shift-End%:50(34)
    Level 22: Psionic Lance -- ExtrmM-Acc/ActRdx/Rng:50(A), ExtrmM-Dmg/ActRdx/Rchg:50(29), ExecCtrt-Acc/Dmg:50(31), ExecCtrt-Dmg/ActRdx:50(31), HO:Centri(31), HO:Centri(33)
    Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(27), RechRdx-I:50(29)
    Level 26: Super Speed -- QckFt-EndRdx/RunSpd:50(A), Zephyr-ResKB:50(36)
    Level 28: Maneuvers -- Krma-ResKB:30(A)
    Level 30: Acrobatics -- EndRdx-I:50(A)
    Level 32: Tactics -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(37), GSFC-ToHit/Rchg/EndRdx:50(39), GSFC-Rchg/EndRdx:50(39), GSFC-ToHit/EndRdx:50(39), Rec'dRet-Pcptn:20(40)
    Level 35: Boost Range -- RechRdx-I:50(A), RechRdx-I:50(40)
    Level 38: Total Focus -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(40), C'ngImp-Acc/Dmg/Rchg:50(42), C'ngImp-Dmg/EndRdx:50(42), Amaze-Acc/Stun/Rchg:50(42), Amaze-Acc/Rchg:50(45)
    Level 41: Snow Storm -- EndRdx-I:50(A)
    Level 44: Frozen Armor -- Krma-ResKB:30(A), S'fstPrt-ResKB:30(45), LkGmblr-Def/EndRdx:50(45), LkGmblr-Def/EndRdx/Rchg:50(46), LkGmblr-Rchg+:50(46)
    Level 47: Hoarfrost -- S'fstPrt-ResKB:30(A), Mrcl-Heal/Rchg:40(48), Mrcl-Heal/EndRdx/Rchg:40(48), Mrcl-Rcvry+:40(48), Numna-Heal/Rchg:50(50), Numna-Heal/EndRdx/Rchg:50(50)
    Level 49: Hibernate -- RechRdx-I:50(A), RechRdx-I:50(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth:50(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance
  14. what would be the best way to get to 41 kb and not compromise everything else about this build?
  15. would cost too much and I plan on being in the air almost the entire time anyways
  16. Im also interested in this topic, heres what Ive come up with so far.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Science Blaster
    Primary Power Set: Archery
    Secondary Power Set: Energy Manipulation
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Snap Shot -- Dev'n-Acc/Dmg/EndRdx/Rchg:50(A), Dev'n-Dmg/EndRdx:50(3), Dev'n-Dmg/Rchg:50(3), Dev'n-Acc/Dmg/Rchg:50(5), Thundr-Acc/Dmg/EndRdx:50(5), Thundr-Acc/Dmg/Rchg:50(7)
    Level 1: Power Thrust -- KBDist-I:50(A)
    Level 2: Fistful of Arrows -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(7), Posi-Dmg/Rchg:50(9), Posi-Dmg/Rng:50(9), Posi-Acc/Dmg/EndRdx:50(11)
    Level 4: Aimed Shot -- Dev'n-Dmg/EndRdx:50(A), Dev'n-Dmg/Rchg:50(43), Dev'n-Acc/Dmg/Rchg:50(43), Dev'n-Acc/Dmg/EndRdx/Rchg:50(43), Thundr-Acc/Dmg/Rchg:50(45), Thundr-Acc/Dmg/EndRdx:50(45)
    Level 6: Blazing Arrow -- Dev'n-Dmg/EndRdx:50(A), Dev'n-Dmg/Rchg:50(17), Dev'n-Acc/Dmg/Rchg:50(17), Dev'n-Acc/Dmg/EndRdx/Rchg:50(37), Thundr-Acc/Dmg/Rchg:50(40), Thundr-Acc/Dmg/EndRdx:50(40)
    Level 8: Build Up -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(27), AdjTgt-ToHit/EndRdx/Rchg:50(46), AdjTgt-EndRdx/Rchg:50(46), AdjTgt-Rchg:50(50)
    Level 10: Hover -- Ksmt-ToHit+:30(A), LkGmblr-Rchg+:50(11), LkGmblr-Def:50(45)
    Level 12: Aim -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(13), AdjTgt-ToHit/EndRdx/Rchg:50(13), AdjTgt-EndRdx/Rchg:50(15), AdjTgt-Rchg:50(42)
    Level 14: Fly -- Frbd-Fly:50(A), Frbd-EndRdx:50(15)
    Level 16: Swift -- Run-I:50(A)
    Level 18: Health -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(19), Numna-Regen/Rcvry+:50(19), Heal-I:50(37), RgnTis-Regen+:30(37)
    Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(21), P'Shift-EndMod/Acc:50(21), P'Shift-End%:50(36)
    Level 22: Ranged Shot -- ExtrmM-Acc/ActRdx/Rng:50(A), ExtrmM-Dmg/ActRdx/Rchg:50(23), ExecCtrt-Acc/Dmg:50(23), ExecCtrt-Dmg/ActRdx:50(27), HO:Centri(29), HO:Centri(29)
    Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25), RechRdx-I:50(25)
    Level 26: Assault -- EndRdx-I:50(A)
    Level 28: Tactics -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(31), GSFC-ToHit/Rchg/EndRdx:50(31), GSFC-ToHit/EndRdx:50(31), GSFC-Rchg/EndRdx:50(34), GSFC-Build%:50(36)
    Level 30: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(46)
    Level 32: Rain of Arrows -- Posi-Dam%:50(A), Posi-Dmg/EndRdx:50(33), Posi-Dmg/Rchg:50(33), Posi-Acc/Dmg/EndRdx:50(33), Posi-Acc/Dmg:50(34), RechRdx-I:50(34)
    Level 35: Boost Range -- RechRdx-I:50(A), EndRdx-I:50(36)
    Level 38: Total Focus -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(39), C'ngImp-Dmg/EndRdx/Rchg:50(39), C'ngImp-Acc/Dmg/Rchg:50(39), C'ngImp-Dmg/EndRdx:50(40)
    Level 41: Vengeance -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(42), Rec'dRet-Pcptn:20(42)
    Level 44: Snow Storm -- EndRdx-I:50(A)
    Level 47: Hoarfrost -- Mrcl-Heal/Rchg:40(A), Mrcl-Heal/EndRdx/Rchg:40(48), Mrcl-Rcvry+:40(48), Numna-Heal/Rchg:50(48), Numna-Heal/EndRdx/Rchg:50(50)
    Level 49: Hibernate -- RechRdx-I:50(A), RechRdx-I:50(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance
  17. Aerandirel

    PvP Questions

    Think he means relative Knockback cap, seems like you need around 41 to be completely safe.
  18. Quote:
    Originally Posted by Heated_Bandages View Post
    the use of endurance really doesn't fit too well with I think that AR should be excused from endurance usage and instead should get a penalty to influence received to account for the purchase of ammunition.
    ...lol
  19. Quote:
    Originally Posted by lordwhitey View Post
    I loaded my 50 scrapper the other day set difficulty to times 8, +1 level and no bosses; i ran through a mish solo and killed ten mobs and got only three recipe drops; the problem with that tho they were only chuberic wings recipe drops and thought getting only three of those was kind aweird and logged off since i wasnt getting anything else besides inspirations.
    lol how fast are you expecting to rack up the recipes. 3 recipes for 10 mobs is pretty dam good, no one said farming didnt take time...
  20. Aerandirel

    Rad/EM Blaster

    Quick question that I think applies here becuz rad/em, or blasters in general seem to be going mostly for cold mastery ancillary. Does Snow Storm have an accuracy check, or is it auto, show I bother puttin an accuracy/end enhanc in there or just go with end redux as the acc will be useless?
  21. Aerandirel

    Rad/EM Blaster

    Heres what I was going for with my pvp rad/em so anyone reading this thread will have another build to look at, I noticed you had a bunch of kb protection in urs, whats the relative cap on kb where you wont ever have to worry about it?

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Science Blaster
    Primary Power Set: Radiation Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Neutrino Bolt -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg:50(3), Apoc-Dam%:50(5), LdyGrey-%Dam:50(5), ShldBrk-%Dam:30(7)
    Level 1: Power Thrust -- KBDist-I:50(A)
    Level 2: X-Ray Beam -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(7), Thundr-Dmg/Rchg:50(9), Thundr-Acc/Dmg/Rchg:50(9), ShldBrk-%Dam:30(11), LdyGrey-%Dam:50(11)
    Level 4: Build Up -- RechRdx-I:50(A), AdjTgt-Rchg:50(13), AdjTgt-ToHit/Rchg:50(13)
    Level 6: Hover -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(15), Ksmt-ToHit+:30(46)
    Level 8: Aim -- RechRdx-I:50(A), AdjTgt-ToHit/Rchg:50(15), AdjTgt-Rchg:50(17)
    Level 10: Bone Smasher -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(17), Mako-Dmg/Rchg:50(19), Mako-Acc/EndRdx/Rchg:50(19), Mako-Acc/Dmg/EndRdx/Rchg:50(21), Mako-Dam%:50(21)
    Level 12: Swift -- Run-I:50(A)
    Level 14: Fly -- Zephyr-Travel/EndRdx:50(A), Zephyr-ResKB:50(23)
    Level 16: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(23), Numna-Heal/EndRdx:50(25), Heal-I:50(25)
    Level 18: Cosmic Burst -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(27), Thundr-Dmg/Rchg:50(27), Thundr-Acc/Dmg/Rchg:50(29), LdyGrey-%Dam:50(29), ShldBrk-%Dam:30(31)
    Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(31), P'Shift-EndMod/Rchg:50(31), P'Shift-EndMod/Acc:50(33)
    Level 22: Proton Volley -- ExtrmM-Acc/Dmg:50(A), ExtrmM-Acc/ActRdx/Rng:50(33), ExtrmM-Acc/Rng/Rchg:50(33), ExtrmM-Dmg/ActRdx/Rchg:50(34), Thundr-Acc/Dmg:50(34), Thundr-Dmg/EndRdx/Rchg:50(34)
    Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(36), RechRdx-I:50(36)
    Level 26: Neutron Bomb -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(36), Posi-Dmg/Rchg:30(37), Posi-Dmg/Rng:50(37), Posi-Acc/Dmg/EndRdx:50(37), Posi-Dam%:50(42)
    Level 28: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(39)
    Level 30: Assault -- EndRdx-I:50(A)
    Level 32: Atomic Blast -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(40), Oblit-Acc/Dmg/Rchg:50(40), Oblit-Acc/Dmg/EndRdx/Rchg:50(40)
    Level 35: Boost Range -- RechRdx-I:50(A), RechRdx-I:50(42)
    Level 38: Total Focus -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(42), Mako-Dmg/Rchg:50(43), Mako-Acc/EndRdx/Rchg:50(43), Mako-Acc/Dmg/EndRdx/Rchg:50(43), Mako-Dam%:50(45)
    Level 41: Tactics -- GSFC-ToHit:50(A), GSFC-Rchg/EndRdx:50(45), GSFC-ToHit/Rchg:50(45), GSFC-ToHit/EndRdx:50(46), GSFC-ToHit/Rchg/EndRdx:50(46), GSFC-Build%:50(50)
    Level 44: Snow Storm -- P'ngTtl-Acc/EndRdx:50(A)
    Level 47: Hoarfrost -- Mrcl-Heal/EndRdx/Rchg:40(A), Mrcl-Heal/Rchg:40(48), Mrcl-Rcvry+:40(48), Numna-Heal/Rchg:50(48), Numna-Heal/EndRdx/Rchg:50(50)
    Level 49: Hibernate -- RechRdx-I:50(A), RechRdx-I:50(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I:50(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance



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  22. how long does it usually take to pop out a patch for something like this? A week? Two weeks?
  23. so this drop rate issue is affecting everything in game? not just mission right? Because farming on the crim wall, not in a mission, it seems like drop rates are really low there too. To clarify is this a universal issue or one that just applies to missions?
  24. Yeah I want to stay with Rad cuz of its -def (whihc i think would be pretty useful in pvp - specially against annoying stalkers) and for slight thematic reasons once I can change the colors around.

    I can only see one damg proc it on his neutrino, and playstyle-wise i just prefer to get the highest dam/acc and rech I can on an attack while retaining some good set bonuses as opposed to taking a chance with the dam proc. Plus you lose the set bonuses which in my case would mean the 7.5 ranged def im getting from the 3 thunderstrikes, which I kinda feel better having in there.
  25. Hey I probably cant help you to too much with your build because Im pretty new to pvp'ing as well, but if youd like to look over my my planned build for ideas as I did with yours go ahead. Also if anyone that does know what works/doesn't work iv pvp to speak up and give your advice on a rad/energy blaster!

    BTW in my build I was kind of going for the "picking off almost dead enemies - flying blaster" role. Thats what influenced my decision to go with the [boost range] (so I could stay as far away as possible from people that could possibly hit me) and [proton volley] snipe power (hits from 280 ft away with br and bonuses - hoping it will allow me to stay high enough above the fight ad sj'ing people to be safe but still hit people.)

    EDIT: Slotted Hoarfrost better as it seems to be a pretty important tool for blasters...


    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Science Blaster
    Primary Power Set: Radiation Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Neutrino Bolt -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Acc/Dmg/EndRdx:50(5), Thundr-Dmg/EndRdx/Rchg:50(7)
    Level 1: Power Thrust -- KBDist-I:50(A)
    Level 2: X-Ray Beam -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(7), Thundr-Dmg/Rchg:50(9), Thundr-Acc/Dmg/EndRdx:50(9), Thundr-Acc/Dmg/Rchg:50(11), Thundr-Dmg/EndRdx/Rchg:50(11)
    Level 4: Build Up -- RechRdx-I:50(A), AdjTgt-Rchg:50(13), AdjTgt-ToHit/Rchg:50(13)
    Level 6: Hover -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(15), Ksmt-ToHit+:30(46)
    Level 8: Aim -- RechRdx-I:50(A), AdjTgt-Rchg:50(15), AdjTgt-ToHit/Rchg:50(17)
    Level 10: Bone Smasher -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(17), Mako-Dmg/Rchg:50(19), Mako-Acc/EndRdx/Rchg:50(19), Mako-Acc/Dmg/EndRdx/Rchg:50(21), Mako-Dam%:50(21)
    Level 12: Swift -- Run-I:50(A)
    Level 14: Fly -- Zephyr-ResKB:50(A), Zephyr-Travel:50(23)
    Level 16: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(23), Numna-Heal/EndRdx:50(25), Heal-I:50(25)
    Level 18: Cosmic Burst -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(27), Thundr-Dmg/Rchg:50(27), Thundr-Acc/Dmg/Rchg:50(29), Thundr-Acc/Dmg/EndRdx:50(29), Thundr-Dmg/EndRdx/Rchg:50(31)
    Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(31), P'Shift-EndMod/Rchg:50(31), P'Shift-EndMod/Acc:50(33)
    Level 22: Proton Volley -- ExtrmM-Acc/Rng/Rchg:50(A), ExtrmM-Acc/ActRdx/Rng:50(33), ExtrmM-Dmg/ActRdx/Rchg:50(33), ExtrmM-Acc/Dmg:50(34), GJ-Acc/Dmg:50(34), GJ-Dam/Rech:50(34)
    Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(36), RechRdx-I:50(36)
    Level 26: Neutron Bomb -- JavVoll-Dam%:50(A), JavVoll-Acc/Dmg:50(36), JavVoll-Dam/Rech:50(37), JavVoll-Dam/End/Rech:50(37), JavVoll-Acc/End/Rech:50(37), JavVoll-Acc/Dmg/End/Rech:50(42)
    Level 28: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(39)
    Level 30: Assault -- EndRdx-I:50(A)
    Level 32: Atomic Blast -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(40), Oblit-Acc/Dmg/Rchg:50(40), Oblit-Acc/Dmg/EndRdx/Rchg:50(40)
    Level 35: Boost Range -- RechRdx-I:50(A), RechRdx-I:50(42)
    Level 38: Total Focus -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(42), Mako-Dmg/Rchg:50(43), Mako-Acc/EndRdx/Rchg:50(43), Mako-Acc/Dmg/EndRdx/Rchg:50(43), Mako-Dam%:50(45)
    Level 41: Tactics -- GSFC-ToHit:50(A), GSFC-ToHit/EndRdx:50(46), GSFC-ToHit/Rchg/EndRdx:50(46)
    Level 44: Snow Storm -- P'ngTtl--Rchg%:50(A), P'ngTtl-Acc/Slow:50(45), P'ngTtl-Acc/EndRdx:50(45), P'ngTtl-EndRdx/Rchg/Slow:50(50)
    Level 47: Hoarfrost -- Mrcl-Heal/EndRdx/Rchg:40(A), Mrcl-Heal/Rchg:40(48), Mrcl-Rcvry+:40(48), Numna-Heal/Rchg:50(48), Numna-Heal/EndRdx/Rchg:50(50)
    Level 49: Hibernate -- RechRdx-I:50(A), RechRdx-I:50(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance



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