Photon Seekers *STILL* far to unreliable
This just in: the sky is *STILL* blue.
News at eleven.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
How about those Celtics?? okokok..... typically I've never expected them to be that great from the beginning, cuz they really don't do much, they Spawn, the flutter away and the blow up, they're only a couple of lvl's above a Dust Bunny. Don't expect them to be much better then they are and when they do something impressive, well then you might be amazed.
![](http://i104.photobucket.com/albums/m166/willn_2/8866.gif)
"My life is not a journey to the grave with the intention of arriving safely pretty and well preserved, but rather I will skid in broadside, thoroughly used up, totally worn out, and loudly proclaiming...WOW...What a Ride"
All I was trying to say is: Yeah, we know. And it's not changing anytime soon, apparently.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
I'd say I'd rather have the old unfixed version back. Yes they were sometimes worse about locking on and going off, when they did however the AOE was bigger and hit harder. We were told the damage and range were cut down to make up for the all new accuracy and better targeting.
Worked better before. Maybe only one when off on a spawn, but it hurt them all and next spawn you still had two to go off. When they would all go off it was like a mini nuke, not a please try to be hurt and dont laugh at what I did to you.
I don't use them very often, but decided to as I was Monkey Farming in RWZ, I couldn't help but laugh because I was hovering off the side of a roof and fired them off... then watched them fall to the ground below and sit there idle. I could help but think of this thread, LOL and say what a waste of endurance.....
So I feel your pain... but it is what it is.
![](http://i104.photobucket.com/albums/m166/willn_2/8866.gif)
"My life is not a journey to the grave with the intention of arriving safely pretty and well preserved, but rather I will skid in broadside, thoroughly used up, totally worn out, and loudly proclaiming...WOW...What a Ride"
I don't use them very often, but decided to as I was Monkey Farming in RWZ, I couldn't help but laugh because I was hovering off the side of a roof and fired them off... then watched them fall to the ground below and sit there idle. I could help but think of this thread, LOL and say what a waste of endurance.....
So I feel your pain... but it is what it is. |
Another way I have used them, teaming, is during large fights I'll get to the middle of the spawn and activate. With the aoe, small as it is, I usually still manage to deal some good damage. It can be alternated with dawn strike.
The main thing that is problematic is their recharge. What they do is not justified by that recharge level.
Any AI behavior things, you can work around. You can summon them in a middle of a mob (or while flying above them) and they work just fine. You can also activate them from afar, go into Nova, and enjoy watching them go after targets that get mad at you.
The former maximizes damage and chaos in a small space. If you prefer the latter, you'll have to be okay with them going for random targets, like a minion over a boss. That's no different from using any pet, though.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
The main thing that is problematic is their recharge. What they do is not justified by that recharge level.
Any AI behavior things, you can work around. You can summon them in a middle of a mob (or while flying above them) and they work just fine. You can also activate them from afar, go into Nova, and enjoy watching them go after targets that get mad at you. The former maximizes damage and chaos in a small space. If you prefer the latter, you'll have to be okay with them going for random targets, like a minion over a boss. That's no different from using any pet, though. |
Despite efforts to improve the AI on this power, I find that it is still far too unreliable for my liking.
You may ask "why are you bringing this up now?" Well, the simple answer is my rekindled interest in a number of 50s (including my PB and WS) due to the advent of the Incarnate slots/powers.
There are a whole bunch of things I would like to change about PBs, and most of them are covered in other threads. The thing with Seekers still puzzles me...the recharge is incredibly high for how unreliable they are. Sure, when they connect with your intended target (ha...) they do good damage. But the practical results vs. the hypothetical outcomes of using them really show a big gap in the 'balances' that the devs included in this power. They basically get the 'nuke' treatment in terms of recharge and they cost a big chunk of end...and a lot of times, even if opponents are closely grouped, they'll do very erratic things like not attacking, waiting to attack after they've had a snack and attacking a weird targets that you didn't intend.