SS/ElA
I was just wondering what i should be shooting for in ElA. Here is my build.
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For your build, I think it is ok. The net recovery is pretty low. If you take into account the endurance crash from hasten and rage, it might be problematic. The build relies pretty much on the endurance discount from energize and power sink. I think it is ok as power sink recharges fast enough. I have EA and ElA brutes with pretty low net recovery too. You might want to work on the accolades that increase max end.
Below, I modified your build slightly. The build keeps the purples that you want to use, and has slightly higher s/l defense. I changed some of the slotting. For example, lightning field can be slotted for both damage and endurance drain. Power surge can be slotted for some IO bonus. In my build, I swap out super jump for taunt, as the taunt IO set gives pretty good bonus. You can put super jump back in if you like, and use the slots somewhere else, for example the attacks are a little under-slotted.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(17)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 4: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(21)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 10: Static Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(29)
Level 12: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 14: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(29), Zinger-Taunt/Rchg/Rng(33), Zinger-Acc/Rchg(33), Zinger-Taunt/Rng(33), Zinger-Dam%(34)
Level 16: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 18: Rage -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(19), HO:Membr(19)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Hurdle -- Jump-I(A)
Level 24: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(25), Mrcl-Heal(25)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 28: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/Rchg(37), Dct'dW-Heal(37), Dct'dW-Rchg(40)
Level 30: Lightning Field -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc(31), Efficacy-EndMod(31), M'Strk-Acc/Dmg/EndRdx(31), M'Strk-Dmg/EndRdx(46), C'ngBlow-Dmg/EndRdx(46)
Level 32: Foot Stomp -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(34), Armgdn-Acc/Dmg/Rchg(34), Armgdn-Acc/Rchg(36), Armgdn-Dmg/EndRdx(36), FrcFbk-Rechg%(36)
Level 35: Power Sink -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Rchg(40), Efficacy-EndMod(40), RechRdx-I(43)
Level 38: Power Surge -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39), BasGaze-Acc/EndRdx/Rchg/Hold(39)
Level 41: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 44: Ball Lightning -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(46)
Level 47: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(48), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50), LkGmblr-Def/EndRdx/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run
Thanks for your help! I was begining to think nobody was goign to reply haha. I like the added defense for sure and the end recovery is a bit higher as well. Thanks again
Here is my build that I farm with and do normal PvE stuff with. Has 42+% S/L defense. Hope that helps.
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Post Comic book Fan Films that ROCK!
Fight my brute
@Twillight Snow: Could you please post the code for that build? Datalink does not work somehow
@Chrome Family: That build looks terrible o.O
+Recovery Procs when you have Stamina + Energize + Powersink?
Not even two slots for sets in Combat Jumping, Super Jump and Stamina?
No FF +Recharge Proc in Footstomp?
No +Chance for Knockdown in Ball Lightning?
Mu Lightning instead of Elec Fences when you already have too many ST attacks to begin with?
Four slotted Brawl as a set mule? Really?
Global @Cyberzombie
@Twillight Snow: Could you please post the code for that build? Datalink does not work somehow
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@Chrome Family: That build looks terrible o.O
+Recovery Procs when you have Stamina + Energize + Powersink? Not even two slots for sets in Combat Jumping, Super Jump and Stamina? No FF +Recharge Proc in Footstomp? No +Chance for Knockdown in Ball Lightning? Mu Lightning instead of Elec Fences when you already have too many ST attacks to begin with? Four slotted Brawl as a set mule? Really? |
I skipped stamina just because I didn't view it as being as important as it is in other builds given ElA's endurance tools.
Chrome's build looks pretty ok to me, maybe it's better to give up some s/l defense such that the build can be more well-rounded. I think Ethical's build (mine is just to tweak his build) is more daring, as the build skips stamina. Most of the things you mentioned are related to the build's focus on s/l defense, and there are not enough slots to do other things that you mentioned.
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It is just that 40%+ S/L Def seems like real overkill on a resistance based set with a potent selfheal on a short cooldown.
Thanks for the code, going to look into it. Just working on a build with Stamina, never played a toon without, going with Stamina for the beginning for the comfy feeling
/edit: Never used Elec Fences, does it prevent knockdown for mobs in it? It does right? Not sure if I am reading Mid`s correctly.
Global @Cyberzombie
Yeah elec fences prevents knockdown. I used it on my ss/wp farmer for a while then switched out for Mu lightning as I was built for recharge so my main defence was keeping things on the floor.
Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.
I was just wondering what i should be shooting for in ElA. Here is my build.