Acehilator

Informant
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  1. Circuits is the highlight pattern for Electron... it is just the only instance (I think) where the overlay has another name than the base pattern.
  2. Thx boppaholic, much appreciated
  3. Yeah, Gloom is awesome, but builds without would be nice. Currently I am looking for a /Fire/Pyre Chain. Wondering if "perma" Incinerate DoT would be worth it.
  4. Does not work for me, either (Geforce 560, no change to drivers or settings).

    And it is not on the "known bugs" list yet.
  5. Would be interested in hearing advice from people who have this powerset combination at 50, too. But I guess it is pretty rare. My reasoning was mitigation-heavy secondary + offensive primary = well rounded toon.
  6. I slotted the Gaussians for the 2,5% Def to all positions, will see if I can make better use of the slots.
  7. How is that build looking? First time in ages I tried doing an IO build. Avoiding PvP recipes/purples/expensive procs/Kinetic Combats. Post-I19 build, second slot in Brawl will go into Stamina.

    Villain Plan by Mids' Villain Designer 1,81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Cyberzombie: Level 50 Technology Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Electric Armor
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Punch
    • (A) Smashing Haymaker - Damage/Endurance
    • (40) Smashing Haymaker - Accuracy/Damage
    • (46) Smashing Haymaker - Damage/Recharge
    • (48) Smashing Haymaker - Damage/Endurance/Recharge
    Level 1: Charged Armor
    • (A) Reactive Armor - Resistance/Endurance
    • (3) Reactive Armor - Resistance/Recharge
    • (5) Reactive Armor - Resistance/Endurance/Recharge
    • (7) Reactive Armor - Resistance
    • (48) Reactive Armor - Endurance
    Level 2: Haymaker
    • (A) Touch of Death - Accuracy/Damage
    • (3) Touch of Death - Damage/Endurance
    • (13) Touch of Death - Damage/Recharge
    • (17) Touch of Death - Accuracy/Damage/Endurance
    • (17) Touch of Death - Damage/Endurance/Recharge
    • (23) Touch of Death - Chance of Damage(Negative)
    Level 4: Conductive Shield
    • (A) Reactive Armor - Resistance/Endurance
    • (5) Reactive Armor - Resistance/Recharge
    • (7) Reactive Armor - Resistance/Endurance/Recharge
    • (40) Reactive Armor - Resistance
    • (43) Reactive Armor - Endurance
    Level 6: Combat Jumping
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (37) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 8: Knockout Blow
    • (A) Touch of Death - Accuracy/Damage
    • (9) Touch of Death - Damage/Endurance
    • (9) Touch of Death - Damage/Recharge
    • (11) Touch of Death - Accuracy/Damage/Endurance
    • (11) Touch of Death - Damage/Endurance/Recharge
    • (13) Touch of Death - Chance of Damage(Negative)
    Level 10: Static Shield
    • (A) Resist Damage IO
    Level 12: Boxing
    • (A) Endurance Reduction IO
    Level 14: Tough
    • (A) Reactive Armor - Resistance
    • (15) Reactive Armor - Resistance/Endurance
    • (15) Reactive Armor - Resistance/Recharge
    Level 16: Grounded
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 18: Rage
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (21) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (23) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 20: Lightning Reflexes
    • (A) Run Speed IO
    Level 22: Weave
    • (A) Red Fortune - Defense/Endurance
    • (25) Red Fortune - Defense/Recharge
    • (25) Red Fortune - Endurance/Recharge
    • (48) Red Fortune - Defense/Endurance/Recharge
    • (50) Red Fortune - Defense
    • (50) Red Fortune - Endurance
    Level 24: Lightning Field
    • (A) Obliteration - Damage
    • (27) Obliteration - Accuracy/Recharge
    • (39) Obliteration - Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (40) Obliteration - Chance for Smashing Damage
    Level 26: Hasten
    • (A) Recharge Reduction IO
    • (27) Recharge Reduction IO
    Level 28: Energize
    • (A) Numina's Convalescence - Heal/Endurance
    • (29) Numina's Convalescence - Endurance/Recharge
    • (29) Numina's Convalescence - Heal/Recharge
    • (31) Numina's Convalescence - Heal/Endurance/Recharge
    • (31) Numina's Convalescence - Heal
    • (31) Numina's Convalescence - +Regeneration/+Recovery
    Level 30: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 32: Foot Stomp
    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (33) Obliteration - Damage/Recharge
    • (33) Obliteration - Damage
    • (33) Obliteration - Accuracy/Recharge
    • (34) Obliteration - Accuracy/Damage/Recharge
    • (34) Force Feedback - Chance for +Recharge
    Level 35: Power Sink
    • (A) Performance Shifter - EndMod
    • (36) Performance Shifter - EndMod/Recharge
    • (36) Performance Shifter - EndMod/Accuracy/Recharge
    • (36) Performance Shifter - Accuracy/Recharge
    • (37) Performance Shifter - EndMod/Accuracy
    • (37) Performance Shifter - Chance for +End
    Level 38: Maneuvers
    • (A) Defense Buff IO
    Level 41: Electrifying Fences
    • (A) Detonation - Accuracy/Damage
    • (42) Detonation - Damage/Endurance
    • (42) Detonation - Damage/Recharge
    • (42) Detonation - Damage/Range
    • (43) Detonation - Accuracy/Damage/Endurance
    • (43) Detonation - Damage/Endurance/Range
    Level 44: Ball Lightning
    • (A) Detonation - Accuracy/Damage
    • (45) Detonation - Damage/Endurance
    • (45) Detonation - Damage/Recharge
    • (45) Detonation - Damage/Range
    • (46) Detonation - Accuracy/Damage/Endurance
    • (46) Detonation - Damage/Endurance/Range
    Level 47: Tactics
    • (A) Rectified Reticle - Increased Perception
    Level 49: Taunt
    • (A) Taunt Duration IO
    ------------
    Level 1: Brawl
    • (A) Empty
    • (50) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Fury
    Level 4: Ninja Run



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |78DA9D93C953135110C6DF64216427C610086B82109624909BCBC152962AAB88820|
    |1B50019437826A90A496A12AAC493176F9E5C4F9C64B5CAF5A8FF89FE292EE3EBFE|
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    |44C1223D92731FF0200580439|
    |-------------------------------------------------------------------|
  8. Acehilator

    SS/ElA

    Quote:
    Originally Posted by Twilight_Snow View Post
    Chrome's build looks pretty ok to me, maybe it's better to give up some s/l defense such that the build can be more well-rounded. I think Ethical's build (mine is just to tweak his build) is more daring, as the build skips stamina. Most of the things you mentioned are related to the build's focus on s/l defense, and there are not enough slots to do other things that you mentioned.
    Yeah I know that there are not enough slots for everything

    It is just that 40%+ S/L Def seems like real overkill on a resistance based set with a potent selfheal on a short cooldown.

    Thanks for the code, going to look into it. Just working on a build with Stamina, never played a toon without, going with Stamina for the beginning for the comfy feeling


    /edit: Never used Elec Fences, does it prevent knockdown for mobs in it? It does right? Not sure if I am reading Mid`s correctly.
  9. Acehilator

    SS/ElA

    @Twillight Snow: Could you please post the code for that build? Datalink does not work somehow

    @Chrome Family: That build looks terrible o.O

    +Recovery Procs when you have Stamina + Energize + Powersink?
    Not even two slots for sets in Combat Jumping, Super Jump and Stamina?
    No FF +Recharge Proc in Footstomp?
    No +Chance for Knockdown in Ball Lightning?
    Mu Lightning instead of Elec Fences when you already have too many ST attacks to begin with?
    Four slotted Brawl as a set mule? Really?
  10. Jo Zukunft ist quasi leer. Ich bin schon vor langer Zeit nach Union (einen der englischen Server) umgezogen, da geht immer was. Defiant (der andere englische Server) ist leerer als Union, kA was mit dem französchen Server ist.
  11. So there is no forum RP attached to this event, or am I just blind and cannot find the thread?
  12. Sewers beneath Galaxy City. A long abandoned and sealed part of the tunnel network has been breached open again. An handful of Vahzilok corpses are scattered on the floor. A dim red light blinking at a steady pace is barely visible in the darkness of the old tunnel.

    ((Crazy_Dragon check your PMs please))
  13. Global Name: Cyberzombie
    Server: Union
    Game: mostly CoV, trying CoH atm
    RP Characters:
    Cyberzombie
    Freak Smasher
    Freak Hunter
    Type of RP: Forum RP only
    Can be contacted: In-Game, PMs
    Timezone: GMT +1 (Germany)

    Will update post/sig with screenshots/bio`s soon (TM).
  14. Pets need more Accuracy and have too much recharge.
  15. Not taking TT:Maneuvers on a Crab is a really bad decision, prepare to faceplant a lot when on teams fighting larger spawns. Atm nearing 40 on my Crab, the only AT/build to rival its AoE capabilities are Fire/ Corrs (SS/Fire brutes too perhaps, haven´t teamed with one the last week). I´m thinking about getting the Scorpion Web Grenade instead of the Wolf one for the added radius, to keep more mobs in place lol.
  16. Yeah, my Spider is 36 now, only a handful of SoAs in this level range. Need more defense, the AoE aggro is quite painful lol.
  17. I always accept non-SoA into my teams. But there are not that much of them around, so all-SoA teams were quite often the only way to form teams the last days. So plz stop this elitism nonsense.

    These teams really don´t work when only two out of say... six SoAs have taken their Maneuvers. I thought I was seeing a trend to not take it, but my Crab is now 27, and thankfully most people use Maneuvers and other toggles, allowing for capped Defense even if the team is spread out, allowing a really relaxed playing experience.
  18. I was not talking about SoA-only parties or /cold buffs... just a reminder to all fellow VEATs, the Maneuver Toggle is what makes all-VEAT teams possible and fun.

    I had some of the best groups ever yesterday and today, so your mileage may vary.

    Why the hate lol.
  19. VEATs are a group AT, so please don´t forget to take the toggles to help the whole team! I know the builds are tight, put off travel powers and use Temp Travel Powers. Tactical Training: Maneuvers and Tactical Training: Leadership are 100% pure win & awesome, so...
  20. Damn

    10 hour days at the university at the moment, came home and fell asleep on the couch. Sorry everybody!

    Will try to arrange another try next week (no university, thank god), with a later starting time.
  21. Five people still missing... not looking good sadly. Will be online anyways.
  22. Topic says it all... I am looking for people to do the Caverns of Transcendence Trial (lvl range 12-15).

    Full team required, I hope there will be enough people interested.

    Please post level, AT and powersets if you want to participate, I will be bringing a BS/WP Scrapper lvl 15.
  23. Topic says it all... I am looking for people to do the Caverns of Trancendence Trial (lvl range 12-15).

    Full team required, I hope there will be enough people interested

    Please post Level, AT and powersets if you want to participate, I will be bringing a BS/WP Scrapper lvl 15.
  24. Count me in if somebody does not show up.

    Particle Projector, NRG/kin Corr
  25. Particle Projector, NRG/kin Corr.

    Global @Cyberzombie