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Yeah, I don't know why they picked the panels that were largely just Q&A and player suggestions, which is pretty much what we have here on the forums just the devs actually answer when its face to face
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Quote:They were laughing at us.There was also a lot of laughter and applause, standing in stark and hilarious contrast to the gloomy and pathetic mood of the marketing panel.
"And you know what? All the forum goers? They get to watch the marketing panel" *audience lol*
"Isn't that an awesome ability? Glad you guys get to see it and not the guys on ustream!" *audience lol* -
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Quote:Well I think his implication was Incarnates = Endgame.AFAIK, there wasn't an Incarnates panel, only the Powers Panel and the Endgame Panel.
And nobody is talking about either for some reason. Put me down as one of the people wondering if they said boo about any of the remaining 5 slots.
The panel went at least as long as the weak marketing panel, there must have been more said than just Dark Astoria. Or at least more detail revealed on the zone than what we've been given. -
I'm kind of wondering if they won't seal off the Talos Island entrance and put in something like the Imperial Underground portals for hero/villainside.
Or at least keep the front door for heroes and provide a new door for villains to pop in. -
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Some more news, taken from the Unanswered Pummit Questions thread:
Quote:Hey all,
Stopping in here to answer some questions:
Dark Astoria critters and mission content will provide threads, components, and both Astral and Empyrean merits.
Dark Astoria has Incarnate story arc, repeatable mission content, and level 50 to 54 npc enemies from several villain groups if you feel like street sweeping.
So there you have it. Dark Astoria will be the solo incarnate content. -
Was there any news given on incarnate slots, either more new abilities for those unlocked, or information on the upcoming 5?
Also thank you. -
hardest is really kind of variable based on the specific mission and the archtype you're playing and whether you're playing hero side or villainside.
Arc 1 - Skyway City/Cap Au Diable
Mission 1 - Pretty straightforward, heroes will fight the Circle of Thorns boss in the middle of the mission, Villains will talk to him and be able to strike a deal. Both sides have a couple minutes to get back to the entrance, don't bother trying to fight the igneous, you can get bonus time but it's not worth it. Get back to the exit and take the side door and keep going til you find the new exit, heroes will see some NPCs run out, villains see a glowy chest with a clue. Do not worry about failing to get out in time, there's no penalty.
Mission 2 - This is essentially the same for both sides. Pop 3 purple luck inspirations and run through it to get to the glowies in order to get rid of the ambushes. Most likely mission to get killed on. Kill the boss at the end.
Mission 3 - Short and sweet. clear out the mobs, take down the Elite boss. Villains will have the Circle of Thorns NPC with them to help out. Heroes have to go it alone, so more fragile characters can be at a disadvantage (like controllers). There's an extra boss for heroes, and 3 and several mobs for villains, but you'll have the advantage.
Arc 2 Talos Island/Sharkhead
Mission 1 - For heroes, you clear out a room, beat up another mob to rescue an NPC, then have to face down several waves of enemies, but you'll have several powerful NPCs for back up so you can let them handle a lot of it, they're very capable. Villains only have to fight a few enemies, then clear out a small room. It's stupid short for them.
Mission 2 - This is the same for both sides. Find the tomb, beat up the gaurdians, go through the tunnels, open the chests and READ THE CLUES. An NPC will quiz you on the clues, then you fight a boss.
Mission 3 - Heroes just have to go in, find a glowy, and then chase several mobs through a few rooms. You can avoid upsetting the guards in the shop. Then face down the elite boss and his mob, he's not too hard but he is a brick of HP and likes to summon the occasional minion to annoy you. Villains, on the other hand, have to go break into the vault, which upsets the guards (they can hit kind of hard). Breaking into the vault you have to fight a kind of hard boss, then it progresses normally like heroside to the elite boss, however, you can speak with Numina and get a temp power from her if you threaten to smash the skull.
Arc 3 Founder's Falls/(I haven't done the villainside yet).
Mission 1 - Short and simple. Go in, wait for the NPCs to finish talking. As soon as the boss turns red wail on him. Pets won't be a lot of help, they'll want to go after the other enemies. After knocking off a chunk of his life he'll flee (I think like 10-15%, it's not much) and then you'll have to fight off a few waves of enemies. Talk to manticore to finish it.
Mission 2 - Short little escort mission, you'll get a number of helpful NPC longbow with you. Rescue the girl, beat up the mobs, go to where it directs, fight more mobs. Pretty simple.
Mission 3 - A short trek through a lot of mobs and a boss, then having to take down a gimmicky elite boss. He agroes on you the moment you step in, so you have to kind of rush around. Mastermind's can be hard hit a bit here, when I ran mine through my pets got eaten by the boss fairly handily, and trying to take down the shield generators can be tedious. Once you destroy all 4 though the boss goes down pretty fast, a short vehicle sequence, then you fight the boss at half health. Then another NPC talky scene and a very short boss battle.
In general, none of them is explicitly hard, but Arc 1 can be a bit tough on heroes with the elite boss. And Arc 3 can give some ATs problems at the elite boss.
Villains, on the other hand, have Arc 1 as a cakewalk all the way through. Arc 2, on the other hand, has a stupid short 1st mission but throws an extra boss that hits *very* hard in melee in the 3rd mission.
Really though, the missions are all pretty straightforward, a walkthrough isn't really required. -
Actually, the post only asks if DP/Dev is a good ranged class. A more accurate title would've been "Is this a good ranged solo class?" since the title is the only way you could construe the OP is asking about what ranged classes are good solo in general.
Frankly, anything that can shoot from a distance outside of Epic pools is at least decent to good at Solo'ing. There aren't many combos that can't at least squeak by. Empathy, for instance, has a lot of ally/team based powers, so solo mileage will be somewhat limited.
some combos just might require eating inspirations a lot more often than others is all. But most ATs with ranged capability can range well. -
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Here's a question:
Who thought it was wise to film the panels that were presentation light and largely just player Q&A? I love hearing folks ramble on about PvP or their specific concept or poking at an issue that's been talked to death on the forums instead of the stuff that has been advertised for quite a while as being the big key selling points to coming to the pummit, the new content previews. -
Yeah, here here. Thank you VK, it's very kind of you and done very well.
You report the facts as you like -
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I foresee at least a couple people collecting solely the cards and not actually claiming the rewards on them because then they wouldn't have the cards.
Frankly though, not a bad way to do it if it's reasonably priced.
We'll see. -
Quote:what melee attacks are there in dual pistols/devices???Just keep in mind that blasters will perform best when you utilize their melee attacks also.
That aside, you might consider Hover/flying too. It's handy to just take yourself out of range of the worst your enemy can throw at you (besides what they will be literally throwing at you). I have an elec/devices blaster in Sharkhead right now, almost to 30, and he's never teamed up once yet. -
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Quote:No, they just said 'street sweeping'.Did they CONFIRM Thread drops? Or is it just junky old useless Shards? I mean, that's the $1 million question, whether or not this soloable content actually offers the SAME rewards as trials do (Threads, Astrals, and Emps.)
Aaargh. It's so frustrating that no information is coming out of the other room... they've definitely been UStreaming the wrong panels.
And, yah, I get the feeling they just set the camera up in one room and coincidentally happened to be the panels the forum users didn't care about, instead of actually thinking "Which panels do we want to film". -
Quote:It was jsut someone hopping into the stream and spouting a couple lines.Street sweeping? That's... kind of an odd thing to put emphasis on. Does taht mean no solo instanced missions or story arcs?
I wish we had some hard facts coming out of the other room... all we hear is random cheering in the background of the boring market panel.
Can't say for sure there's no missions/arcs. I would imagine by street sweeping they mean that any mob in the zone is probably capable of dropping threads/shards. Possibly a GM capable of dropping Astrals/Emps? Or something. Possible a zone event and/or taskforce folks can participate in.
And good gods, the marketing panel is crap. Total mistake to stream it instead of the Content Sneak Peak *so many* people have been waiting on. -
Quote:Keep in mind, they also just mentioned there's a Diabolique trial, they didn't say how big the event would be. It could just as easily be a small 1-8 person trial too.That might be the Diabolique Incrante Trial
I wonder if she's fled to Primal Earth now that she's freed from Tyrant's control? Also, her use of spirits and apparitions to boost her power in FW might mean that she'd be drawn to all the spirits left in DA as a new source of power. -
Word from the ustream channel, solo content will include street sweeping the new DA for incarnate rewards, blue steel will appear in new DA, fighting MoT and Diabolique, and there will be villain content.
Wish there were more details :9