Zombie Man

Ebil-o FTL June-21 & Feb-22-2010
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  1. Whenever I'm 'talking' to such NPCs, I summon pets and AoE damage/mez fields.

    Then I keep reading while I hear some stuff happening.

    When done, I then look at NPC chat for the death dialog of the one I was talking to.
  2. Quote:
    Originally Posted by Zombie Man View Post
    SyFy Films Present... Wild Cards v. Sharktopus!
    Quote:
    Originally Posted by ObiWan View Post
    I'd watch.
    Starring Rebecca Black and Hulk Hogan.
  3. Quote:
    Originally Posted by Oathbound View Post
    Nitpick, Skyraider FF Gens stay until you destroy them. They don't give a hang if you grind the Engineer that summoned them into mulch for your garden.
    Fine, then. Replace that example with the IDF's orbs. I know they splode when you kill their summoner.
  4. Quote:
    Originally Posted by Dark_Respite View Post
    I sent PMs to the Moderators and to Zwillinger, but no one has responded. I'm afraid that the thread has been deleted. Damn it.
    I'm pretty sure it hasn't been deleted -- the page exists still, just don't have the permission to access it. Wait for a response.

    Plus, there's this.
  5. Quote:
    Originally Posted by Maximal View Post
    I'm not certain, but I believe the reason these psuedopets do not despawn is because the NPC themselves is not actually summoning them. If I remember properly, programming an AI to use targetted AoEs like Caltrops or Earthquake or Rain of Fire is rather complicated. so as a work around the devs gave those NPCs unique versions of the powers that make the player summon the psuedopet at there location.

    If I'm right then the thing that needs to die to make them despawn is not the NPC, but you yourself.
    My Tar Patch dies with my character's 'defeat.'

    All of an Illusionist's pets die with her, except the Phantasm.

    A Malta Turret survives, but a Sky Raider's field generator doesn't.

    I'm guessing this is just sloppy coding/flagging.
  6. First Ward hit my FPS really hard until I noticed I had Geometry Buffers turned off. Went to normal when I turned them on. Yours are turned on in the game. Are they turned on in your card's graphics settings outside the game?
  7. Quote:
    Originally Posted by SmegHead View Post
    Now lets see if they let Beavis say "Fire fire fire!" again.
    And he did.
  8. Quote:
    Originally Posted by Cuppa_A61Sun View Post
    Okay, after opening the RIGHT package contents I was able to get to the "coh" folder, but there is no "City of Heroes" folder in "coh". There are screenname folders, screenshots, qt_plugins, PowerCust, Piggs, Missions, logs, CustomVillainGroup, Custom_Critter, costumes and cider folders. You are saying there should be a "CityofHeroes" folder there? or maybe I should add that and then the data folder(s)?

    I am not stupid, I have done things like this many times, I was just in the wrong folder to start with, and have since gone to the right resources folder. I appreciate the help and just need to know if this is where I should add the folders needed.
    On a PC, the /data/texts/English/Menus/quickchat.mnu file is in the same directory as the /piggs directory.

    So, try using: coh/data/texts/English/Menus/<filename>.mnu
  9. Yes, pseudopets should die when the caster dies. It does for some, but not all. The list includes:

    • Caltrops
    • Earthquake
    • Phantasm
    • Turret

    And to be fair, player powers cheat with this, too. The Necro MM's ghost survives their death, too. And that shouldn't happen.
  10. There were some good stuff there. And it brought in the perspective of African American experience which was sorely lacking in other shows.

    But... there was a lot of infantile stuff, too, reminiscent of four year olds who cackle hysterically just by saying the word 'booger.' And if you need 'fly girls' to strut T&A to bring in an audience... well, just how good is your humor, then? And speaking of 'fly girls', the show was a bit too 'boys club'. It was empowering to African Americans but demeaning to women.

    And when you churn out the same stuff for four years, how can you still be 'edgy' without crossing the line to the gross or obscene?

    The show was a product of its time. If it reaches back for the same formula, it will fail horribly. Cf. the Laugh-in revival.
  11. Yeah, when B&B are able to look down at the JS folk and actually be smarter than them...
  12. SyFy Films Present... Wild Cards v. Sharktopus!
  13. Quote:
    Originally Posted by dbuter View Post
    I really don't think making the game hard to see is a great way to celebrate Halloween.
    1. Hang out in Cimerora.

    2. Go into Menu > Options > Graphics tab and adjust Gamma.
  14. Quote:
    Originally Posted by Scythus View Post
    Except I haven't been in Dollface's mansion yet.

    I was referring purely to the "sandy caverns" as you label them. It's the same chipset.
    Well, closely related...

    Dollface's mansion has no sandy caverns.

    Manticore's mansion has sandy caverns.

    Kane's mansion has spookified Cimeroran caverns. And the Cimeroran caverns are ruinified sandy caverns.

  15. Quote:
    Originally Posted by Ironblade View Post
    You have an extra step in there.
    1) Create a hero and get to 30.
    2) Run the Hero Morality mission and get 50 Reward Merits.
    3) Profit. You are now eligible to earn A-Merits from the Signature Arcs.

    If you start as a hero and run a Hero Morality mission ONCE, you have confirmed your alignment and are good to go. You don't need to run it again for an A-Merit.
    That's not my experience. When you get the 50 Reward Merits for the first Morality, it's not being counted as *reinforcing*. On two different toons since the Patch that reset things, after I got the 50 Merit reward, the SSA would not award Hero Merits. Had to run it again.
  16. Quote:
    Originally Posted by The_Hegemon View Post
    Thanks for clarifying.

    If the seven-day timer is still running and I run the arc again, do I still have an option to pick an award that isn't an A-Merit? Or do I not get a table at all?
    You get to pick a different reward. But the other rewards are on a 7 day cooldown, too.
  17. Quote:
    Originally Posted by Scythus View Post
    Yeah, it is a very beautiful map. I'm pretty sure I recognized the basement from Manticore's mansion though.
    Manticore's basement has the sandy caverns that turn into Praetorian lab map.

    You're thinking of Dollface's decrepit mansion from the redside tutorials which is a rundown version of Manticore's mansion with a mad scientist lab in the basement. Also, Dollface's mansion has the upstairs bedroom.
  18. /windowscale costume .6

    Try it, you'll like it.

    Also, if you're on a iTrial, replace 'costume' with 'scriptui'

    Cf:

    Scaling the UI, or, Make Windows Big or Small! Zombie_Man [I12]

    paragonwiki.com/wiki/Window_names_(Slash_Command)

    Costume Change Emote Popmenu SnowGlobe [I20.5]
  19. Zombie Man

    Kick...ouch

    Get down get kicky.
  20. Quote:
    Originally Posted by The_Hegemon View Post
    A few quick questions about the rewards for SSA, for those more in the loop than I am:

    If I choose a Hero Merit for the first arc, then immediately run the second arc, can I choose a Hero Merit again? I'm guessing 'no' - that's been implied in the thread, but if someone could explicitly clarify this for me, I'd appreciate it.

    If I choose a Hero Merit for the first arc, can I still choose regular merits for the second arc while the 7-day timer is still running? Or do I just not get a reward table at all if I run the next installment while the timer is still counting down?
    1. Each arc gives to each alt one freebie Alignment Merit that doesn't count against any timer.

    2. After that freebie A-Merit, then all the SSAs might as well be just one arc. It doesn't matter which ones a character runs (the same one over and over or different ones) because that character is presented with the same reward table that applies to all arcs presenting each reward on that table on a 7 day cool down.

    Example: You create a new hero, level it up to 30. Run the Hero Morality mission and get 50 regular Merits. Then Run the Hero Morality Mission again for a Hero Merit (takes at least 4 days to run the two Morality Missions).

    Now, the following takes place all on the same day... Currently there are two SSAs. So, you run the two SSAs and collect 2 Hero Merits. Those are the two freebies. Run either SSA again, and get another Hero Merit. That's the one on a timer. Run either SSA again that day... and no Hero Merit. You have to wait seven days for a Hero Merit from either (but not both) SSAs.

    Now, surprise, the third SSA is just released that same day (it hasn't yet, this is just for the sake of argument). You run that and get its freebie Hero Merit. You run it again... and no Hero Merit. All the SSAs are on the same timer for the non-freebie Hero Merit.

    So, you switch to a level 50 alt who has never done any SSAs (but has reinforced its Hero alignment). That alt can pick up the three freebie Hero Merits from the three SSAs and then one more from the timer by running any of the three SSAs. After that... it has to wait a week for another shot at just one Hero Merit from the shared reward table.
  21. Zombie Man

    Sex change?

    Quote:
    Originally Posted by Tyger42 View Post
    No, it doesn't apply the change to all costumes. The changes are made per costume. Thus you can have a character that goes from male to female to huge.
    And each one with a different set of capes, auras, weapon, colorized powers, alternate power animations -- but you don't need the Super Surgeon for those.
  22. Quote:
    Originally Posted by Captain_Karate View Post
    I rarely team outside of incarnate trials, so getting an ally rez is not high on my priorities. I am not against getting it per se, and I can see where it would be highly useful, but I'm not sure I want to get rid of siphon life. Twilight's grasp has a fairly long animation in my opinion, and usually my first panic button is to use siphon life, and then twilight grasp, to get me the rest of the way to full health. I've died enough times now mid activation after rapid burst damage to not rely on Twilight's Grasp as my go to heal.

    And most times in incarnate trials, people with rebirth just pop it when ppl die, or else they go to hospital immediately. (this makes vengeance practically useless for me on incarnate trials, but i do still take it for pve use). Actually...I could swap howling twilight for vengeance. So it's a choice of when a teammate dies...do I softcap everyone's defence for 2 mins etc...or do i bring him back to life and stun the mob?
    Howling Twilight is a great stun and slow and group rez and since it does minor AoE damage, with Reactive, it will do moderate damage.

    Here is a build that softcaps your S/L. It will allow you to spam your two cones doing *a lot* of damage (since cones are balanced around hitting 5 foes, in an iTrial, you'll be hitting and doing 3 times as much).

    And going with Cardiac means never eating a blue again.

    http://www.cohplanner.com/mids/downl...ACFF03CF05EA0A
  23. Quote:
    Originally Posted by The_Larker View Post
    this...another show to put up there with jersey shore....
    This time, they mock (in their voice over commentary) shows like Jersey Shore as well as music videos.
  24. Quote:
    Originally Posted by Oliphantino View Post
    there are recipes called 'Knockback Duration'
    Which they should never have been called that.

    Mezzes have a duration and magnitude (and for KB, the duration is fixed at one tick). Mez enhancers enhance the *strength* of the mez. So, is the strength of a mez its duration or its magnitude? The answer is: it depends. For each power with mezzes, the strength's attribute is specifically defined by a developer as either duration or magnitude.

    For all practical purposes all mezzes with the exception of KB (and Knock Up and Knock Down) and Intangibility powers have their strength defined as duration. Intangibility and KB/KD/KU have their strength defined as magnitude.

    And, BTW, higher magnitude KB knocks foes back farther... which tends to increase the time they can't respond.

    Thanks to Arcanaville for the original explanation.