Zamuel

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  1. Zamuel

    Friday TFs

    Since I'm new and haven't been in any TF/SF yet, which ones are LRSF and STF? Plus, I need to try to find a time when people are available since I'll need a full 8 for that Hollows TF (which sounds pretty interesting from looking at it on ParagonWiki).
  2. Zamuel

    Police Station

    Actually, the Zig is available as an unlockable and the ally/rescue does spawn in a (open) cell.
  3. Arc Name: Rider's Ribs Restaurant Rescue
    Arc ID: 163967
    Faction: Heroic
    Creator Global/Forum Name: @Chocolate Rage/Zamuel
    Difficulty Level: Medium to possibly hard. Fluctuates a bit based on where certain enemies spawn and in which amounts.
    Synopsis: [SFMA] Your best friend's father has been known throughout the neighborhood for the quality of his restaurant which is run inside the Lucky Six Casino. However, someone has a sinister plan to shut him down...permanently. -Originally created as a project for Simulation & Game Development @ CPCC-
    Link to More Details or Feedback: Link purged


    Designed as a final for one of my courses in the Simulation & Game Development curriculum, it is a character story done in a way to put the player's character in a role that would have otherwise went to the character Chocolate Rage.

    Feedback gladly appreciated.
  4. Zamuel

    Banned Missions

    [ QUOTE ]
    It seems that most people I see in AE that are looking for teams, or forming teams, only seem to care about boring farms made for quick leveling. No content, no story plot, nothing. Even if I could team without crashing, I'd avoid them like the plague.

    [/ QUOTE ]

    It all depends. Some "farming teams" are actually okay with you suggesting story based missions. Just depends on how you approach them.

    Or maybe I've just been lucky...
  5. One thing I'd say Vicar is that you shouldn't have taken your other arc down. Sure, there's a lot of disposable stuff in the MA. At the same time, it's better to stick it out and promote your arc on the forums or amongst some story based SGs.
  6. One of two things needs to happen with the SG base registrar. Either A) it needs to be directly listed on the map or B) something else "important" needs to be within the building so that the new addition is listed on the map. Unlike the hero bases, the villain base registrar is not in a building that is naturally seen by default on the villain side. While putting the building more or less at the exact spot where the Marconeville neighborhood marker is on the map was a good idea, this doesn't show up for someone who has just entered Port Oakes. Plus, it isn't intuitive to someone who doesn't know that's where the SG building is.
  7. The Chain 1 Chest Detail will display at character creation and at the Facemaker but shows the Alien 1 detail when playing the actual game. I'm using Stealth -> Pattern 3 for Upper Body + Cyborg Sphere shoulders + Cyborg belt in case that is altering things.

    edit: I just checked at the Facemaker and a couple other chest details seem to be failing to display in the actual game.
  8. [ QUOTE ]
    Let us know when you make changes. Londer and I would be happy to run it again and try them out.

    [/ QUOTE ]

    Ditto for me.
  9. [ QUOTE ]
    Monday

    CoX Event Night: 8:00pm [Recurring hosted by Justice International/@Bittersweet]
    Mon 6/1 Villain side MA meet at Cap Au Diablo AE building


    [/ QUOTE ]

    Sigh, wish this was posted before Monday...
  10. Are actual maps counted? I've noticed quirks in maps that are obviously small but due to being unique they seem to be considered medium.
  11. I've liked the 5-7-5 style of haiku poems for the longest so...

    Disasta Recipe's Tomato Misadventure Haiku

    Yet another day
    The restaurant is still here
    Ah, health inspectors

    Just threaten their lives
    Disasta Recipe smiles
    Her father is proud

    Success. Finally.
    "Chicken & Cake" Oh so nice.
    But the tomatoes

    Her father taints them
    So she has to get more
    Grabs her purse and gun

    Off to the market
    A few teleports away
    Disappointing sight

    The vendor is out!
    She could shoot someone! But no.
    The farm isn't far.

    Sigh...from bad to worse
    Some fool is robbing the farm
    Farmer? Terrified.

    And his wife? Fainted.
    Disasta scowls. "How dare they?!?"
    Just a little stealth

    She sneaks up on him
    Shoots the robber's legs two times
    Could kill him...but nah

    Let the fool suffer
    Disata stands over him
    Glares deep in his eyes.

    "Robbing banks? That's fun."
    "Robbing farms? That's criminal."
    Fresh tomatoes picked

    She pays the farmer
    Leaves before the cops show up
    Ah...Safely back home

    She looks for a knife
    Time to slice for a sandwich
    "Wha??? This is just great..."

    Her father arrived
    Tomatoes, touched by mistake
    Now they are glowing

    Disasta facepalms
    Now she has to get some more
    So now she reloads

    To the farm...again
    Odd, she's hailed as a hero
    She's used to "Freeze scum!"

    Villain's irony
    And free tomatoes for life
    Victory...so sweet
  12. Sounds quite interesting. While I currently only have one arc finished, I'd like to see how it would look in this style *points at sig*
  13. Defendable Objects are somewhat bugged. Specifically, the AI will--at best--attack the object once and then focus all attention on the player. I've been trying to gather up non-existant support to get this fixed for I15.
  14. ..and I picked a Plant/Energy Dom. Upon reading a few things on the forums I see it's generally felt that Energy is bad. While I'm actually sort of enjoying the knockdown abilities, I'm more or less asking for suggestions and advice on move picks for Energy and recommended Enhancement types.

    Of note, I'm level 10, my current Power Pool is Leadership, and in other ATs my highest character is level 20 and I've only been playing for a month overall.
  15. No, I meant that when you are in Bloody Bay and you collect the meteor samples you actually start glowing green. Can other people see that or is it also suppressed by Hide?
  16. Sad to say, I wish I would get killed in a PvP zone but when I went there and did the Shiva mission it seemed dead. Granted, they may not have seen me as a Stalker but aren't people able to tell where you are after the first meteor sample? (I'm new to the game so I apologize if that sounded like a dumb question) I mean, I was able to multitask in a PvP zone. Checking the website and doing a whole bunch of other things outside of actually watching my back. Completing the mission felt sort of hollow.
  17. [ QUOTE ]
    [ QUOTE ]
    My funniest for "Wicked, Wicked Wonderland" (a perverted twist on Lewis Carrol's Alice and Wonderland) had to come from the player who advised me to change my choice of story Contact, who was a university professor named Carol Lewis.

    He complained that she didn't "fit in".

    [/ QUOTE ]
    ROFLMAO!!

    Apparently, someone didn't 'get' the perfect irony of that name. They've probably never read anything more 'literary' than a comic book, either.

    [/ QUOTE ]

    Nowadays I doubt that they would have read a comic book.
  18. [ QUOTE ]
    Quickie: Is it possible to make mayhem mission style missions in the MA? IE, in a timed mission, to have a bunch of destructible objects that boost the amount of time left to complete the mission?

    [/ QUOTE ]

    Nope, which sorta sucks. I'm working on a pseudo Mayhem mission but I won't release it until after I15.
  19. One thing that was brought up concerning Going Rogue is that Desdemona shares a name with a pre-existing Rogue Isle contact, Desdemona the Glint who looks drastically different. This said:

    -While I doubt it, are they alternate universe versions of each other?
    -Does the demon summoning Desdemona have a real last name to clear up the possible upcoming name confusions?
    -Does Desdemona the Glint have a proper backstory (including a real last name) since she shares a name with what is sure to be a major upcoming character?
  20. [ QUOTE ]
    That said, you have to remember something about this kind of review. By posting your play through unedited you're opening yourself for a harsher kind of critique: Playstyle and commentary.

    [/ QUOTE ]

    Essentially, the type of review he did was a Let's Play, which tends to do a full run-through of a game (or at least a level in the game). It has it's strengths and weaknesses as a review style.
  21. This is my first time on the Test server and, um...where is everybody? I'm in Atlas on Test02 and the place is dead.
  22. [ QUOTE ]
    Aaaand my last real wish as far as bases: More wall/floor/ceiling themes. I have a toon red-side that is more or less a ruthless CEO with a bit too much pilfered company technology and alot of street cred, and I'd love to give her base an office building look, or even just a luxurious apartment, but I don't have anything even remotely close to that and it makes me sad. A simple option for tintable carpet, a simple stucco wall (or just SOMETHING that looks residential as opposed to industrial) and perhaps an option for a balcony sliding glass door that you can't open, but you can see out to, i.e. two glass doors with a patio outside overlooking Paragon/The Rogue Isles with a little table and chair. Nothing really functional, but that simple detail would add so much to smaller bases and ones intended for personal use.

    [/ QUOTE ]

    After starting up a new supergroup, I agree with this and think it would be best to take the preexisting model texture from the various offices to acheive this.
  23. What would be nice is if we could make a list of problematic or even odd spawn points so that they could be petitioned to the devs for a change in location.
  24. Finally on Test02 to check this stuff out.

    I like a lot of the features but checking the layout of multi-floor maps in the editor seems buggy and the ability to select powers seems underwhelming due to choice restrictions. With that said, sadly the restrictions are needed since someone will come along and abuse things if they aren't in.

    Plus, I'm assuming everyone testing must be high level since the entire zone (Atlas) is empty...
  25. [ QUOTE ]
    Where is this 'republish' button located? Cause when I went to publish from an edit it published a duplicate mission.

    [/ QUOTE ]

    In the tab for your arc, click on the sub-tab for your Published miissions. From there click the arc's name (not the Play button), and it should expand to show the full arc description plus two new buttons for Unpublish and Edit. When you Edit, your normal Save As/Save & Test/etc buttons are replaced with Republish, Save Locally, and a few other options. We have the ability to save locally but we have no easy option for uploading/recalling those local changes.