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Posts
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Joined
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They released great amount of pieces with GR and most of them are awesome (but not any capes).
Most of new pieces are in boosters. I think they should release a few nonbooster capes and belts also. When we got a new cape out of booster? I think many years ago. -
Exactly.
I don't think there's too much elitism in coh. More important is that you know how to play your characters. Set bonuses are minor role in that. I have huge wall of bonuses with my main and almost nothing with some other characters. TF's are going smoothly or clumsy anyway. It depends your own style and team.
But they could be coloured with colours of original sets. It would be easier to read that list for yourself if it's huge. -
I would like more content to bases but I'm against too big favours to large SG's. Most of SG's are small and so is mine. There is already too many things that practically needs big SG's.
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Happened to me too so that's good idea.
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(we really need option for polls)
I'm not sure are they planning to do new generic maps in old side but if they are I have an idea.
Yesterday I was playing my lvl 30 praetorian hero in Striga and got mission "defeat all zombies in mausoleum". Done that many times so nothing new. But yesterday I noticed that "mausoleum" is just one generic cave. I had an idea that it would be neat if that were real mausoleum looking indoor map.
There is many doors in villain and hero side where that map woul fit perfectly. At least in Sharkhead, Dark astoria and Striga comes into my mind and they are maps where new praetorians will go soon after coming to primal.
So I think it's not too bad idea. What you say? -
Yes we have many max level toons but go ahead and ask for help if you need. Because we have great exemplar/sidekick system it's not matter what level help you get. I'm sure people love to help you with any level missions.
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Maybe the original idea is not so good but there is one great point. Blast set with small confusion effect as secondary sounds great idea. Perhaps some other name and some nice primary effect like energy, toxic or psionic would fit greatly.
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Teleporters, med-room, crafting tables, storages, vault are things for all, not only basebuilders. I think bases needs more neat content for all SG members and something nice for builders too
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I'm done that couple of times Sadly they were only couple of months visitors but basically they liked the game. They just had other intrests to do.
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Theres no AE in praetoria.
But don't worry. With some luck some luck you can easily earn good inf if you sell some drops in tradinghouse. -
...and it needs really big floating giant eye.
Is that possible to make map where both sides can go but without pvp or co-op? There could be villain gate somewhere far away from hero gate... and secret way to praetoria. -
Better connection from northern Finland. WW is like whole new place. Things happens instantly. Totally different like it was with annoying back and forth blinking items. And mothership was smoothier than ever.
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Thank you devs. Looks like all's going smoothly and WW is not laggy at all.
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I hope that horrible WW lag ends now.
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I think power armour is more like costume choises and you can simulate different type os armours with your power sets.
But generally I like new ideas and this too. -
But... but...
But my flagship and whole fleet is there :/ Keep your hands off them. I have one blue planet to conquer. Hopefully my old friend and loyal fleet admiral is sharp enough now and not taking naps on bridge again as usually. If you find any golden spaceships with red symbols of Mars it's mine.
Perhaps I need a new parking zone now. -
Subjective feedback: Dual pistols have so much better sounds than assault rifle. I think rifle needs a little bit stronger sound and perhaps option for silenced version. Right now our silencers are only for decoration.
edit. I think kinetic melee sounds more like electric chainsaw. -
I had something similar toughts some time ago so its great idea.
Cars could use same mechanism like some devouring earths and clockworks. When we explode car bad guys pops out (spawns) - splat - and starts fight. Cars itself not need any complicated new engine. They works fine as boss or lieutenant class mobs. -
Perhaps different volume sliders for music, combat sounds, character voices and enviroment would be good idea.
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Subjective feedback:
Please please take off that nasty flying noise.
I liked the old drumming sound of power thrust
(what?!? There really is some sound on boomboxes?) -
Alien origin sounds nice. My Zach is alien but his powers are based on technology. I have superior martian technology enviromental suit
Sad thing is that origins means less and less in this game. It would be nice to be origin based contacts in Atlas who gives missions for levels 1 to 50. Contacts are there but they need some more missions in their lists. -
Don't nerf them. I hate all malta's but we need something to hate. Actually I hate malta's more than anything in any game.
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Are you in Defiant events channel? Thats the best place to find teams.
And welcome back -
I hate only 2 maps.
1 - all blue caves and cakeroom
2 - pool room in council caves
Actually I like CoT caves.
All mission types are ok for me. More I hate some enemy groups. -
Welcome in game
Perhaps someone in your team uses steamy mist or some other stealth powers. Are you transparent all the time or just sometimes? You can ask for other players how they see your character.