Amy_Amp

Renowned
  • Posts

    2316
  • Joined

  1. Quote:
    Originally Posted by MentalMaden View Post
    I'll address the whole Black album thing, from a pre-Black album fan's perspective. (Nobody do the age math on that please!)
    I'll simplify this for you. It's Metallica with Cliff Burton and without. "But '....And Justice' didn't have Burton." They were too far along in the process to really do much else with the album. One of my friends who is a hardcore Metallica guy admits that album lacks a definitive voice from the bass because Newsted was tossed onto the record late. Once they got past that album, they stared to rethink things and without Burton there they branched out towards the masses more.

    To be honest, I don't think I can blame them too much. It's like they knew that could do what they were doing and do it at a high level, but at some point you have to wonder what else is out there. I probably like "Master of Puppets" the most, but the Black album has some amazing individual songs on it.

    To add somebody I don't think has been mentioned. Living Color first album for obvious reasons needs to be listed. The rest of their stuff falls more into check on a singles basis, but there's some great stuff there. I got a lot of frustration out listening to Auslander

    Kings X is also worth looking into. Kings X were so good technically of a band other bands hated having Kings X open because they knew they had to follow Kings X.
  2. I honestly can't think of any other item that I would really want than offline invites just so I can invite my own guys.
  3. I actually saw somebody spamming their stuff in broadcast.
  4. Quote:
    Originally Posted by Werner View Post
    I haven't played with any of the I19 stuff, but it's going to make a budget SR build even more insane. You can soft cap on SOs by adding only the Steadfast Protection if you take Combat Jumping, Weave and Maneuvers. In I19, you'll be able to do that AND take Aid Self. That'd be amazing for almost entirely SOs. You can also feasibly do it by level 36, giving you 14 levels of immortality even if you retire characters at 50.
    At least in my head you can soft cap with SOs, but I'm not sure about end usage. I haven't even added all of the stuff I need to soft cap and I toss in GotA sets to help with end cost. It just seems like a lot of toggles to run with just SO slotting and Stamina.
  5. Quote:
    Originally Posted by Deacon_NA View Post
    I never thought about this combo, but Elec may well be the best primary for Sonic. Sonic is BRUTAL for endurance consumption. Elec/ can actually do something to help that with (insert name of the PBAOE power that buffs regen/recovery whose name eludes me for now).

    I'll echo prior sentiments that it would be a fine toon for teams, but soloing would be laborious.
    I don't find /sonic to be any worse than say /storm. Hell, I think Fire and Ice are much worse than /sonic. I would rank /sonic as one of the better pairings with Elec though.
  6. Amy_Amp

    Why?

    Quote:
    Originally Posted by Donna_ View Post
    Any damage aura that you add to Controllers is going to be abused by Fire Kins... although you can get double aura's on Fire/Stone domi's, take sould mastery for SoulDrain and you will find that domi's hit the same numbers that fulcrummed controllers do due to their brawl index, So it is possible to stack double damage auras that way.
    You quote the wrong person? I said nothing of controllers or stacking damage auras.
  7. Quote:
    Originally Posted by Werner View Post
    For a budget build, I'd give up on the top chain, maybe keep Divine Avalanche, in which case yeah, focus on ranged and AoE. But you could easily soft cap melee without Divine Avalanche, so it may be a non-issue. Everything else pretty much like I mentioned, just the low budget version, so no purples, no Luck of the Gamblers, no PvP IOs. Fortunately, Super Reflexes can be very solid on a budget. It'll lack the recharge to pull off top DPS, but it'll still be a good build.
    Anybody play around with a i19 version that would be something like this? I have way too many alts so I don't generally drop that much into any one build, but would be interested in seeing what a build would look like and the price range for it. The build is 40 so I have to level some and gather the resources for the build anyway, but I have the time with i19 still being down the road. Assume preferred travel power is SJ. I don't really need extra attacks in the epics. He's a monk type character anyway so tossing around Fireballs would be odd.
  8. Amy_Amp

    Why?

    Quote:
    Originally Posted by ClawsandEffect View Post
    The last thing a Defender or Corruptor wants to do is spend time in melee range long enough for a damage aura to be at all useful (a couple ticks in the course of a fight isn't worth the end cost of running an aura)
    It would be interesting to have the Elec Epic have the damage aura for my Kin/elec to run though. I'm pretty much standing next to the tank anyway. Add in a damage aura that also helps with end drain and it's something to look at. Adding the damage aura for Dark would be a good option as well. A Dark/* defender can hang in melee.
  9. Fire would be first. I can't recall the exact data, but PA when it's out might be second. The problem is getting it to be perma.
  10. Quote:
    Originally Posted by Edana View Post
    SS/Shield runs on a natural cushion of at least 120% damage bonus before you even start building Fury, greatly mitigating the annoyance factor. A proper Brute, being a Villain, also has Frenzy for those times when getting mad slowly isn't acceptable.
    If I only like red side well enough to play there more. I preordered CoV. I don't even have a level 40.
  11. Quote:
    Originally Posted by Lady_of_Ysgard View Post
    It is pretty much impossible to reliably make PS a permanent power
    Which is like saying Build Up is impossible to make perma. It's not suppose to be, so you don't really need to try. Get it down as far as you can within reason and call it good. I'm working on my own KM/shield brute and it takes some adjusting to PS, but so far I like KM enough. If I don't like it in the end, I'm rerolling to SS and not looking back. I may go tank though for easier to cap Shield numbers. Plus, I have a love/hate relationship with Fury.
  12. Quote:
    Originally Posted by CB_GB View Post
    This description of Dark/Dark sounds great:

    but this part may not suit my solo jaunts:
    Didn't pay attention to the link the first time around. I kept seeing Dark being weak and I was wondering what the source was.

    Quote:
    You're weak. Face it. Granted you get some pretty good defense/resistance from some toggle powers and you're hard to hit as long as you debuff the enemies, but when you do get hit, it doesn't take much to take you out. Certain enemies hit so hard that you can be taken out in one swing (Warwolves, certain Rikti bosses, and Carnie Strongmen come to mind).
    Ah, now the true context comes out. Dark isn't weak. It's that defenders are squishy.

    However....

    Quote:
    your attacks are so weak that it can take a really long time to take an enemy out. With certain very powerful enemies, you may end up in a stalemate only because you can't do damage fast enough to win.
    Coming from somebody who took the snipe at 22, Fearsome Stare at 28, T.T. at 30, and Nightfall at 35. Yeah, I won't even really comment about what my opinion of their build is and their previous comment. Now, if they want to complain about /dark's damage due to lack of a 3rd ST attack and it's DoT nature, then I'm right behind them. My guess is this person has a ways to go before posting a guide on Dark/dark.
  13. I know there is mass praise on this, and it is very well done, but the pacing of the cuts before the quote is just too quick. My eyes have hardly anytime to really take in the image and then it's gone. Unless I missed it, there was no mention of Ultra mode either. Granted, the graphics in the video were good enough to show that the game wasn't lacking in that department.
  14. Amy_Amp

    Why scrappers?

    Quote:
    Originally Posted by DSorrow View Post
    10% Crit adds a flat 10% to damage.
    Depending on what kind target it is and what attack the scrapper is using.
  15. Amy_Amp

    Why scrappers?

    Quote:
    Originally Posted by Dz131 View Post
    It's on a 6 minute timer. Scrappers have a way to boost their damage as well, so it's pretty much a wash.

    EDIT: To the OP, you pick a brute when you want a nice mix of scrapper damage, but tank toughness.
  16. Amy_Amp

    Why scrappers?

    Quote:
    Originally Posted by Dz131 View Post
    ??
    What is Frezny, and how are brutes getting 100% Fury? If brutes are at 85% Fury they are doing really well.
  17. Amy_Amp

    Why scrappers?

    Quote:
    Originally Posted by Dz131 View Post
    As well as Frenzy makes them start with 100% fury on demand
    What?
  18. Amy_Amp

    Who to choose

    Quote:
    Originally Posted by Oedipus_Tex View Post
    I would wait to see the content. A couple of those combos are no doubt on the developer's hit list and if I were creating top level encounters I'd be looking for discreet ways to subvert them.
    Baseless bull crap.

    To the OP. Ill/rad and Fire/rad would be the ones I would do. If you want two different ATs, I would go one of the previous two and either Cold/ice, or the tank. Kin doesn't offer much in IOs, Dark/dark and Rad/rad are good, but not really sure the ceiling is that high for them after being pimped out. Wp/dark will be sturdy as hell. Cold/ice has some good options for personal def and I'm all for having a character toss out blaster level AoE's with using Sleet.
  19. Quote:
    Originally Posted by Voked View Post
    OK, thats good to know it gets better, I though the attacks left were cones though? I guess still can be used single target...
    Golden Dragonfly has a small cone. Think of it more as a ST with potential for more awesome. It also has a 15% chance to get a critical hit compared to the other attacks that have 5%-10%.
  20. Quote:
    Originally Posted by Voked View Post
    the scrapper kat/SR the Single target is kinda meh.
    You are level 24. Ding at least 26/27 and then see if it's better. If yes, ding 32/33 and then try to say Kat has kinda meh ST damage. Any set that is lacking it's two biggest hitters will feel meh.
  21. Likely wait until the trilogy is written, but it's been on my list to read since it came out.
  22. Amy_Amp

    elec... /?

    Quote:
    Originally Posted by Spiritchaser View Post
    While I'm leveling my other new characters, I thought I'd try out the new electric set

    I'm curious to know what people have found goes well with it from a playstyle point of view?

    I'll be saving up my merits/inf/etc for my tank, my stalker and my dom, so whatever controller I do will have to get by without more than SOs and common, or at best frankenslotted IOs.

    Any and all thoughts appreciated!


    edit, just noticed the elec/rad-kin thread... I'll look there first... not sure how I didn't see that...
    /rad and /kin are the premier sets for any controller and they work here as well. Elec is melee based so you'll want to look at sets that play well in melee. Elec is so end friendly it will also be good for sets that have known higher end cost. If /kin and /rad are the top two, I would say /sonic is in the next group with maybe /storm based on how you want to handle Hurricane even if that means not taking it. I have yet to take Hurricane on a /storm controller, but I haven't rolled Grav/storm and Ill/storm yet either.

    Edit: /cold will be really good as well. I would rank it higher than /kin actually.
  23. Quote:
    Originally Posted by PHlRE View Post
    Match 2 together and all kinds of ungodly things can happen, what no other classes can handle (except Corruptors lol)....
    And controllers.
  24. Quote:
    Originally Posted by LastPhantomZoner View Post
    I'm not looking to be a crazy build. probably farm like +1 or +2 x6 mobs. Just something to get money rolling in faster then it is right now.
    Yeah, yeah. I'll shut up after this. Doing it that way a scrapper, or brute would be easy to do. I use something that has at least 2 AoEs. AoEs can come the secondary via a damage aura, or something like Shield Charge, Burn, etc. You could also take any lesser used blaster combo, have them use Hover to keep attacks coming in being ranged, top out ranged def, and do the same as well. A lesser used combo might be Rad/mental, which is going to have a bunch of AoEs.