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Posts
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Joined
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I think the XP boosters could be a better value anyhow. Why are they only 25%? The booster lasts for one hour and costs 120 points, which seems a poor value to me -- it's only half the effect of patrol XP. It'd feel a lot more purchase worthy if it cost ... say, four times less, or did four times as much, or did the same for four times as long.
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No doubt they're better stacked, it's just that I think a lot of people would see the marginal value of the purchased boosters as being too small in comparison with the major value of just being on a steamroll or with a farm team.
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Another possibility is sell the "exclusive" items by Super Packs to Free and Premium payers, but make the individual components available individually at fixed, competitive price to VIPs.
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Quote:I think you're right, and posted something like this in the other thread. They did seed a trickle of these on us with our vet rewards, but there's so few of them, and they're buried in the mass of character and account mails.You didn't ask for them, but here they are anyway, and maybe you discover that, hey, they're actually useful..
Windfall, and the XP and Prestige boosters sound good, but for most of us, we can get that for free by joining a steamroll or farming team. And frankly, those yield a far bigger boost to rewards than a mere doubling of inf or 25% more XP. Why should a player -pay- for +25% when they can find a farm team that gets ten times and more of the normal rate? -
A variety of new temp powers with different vfx, themes, and damage types would be nice, and I could see circumstances where I'd buy them.
Another problem with the consumables are the very sparse descriptions of them on the market. For instance, "Shielded Dual Inspiration (Small) x1" has this description: "x1 - Small (+Def/+Res) Dual Inspiration" Okay, fine not buying that because I have no idea what I'm actually getting. How much Def? How much Res? How long does it last? Is it positional or typed defense? Which damage types for the Res? All? Most? Some? Sure, I could go to paragon wiki and look them up, and hope that's filled in and accurate, but not while I'm in game mulling over a purchasing decision.
If you want the Super Packs to be attractive, a good start would making the parts that make them up attractive, and right now, the only way in-game to even know what they are is to buy and try them. I think people would understandably be reluctant to buy something like that. -
Let me pick the specific ATIO I want, and let the other pieces of the Super Pack be random.
Or, let me pick any one item to be the non-random part of the Super Pack, and let the rest be random.
Add more kind of consumables which could drop in these packs, or be purchased individually. For instance, more temporary powers like the ones one can get in the weapons deal side missions in mayhems and safeguards. I like those, but once they're used up, they're gone. Let me get more of them. -
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Four pages of PvP angst? Sheesh. PvP had a chance here and it failed. There's no business case left to waste more resources on it. All you'll get from the Devs at this point is lip service. It's dead in this game, get over it, move on.
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I'll plan to have a character attend, and maybe with a guest.
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Zombie Man -- that was hilarious.
Archiviste -- You should definitely /bug this. I can't possibly imagine that's working as intended; you should have the language of the server you're on, and not some mix. -
It completed and verified all nice, and then connected me to the server list, which was closed to the public at this time.
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I'm getting a 113.8 MB game update patching to 2150.201111031938.1.0 ... not sure what that means.
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Touching on a religious concept does need to be done with some care -- there's a fine line between a cool concept and one that some others might find objectionable or even hateful.
Short of the generic demons and angels we see everywhere (I'd consider those a common-use mythological theme, and not specific to any one religion) if one is using specific and identifiable religious tenets, quoting or using real-world religious writings, identifying the character as a member of an actual, real-world, religious group or sect, or actively proselytizing as if one were one, then I'd suggest some extra care should be taken. Sketching out the concept and running it by some close friends for comment sounds reasonable to me.
Others might, but myself, I would not create a parody character with a religious background.
If my character were prone to proselytizing, I would make an OOC statement making clear it's just RP before doing so, and even then would confine that to infrequent RP situations.
If you decide to go with a strongly religious character, one way that might be cool is to invent a religion of your own out of whole cloth. You gain extra creative freedom and lose most of the potential offensiveness. It's an opportunity to let your inner writer create interesting background and history, along with a variety of supporting off-scene characters and events. It's hard work too, but can be creatively rewarding.
I've had one religious character in CoH, and from a prominent real-world religion. This was probably my most non-normal character of all, though the character wouldn't strike one as being a religious construct on meeting or casual interaction. Her origin and source of her power is her religion and deity, but I created a background for her that keeps the details secreted away. The part of the RP of the character I enjoyed most was being subtle about her religiosity; there were hints and clues that others would pick up on, and leave that bit of wondering behind, but nothing obvious others could pick up on. She was flawed and imperfect, and her religiosity was bound up in that. Her powers were sourced from the divine, as in the D&D divine magic sense, and key to her characterization were the strict limitations she had on how she could use them. A fun character, but difficult to play at times, and I'm sure I goofed it up now and then.
It's well worth it to use religion as a creative source for characterizations, and I see no reason why it cannot be done with both respect and imagination. -
I could be up for the idea. I have a few characters in similar situations; solid concepts but not enough RP recently to establish the characterizations well. I'm mainly blue-side, but have a few red-siders as well, and could start a lowbie anywhere for the cause.
I would prefer a team, though it wouldn't need to be big. What times of day would be preferable? Do you have any unifying concepts or themes in mind? -
People would have to go to this hypothetical new spot, and spend time there, even while it was almost empty, until it gained a consistent population.
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Quote:And the very next time they reviewed their data-mining afterwards; they discovered that most of the PvP'ers left, and except for a tiny, tiny vocal minority in the forums, most people in-game don't PvP much at all. The people who were willing to leave over PvP already left, and they don't see large number of new players coming for the PvP here. There's no business case to expend more development resources on a failed system. Knowing how few people actually stayed her for the PvP, they didn't even bother with a followup statement to say they were sorry but reality made them change their plans.Here is the promise:
"PvP from now on will be on our priority list. If something isn’t working out, we’ll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13."
Source: http://boards.cityofheroes.com/showt...light=issue+13
I get that you're still trying to hold them to a promise made nearly three years ago, but just give it up, it's not going to happen. The PvP system you have is pretty much all you'll ever get. I would prefer that they owned up publicly to this, but they probably don't see any business benefit in doing that either. -
Quote:This is the same interpretation I made.I think what they might be getting at is that the more different abilities you pick up, the more versatile your character will become; able to adapt to anything that may be thrown at them... and hence more powerful and further along the Incarnate path than the character that has confined himself to just one set of options.
I'm doubtful there will be a "fifth tier" of abilities. I think it's possible they'll open up two new incarnate slots, like hybrid or genesis. Most likely, there'll be quite a few new ability tracks for the slots they mentioned in the announcement; possibly with the intent of soaking up some of the banked incarnate salvage many of us have on our incarnates. When they augmented the orginal Lore abilities, they added quite a few after all. -
They add a lot of material below 50. New story arcs, new task forces, whole new zones. I think their priorities are pretty reasonable.
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I wish the iTrials had some set-up to them, even once only, that made it feel like my character helped discover or initiate the trial. For instance, a short solo or small team arc that took my character to Praetoria to poke around the Lambda facility to learn about it. I don't like having Prometheus just hand these things to me out of nowhere.
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I'd like to see some variants on interface with other elemental damage types. Reactive has fire, fine. How about some cold, electrical, etc., reactive-style procs?
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I would recommend "RP Virtue" as a global channel that can lead to rp. It's generally well populated, and is prone to silliness and off-roleplay-topic chatter, but rp teams and task forces get organized there, along with casual rp sessions.
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I've known some of the founding and early members of the HLI SG's for over two years now, and have been in several SGs and VGs with them. While I'm not a member of either HLI, I can recommend the groups whole-heartedly.
These two groups know how to roleplay, and roleplay well, at casual and deep-story arc levels. They know how to be inclusive without being controlling, know how to help you develop your own characters, but not to let spotlight cravers dominate it all. They know when to push people to interact, and when pry open developing cliques. They know the superhero genre, and what makes an entertaining story arc.
If you join one of these groups, and bring your own basically good attitude and put forth modest effort to participate, you'll make good friends and have a rewarding roleplay experience. -
Another possibility is to frankenslot for range out of the available TAoE sets, with the intention to make it easier to hit more enemies with it. Would this work?
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I would guess the community team has rules for what they can, shouldn't, and can't do on their admin accounts. If you see a red-name doing something in-game you think is really wrong, petition them like you would anyone else, and they'll sort it out.
Past that, I'm very glad the community team is in game, doing things on various servers. So long as they make effort to treat all customers equitably when they do, I'm all for it. And, thinking about it, a red-name using the admin channel to recruit for an event is a good way, everyone on that server sees it. I'd rather not see an admin on just using one specific global channel that a lot of players couldn't see because they weren't channel members.
And the mailboxes killing players would be ... I want to write "fantastically cool", but I just can't, because it would be so outrageously wrong at the same time. -
I've seen something like this with my system in SLI with the 280.26 drivers too. In my case, the entire system did an abrupt hard shutdown. It wasn't frequent, or even when the graphics load was obviously heavy. After restarting, I would get messages that the SLI bridge was absent, and the nvidia control panel would not show one of the cards. And yet, with some effort via a clean reinstall of the drivers, I could get the system to appear normal again, until the next abrupt shutdown. I've just turned SLI off for the time being, and everything is fine. When they release new drivers, I plan to try again.