Need help making a pvp build for my archery / energy blaster


Aerandirel

 

Posted

Just wandering if anyone could offer some advice on which powers i should consider taking on my lvl 50 blaster to make him pvp worthy ? .
Any help you can offer will be greatly appreciated .
Thank you in avance .


 

Posted

Im also interested in this topic, heres what Ive come up with so far.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Blaster
Primary Power Set: Archery
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Snap Shot -- Dev'n-Acc/Dmg/EndRdx/Rchg:50(A), Dev'n-Dmg/EndRdx:50(3), Dev'n-Dmg/Rchg:50(3), Dev'n-Acc/Dmg/Rchg:50(5), Thundr-Acc/Dmg/EndRdx:50(5), Thundr-Acc/Dmg/Rchg:50(7)
Level 1: Power Thrust -- KBDist-I:50(A)
Level 2: Fistful of Arrows -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(7), Posi-Dmg/Rchg:50(9), Posi-Dmg/Rng:50(9), Posi-Acc/Dmg/EndRdx:50(11)
Level 4: Aimed Shot -- Dev'n-Dmg/EndRdx:50(A), Dev'n-Dmg/Rchg:50(43), Dev'n-Acc/Dmg/Rchg:50(43), Dev'n-Acc/Dmg/EndRdx/Rchg:50(43), Thundr-Acc/Dmg/Rchg:50(45), Thundr-Acc/Dmg/EndRdx:50(45)
Level 6: Blazing Arrow -- Dev'n-Dmg/EndRdx:50(A), Dev'n-Dmg/Rchg:50(17), Dev'n-Acc/Dmg/Rchg:50(17), Dev'n-Acc/Dmg/EndRdx/Rchg:50(37), Thundr-Acc/Dmg/Rchg:50(40), Thundr-Acc/Dmg/EndRdx:50(40)
Level 8: Build Up -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(27), AdjTgt-ToHit/EndRdx/Rchg:50(46), AdjTgt-EndRdx/Rchg:50(46), AdjTgt-Rchg:50(50)
Level 10: Hover -- Ksmt-ToHit+:30(A), LkGmblr-Rchg+:50(11), LkGmblr-Def:50(45)
Level 12: Aim -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(13), AdjTgt-ToHit/EndRdx/Rchg:50(13), AdjTgt-EndRdx/Rchg:50(15), AdjTgt-Rchg:50(42)
Level 14: Fly -- Frbd-Fly:50(A), Frbd-EndRdx:50(15)
Level 16: Swift -- Run-I:50(A)
Level 18: Health -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(19), Numna-Regen/Rcvry+:50(19), Heal-I:50(37), RgnTis-Regen+:30(37)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(21), P'Shift-EndMod/Acc:50(21), P'Shift-End%:50(36)
Level 22: Ranged Shot -- ExtrmM-Acc/ActRdx/Rng:50(A), ExtrmM-Dmg/ActRdx/Rchg:50(23), ExecCtrt-Acc/Dmg:50(23), ExecCtrt-Dmg/ActRdx:50(27), HO:Centri(29), HO:Centri(29)
Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25), RechRdx-I:50(25)
Level 26: Assault -- EndRdx-I:50(A)
Level 28: Tactics -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(31), GSFC-ToHit/Rchg/EndRdx:50(31), GSFC-ToHit/EndRdx:50(31), GSFC-Rchg/EndRdx:50(34), GSFC-Build%:50(36)
Level 30: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(46)
Level 32: Rain of Arrows -- Posi-Dam%:50(A), Posi-Dmg/EndRdx:50(33), Posi-Dmg/Rchg:50(33), Posi-Acc/Dmg/EndRdx:50(33), Posi-Acc/Dmg:50(34), RechRdx-I:50(34)
Level 35: Boost Range -- RechRdx-I:50(A), EndRdx-I:50(36)
Level 38: Total Focus -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(39), C'ngImp-Dmg/EndRdx/Rchg:50(39), C'ngImp-Acc/Dmg/Rchg:50(39), C'ngImp-Dmg/EndRdx:50(40)
Level 41: Vengeance -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(42), Rec'dRet-Pcptn:20(42)
Level 44: Snow Storm -- EndRdx-I:50(A)
Level 47: Hoarfrost -- Mrcl-Heal/Rchg:40(A), Mrcl-Heal/EndRdx/Rchg:40(48), Mrcl-Rcvry+:40(48), Numna-Heal/Rchg:50(48), Numna-Heal/EndRdx/Rchg:50(50)
Level 49: Hibernate -- RechRdx-I:50(A), RechRdx-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance


 

Posted

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Archery
Secondary Power Set: Energy Manipulation
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Snap Shot

  • (A) Thunderstrike - Accuracy/Damage: Level 50
  • (3) Thunderstrike - Accuracy/Damage/Endurance: Level 50
  • (3) Thunderstrike - Damage/Endurance: Level 50
  • (7) Thunderstrike - Damage/Recharge: Level 50
  • (9) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (29) Thunderstrike - Damage/Endurance/Recharge: Level 50
Level 1: Power Thrust
  • (A) Force Feedback - Chance for +Recharge: Level 50
Level 2: Aimed Shot
  • (A) Thunderstrike - Accuracy/Damage/Endurance: Level 50
  • (5) Thunderstrike - Damage/Endurance/Recharge: Level 50
  • (5) Thunderstrike - Accuracy/Damage: Level 50
  • (7) Thunderstrike - Damage/Endurance: Level 50
  • (9) Thunderstrike - Damage/Recharge: Level 50
  • (27) Thunderstrike - Accuracy/Damage/Recharge: Level 50
Level 4: Build Up
  • (A) Adjusted Targeting - To Hit Buff: Level 50
  • (17) Adjusted Targeting - To Hit Buff/Recharge: Level 50
  • (19) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
  • (34) Adjusted Targeting - Endurance/Recharge: Level 50
  • (34) Adjusted Targeting - To Hit Buff/Endurance: Level 50
  • (46) Adjusted Targeting - Recharge: Level 50
Level 6: Blazing Arrow
  • (A) Thunderstrike - Accuracy/Damage/Endurance: Level 50
  • (11) Thunderstrike - Damage/Endurance/Recharge: Level 50
  • (11) Thunderstrike - Accuracy/Damage: Level 50
  • (13) Thunderstrike - Damage/Endurance: Level 50
  • (13) Thunderstrike - Damage/Recharge: Level 50
  • (27) Thunderstrike - Accuracy/Damage/Recharge: Level 50
Level 8: Aim
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
  • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
  • (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
  • (46) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 10: Hurdle
  • (A) Empty
Level 12: Hover
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
  • (33) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
Level 14: Fly
  • (A) Winter's Gift - Slow Resistance (20%): Level 50
  • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
  • (15) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 16: Fistful of Arrows
  • (A) Positron's Blast - Accuracy/Damage: Level 50
  • (36) Positron's Blast - Damage/Endurance: Level 50
  • (36) Positron's Blast - Accuracy/Damage/Endurance: Level 50
  • (36) Positron's Blast - Damage/Recharge: Level 50
  • (37) Positron's Blast - Chance of Damage(Energy): Level 50
Level 18: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 20: Stamina
  • (A) Performance Shifter - EndMod/Accuracy: Level 50
  • (21) Performance Shifter - EndMod: Level 50
  • (21) Performance Shifter - EndMod/Recharge: Level 50
  • (23) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
  • (23) Performance Shifter - Accuracy/Recharge: Level 50
  • (42) Performance Shifter - Chance for +End: Level 50
Level 22: Assault
  • (A) Endurance Reduction IO: Level 50
  • (29) Endurance Reduction IO: Level 50
Level 24: Tactics
  • (A) Rectified Reticle - Increased Perception: Level 20
  • (25) Adjusted Targeting - To Hit Buff/Endurance: Level 50
  • (25) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
Level 26: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (40) Recharge Reduction IO: Level 50
Level 28: Stunning Shot
  • (A) Stupefy - Accuracy/Recharge: Level 50
  • (31) Stupefy - Endurance/Stun: Level 50
  • (31) Stupefy - Accuracy/Endurance: Level 50
  • (31) Stupefy - Stun/Range: Level 50
  • (33) Stupefy - Accuracy/Stun/Recharge: Level 50
  • (46) Stupefy - Chance of Knockback: Level 50
Level 30: Super Speed
  • (A) Celerity - +Stealth: Level 50
Level 32: Explosive Arrow
  • (A) Positron's Blast - Accuracy/Damage: Level 50
  • (37) Positron's Blast - Damage/Endurance: Level 50
  • (37) Positron's Blast - Damage/Recharge: Level 50
  • (39) Positron's Blast - Damage/Range: Level 50
  • (39) Positron's Blast - Accuracy/Damage/Endurance: Level 50
  • (40) Positron's Blast - Chance of Damage(Energy): Level 50
Level 35: Boost Range
  • (A) Recharge Reduction IO: Level 50
  • (39) Recharge Reduction IO: Level 50
Level 38: Power Boost
  • (A) Recharge Reduction IO: Level 50
  • (40) Recharge Reduction IO: Level 50
Level 41: Ranged Shot
  • (A) Sting of the Manticore - Damage/Endurance/Recharge: Level 50
  • (42) Sting of the Manticore - Accuracy/Damage: Level 50
  • (42) Sting of the Manticore - Damage/Endurance: Level 50
  • (43) Sting of the Manticore - Accuracy/Interrupt/Range: Level 50
  • (43) Sting of the Manticore - Damage/Interrupt/Recharge: Level 50
  • (43) Sting of the Manticore - Chance of Damage(Toxic): Level 50
Level 44: Personal Force Field
  • (A) Luck of the Gambler - Defense: Level 50
  • (45) Luck of the Gambler - Defense/Endurance: Level 50
  • (45) Luck of the Gambler - Defense/Recharge: Level 50
  • (45) Luck of the Gambler - Recharge Speed: Level 50
Level 47: Temp Invulnerability
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (48) Steadfast Protection - Knockback Protection: Level 30
  • (48) Impervious Skin - Status Resistance: Level 30
  • (48) Aegis - Psionic/Status Resistance: Level 30
Level 49: Force of Nature
  • (A) Titanium Coating - Resistance: Level 50
  • (50) Titanium Coating - Resistance/Endurance: Level 50
  • (50) Titanium Coating - Resistance/Recharge: Level 50
  • (50) Titanium Coating - Endurance/Recharge: Level 50
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Defiance

this is a build i have just come up with , i do like the look of your build , it looks like yours offer's better survivabilty


 

Posted

No. No. No.

No. Not ever.

Get kb protection. 41 points.


 

Posted

would cost too much and I plan on being in the air almost the entire time anyways


 

Posted

Quote:
Originally Posted by Aerandirel View Post
would cost too much and I plan on being in the air almost the entire time anyways
to cut down costs you can run ae missions and mash 10-14 bronze rolls.


 

Posted

what would be the best way to get to 41 kb and not compromise everything else about this build?


 

Posted

To be honest your build is pretty bad and needs to be totally reworked. You're building for ranged def wich is pretty much useless. You should be going for hp recharge and damage. But if you want to keep it close to the build you have I reworked it to make it somewhat viable in zone. I was bored

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Archery
Secondary Power Set: Energy Manipulation
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Snap Shot -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(9), Thundr-Dmg/EndRdx/Rchg(29)
Level 1: Power Thrust -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(37), KinCrsh-Rchg/KB(39), KinCrsh-Rechg/EndRdx(39), KinCrsh-Dmg/EndRdx/KB(40), KinCrsh-Acc/Dmg/KB(43)
Level 2: Aimed Shot -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(5), Thundr-Acc/Dmg(5), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(27)
Level 4: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(17), AdjTgt-ToHit/EndRdx/Rchg(19), AdjTgt-EndRdx/Rchg(34), AdjTgt-ToHit/EndRdx(34), AdjTgt-Rchg(46)
Level 6: Blazing Arrow -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(11), Thundr-Acc/Dmg(11), Thundr-Dmg/EndRdx(13), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(27)
Level 8: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(34), GSFC-Build%(46)
Level 10: Swift -- Flight-I(A)
Level 12: Hover -- Zephyr-ResKB(A), Zephyr-Travel(33)
Level 14: Fly -- Winter-ResSlow(A), Zephyr-Travel(15), Zephyr-ResKB(15)
Level 16: Maneuvers -- Krma-ResKB(A)
Level 18: Health -- Numna-Regen/Rcvry+(A)
Level 20: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(23), P'Shift-Acc/Rchg(23), P'Shift-End%(42)
Level 22: Assault -- EndRdx-I(A), EndRdx-I(29)
Level 24: Tactics -- Rec'dRet-Pcptn(A), AdjTgt-ToHit/EndRdx(25), AdjTgt-ToHit/EndRdx/Rchg(25), AdjTgt-ToHit(36), AdjTgt-ToHit/Rchg(36), AdjTgt-EndRdx/Rchg(36)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(40)
Level 28: Stunning Shot -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(31), Stpfy-Acc/EndRdx(31), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(33), Stpfy-KB%(46)
Level 30: Super Speed -- Clrty-Stlth(A), Zephyr-ResKB(37)
Level 32: Vengeance -- Krma-ResKB(A)
Level 35: Boost Range -- RechRdx-I(A), RechRdx-I(39)
Level 38: Power Boost -- RechRdx-I(A), RechRdx-I(40)
Level 41: Ranged Shot -- Mantic-Dmg/EndRdx/Rchg(A), Mantic-Acc/Dmg(42), Mantic-Dmg/EndRdx(42), Mantic-Acc/ActRdx/Rng(43), Mantic-Dmg/ActRdx/Rchg(43)
Level 44: Personal Force Field -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def/Rchg(45), LkGmblr-Rchg+(45), Krma-ResKB(50)
Level 47: Temp Invulnerability -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(48), TtmC'tng-EndRdx(48), S'fstPrt-ResKB(48)
Level 49: Force of Nature -- Aegis-Psi/Status(A), ImpSkn-Status(50), S'fstPrt-ResKB(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance



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