Photon Seekers *STILL* far to unreliable


Dechs Kaison

 

Posted

Despite efforts to improve the AI on this power, I find that it is still far too unreliable for my liking.

You may ask "why are you bringing this up now?" Well, the simple answer is my rekindled interest in a number of 50s (including my PB and WS) due to the advent of the Incarnate slots/powers.

There are a whole bunch of things I would like to change about PBs, and most of them are covered in other threads. The thing with Seekers still puzzles me...the recharge is incredibly high for how unreliable they are. Sure, when they connect with your intended target (ha...) they do good damage. But the practical results vs. the hypothetical outcomes of using them really show a big gap in the 'balances' that the devs included in this power. They basically get the 'nuke' treatment in terms of recharge and they cost a big chunk of end...and a lot of times, even if opponents are closely grouped, they'll do very erratic things like not attacking, waiting to attack after they've had a snack and attacking a weird targets that you didn't intend.


 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
This just in: the sky is *STILL* blue.


News at eleven.
lol Play nice.....


How about those Celtics?? okokok..... typically I've never expected them to be that great from the beginning, cuz they really don't do much, they Spawn, the flutter away and the blow up, they're only a couple of lvl's above a Dust Bunny. Don't expect them to be much better then they are and when they do something impressive, well then you might be amazed.



"My life is not a journey to the grave with the intention of arriving safely pretty and well preserved, but rather I will skid in broadside, thoroughly used up, totally worn out, and loudly proclaiming...WOW...What a Ride"

 

Posted

Quote:
Originally Posted by Mr_NoBody View Post
lol Play nice.....
Whoops. Re-reading that I realize that it came off a bit more snarky than I intended.


All I was trying to say is: Yeah, we know. And it's not changing anytime soon, apparently.


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Posted

I'd say I'd rather have the old unfixed version back. Yes they were sometimes worse about locking on and going off, when they did however the AOE was bigger and hit harder. We were told the damage and range were cut down to make up for the all new accuracy and better targeting.

Worked better before. Maybe only one when off on a spawn, but it hurt them all and next spawn you still had two to go off. When they would all go off it was like a mini nuke, not a please try to be hurt and dont laugh at what I did to you.


 

Posted

I don't use them very often, but decided to as I was Monkey Farming in RWZ, I couldn't help but laugh because I was hovering off the side of a roof and fired them off... then watched them fall to the ground below and sit there idle. I could help but think of this thread, LOL and say what a waste of endurance.....

So I feel your pain... but it is what it is.



"My life is not a journey to the grave with the intention of arriving safely pretty and well preserved, but rather I will skid in broadside, thoroughly used up, totally worn out, and loudly proclaiming...WOW...What a Ride"

 

Posted

Quote:
Originally Posted by Mr_NoBody View Post
I don't use them very often, but decided to as I was Monkey Farming in RWZ, I couldn't help but laugh because I was hovering off the side of a roof and fired them off... then watched them fall to the ground below and sit there idle. I could help but think of this thread, LOL and say what a waste of endurance.....

So I feel your pain... but it is what it is.
If you use the power at range and then run up to a mob/crowd they generally follow you and go off. Should it be a group however it is pot luck what mob they will pick and may not be the one you'd wish.

Another way I have used them, teaming, is during large fights I'll get to the middle of the spawn and activate. With the aoe, small as it is, I usually still manage to deal some good damage. It can be alternated with dawn strike.


 

Posted

The main thing that is problematic is their recharge. What they do is not justified by that recharge level.

Any AI behavior things, you can work around. You can summon them in a middle of a mob (or while flying above them) and they work just fine. You can also activate them from afar, go into Nova, and enjoy watching them go after targets that get mad at you.

The former maximizes damage and chaos in a small space. If you prefer the latter, you'll have to be okay with them going for random targets, like a minion over a boss. That's no different from using any pet, though.


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Posted

Quote:
Originally Posted by Grey Pilgrim View Post
The main thing that is problematic is their recharge. What they do is not justified by that recharge level.

Any AI behavior things, you can work around. You can summon them in a middle of a mob (or while flying above them) and they work just fine. You can also activate them from afar, go into Nova, and enjoy watching them go after targets that get mad at you.

The former maximizes damage and chaos in a small space. If you prefer the latter, you'll have to be okay with them going for random targets, like a minion over a boss. That's no different from using any pet, though.
I quite agree that while the recharge time is at T9 levels the ability its self is not.