Elec/Elec Stalker?
It used to be terrible, but it's gotten better. Not as good as some, but still not too bad.
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
I was thinking about rolling a Stalker...the only AT that neither I nor my Hubby have played at length over the past several years. I like the Elec/Elec "concept" for my character, but I don't see much commentary regarding the /Elec secondary. Is that because it's poor for a Stalker?
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It used to be terrible, but it's gotten better. Not as good as some, but still not too bad.
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See? You already knew all the advice!
But if you like your concept, you can roll with it on a Stalker and make it work. So go with it and enjoy. Just keep in mind that you're paying for it by lowering your potential survivability in multiple ways, and account for it in your playstyle:
- Electric Armor is a resistance set, and the resistance cap is 75% for Stalkers (compared to 90% for Brutes and Tankers). This means that even against Energy - Electric Armor's strength - you'll be taking two and a half times what a Brute or Tanker will (and often Electric Armor is cited as the weakest armor set for Brutes - I personally disagree on that but will agree that it is one of the weakest in terms of what it can withstand).
- On top of taking that 2.5x more damage against the "best" damage type, you have fewer hit points than a Scrapper, and the defense from Hide, while suppressed, is the same as that of Combat Jumping. Yes, Energize is an improvement, but it's a slow-recharging heal that has some +regen to help keep you topped off, and the +regen is limited due to your lower hit points as well.
- Electric Armor also gets a survival boost by "sapping" - draining an enemy of endurance and keeping it low enough that they can only use their weaker attacks. As a Stalker, you give up Lightning Field (which helps since even without -recovery it also ticks endurance points away) so while you can drain them, you need another way to keep it down. Electric Melee can do this, as can the Mu Patron powers, though they aren't as "readily available" - by which I mean, toggle them on, run into the spawn and hit Power Sink while Lightning Field keeps ticking their endurance away as they regain it.
- Any pure-resistance set is going to hurt for a Stalker if you use the Demoralize effect (fear and tohit debuff from AS) to help you on anything past the alpha.
However if the concept is flexible enough, may I suggest a color-customized Energy Aura and call it the magnetic fields that the electricity from the primary is generating?
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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When Elec/Elec first went to beta test, I built one with Fighting Pool for Tough and Weave. Tough will help. Weave not so much, you get hit alot. I did like that Grounded gave you KB protection. The electric assassin strike is unique and fun.
Also took flight for Air Sup/Fly combo. Air Sup is a good mitigator after you become unhidden.
-Largo
Founder of A.G.O.N.Y. Supergroup on Victory
Member of Thought Sanctum VG on Victory
Member of St0rm Batallion SG on Guardian
I have a lot of stalkers and enjoy my elec/elec character as much as any of them.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I have one up to lvl 50 (+1) and am now looking to flesh him out with IO sets to really make him a badass, or at least attempt to do so. Can anyone post a build? That one's the only stalker that I've ever leveled so I'm a bit of a n00b with stalkers.
@Joshua.
One thing I do want to say about "resistance" set in general is that on a large team (especially with SoA), the team defense is so good that Resistance set actually ends up being better because getting +resist is a lot harder than +defense.
Due to this reason, my /Dark Armor Stalker tends to survive quite well against AVs that hit hard (Battle Maiden for example). BM can probably kill my /Nin Stalker in one hit but with /Dark I have time to heal back.
However, if there is no team defense, resistance set on stalker is not as good because you don't have the HP to back it up and you have a greater chance to get interrupted after placate.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
I have one up to lvl 50 (+1) and am now looking to flesh him out with IO sets to really make him a badass, or at least attempt to do so. Can anyone post a build? That one's the only stalker that I've ever leveled so I'm a bit of a n00b with stalkers.
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Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Electron Voltz: Level 50 Science Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Weapon Mastery
Villain Profile:
Level 1: Charged Brawl -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Dmg/Rchg(5), C'ngImp-Dmg/EndRdx(5)
Level 1: Hide -- LkGmblr-Rchg+(A), Ksmt-ToHit+(7), Ksmt-Def/Rchg(46)
Level 2: Charged Armor -- ImpArm-ResDam(A), ImpArm-ResPsi(7), ImpArm-ResDam/Rchg(9), ImpArm-ResDam/EndRdx(9)
Level 4: Havoc Punch -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx/Rchg(13)
Level 6: Kick -- Acc(A)
Level 8: Assassin's Shock -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(15), Hectmb-Acc/Dmg/Rchg(17), Hectmb-Acc/Rchg(17), Hectmb-Dmg/EndRdx(19), Hectmb-Dam%(36)
Level 10: Conductive Shield -- ImpArm-ResDam(A), ImpArm-ResDam/Rchg(19), ImpArm-ResPsi(21), ImpArm-ResDam/EndRdx(21)
Level 12: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(42)
Level 14: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx/Rchg(15), Aegis-Psi/Status(23), Aegis-ResDam/EndRdx(42)
Level 16: Static Shield -- RctvArm-EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam(25)
Level 18: Chain Induction -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(29), T'Death-Dmg/EndRdx/Rchg(29), T'Death-Dam%(31)
Level 20: Jacobs Ladder -- CSndmn-Heal%(A), CSndmn-Acc/Sleep/Rchg(31), CSndmn-Acc/Rchg(31), CSndmn-EndRdx/Sleep(33), CSndmn-Acc/EndRdx(45), CSndmn-Sleep/Rng(46)
Level 22: Grounded -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(50)
Level 24: Lightning Reflexes -- Run-I(A)
Level 26: Thunder Strike -- Armgdn-Dmg/EndRdx(A), Armgdn-Dam%(33), Armgdn-Acc/Rchg(33), Armgdn-Acc/Dmg/Rchg(34), Armgdn-Dmg/Rchg(34), Armgdn-Dmg(34)
Level 28: Energize -- Numna-Heal/Rchg(A), Numna-EndRdx/Rchg(36), Numna-Heal/EndRdx/Rchg(36)
Level 30: Hasten -- RechRdx(A), RechRdx(37), RechRdx(37)
Level 32: Lightning Rod -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(37), Oblit-Acc/Dmg/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Rchg(39), Oblit-Dmg(40)
Level 35: Placate -- RechRdx(A), RechRdx-I(42)
Level 38: Power Surge -- Aegis-ResDam/Rchg(A), Aegis-EndRdx/Rchg(43), Aegis-ResDam/EndRdx/Rchg(45)
Level 41: Physical Perfection -- Panac-Heal/+End(A), P'Shift-EndMod(43), P'Shift-End%(43)
Level 44: Assault -- EndRdx-I(A)
Level 47: Targeting Drone -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Exploding Shuriken -- Posi-Dmg/Rchg(A)
Level 50: Spiritual Total Radial Revamp
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(45), RgnTis-Regen+(46)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(40), P'Shift-End%(40)
Level 1: Assassination
Level 4: Ninja Run
Thanks, Zep.
@Joshua.
I should note with that build I would be using sprint+ninja+Lightning Reflexes run as the travel power. Almost as fast as super speed with more vertical.
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Also, two things, Elec does get more Lightning Roddage due to +rech.
Have you considered /EA to maintain concept fit (speaking in terms of electromagnetism and such) If not being a defense set winds up cutting into your style, otherwise though, /Elec is fine you still have your self heal and LR boost.
"Fascinating. I'm not bored at all, I swear." -Kikuchiyo
Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Fallen Liberties Stalker: Level 50 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Charged Brawl -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Dmg/Rchg(5), C'ngImp-Dmg/EndRdx(5)
Level 1: Hide -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def/Rchg(7)
Level 2: Charged Armor -- ImpArm-ResPsi(A), ImpArm-EndRdx/Rchg(7), ImpArm-ResDam/Rchg(9), ImpArm-ResDam/EndRdx/Rchg(9)
Level 4: Havoc Punch -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Dmg/Rchg(13), C'ngImp-Dmg/EndRdx(13)
Level 6: Boxing -- Acc-I(A)
Level 8: Assassin's Shock -- Hectmb-Dmg(A), Hectmb-Acc/Dmg/Rchg(15), Hectmb-Dmg/Rchg(17), Hectmb-Acc/Rchg(17), Hectmb-Dmg/EndRdx(19), Hectmb-Dam%(36)
Level 10: Conductive Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(19), ImpArm-EndRdx/Rchg(21), ImpArm-ResDam/EndRdx/Rchg(21)
Level 12: Build Up -- AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-ToHit/Rchg(48)
Level 14: Tough -- Aegis-Psi/Status(A), Aegis-ResDam/EndRdx(15), Aegis-ResDam/Rchg(23), Aegis-EndRdx/Rchg(42)
Level 16: Static Shield -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(25)
Level 18: Chain Induction -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(29), T'Death-Dmg/EndRdx/Rchg(29), T'Death-Dam%(31)
Level 20: Jacobs Ladder -- CSndmn-Acc/Rchg(A), CSndmn-EndRdx/Sleep(31), CSndmn-Acc/EndRdx(31), CSndmn-Sleep/Rng(33), CSndmn-Acc/Sleep/Rchg(48), CSndmn-Heal%(48)
Level 22: Grounded -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(43), S'fstPrt-ResKB(43)
Level 24: Lightning Reflexes -- Run-I(A), Run-I(45), Run-I(46)
Level 26: Thunder Strike -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(33), Armgdn-Acc/Rchg(33), Armgdn-Acc/Dmg/Rchg(34), Armgdn-Dmg/Rchg(34), Armgdn-Dmg(34)
Level 28: Energize -- Numna-Heal(A), Numna-Heal/EndRdx/Rchg(36), Numna-Heal/Rchg(36)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 32: Lightning Rod -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-Acc/Dmg/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Rchg(39), Oblit-Dmg(40)
Level 35: Placate -- RechRdx-I(A), RechRdx-I(42)
Level 38: Power Surge -- Aegis-ResDam/Rchg(A), Aegis-ResDam/EndRdx/Rchg(45), Aegis-ResDam/EndRdx(45)
Level 41: Zapp -- Apoc-Dam%(A), Apoc-Acc/Dmg/Rchg(46), Apoc-Dmg(50)
Level 44: Assault -- RechRdx-I(A), EndRdx-I(46)
Level 47: Fly -- Flight-I(A), Frbd-Stlth(50)
Level 49: Mu Bolts -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Hold%(50)
Level 50: Musculature Total Radial Revamp
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Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(42), Numna-Heal/Rchg(43)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(40), EndMod-I(40)
How does this look folks, did I make any major mistakes? Anything to improve on? I want to take fly as flavor...
~Elvnsword
"when i can savagely beat sheep while issuing ultimatums and torturing people, then i may go back into it" -vara nocturne
Not enough Evil...
I take it back NC SOFT is enough evil for anyone...
I was thinking about rolling a Stalker...the only AT that neither I nor my Hubby have played at length over the past several years. I like the Elec/Elec "concept" for my character, but I don't see much commentary regarding the /Elec secondary. Is that because it's poor for a Stalker? I'm a PVE'er, and I roll to have fun (with a good concept character), so min/maxing isn't important. It's all about style and looks.
Any comments? Yes, I know...roll a Def-based set...
7+ year vet with too many alts to list...