_Zep_

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  1. _Zep_

    City of Prudes

    Not my style in a costume, I dont see it as being out of bounds though.
  2. _Zep_

    nVidia Optimus

    Can you disable the intel graphics in bios?

    What version of the Nvidia driver are you using?
  3. Quote:
    Originally Posted by Jibikao View Post
    Haven't tried Gun Drone but I've posted several threads about VS. I think VS misses out on a lot of set bonuses because +damage doesn't affect it. The only way to increase its damage is through resistance debuffs.

    I really hope they can either increase the duration or let us Stack two VS. My main problem with VS is that while it's nice to have a pet shooting on its own, it doesn't focus fire with you.


    I don't think it's overpowering to have two VSs because a lot of time it is just trailing behind you if the team is moving fast.
    I would like to see VS become a perm pet like fluffy or like controllers have.

    Its a t9 power on my dominator, and it doesnt stack and isnt perm.
  4. Quote:
    Originally Posted by Forefinger_ View Post
    I have one up to lvl 50 (+1) and am now looking to flesh him out with IO sets to really make him a badass, or at least attempt to do so. Can anyone post a build? That one's the only stalker that I've ever leveled so I'm a bit of a n00b with stalkers.
    My dream build, lvl 41 so far.


    Villain Plan by Mids' Villain Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Electron Voltz: Level 50 Science Stalker
    Primary Power Set: Electrical Melee
    Secondary Power Set: Electric Armor
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Weapon Mastery

    Villain Profile:
    Level 1: Charged Brawl -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Dmg/Rchg(5), C'ngImp-Dmg/EndRdx(5)
    Level 1: Hide -- LkGmblr-Rchg+(A), Ksmt-ToHit+(7), Ksmt-Def/Rchg(46)
    Level 2: Charged Armor -- ImpArm-ResDam(A), ImpArm-ResPsi(7), ImpArm-ResDam/Rchg(9), ImpArm-ResDam/EndRdx(9)
    Level 4: Havoc Punch -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx/Rchg(13)
    Level 6: Kick -- Acc(A)
    Level 8: Assassin's Shock -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(15), Hectmb-Acc/Dmg/Rchg(17), Hectmb-Acc/Rchg(17), Hectmb-Dmg/EndRdx(19), Hectmb-Dam%(36)
    Level 10: Conductive Shield -- ImpArm-ResDam(A), ImpArm-ResDam/Rchg(19), ImpArm-ResPsi(21), ImpArm-ResDam/EndRdx(21)
    Level 12: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(42)
    Level 14: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx/Rchg(15), Aegis-Psi/Status(23), Aegis-ResDam/EndRdx(42)
    Level 16: Static Shield -- RctvArm-EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam(25)
    Level 18: Chain Induction -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(29), T'Death-Dmg/EndRdx/Rchg(29), T'Death-Dam%(31)
    Level 20: Jacobs Ladder -- CSndmn-Heal%(A), CSndmn-Acc/Sleep/Rchg(31), CSndmn-Acc/Rchg(31), CSndmn-EndRdx/Sleep(33), CSndmn-Acc/EndRdx(45), CSndmn-Sleep/Rng(46)
    Level 22: Grounded -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(50)
    Level 24: Lightning Reflexes -- Run-I(A)
    Level 26: Thunder Strike -- Armgdn-Dmg/EndRdx(A), Armgdn-Dam%(33), Armgdn-Acc/Rchg(33), Armgdn-Acc/Dmg/Rchg(34), Armgdn-Dmg/Rchg(34), Armgdn-Dmg(34)
    Level 28: Energize -- Numna-Heal/Rchg(A), Numna-EndRdx/Rchg(36), Numna-Heal/EndRdx/Rchg(36)
    Level 30: Hasten -- RechRdx(A), RechRdx(37), RechRdx(37)
    Level 32: Lightning Rod -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(37), Oblit-Acc/Dmg/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Rchg(39), Oblit-Dmg(40)
    Level 35: Placate -- RechRdx(A), RechRdx-I(42)
    Level 38: Power Surge -- Aegis-ResDam/Rchg(A), Aegis-EndRdx/Rchg(43), Aegis-ResDam/EndRdx/Rchg(45)
    Level 41: Physical Perfection -- Panac-Heal/+End(A), P'Shift-EndMod(43), P'Shift-End%(43)
    Level 44: Assault -- EndRdx-I(A)
    Level 47: Targeting Drone -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
    Level 49: Exploding Shuriken -- Posi-Dmg/Rchg(A)
    Level 50: Spiritual Total Radial Revamp
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(45), RgnTis-Regen+(46)
    Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(40), P'Shift-End%(40)
    Level 1: Assassination
    Level 4: Ninja Run
  5. Quote:
    Originally Posted by Reiraku View Post
    It used to be terrible, but it's gotten better. Not as good as some, but still not too bad.
    I rather enjoy mine. When they added a heal to the secondary it went from workable to great.
  6. Quote:
    Originally Posted by jg0001 View Post
    I don't know why people get so jazzed up by 'control'. When I play only my 3x Fire/Rad Corrs with a single meleer... everything just plain dies. Dead = best control, imo. Way WAY back (I'm talking i1, i2), controllers really could control like crazy. Now, they just handle some minions, who, with proper AoE attacks, die in the first few seconds anyway.
    Back before the controller nerfs my fire/storm would hunt groups of paragon protectors.

    ED + the control nerfs hit me real hard. I left for some time. The character I had leveled up and crafted into a finely honed weapon had been broken.

    Flash fire used to recharge faster then the duration with proper slotting. Add thunder clap and everything bosses included were out. Cinders would cycle pretty fast too. No containment then true, I did have 10-15+ fire imps out at a given time. They did about 1/2 the damage the ones now do, and had less hit points. They were also my best control power. When a spawn or two is being swarmed under a cloud of fiery death monkeys thats what they swing at typically ignoring the controller standing at range. With no limits on the number of targets an ability could hit I was able to control for days.

    As I recall, back in the early days of Virtue I had a number of blasters that would keep asking to play with me..... So they could level much faster.

    Now my fire/kin well, he was fun. With siphon speed etc he could go over 20 imps at a time.

    The game works well enough now, I do truly miss my swarms of imps however.

    It might be fun if there was a 'Time Warp' server. One with its own economy separate from the rest, still pre ED and Pre controller nerf so I could once again have my bright burning army of minions.

    Oh right back to the present not my one man super team of the past.

    I have been on all defender pugs. There was a time when non-Emp defenders had some trouble finding teams. All defender teams are just plain mean and ugly. Really doesn't even matter the mix.

    I also used to have a group I would hang with on Justice. We all had some form of a Kin, either controller or defender. We'd occasionally have a spot open and just invite a body. It really didnt matter who or what we invited. With 6+ speed boosts going all would fall before us. I remember one blaster getting so upset at how little he was able to contribute to this group of controllers and defenders he quit the team in a huff.

    My ideal team I would enjoy the most, would be an all stormy team. Dont matter what mix so long as it has storm. Nothing would be able to take action against us.
  7. It is a quirk in how things are numbered and presented. In the end you end up with all your slots and powers, except maybe one epic choice if I am hearing right.

    Last time I did a respec it was listing level 3,5,7 etc for my power choices. A bit confusing dont you think?

    No need to get snarky because you figured it out and he didnt.
  8. Quote:
    Originally Posted by GavinRuneblade View Post
    You still have a useful enhancement in stamina. Try the acc/recharge instead =)
    My thought was that would be less useful then an endmod, however you are right the acc/recharge would still be slotted but worse.

    Looking at that build all I see it doing is very very slightly annoying mobs, after all jolting chain will still knock them down, if it hits, while giving them energy and taking it away.

    Hmmmm.... makes me think of Torchlight.... I believe sapping over a certain percent does damage there.... I have some characters using that concept if I ever play again.
  9. Grabbing the mac address opens a few cans of worms.

    One the mac address identifies what kind of network card you have... thus piercing a level of privacy. Not important to some, to other the beginning of needing to register every piece of hardware you own publicly to play games.

    Mac addresses arnt that hard to spoof. I have an old router around here somewhere that lets me put in whatever mac address I want to use. It is from the days when the cable/dsl providers could lock you out if you didnt use their equipment. The easy fix change it's mac address to match the one on their box. If an old junky router can do it, well....
  10. Quote:
    Originally Posted by Atilla_The_Pun View Post
    This.

    My ideal scenario is unified storage across my account. Storage size increases or decreases with the number of alts I have and the level they're at. If I delete an alt I lose access to however many slots I gain from them.

    Mailing is nice, as you noted, but a royal PitA that would require excessive out of game record keeping to be truly useful.
    Agreed. It is a pita to go find items x,y,z by looking though all my alts and then mail them to myself one at a time with the enforced wait time between emails and a 20 mails in your inbox max. Causes a whole lot of character switching. Wonder how much stress that causes on the systems?

    Of course the 'Have's' with the big pockets use personal SG bases for their storage needs, again increasing the size of their pockets.

    ::Edit::

    On additional thought, I would say a great deal of the problem is that when buying and selling items stack. In your fixed size character inventory they dont. (well yes it says you have 5 of item x, all 5 however count against your total, not just this is one stack like in the market) I believe that items stacked like they do in other games, while in the players back pack, that would help some by allowing individuals to effectively farm for themselves better and store up more common salvage easily.

    I have several characters who do quite well with the arcane groups like COT. Who do mission after mission of them. I still never get Alchemical silver/gold except on rare occasion.

    I wonder if some drop tables have been broken some place?

    How high can you stack in the market?
  11. Monopolies, price fixing and 'cornering the market' are illegal in the real world for good reasons. They allow the people who have money to insure that the masses without must pay the price they want for goods.

    Cornering Alchemical Silver is no different then doing so with real silver.

    Yes, the market can be considered a mini-game. Not everyone likes to play it. Nor should they. Sadly if one like to play the IO/Set game or the min/max game the only realistic way to do it is with the market.

    Making a store to sell common salvage at 10k or 5 merits or dome other set price would go a long way to allowing people who like to craft not be at the mercy of the 'haves' who monopolize specific goods in the market to price gouge the general populous.

    Setting a fixed price for common salvage would also leave room with uncommon, rare and the other types of items sold for those who do like to do market wars with each other to gouge away till no one has an eye left.

    I do sell my recipe drops, my salvage etc. Doesnt mean I like having to spend the time doing it to enjoy other parts of the game. I'd like to outfit a number of my characters in common IO's. Making the Inf to do so by playing market shenanigans is not fun for me, and as is evident in this thread not fun for a number of other people as well.

    I was never particularly rich with playing WOW either. Despite that I could easily go farm the raw materials I needed to craft goods. Finding certain ore types could be a pain... but you could do it.
  12. Quote:
    Originally Posted by Grey Pilgrim View Post
    The main thing that is problematic is their recharge. What they do is not justified by that recharge level.

    Any AI behavior things, you can work around. You can summon them in a middle of a mob (or while flying above them) and they work just fine. You can also activate them from afar, go into Nova, and enjoy watching them go after targets that get mad at you.

    The former maximizes damage and chaos in a small space. If you prefer the latter, you'll have to be okay with them going for random targets, like a minion over a boss. That's no different from using any pet, though.
    I quite agree that while the recharge time is at T9 levels the ability its self is not.
  13. Quote:
    Originally Posted by Jibikao View Post
    Just curious, how do you get mez protection as controller? From epic?
    http://wiki.cohtitan.com/wiki/Psionic_Mastery
  14. Quote:
    Originally Posted by Zwillinger View Post
    My sincere apologies to anyone who is experiencing any level of frustration in relation to the new security update. We absolutely agree that additional time to communicate and prepare players for this update would have been preferable and have communicated the need for such to the appropriate individuals.

    We will strive to make any further security updates such as this a much smoother process and less jarring to our Community.

    Thanks everyone for your patience.

    - Z
    I am lucky enough to not have had to deal with the problems..... though to be quite honest I dont ever remember providing NCsoft with the answers to my security questions.

    Non-the-less, how does one get his COH secret super number for the future seeing as it has now become important and like many others it has been both many years and a few email accounts since I started playing the game.

    I have perhaps a more important question, or at least a questions about a whole new can of worms I now see as having been opened: What about all the people, who having lost access to their Ncsoft master account could not enter a time card and are now disqualified from receiving the vanguard pack? (not to mention the days they have had to go with out access). What is being done for people in that situation?
  15. Quote:
    Originally Posted by VoltageAvenger View Post
    Well i wouldn;t consider myself a Controller Professional, but i might be able to offer some unique insight. I too mostly played melee characters... actually exclusively scrappers. I love the playstyle where you hop into a group of baddies without any regard to your own safety or care and just start betaing people up. Some controllers play this way as well and i'd like to suggest the Fire/Rad.

    I took a break from CoH for a few years and when i came back i rolled up another scrapper. I wanted to try a different type and i read the two Splatroller guides on here and the Fire/Rad looked like a good choice... And boy was it ever. The going is a bit slow at first because you don't really do alot of damage until the Fire Imps arrive. But once you hit 10 or so, not only can you effectively solo but people love you on teams as well. Accelerate Metabolism is a great AoE buff and the heal for a rad lets you help people out with a heal but its AoE too so you never feel like a healer or a buffbot. Oh and don't insult yourself by calling yourself a healer.

    On teams, i would jump right in with the scrappers... and this character might be the only one ive played on CoH that truly made me feel "super." Just crank up the Superman theme and go arrest people. The only thing i miss from scrapping is that feeling when you're fighting someone and you hit them really hard with a critical and they go down. That was always an awesome feeling... And you are pretty squishy so you will die, and often. But with my Fire Rad, i leap in, grab 'em, debuff 'em, and basically keep them that way until they die a slow burning death.
    Slow burning death?

    Do you have hot feet?
  16. Everyone knows that Elec/Elec dominator is about sapping, right?

    This isnt exactly the power/slot assignments I would make for a 'real' character, however, I also think just by changing the content of the slots without changing the powers or moving a slot the character could go from total gimp to reasonable effective solo and teamed.

    Ah and for the Alpha, Spiritual.

    I wish there was a 'test' room, maybe part of AE, where you can make and try test builds and see what this guy could do to a team.

    Maybe someone on the Dev team has the time?

    Villain Plan by Mids' Villain Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Cyclic Entropy: Level 50 Magic Dominator
    Primary Power Set: Electric Control
    Secondary Power Set: Electricity Assault
    Power Pool: Medicine
    Power Pool: Leadership
    Power Pool: Concealment
    Ancillary Pool: Psionic Mastery

    Villain Profile:
    Level 1: Tesla Cage -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(21), Dev'n-Acc/Dmg/Rchg(21), Dev'n-Hold%(34), Dev'n-Acc/Dmg/EndRdx/Rchg(46)
    Level 1: Charged Bolts -- P'Shift-End%(A), P'Shift-EndMod/Acc(3), P'Shift-Acc/Rchg(19), P'Shift-EndMod/Acc/Rchg(37)
    Level 2: Chain Fences -- P'Shift-End%(A), P'Shift-EndMod/Acc(5), P'Shift-Acc/Rchg(19), P'Shift-EndMod/Acc/Rchg(40), P'Shift-EndMod/Rchg(40), P'Shift-EndMod(48)
    Level 4: Lightning Bolt -- P'Shift-End%(A), P'Shift-EndMod/Acc(5), P'Shift-Acc/Rchg(23), P'Shift-EndMod/Acc/Rchg(37)
    Level 6: Jolting Chain -- ExStrk-Dam%(A), ExStrk-Acc/KB(7), ExStrk-Dmg/KB(7), P'Shift-End%(23), P'Shift-EndMod/Acc(34), P'Shift-Acc/Rchg(34)
    Level 8: Conductive Aura -- RgnTis-Regen+(A), Numna-Regen/Rcvry+(9), Mrcl-Rcvry+(9), P'Shift-End%(33), RechRdx-I(33), RechRdx-I(33)
    Level 10: Aid Other -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
    Level 12: Static Field -- P'ngTtl-Rng/Slow(A), P'ngTtl-Acc/EndRdx(13), P'ngTtl--Rchg%(13), P'ngTtl-Dmg/Slow(31), P'ngTtl-Acc/Slow(42), P'ngTtl-EndRdx/Rchg/Slow(43)
    Level 14: Aid Self -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
    Level 16: Build Up -- EncAcc-ToHit(A), EncAcc-ToHit/Rchg(17), EncAcc-ToHit/Rchg/EndRdx(17)
    Level 18: Maneuvers -- GftotA-Run+(A)
    Level 20: Assault -- RechRdx-I(A)
    Level 22: Tactics -- AdjTgt-Rchg(A)
    Level 24: Zapp -- P'Shift-End%(A), P'Shift-EndMod/Acc(25), P'Shift-Acc/Rchg(25), P'Shift-EndMod/Acc/Rchg(43)
    Level 26: Synaptic Overload -- Bfdlng-Acc/Rchg(A), Bfdlng-EndRdx/Conf(27), Bfdlng-Acc/EndRdx(27), Bfdlng-Acc/Conf/Rchg(43)
    Level 28: Static Discharge -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29), EndMod-I(37)
    Level 30: Stealth -- SW-ResDam/Re TP(A), Krma-Def/EndRdx(31), Krma-Def/Rchg(31)
    Level 32: Grant Invisibility -- GftotA-Run+(A), GftotA-Def/Rchg(40)
    Level 35: Gremlins -- ExRmnt-+Res(Pets)(A), C'Arms-+Def(Pets)(36), SvgnRt-PetResDam(36), CmdPres-PetRes(36)
    Level 38: Voltaic Sentinel -- P'Shift-End%(A), P'Shift-EndMod/Acc(39), P'Shift-Acc/Rchg(39), P'Shift-EndMod/Acc/Rchg(39)
    Level 41: Indomitable Will -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
    Level 44: World of Confusion -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45), EndRdx-I(45), EndRdx-I(46), EndRdx-I(46)
    Level 47: Mind Over Body -- Aegis-Psi/Status(A), S'fstPrt-ResDam/Def+(48), ImpSkn-EndRdx/Rchg(48)
    Level 49: Psionic Tornado -- ExStrk-Dam%(A), ExStrk-Acc/KB(50), ExStrk-Dmg/KB(50), VoVelo-Rchg/KB(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Domination
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Flight(A)
    Level 2: Health -- Panac-EndRdx/Rchg(A)
    Level 2: Hurdle -- Jump(A)
    Level 2: Stamina -- P'Shift-End%(A)
    Level 4: Ninja Run
  17. Quote:
    Originally Posted by Schismatrix View Post
    What some of the other posters in this thread seem to be overlooking is that the proposal is to make good power and slot placement choices and then use sets that harm the character's performance. In my opinion the only way to do that and make the character perform worse than using nothing or regular IOs and Sos is to pick a build that has a focus on melee combat with multiple powers that cause knockback and then slot knockback sets wherever possible. i think i could still make it work well on most maps, but it would arguably be worse than no slotting at all.
    True.

    I am enjoying seeing all the builds though.

    The SO one amused me quite a bit. It made me wonder if any had actually done that, like for real, not knowing better and then gotten frustrated because the game is too hard.

    The other posted builds have been wonderful too.

    The idea about feeding mobs endurance didn't occur to me.

    So, I wonder how much endurance could you send to the wrong place with electric control / kinetics? I think /kin is designed to use the end mod right though.

    How about a dominator..... Electric control / electric blasts..... Hmmm I need to go load up mids.
  18. I think I have a variant of that going myself. I may try the bind.

    With my main many many things are out of rang. Even at point blank. Standing toe to toe with mob x. I hit char. Get the out of range beep, then char fires. I get it often with flash fire too.

    Come to think of it, my electric stalker gets it a lot as well.

    Edit: Will all that syncing cause problems?
  19. Quote:
    Originally Posted by SinisterDirge View Post
    Peacebringer. It comes gimped right out of the box





    ...What?
    Bah.

    Khelds are quite powerful at lower levels. Fly/teleport at lvl 1. Nova at lvl 6.

    It is at 50 that people think they dont stand up not leveling up.
  20. So what I am getting is, should I say write a book, one not set in the COH universe, but uses my characters, and their names and even approximate abilities NCsoft owns the book and it's profits as a derivative work and because the characters were at one time expressed in the COH world or forums?

    I know we live is a highly litigious society and much is placed in the EULA for the self protection of the company, this just seems a bit much.

    I very much dislike the practice of posting a user agreement each time a game is launched. No one has the time or energy to read it each time. No notice is given when it is updated or changed. It is a practice open to abuse where it would be easy to change things for the detriment or abuse of the signer and they later claim you clicked, you agreed.

    When any change no matter how minor is made it should be flagged and an additional dialog box clicked though, the EULA has changed.
  21. Quote:
    Originally Posted by Meowtch View Post
    I must say, I like your answer better too, CA.

    I'm trying the "repair" option now, will let you know if it works...

    And...I liked the bullet aura too, it was funny running with SS and having bullets streaming behind me =]
    Is that a vote to add that aura to the game?
  22. Quote:
    Originally Posted by MTS View Post
    Got another case of an incorrect error message.

    If running as a non-administrative user, it's checking if the builtin Users group has Full Control over the install directory. If it doesn't, it pops up a warning and asks to "correct" it, which will fail if UAC is disabled.

    However, it checks for that specific ACL entry, rather than testing if it has write access to the files. In my case, I have a Games group that has change permission to the CoH install directory. When running as a member of the Games group, the updater is able to successfully update the install (after canceling the warning message and confirming that I really want to cancel it). The only way to keep it from prompting every time you start it is to grant full control to Users. Even Modify access (which is all you really need) doesn't make it happy.

    Instead of checking if it has that particular permissions bit, the updater should first attempt to update the files, and then pester the user to change permissions only if that fails.
    I've had it start a UAC circle. Where it keeps asking me for permission over and over.
  23. Quote:
    Originally Posted by ClawsandEffect View Post
    Actually, it can't play 2 animations at once. You have the movement animation, and the attack animation.

    You can try it for yourself. Log in any character with an armor power that does not root you and activate it while moving forward. No animation for the power happens at all because the movement animation overrides it. ever stop moving would never be killed by a melee character again, for starters)
    You can do the same thing with fly. Leadership and other of my toggles have activation animations that suppress when I am flying.

    There is a blue post somewhere I have read that talks about the whole top-half/bottom-half animation thing.... or maybe I heard it straight from a dev at the last meet and greet, I forget. Thinking more on it, it was the meet and greet in SF last October.

    For the most part power animations use the upper body only. Separating the upper and lower body animations would allow moving and power use without all the extra art work your talking about.
  24. Quote:
    Originally Posted by Infernus_Hades View Post
    Well I would not have an issue with it except for one thing - why am I rooted?

    If I could attack, bunny hop or whatever as you can in most games and in fact rooting is added in this game and occasionally it has been dropped on some powers by accident - why am I rooted?
    learn to evolve. It is a very simple fight compared to end game content in WOW.

    There is a limitation in this game engine. It, as yet, can not animate the top half of the body separate from the bottom. The feet can not be running while the arms are 'casting.'

    I thought the whole jumping up and down while still using powers at full speed was a bit silly in wow. Something melee characters could easily do but casters could not.
  25. Quote:
    Originally Posted by Mr_NoBody View Post
    I don't use them very often, but decided to as I was Monkey Farming in RWZ, I couldn't help but laugh because I was hovering off the side of a roof and fired them off... then watched them fall to the ground below and sit there idle. I could help but think of this thread, LOL and say what a waste of endurance.....

    So I feel your pain... but it is what it is.
    If you use the power at range and then run up to a mob/crowd they generally follow you and go off. Should it be a group however it is pot luck what mob they will pick and may not be the one you'd wish.

    Another way I have used them, teaming, is during large fights I'll get to the middle of the spawn and activate. With the aoe, small as it is, I usually still manage to deal some good damage. It can be alternated with dawn strike.