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Posts
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Joined
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Quote:IF you're involved in a debate, then there IS an obligation on the part of yoru opponent to provide citations, sources etc. However, in a request for readily available information things are different.Asking people to back up their words with proof is not wrong are asking them to do the work for "me". It's simply wanting facts, not theory.
IMHO. OYMMV -
CoX certainly does not launch anything of the sort on my machines.
I suspect you have issues on your box that are only tangentially related to CoX.
GL. -
I did or do.
I'm not sure it's as much fun now that it's so easy to do.
We'll see -
Last I checked it was. But I don't recall how long ago that was or what exactly I was doing that caused me to notice the discrepancy.
There've been a couple of recent releases for mids' -
Really depends.
I have some toons who I play regularly enough but are level locked for various reasons. Those are all slotted @ whichever level they are.
I have some 50s who I use to do lower lvl Strike Forces. They have some lower level sets (though they didnt get them until they were 50)
And some of my 50s to this day have a combo of IOs and SOs and may never be fully IOed.
I would start bidding on IOs ASAP. That way you can low-ball bid and be patient.
IMHO, you should make a decision about how the toon will be used and then go from there as to your slotting strategy. -
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I found out that the wonderful young lady who took my virginity has three grand-children.
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I was noticing this last night.
Made Rikti farming a lot easier for my brute.
I want it fixed right away, but not just yet. -
what profits can be gained from this info?
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Quote:I think these "empty" spots are spawn triggers.I believe it has to do with the percentage of the bad guys that are left, not just the last one. I forget what the exact number is but at like only 5 or 10% of the bad guys remaining they should start showing up on the map.
I have seen this working, however I've also seen it do some weird things like putting some ???? marker at some seemingly random point in the maps at some point, but it was after the mission completed.
There is always a chance there is a bug in there, especially since its a new feature, but has worked for me before.
Perhaps the triggers are "mobs" of a sort that are just invisible, intangible with perfect perception.
Crossing these spot earlier in the mission triggered NPC dialog -
During a fire you should take the stairs
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31,099
If you are one(?) of the handful(?) of someones who recognize this number, it may be to our mutual benefit that we conduct some discrete business discreetly.
If you are, a short PM to me could be the beginning of a profitable opportunity.
Once we introduce ourselves, we can explore acquisition and collusion for fun and profit. -
Disable ATI hotkey poller service?
start > run > services.msc
ATI hotkey poller service stop and disable -
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close the game down and then log back in
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I'll give you 79million for it
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Quote:DoneGPUZ shouldn't be making any calls to the graphics engine, so it shouldn't be causing the graphics card to get hot. All GPUZ should be doing is monitoring the information given from the driver.
If you believe you have discovered a bug in GPUZ were it is actually making 3D API calls and is causing temperatures to increase, please file a bug report over on TechPowerUp's Forums: http://forums.techpowerup.com/forumdisplay.php?f=53
http://forums.techpowerup.com/showth...57#post1880057
Idk about whether its makings calls or w/e, but everything is dandy except when I run GPUZ. I was not having any problems w/ CoV and do not have any problems w/ it now. -
I have the same video card on an XP machine w/ up to date drivers. I was not having any problems.
But running GPUZ caused my video card to get really, really hot very quickly. So hot that it shuts off at the CoV log on screen.
So, it may or may not be of diagnostic help to you thgebull0425
But if you run it and your card seems to be running really hot, it may just be the GPUZ -
I play on Freedom because that's where all of my toons are.
Freedom's main thing is that it's the server with the greatest population of my toons.
I chose it because (at the time) it was the big pond for a small fish -
Quote:The market's just not the market one test because it's not the 'real' market.That said, his point about releasing it just to meet an anniversary is a good one.
I personally wouldn't have released a date for when the issue was coming out in the first place.
/shrug
EDIT: Also someone else in another thread pointed out that there really should have been in a bit more focused market testing in beta.
I dont think i touched the market in Test. why would I? Even if I did, it takes a whole bunch of people to make a market meaningful to use -
I'd keep the Scirroccos Dervish
The damage is about the same if not a little better if you figure the proc in.
The recharge is longer by 10 sec, but the end is lower and the accuracy is higher.
And the set bonuses are helpful as well.
imho -
Have you thought about tagging the execautos to attack commands or some other things else you use often, but don't require the "+" operator like movements do?
Or you could try this:
/bind W "+forward$$powexec_auto Active Defense$$powexec_auto Hasten"
/bind S "+backward$$powexec_auto Hasten$$powexec_auto Active Defense"
idk, I haven't tested it, but it may work as you intended-- leaving one or the other of them in auto mode all the time -
If you want a toggle turned on, you should use the powexectoggleon command. powexecauto is for clicks
"+down$$-down$$powexectoggleon blah blah
is a safe substitute for the simple "+" (as long as you're not flying)
as far as turning on the powexecauto with the direction command, I don't think you need the "+" at all
eg
/bind W "forward$$powexec_auto Active Defense"
/bind S "backward$$powexec_auto Hasten"
Otherwise, as you noted you issue the powexecauto command twice-- the second one canceling the 1st (no matter where you put it in teh command line)
you may be able to try a loading bind that executes one command on the depress and and then loads a new key bind file for another power to be executed when you release the button
any reason why you want to bind these autoexecs to your movement commands?