Winterminal

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  1. Thanks, FlashToo! That makes sense. Though I've never heard of contact paper, I will look into it as soon as I can. (At this point, it is going to be in the mid 90s all week here in Chicago, so I won't be doing any of this work until it cools down anyway.) I appreciate the advice!
  2. I am NOT a cosplayer. For the below project, I had no idea where on the internet to look for info about this, so I figured I would see if anyone in the community I do know had any input before exponentially expanding my search.

    However, I happen to be in possession of a 21-inch-diameter, 16 gauge steel stage combat shield that I intend on painting a la Captain America's shield for use in a Halloween costume and then mounted on my wall as a blatant admission that I am a superhero geek. (Shield viewable here)

    What I need from you all is advice.

    I intend on using spray paint (white primer base coat, design in glossy top coat), as that will offer the most even coverage in the design without having to invest in expensive air-brushing equipment. I have worked out the measurements of each part of the design, but the one variable I have not been able to figure out how to measure, nor work around, is the dome shape.

    I am wondering if anyone has any past experience with a similar project, specifically painting a design on a curved surface, and if so, got any advice for how best to go about it to yield the best results? I appreciate any and all feedback.
  3. Considering how specifically a non-Devices Blaster has to slot and/or team in order to reach 22% To Hit, I do not see Ice Blast being left that far behind in terms of performance, if at all.

    While I very much like the look of your proposed change, and my negative opinion of the 22% mechanic notwithstanding, I do not mind waiting to see if such a change is necessary for performance.
  4. (Kudos to Billy for the find!)

    Hey Pinnacle! A member of the Talsorian Guard, your hosts for the weekly ship raids, happened to be strolling past one of the cinemas of Paragon City, and did a double take when they came upon this:



    Anyone know a director who has taken an interest in our SG?!


    (Disclaimer: We, the Talsorian Guard, have no idea who made this. Odds are, it was someone from another server who has never even heard of us and just had a similar idea that they submitted for Paragon Studios' poster contest. But given that we are colloquially called "The Guard" and the other similarities, it is too hard to resist. We would love to know who's idea this was!)
  5. Thanks to those who came out to the raid last night! We had a good full league. And things were going so smoothly, I decided to try my luck in the bowl. 4 consecutive DCs later, I realized that was a mistake...

    Afterward, I received a couple other recommendations on on how to improve my connection, since I am nearly positive it is not my machine considering I had far fewer problems as little as six months ago. I will be trying those next week. If things do not work out... well, I'll cross that bridge if I come to it. As it is, I appreciate everyone's patience when things go haywire.

    Updated for next week!
  6. Thanks Olantern! A silver age feel is very much what I was going for, while incorporating some of the game's own lore, so I am glad to know that it reads!
  7. @Billy Mailman created a very cool screenshot of Pinnacle's Talsorian Guard super group via a little demoedit magic. Pictured below is our SG's group shot, for which we did not actually have to assemble as a group, haha. The members' names are listed below the pic.

    Big kudos and thanks to Billy! (He is the yellow fellow in the front row.)



    Back Row, Left to Right: Atlas, Warbird, Ghost, Blackmoor, BaNE, Terror, Triage, Eve, Autumnal, Health
    Middle Row, Left to Right: Stellarum, Bestialus, Power, Deceit, Grammaton, Alacer, Eclipse, Domina, Bellum, Moon, Carnifice
    Front Row, Left to Right: Aegis, Warmech, Static, Claiomh, Blade Dancer, Vox, Tech, Scar, Jikan Hari, Dragon, Direwarden
  8. Quote:
    Originally Posted by Granite Agent View Post
    Seriously? This is all? A small regen/recovery buff in secondaries and a partial buff to snipes?

    Ppl talking about corrs/defs -- are these changes only for Blasters or are they being proliferated to blast sets on corrs/defs?
    Be sure to read it all... the OP does indeed say that the snipe and T3 single target blast changes will be done for ALL ranged power sets across all archetypes.
  9. Quote:
    Originally Posted by Tormentoso View Post
    22% to hit. Something tells me that number was chosen out of pure evil.

    Targeting Drone is what? 13.875, enhanceable till 20.8%. So close. . .
    I believe the actual intention behind it was that popping "Aim" before using your snipe attack eliminates the "aiming" time (interrupt time) on the attack. As someone mentioned, it makes thematic sense since once your character "Aims" they should not have to then aim through the sniper attack.



    Not sure how I feel about the sniper change, I have to wait to see it in play.

    THRILLED TO NO END about the changes to T3 single target blasts.

    THRILLED TO NO END about the faster DP animations (combined with the above, I think I will love playing DP now).

    I'm indifferent to the secondary changes, though I know that puts me in the minority.



    All in all, this looks like it will benefit Blasters very well. Admittedly, my impulse reaction was to say, "But if the snipe and T3 changes are being done for all Archetypes using ranged sets, do the rest really add enough to put the Blaster noticeably (if not obviously) ahead of the Corruptor for ranged damage?" I don't know and like I said: that is an impulse (i.e. not thought out) reaction. But it is something I want to investigate.
  10. Quote:
    Originally Posted by Iannis View Post
    Aren't they just taking a long overdue reworking of the old-style full drain, long recharge Nuke attacks, and maybe overhauling gimpy old /Devices?
    Straight from the speedster's mouth:

    Quote:
    Originally Posted by Synapse View Post
    I will dispel this rumor now. THERE ARE NO PLANS FOR CHANGES BEING MADE TO NUKES IN I24!

    *ahem*

    Anyhow, carry on with your speculation.

    *steeples fingers*

    It amuses me.

    *sips tea*

    Synapse
    So whatever changes are being made to Blasters in i24, it does not involve T9 nukes.

    I can't wait to find out, and can only hope for the best.
  11. Quote:
    Originally Posted by Zombie Man View Post
    Ah, I'm not characterizing other people's post as that, I'm characterizing my post as that. I'm more than willing to demonize them for allowing the UI to become so whacked up and for continuing to delay Power Pool customization.

    And I lay it all at Production's feet (it's you're problem, now, War Witch!). Production has never properly supervised the art department's care-taking of the costume creator interface (along with checking in with the patch notes process and fixing long time costume bugs), and they have not given Coding the go ahead to make Power Pool customization happen. Since power customization was introduced, there has been a lot of other stuff that has entered the game which I would gladly trade away for Power Pool customization. They're just not prioritizing it.

    And just like I said when I crushed poor BAB's spirit after he worked so hard on it, I will say again: Power Customization is an unfinished, and therefore, poor job. Until it is truly finished it gets just a C- from me.

    The only reason why I'd vote CoH's character creator better than the others (and I did) is because the others have even greater faults that make them Fs in comparison to CoH. If they took care of their glaring faults, they'd jump ahead of CoH.
    Heed this man's words!

    There's nothing left for me to say. I simply echo the above.
  12. Quote:
    Originally Posted by goatface View Post
    have you checked your hard drive for errors? i had a drive going bad and had a few bad sectors, even after having the sectors marked bad that contained game files, the updater check would not pick up on the bad files. had to delete them and download new ones
    I'm on a Macbook, so that usually is not a problem, but I will check. Can't hurt.

    Quote:
    Originally Posted by Sinister_Toi View Post
    I suspect it is the popularity of Masterminds these days.

    I lag more when I team with them then anyone else. There seems to be more and more on the ship raids, to the point where it is doubling the amount of characters on the ship.
    I didn't really consider this, but now that you mention it I do remember seeing at least 5 Masterminds along on the raid the other night. 25+ extra beings to render on that ship... this seems to be a very plausible explanation. I'll keep tabs on the number of Masterminds attending the raid over the next couple weeks, while taking the same other preventative measures, and see if I find any correlation.

    Great, now the secret's out: anybody who has a problem with me or how I run the raids is going to bring a MM along just to grief me
  13. Despite being at the raid last night, I do not know how it ended! I had a hard crash and by the time I got the computer back up and running... well let's just say it was 30+ minutes of fiddling.

    I do not know why this is suddenly such a problem for me. I used to have a DC once in a while, but this is becoming a weekly problem and I do not know why. I've tried every trick in the book for helping with this, but it keeps happening. If it continues much longer, I may have to stop leading these simply because I am obviously not leading them if I cannot stay online! If anyone has any ideas why this might be happening more often now than 8 months ago when I started this, I'm all ears.

    Updated for next week!
  14. Hooray for a successful raid last night! Had a nearly-full league, and there was definitely a positive energy from everyone. Or maybe it was just my excitement at being back after my 2-week hiatus. Either way, I did not DC once (yes!) and was glad to be back at the helm. I had a great time, so thanks for coming out, Pinnacle!

    Updated!
  15. 2 weeks in a row. No need to say it, I am ashamed. But hey, this is a video game and my real life took precedent. Granted, this time around I would have much rather have been playing, but obligations are obligations I guess.

    Anyway, once again, I have to thank Billy for stepping up again. It is good to be on a server with people who have your back.

    I fully expect to be there this week! Updated.
  16. Okay, remember when I was all like, "Hey Paragon, the best way to get me to buy things I am on the fence about is to put them on sale"?

    I appreciate you taking my advice, even if my wallet doesn't.


    I may finally purchase the CoT pack, except that will mean I will have to purchase points for anything else released this month that piques my interest. I fear for what will happen once that dam is broken...
  17. Some of the effects look magnificent. I very much like Geyser and Whirlpool. I admit that the earlier single target blasts do not look particularly powerful. I was half hoping for something more stream-like, at least for one or two of the moves (think fireman's hose, but straight out of the palm). Regardless, I am looking forward to it.
  18. Kudos, sir! That's impressive. Between alts and growing tired of it, I don't think I would have lasted 10 levels, so that's quite a feat!
  19. Quote:
    Originally Posted by Freitag View Post
    INCARNATE TRIALS

    Incarnate Trial - TPN Campus
    • The rocks thrown by protesters incited by Telepathists are now far less lethal. The damage and accuracy of this power have been significantly reduced.
    THANK YOU!!!


    *ahem* I like chainmail and leather armor as well.
  20. Quote:
    Originally Posted by StratoNexus View Post
    Ah, the heck with it! They took away my defiance! They can take away my melee attacks! But they'll never take my Freedom! (yeah, that's it).

    Actually, while I do not want the melee attacks to be lost, I am very interested in open communication and I want people to toss ideas out even if they make me weep. People often say they want the melee attacks gone, but then never truly expand on what they want instead. I want to see if something can be done that doesn't make me think, well just play a dominator or just play a corruptor.

    The one way I could think to do that would be to have an amalgam of armor, control, and buff (mostly self only buffs if not totally self only). So far, that seems to be where most of the anti-melee crowd are headed.

    It could generate good ideas for a new AT, even if blasters don't get that kind of change.
    This. This right here is refreshing. I think you and I have gone back and forth a number of times already about our views on Blasters, both currently and what they should be in the future, but it has consistently been a discussion, an exchange of ideas, which is great.

    Personally, I do not want the melee abilities gone either (despite generally not using them), and quite frankly, I do not think they will be. Getting rid of the melee abilities means the Devs would have to revamp and re-balance seven power sets. Let's be realistic here: between the amount of work that would require, the number of power sets that we know they are currently working on (nevermind what has not been publicized yet), and the fact that the player base is *looks at numerous threads* obviously split on their feelings about Blaster secondaries... that is not going to happen. Maybe if the general consensus was as unanimous as we were when the original draft of the CoT revamp was published, but as it is...

    Look back through the years: there have been no archetype modifications to the point that the archetype was redefined, or its power sets were all drastically changed. Most changes have modified an archetype's inherent abilities or stats, and the few changes that have been made to power sets have been universal additions that, I'm sure, required testing, but did not redefine the power set as a whole. (See: Tanker Bruising on their Tier 1 attacks, Blaster's gaining temp. damage buffs on their attacks, and the more recent changes to Stalker's Assassin moves and the building of Assassin's Focus.)

    I honestly think further discussion will be more beneficial if we focus on what the Blaster does well (i.e. basically the archetype's definition), how we can make that even better, and what changes can be made to the archetype's inherent abilities/stats to make it better fit that definition.
  21. Hey all,

    A week and a half ago, I was getting ready to lead a Ship Raid, so I turned off Ultra Mode so that it would be less taxing on my machine. Before that time, when Sonic Dispersion was active, the little sonic frequency graphics would fade in and out as they rotated around the character, giving the illusion that the sound wave frequency was actually weaving through the space (much like a heart monitor would look like).

    However, now that I have re-engaged Ultra Mode, the sound wave graphics are static and always visible, simply rotating around my character. Any ideas as to why this happened, and what (if any) setting will return that effect? I rather liked it because of the realistic quality and because it was less distracting.
  22. Quote:
    Originally Posted by Garent View Post
    This has been mentioned a lot of times before, and I still think it's completely true. Blasters are in the situation they are now because they're conceptually broken, probably to an even greater extent than stalkers are. A character that conceptually only deals damage will not work no matter how you mess with them mechanically because this is a game where everyone needs to have a method of both offense and defense. The variety in this game comes from not who has what piece of the triad, but how the archetypes achieve their offense and defense.
    There is an old saying that has also been mentioned a lot of times before, and a number of times already in this thread: The best defense is a good offense.

    Technically, a character who only deals damage has all the defense that character could need, provided it deals ENOUGH damage. And that's what we are discussing here. The Blaster's defense, according to the Devs, is their ability to hit the enemies hard from range. It makes sense: NPC enemies typically have fewer ranged attacks than melee attacks, and those ranged attacks are often less potent than the melee attacks. So if you can kill or at least incapacitate enemies from a distance, they get fewer chances to hurt you. "Fewer chances to hurt you" is a type of defense.

    The problem is power creep. Slight buffs to other archetypes in the past have yielded tougher enemies across the game in the present, with stronger attacks and/or more debilitating (mez) attacks. Where Blasters could once wreak havoc from afar, nowadays the enemies are lasting longer, and hitting or incapacitating us harder. Thus, this discussion about how Blasters can be brought back to their former stature, and the problem that we've all run into: What do you give an archetype dedicated to dealing damage other than more damage?
  23. Quote:
    Originally Posted by Leo_G View Post
    I think one fatal flaw in you guys' decision that 'Blasters should Blast'...that's exactly why they're in the mess they're in. Blasters have their problems because they, frankly, can't do much else. They don't get comprehensible self-mitigation and what they do get, they get at reduced value. They can't debuff, they can't control they can't shed aggro and what of those capabilities they may get, again, they do at reduced value.

    To put it in another frame: What should Blasters do? Blast? Well, they do that and they still suffer.
    I think those saying "Blasters should blast" are actually saying "Blasters should be better at blasting." Personally, I cannot think of a feasible way to do that. The two ways I see as possible are either increasing their range or increasing their damage, and both of those are problematic. Increasing damage yields to a faster rewards-per-time-invested ratio, meaning faster progress which the Devs probably want to avoid. Increasing the range works in theory, but with most of the instanced maps on this game being indoors, that does little to help most situations.

    Quote:
    Originally Posted by Leo_G View Post
    Along with that stuff, they also blast and do so well solo or teamed. But this shouldn't be some chess game where you're moving all the right pieces to come out with a Blaster than can do more than blast. Blasters should blast *AND* be able to do *something else* with proficiency just like everyone else.
    The problem with that is that Blaster secondaries are rather undefined. They are a hodge-podge of melee, enemy deterrents, and self-buffs, with a ranged attack thrown in here and there. Blasters' "something else" is more damage (albeit a different kind) or tools to help them do more damage. In order for Blasters to "do *something else* with proficiency," the secondaries would have to be totally revamped, which the Devs probably won't touch because there are plenty of players out there happy with their Blasters just the way they are. So let's not even go into possible "Ranged/*blank*" combinations.




    I am of the mind that Blasters, in general (there are always exceptions), should be able to noticeably out-damage other archetypes. If I had my way, I would boost the Blaster damage modifiers and be done with it. But I doubt I will get my way because of one simple truth: Damage directly affects your leveling progress.

    The faster a character can put down an enemy, the faster they level up. I can go endlessly back and forth with arguments for and against increased blaster damage modifiers (seriously, I just spent 20 minutes doing it before I decided to be short and concise). But I have to think that that fact is at least a part of what has kept Blasters from receiving a buff to their orange numbers.
  24. Quote:
    Originally Posted by Wicked_Wendy View Post
    ...BUT the ONLY way I can earn the new Advanced IXP is doing the Magi trial? Isn't this the exact same situation all over again that had a number of players screaming bloody murder because it forced them, their words not mine, to run one particular trial if they wanted the power?
    Yes, yes it is. Funny how that works, isn't it?

    Quote:
    Originally Posted by Thirty-Seven View Post
    There is no reason whatsoever to blast Magi trials as if there is nothing else to do in this game, because, well, there -is- other stuff to do. And the only trial where the difficulty is such that Hybrid will come in handy, is, well, the trial you have to do to unlock it.
    I agree with your approach to unlocking Hybrid (it is, after all, why I only have one character who is "keeping up" with the system). I just had to quote and bold that little piece of text there to emphasize the illogical nature of that design choice.
  25. Quote:
    Originally Posted by 2short2care View Post
    Wow nice, two thumbs up.
    Quote:
    Originally Posted by Dechs Kaison View Post
    Squeeeeeeeeee!
    Quote:
    Originally Posted by _eeek_ View Post
    I can't wait!!!
    All of the above! Can't wait to see it, Michelle!